Let's talk about AoD Clerks

Started by Beethoven, October 18, 2014, 03:15:20 AM

There has been a little bit of discussion about Militia Clerks going on around the margins of the most recent log post thread.

I for one loved the role of Clerk, and here's why.

Clans right now tend to be pretty one-dimensional and predictable. If you hear that a PC works for the Byn, you can bet it's a mercenary. That doesn't mean that they're necessarily a coded warrior or ranger, but the job they are attempting to perform is that of a mercenary.

Of course, we know that there are more than just mercenaries working for the Byn. They have to keep the place up and running somehow. Cooks, quartermasters, possibly janitors (although you could argue that that particular role should be filled by Runners)--there could also be room for crafters, professional negotiators...the list goes on.

I don't think that everyone who doesn't want to be in a combat or crafting role should have to be a floofy Aide type. I love the feel of clerks because they are soldiers but not soldiers. They spend their time in the barracks hanging with the rough-and-tumble types, but they themselves are part of the administrative branch. They're not silkies, they don't have to be fancy, but they have a supportive role. They're treated as part of the AoD, but in a different way. And ultimately, I think they make the clan appear fuller and more realistic.

Yes, some of them are going to be assassins/badclasses. That's something that you encounter with any supportive role, from prostitute to aide to clerk. I think that stems from the fact that people of certain classes have a harder time finding jobs. They're not basing their concept around Clerk; they're basing it around "rogue magicker," but there are only a few legitimate lines of work they can enter with that, particularly if they didn't choose a crafting subguild. I don't think that justifies getting rid of them, particularly now that extended subguilds will be opening up some more options for non-combat, non-mercantile main guilds.

In conclusion, I think that clerks were great and that we should bring them back, along with other supportive/administrative/flavor roles in clans.

Quote from: Beethoven on October 18, 2014, 03:15:20 AM
I don't think that everyone who doesn't want to be in a combat or crafting role should have to be a floofy Aide type. I love the feel of clerks because they are soldiers but not soldiers. They spend their time in the barracks hanging with the rough-and-tumble types, but they themselves are part of the administrative branch. They're not silkies, they don't have to be fancy, but they have a supportive role. They're treated as part of the AoD, but in a different way. And ultimately, I think they make the clan appear fuller and more realistic.

Get a sword or get the fuck out.

I think the reason we use the somewhat vague term Aide is because they're generally expected to do everything a "clerk" would anyways. I'm having a hard time figuring out what they would be doing differently.

My past experience with clerks tended to be as "people who were hard to find when I needed clan pay." and didn't know much else of what they were around for. Now we have Quartermasters and auto-pay.

That's he problem with flavorful roles like cooks, or medics. Finding meaningful and interesting things for them to do day-to-day is not easy.

Well, the problem with "Aide" is that their full title is "Aide to Lord Templar Amos" or whoever. Their first job is to their employer, not the AoD as a whole or any particular unit within it.

Having someone in a more generalized role is an interesting concept. Necessary? I'm not sure. I can see it working, but I can also see a lot of turn-over as people get bored and stored.

October 18, 2014, 03:29:44 AM #4 Last Edit: October 18, 2014, 03:32:41 AM by Beethoven
I only had a hard time finding stuff to do in the beginning, but I eventually figured it out. You just have to be creative. It's not for everyone, but I think it's a worthwhile role to have.

The game world starts looking rather rigid and boxy when everyone who works for an organization has pretty much the same exact skill set and role, only varying as far as rank.

Templar aides have a very different feel from clerks. They're fancier, nicer, and serve one templar in particular, as BadSkeelz mentioned while I was typing this out, and don't usually focus their work on the barracks. They feel more "separate" from the soldiers and I don't know how much organizing/cooking/odd jobs they do for the soldiers themselves. I've heard the fact that the templars rarely "used" clerks as a reason for nixing the role, and it's true--I was rarely asked to do much by the templarate as my clerk, at least until a certain particularly demanding templar showed up. However, I didn't feel that constantly having errands from the templarate was needed in my role, which ended up being more about managing the soldiers' business than that of the templarate.


