December 16th, 2017 (Saturday)
(Nessalin)
-Fixed a bug in spice shaving with how age was determined for the piece shaved FROM.
-Fixed mistake in how sdesc was formatted for aging spice.
-Updates to NPC actions
-NPCs will no longer pick up items that are being guarded.
-NPCs will no longer steal from unconscious people who are guarded.
-NPCs will the bandage skill and bandages in their inventory will try to bandage friendly characters
(NPCs and PCs, alike) who are below 50% hit points and are not in combat.
-Added the command 'threaten'. When Character A (raider) threatens Character B (merchant)
...the code gives the raider a chance to attack when the merchant performs certain actions (flee,
wield, move, stand, mount, cast, shoot, throw, load, draw, ready (but only if fails sleight of hand
check)).
...the code blocks the raider from performing certain actions (hide, sap, backstab).
-Added the skill 'threaten'.
-Currently even those without the skill have a 35% chance to initiate combat when a character they
are threatening performs an intercepted action.
-Currently there is no way to increase the skill. The skill is in the play-test phase so we'd rather
people not focus on improving the skill.
-Currently no guild/subguild has the skill. This is likely to change in the next few days.
-More details about syntax can be found here
https://www.armageddon.org/help/view/Threaten