Your first choice of location to play a PC

Started by Incognito, December 03, 2014, 01:33:26 PM

What's your first choice of location to play a PC in?

Allanak
45 (51.7%)
Tuluk
13 (14.9%)
Luirs
7 (8%)
Red Storm Village
4 (4.6%)
Tribal
8 (9.2%)
Labyrinth
6 (6.9%)
Undertuluk (if it existed)
4 (4.6%)

Total Members Voted: 86

I guess tribal kinda covers tyn dashra.
Quote
You take the last bite of your scooby snack.
This tastes like ordinary meat.
There is nothing left now.

I can't answer this.. everywhere? I just want a long long way away from everyone I "knew" the last time round. Every second roll must be an iso.
That beauty and truth should pass utterly

You can't render the rinth MORE accessible without people trying to come in there and start trouble and ruin plots. While I, too, would like to see more Nakkis doing business in the rinth, well, it can't happen. Rinth and Red Storm. There's something about not getting PKilled by some haughty aide because I farted and it came out the wrong tone that brings me back.
Quote from: Nyr
Dead elves can ride wheeled ladders just fine.
Quote from: bcw81
"You can never have your mountainhome because you can't grow a beard."
~Tektolnes to Thrain Ironsword

Quote from: Fujikoma on December 04, 2014, 06:03:14 AM
You can't render the rinth MORE accessible without people trying to come in there and start trouble and ruin plots. While I, too, would like to see more Nakkis doing business in the rinth, well, it can't happen. Rinth and Red Storm. There's something about not getting PKilled by some haughty aide because I farted and it came out the wrong tone that brings me back.

what

All the world will be your enemy. When they catch you, they will kill you. But first they must catch you; digger, listener, runner, Prince with the swift warning. Be cunning, and full of tricks, and your people will never be destroyed.

turn +1 for what
"You will have useful work: the destruction of evil men. What work could be more useful? This is Beyond; you will find that your work is never done -- So therefore you may never know a life of peace."

~Jack Vance~

... can't explain myself other than to say, find out IC.
Quote from: Nyr
Dead elves can ride wheeled ladders just fine.
Quote from: bcw81
"You can never have your mountainhome because you can't grow a beard."
~Tektolnes to Thrain Ironsword

Quote from: Fujikoma on December 04, 2014, 06:03:14 AM
You can't render the rinth MORE accessible without people trying to come in there and start trouble and ruin plots. While I, too, would like to see more Nakkis doing business in the rinth, well, it can't happen. Rinth and Red Storm. There's something about not getting PKilled by some haughty aide because I farted and it came out the wrong tone that brings me back.

Fujikoma, I think what is being said is - your post isn't understandable. Can you reword what you're trying to say? Not saying you have to reveal IC information....
The figure in a dark hooded cloak says in rinthi-accented Sirihish, 'Winrothol Tor Fale?'

28 of you love the Highlord.

You know what the Highlord loves?

 

<3 +

Which part is difficult to understand? The whole thing? I can't think of another way to word it, so I guess it'll just have to look like gibberish.
Quote from: Nyr
Dead elves can ride wheeled ladders just fine.
Quote from: bcw81
"You can never have your mountainhome because you can't grow a beard."
~Tektolnes to Thrain Ironsword

As far as I can tell, Fuji is saying that if the rinth should become more easily accessible, it will also become less of a good hiding spot for unsavory types.
Quote
You take the last bite of your scooby snack.
This tastes like ordinary meat.
There is nothing left now.

That's what I got out of Fuji's post too.

I like semi-iso roles when they're in locations that aren't intended to be heavily populated. If I roll up a PC in an area that isn't known to have a big population, and it's crowded, I get sad. Just as sad as when I roll one up in an area that should be heavily populated, and it's empty.
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

Yeah, that was what Fuji was saying, I think: the rinth is a place to hide low from those southsider cunts.  That said, I think a bit of it should be opened up to general traffic, e.g., that one bar, and a path to it.  It'd be dangerous for southsiders (no soldiers) but not instagank lethal (as it is now owing to that thing I can't talk about probably).  The unsavories can still hide out in other bits of it.
as IF you didn't just have them unconscious, naked, and helpless in the street 4 minutes ago

Twitchyslackjawedman-baneofmyexistance.