As for clerks getting bored and storing, I don't know anything about that. My clerk was my longest-lived character ever and the other clerks I encountered were also extremely long-lived. Granted, the sample size I encountered IG was exactly three, but I never really heard about clerks storing willy-nilly, either. I have seen a lot of recruits come and go, though.

Clerks for AoD in general, or any support role that makes sense in any clan, are something I support and want. It won't be for everyone, but for those who want it (including me) I would very much like for it to be possible. I don't think they should be 'essential to every day operations and missions' but able to 'empower other members and increase efficiency'. How they do that and how effective they are comes down to the creativity of the player.

If there were a concept I had like this and it didn't appear to exist in game, I would drop a request.

I really liked when the Clerks were open as well. I am, of course, wildly biased. When I was a Clerk, I usually had 1-2 people working under me, for a total of 3-4 Clerks in a unit. While that's a bit high (it's hard to have such a large administrative branch), I don't believe anyone was ever bored. We all had tasks and kept busy. Sometimes it was about finding your own thing to do, but I don't think that's bad--it allows for more creativity. None of the Clerks in Bixan's era stored, to my knowledge. They did have a high death-to-templar rate, though.

Here's some things that Clerks did:

  • Made money to keep the unit outfitted--Better gear, better weapons
  • Better food for the unit--Kept soldiers well fed in a time when there was nothing but burnt tubers
  • Sold items that the AoD didn't need--criminals you murder have stuff you'd rather have money for, go figure
  • Outfitted soldiers before missions--made kits with bandages, food, waterskins, cures, rope and other vital supplies
  • Kept appraised of citizens in Allanak on a more personal level--They had more time, as sparring was not a requirement
  • Occasionally did non-combat events (formal or informal) with the unit, for a sense of comradery

While they were not personally utilized as much by templars as they might have been, and in fact most templars overlooked them, I agree that it's a different (if similar) role then an aide. Aides ARE more prestigious. They DO serve one templar and that templar's wishes. Clerks aren't anything super special, they look out for the whole unit, and they have the challenge of trying to serve the unit as a whole (which if you have pushy templars, can be hard).

You may look at the list and say "an aide can do that!", but again--An aide, while they may seem similar, is actually a different role. I liked having Clerks because I felt they added to the game.

I'd be curious to get a staff opinion on Clerks/Aides though, and perhaps the reasons why Clerks were originally closed.
As of February 2017, I no longer play Armageddon.

Why is Aide a different role?

It sounds like the same thing with a different name.
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To me it seems different from an Aide.. less of a public role, a lot of those tasks do not require the clerk to ever even admit to being a clerk to anyone. Whereas an Aide's purpose is to directly represent a noble.

To me the clerk role sounds like a similarly good fit to tulukis who become irregulars. I think there's a place for this, but I have minimal to no experience in AoD. What I'm concerned about is that none of those tasks Taven mentioned necessarily requires them to call themselves a clerk with anyone, as they don't have that task, and therefore the title is rather meaningless.

So yeah, it's different from an Aide.
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I think the strongest argument in favor of not having clerks around is that every person playing a clerk is one who isn't helping out Salarr, being a shifty elf, or being a scary magicker. Our playerbase is small already.

One could argue that the people who play clerks don't want to be anything else anyway, but I find this dubious.

Also, soldier PC's have a TON of free time left. If you join up as a regular recruit, you'll be able to do all of the mentioned things just fine. Schedules are seldom very strictly enforced anyway.
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This tastes like ordinary meat.
There is nothing left now.

With the important difference that clerks are non-combative. That's the only important distinction. A totally non-combative person won't be recruited into AoD.
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Quote from: Reiloth on October 18, 2014, 02:02:50 PM
Why is Aide a different role?

It sounds like the same thing with a different name.

