December 15th, 2015
-Added a new foodtype mushroom
-Added a way for builders to set preservation values on foods (salted, smoked, pickled, preserved, and a few generics that are catch-alls as the system is fleshed out)
-Added a flag for making foods infinite. This may not be a long term option, but is something we'll try out for very special cases to see what the results are.
-Extended how long foods will last after it was pointed out foods were decaying too quickly, simple multiplication error, feel free to file reimbursement requests if RP-foods were lost
-Items in rooms that are indoors (or in items, or in people's inventory) have their chance of aging each hour reduced by 15%
-Items in rooms that are dark (or in items, or in people's inventory) have their chance of aging each hour reduced by 15%
-Added a container type that will preserve food (reducing chance to age each hour by 15%)
The above chances are cumulative, currently the maximum chance of reducing aging per hour is 45%, which would close to double the age of items in ideal conditions.
Containers that preserve food only apply the bonus once, meaning you cannot nest a preservation container inside another preservation container and get 30%.
Discussion thread about food aging can be found here:
http://gdb.armageddon.org/index.php/topic,50250.0.html