QuoteA female voice says, in sirihish:
     "] yer a wizard, oashi"

December 04, 2014, 02:31:01 PM #38 Last Edit: December 04, 2014, 02:36:38 PM by Fujikoma
Oh, thanks for rewording my post, Nauta. And close, Lizzie. Basically, the quality of the RP gets a little questionable when you have too many outsiders there, they mutually reinforce their behavior and might ignore some basic rules creating some downright suicidal situations, which Zalanthan's aren't supposed to typically be. I don't want to be isolated, I just don't want a bunch of roundear Nakki tough guys camping out in the Mantis completely disregarding the local precedents and culture, and also there'd be a lot of needless player-killing going on because of it.

EDIT: I can tell sometimes when someone's previous PC was a Nakki by the way they behave inside the Storm's Eye. It's usually not long before they vanish. The rules for each place are different, you either learn them, or you die. It's easier with a new, fresh PC, to alter behaviors and perspectives, as well as to get rid of them if this proves impossible.
Quote from: Nyr
Dead elves can ride wheeled ladders just fine.
Quote from: bcw81
"You can never have your mountainhome because you can't grow a beard."
~Tektolnes to Thrain Ironsword

My experience in the Labyrinth is that it does plenty of self-reinforcing when it comes to ignoring basic rules. The only thing that's going to stop the latest short-spear wielding assassin who's memorized which NPCs he can safely backstab at which skill levels without triggering other NPCs is another assassin or maybe someone rolls up a half-giant, or maybe once in a blue moon someone animates a bunch of gangmembers stepping in to deal with the psycho killer who farms NPCs on respawn.


The Rinth is near and dear to my heart and I wouldn't be in favor of anything I think would dilute the essence of what it is. I do think that turning something like the Gan Zein into a grey market bazaar for super low quality dirty peasant goods and other things, or adjusting the routes to something like the 'neutral' bar so that southsiders are afforded a relatively safer approach as long as they stay out of the Rinth proper would not hurt.
All the world will be your enemy. When they catch you, they will kill you. But first they must catch you; digger, listener, runner, Prince with the swift warning. Be cunning, and full of tricks, and your people will never be destroyed.

... I'm quite fond of the Mantis and I don't want some whacko having easy access to me any time someone in Nak gets an ingrown hair in their bum.
Quote from: Nyr
Dead elves can ride wheeled ladders just fine.
Quote from: bcw81
"You can never have your mountainhome because you can't grow a beard."
~Tektolnes to Thrain Ironsword

Well the super neat thing is that the Mantis is not a dark, empty alley so anybody capable of ganking you there and getting away with it is probably not hindered by the handful of easily bypassable NPCs currently standing on the route there, regardless of their spawn location. Besides that, there are other places Rinthers can go to take turns arguing about who will lower their hood first.
All the world will be your enemy. When they catch you, they will kill you. But first they must catch you; digger, listener, runner, Prince with the swift warning. Be cunning, and full of tricks, and your people will never be destroyed.

Quote from: HavokBlue on December 04, 2014, 02:48:17 PM
Well the super neat thing is that the Mantis is not a dark, empty alley so anybody capable of ganking you there and getting away with it is probably not hindered by the handful of easily bypassable NPCs currently standing on the route there, regardless of their spawn location. Besides that, there are other places Rinthers can go to take turns arguing about who will lower their hood first.

I know for a fact the code is wonky with those folks, and I've terribly ravaged other players with bone swords in there. I also know those easily bypassable NPCs aren't always so easy to take down (although I've done it a number of times), especially solo. The more obstacles in the way, the less chance they'll make the effort, completely ignoring the virtual environment to use code to have a destructive effect on my plots.
Quote from: Nyr
Dead elves can ride wheeled ladders just fine.
Quote from: bcw81
"You can never have your mountainhome because you can't grow a beard."
~Tektolnes to Thrain Ironsword

I like the Rinth because it's dangerous, at least it's suppressed to be.
"It's too hot in the hottub!"

