Started by nessalin, December 14, 2015, 07:56:02 AM
Quote from: LauraMars on December 17, 2015, 10:32:41 AMI dunno why we'd need to change recipes to accommodate the food aging code.Yes, it would be cool if recipes needed salt or whatever, but there's always going to be virtual components for tons of crafting recipes, be it food, clothing, armor, or weapons.Not trying to be a downer, I get what Desertman is saying, but it doesn't seem like implementing food aging necessarily requires food recipes to be more realistic or require more ingredients. Food will age now regardless of what the recipe for crafting a salted strip of meat is. And making crafting recipes more complex is a good way for them to get lost as people forget how to make them, especially now that food will poof instead of remain helpfully on a shelf for years to be analyzed.
Quote from: James de Monet on April 09, 2015, 01:54:57 AMMy phone now autocorrects "damn" to Dman.
Quote from: deathkamon on November 14, 2015, 12:29:56 AMThe young daughter has been filled.
Quote from: LauraMars on December 17, 2015, 10:32:41 AMAnd making crafting recipes more complex is a good way for them to get lost as people forget how to make them, especially now that food will poof instead of remain helpfully on a shelf for years to be analyzed.
Quote from: nauta on December 17, 2015, 10:51:45 AMQuote from: LauraMars on December 17, 2015, 10:32:41 AMAnd making crafting recipes more complex is a good way for them to get lost as people forget how to make them, especially now that food will poof instead of remain helpfully on a shelf for years to be analyzed.This is my biggest worry with the new (awesome) change: sample items for rare and exotic treats will no longer be around, and so future PCs will no longer be able to gain access to the recipes (very easily, without asking staff). I hope someone in a position better than my current PC took a chance to jot them all down before the treats went poof. It's petty and minor, but it's a loss of lore.I also know of a couple items that have so many rare ingredients, it is impossible to make up the actual item in the 36 hour window. I'm working with staff on one of them, but the solution would seem to be to preserve some of the individual ingredients -- e.g., instead of a juicy ginka fruit you'd have a dried ginka fruit, or something like that, or a pickled ginka fruit.
Quote from: nauta on December 17, 2015, 10:44:07 AMQuote from: MeTekillot on December 17, 2015, 05:31:22 AM1 RL day is a Zalanthan week. Would a peanut left out for a week+ still be edible?They're Zalanthan peanuts! So much more hale and robust.
Quote from: MeTekillot on December 17, 2015, 05:31:22 AM1 RL day is a Zalanthan week. Would a peanut left out for a week+ still be edible?
Quote from: a strange shadow on May 11, 2011, 05:56:22 PMLet the wookie win.
Quote from: Lizzie on December 17, 2015, 11:06:47 AMPickled ginka is probably going to taste really nasty when baked into a pie.On the other hand, I can totally see a jar of ginka preserves used to make pastries with flour, preserves, marilla sap and a pinch of white salt (no baking soda or baking powder in Arm - but we do have salt!). Could even add an egg if you want to use actual coded ingredients instead of virtual ones. However - using that much stuff should yield a whole lot more than just 2-3 pastries. Maybe if you include a plate on the floor or in your inventory, you'll end up with a plate full of them - a dozen 2-bite pastries. And those pastries will be edible for at least a week.Anything using vegetable oil should last no more than a week - veggie oil left out to the elements goes rancid very very quickly. Animal fats, however, can last months. Butter at real-world room temperature can stay good for 6 months before it picks up too much ambient scent/dirt to retain its flavor, but will still melt into a cake batter. Butter in a refrigerator can stay good for years. Frozen butter, decades. Butter out in the zalanthan heat? Probably a month, tops, IF it doesn't liquefy before you need to use it.Personally I like a modified version of d-man's idea, which is - actual components, instead of individual ingredients. So for that plate of ginka pastries:You don't craft fruit + sugar + flour + salt + egg + oil + water + plate.Instead, youcraft fruit + sugar to make the preserves.Then you craft flour + egg + salt + oil + water to make dough.Then you craft preserves + dough + plate to make plate of ginka pastries.The preserves would last the longest before decay.The dough would last the -least- longest.The pastries would last somewhere in the middle.
craft shimmeringA small, shimmering skin is not fresh enough to cook with.craft tan.stripA tan strip of hide is not fresh enough to cook with.craft chitinousA rough, chitinous shell is not fresh enough to cook with.craft short.boneA short length of bone is not fresh enough to cook with.
Quote from: manipura on December 18, 2015, 06:04:15 AMSecond thought:Not a single bag, hamper, bin, box, trunk, chest, crate, sack etc in game has giving me the assess echo of it being suited to food storage.Maybe I'll just make a character who has the sole goal of making one of these elusive bins.
Quote from: manipura on December 18, 2015, 08:01:50 AM...everything that is a material used in crafting seems to now be flagged with the negatives of spoiled food, making everything uncraftable.
Quote from: nessalinAt the high end is dried-fruit, which will last for at least 9 RL days, up to 20 when indoors/darkness/preservation container.
Quote from: Delirium on December 21, 2015, 05:29:04 PMMaybe eventually they become "dried" but they shouldn't just disappear. Dried/fresh herbs could have various benefits and drawbacks.
Quote from: Saellyn on December 21, 2015, 08:49:25 PMI wasn't aware drying herbs removed the properties associated with them...? Huh.
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