-James Brown

https://youtu.be/ZCOSPtyZAPA

Quote from: Fujikoma on December 04, 2014, 02:56:44 PM
Quote from: HavokBlue on December 04, 2014, 02:48:17 PM
Well the super neat thing is that the Mantis is not a dark, empty alley so anybody capable of ganking you there and getting away with it is probably not hindered by the handful of easily bypassable NPCs currently standing on the route there, regardless of their spawn location. Besides that, there are other places Rinthers can go to take turns arguing about who will lower their hood first.

I know for a fact the code is wonky with those folks, and I've terribly ravaged other players with bone swords in there. I also know those easily bypassable NPCs aren't always so easy to take down (although I've done it a number of times), especially solo. The more obstacles in the way, the less chance they'll make the effort, completely ignoring the virtual environment to use code to have a destructive effect on my plots.

If you see people murdering each other in an environment in which the NPC/VNPC presence would respond in some fashion (ie. a crowded bar) you should probably wish up and maybe submit a player complaint if it is a recurring scenario.
All the world will be your enemy. When they catch you, they will kill you. But first they must catch you; digger, listener, runner, Prince with the swift warning. Be cunning, and full of tricks, and your people will never be destroyed.

My PC was being watched, and was nuts. He had a history.
Quote from: Nyr
Dead elves can ride wheeled ladders just fine.
Quote from: bcw81
"You can never have your mountainhome because you can't grow a beard."
~Tektolnes to Thrain Ironsword

I chose Allanak proper over Tuluk because Tuluk sounded to be more fussy with a lot of overwrought docs about caste and tattoos and subtlety and bards and noble houses with too many syllables in their name, while Allanak was much more straightforward and felt more "Dark Sun." Also it had a picture of a flag on its page while Tuluk just had a bunch of words.

Quote from: BadSkeelz on December 04, 2014, 06:16:34 PM
I chose Allanak proper over Tuluk because Tuluk sounded to be more fussy with a lot of overwrought docs about caste and tattoos and subtlety and bards and noble houses with too many syllables in their name, while Allanak was much more straightforward and felt more "Dark Sun." Also it had a picture of a flag on its page while Tuluk just had a bunch of words.

As a big fan of Dark Sun I appreciate your notion here - but I think it's fairer to say that Allanak is actually more a better example of Urik and Tyr, which were the focus of a lot of the earlier (and best) art and supplements for the setting. Consider this:

Quote from: Wikipedia
Draj
Located on a vast mud flat in the Northeast of the Tyr Region, Draj was formerly ruled by the brutally expansionist sorcerer-king Tectuktitlay. After his death at Rajaat's hand in Ur-Draxa, he has been replaced by his putative son Atzetuk. This city-state may take inspiration from the Aztec civilization.

Gulg
Ruled by the sorcerer-queen Lalali-Puy, Gulg is unique among the city-states due to its construction from living materials of the forest instead of stone and brick. While she is an absolute ruler, owning just about everything in the city, Lalali-Puy is loved by her citizens since she is the bringer of rain and wheat. This city may take inspiration from the jungle cultures of Africa.

Nibenay
Nibenay is located closer to the center of the Tyr Region, just to the east of the city-state of Gulg. Nibenay is ruled by the sorcerer-king Nibenay, formerly known as Gallard the Bane of Gnomes. Now known simply as "The Shadow King," he is the most reclusive of them all. The Shadow King will often stay out of sight for years or more due to lack of interest in governmental affairs and to his devotion to personal projects. The inspiration for Nibenay may have been Angkor, capital of the Khmer Empire.

When I became staff it was these sources that directed my opinion of what Tuluk is. I think a weakness of Tuluk is that it doesn't get across its inspirations very well and requires players to actually be familiar with those inspirations. Allanak doesn't require this - it's a desert city where everyone chops each other up with bone swords.

Disclaimer: I can't say what Tuluk's actual inspirations are. I just work with what my imagination gives me!

Time passes and I still can't decide. Checking my list confirms this....for each location I have 2 pcs who have wanted to reside there, except for only one in Storm. And not counting a temp on a Tuluk barstool.

Is there a minority of potential voters who couldn't decide, or more than 35 , or an unlikely majority?
That beauty and truth should pass utterly

I picked Tuluk but I actually hate Tuluk and don't know I roll all of my PCs there. grasslands are just too comfy I guess.