Aides are for a single templar. Their goals, tasks, and what they do is largely centered around that templar. They're not as much a part of the unit, but something separate. They are also more official, generally, and more prestigious. Think of Clerks as orienting around unit goals and needs, and aides orienting around the goals of a single individual.


Quote from: Harmless on October 18, 2014, 02:11:51 PMTo me it seems different from an Aide.. less of a public role, a lot of those tasks do not require the clerk to ever even admit to being a clerk to anyone. Whereas an Aide's purpose is to directly represent a noble.

To me the clerk role sounds like a similarly good fit to tulukis who become irregulars. I think there's a place for this, but I have minimal to no experience in AoD. What I'm concerned about is that none of those tasks Taven mentioned necessarily requires them to call themselves a clerk with anyone, as they don't have that task, and therefore the title is rather meaningless.

So yeah, it's different from an Aide.

Clerks actually used to have their own cloaks in the AoD, which was their uniform. They were known as Clerks, and introduced themselves as Clerks. It was a separate administrative branch of the AoD, which I believe still exists, but is not open for players to participate in. The title was not meaningless, and actually had a rank progression. Junior Clerk, Clerk, Senior Clerk, and above and beyond. However, yes, tasks were more open and lose. They didn't have a set structure like the militia soldiers. But they did contribute and perform a lot of administrative tasks.


Quote from: Patuk on October 18, 2014, 02:25:59 PMAlso, soldier PC's have a TON of free time left. If you join up as a regular recruit, you'll be able to do all of the mentioned things just fine. Schedules are seldom very strictly enforced anyway.

I haven't played AoD in awhile, but as I recall, the schedule had a lot of time where you had to be doing specific things. If the clan isn't as full, you have more free time, but generally your Sergeant will hunt you down if you try to skip out. It will definitely vary depending on who is playing in the clan at the time.


Quote from: Patuk on October 18, 2014, 02:25:59 PM
I think the strongest argument in favor of not having clerks around is that every person playing a clerk is one who isn't helping out Salarr, being a shifty elf, or being a scary magicker. Our playerbase is small already.

One could argue that the people who play clerks don't want to be anything else anyway, but I find this dubious.

I think your reasoning is terrible. I mean, heck, every person playing a southerner is someone not playing a Tuluki, right? We should obviously close Allanak!

I mean, argue that it's a role too similar to aides, argue that you don't want clerks counting toward the cap on a clan, by all means. I'll argue back, but those are points that could be made. But I absolutely don't agree with the premise that clerks should be closed so those silly would-be clerks will play something more useful.
As of February 2017, I no longer play Armageddon.

I think having 1 or 2 administrative jobs in the AoD makes a lot of sense and would help flesh out the world, but I don't think it should be outside the normal ranks.  I think every soldier should train to fight and deploy, but some of them have side administrative duties.  Someone who excels at the administrative duties may find themselves going up in rank and focusing on those tasks instead of normal soldiering, but when push comes to shove they're still soldiers who fight when needed.

I think this is probably something best decided by clan staff and leadership based on the current needs and conditions of the clan. 

As those needs and conditions change, so may the decision.

Nothing stopping a Templar from basically hiring anyone to be an inofficial clerk. Shrug. You all underestimate the influence of a strong willed templar player.

THEY MUST ONLY DARE!
Modern concepts of fair trials and justice are simply nonexistent in Zalanthas. If you are accused, you are guilty until someone important decides you might be useful. It doesn't really matter if you did it or not.

Currently, the AoD hires in soldiers. Individual templars may hire a single personal aide, on their own dime, which buys the aide's loyalty. There's obviously going to be a variety of opinions on this topic, but this is how things work in the AoD right now. All clans have caps, the AoD is no exception, and the core character type in the AoD is always going to be the soldier.

IMO, there's no actual need for clerk PCs, since anything a clerk could do can also be done by a soldier--and PCs with multiple types of tasks to do are busier PCs and happier PCs. If there's a soldier who wants to do clerk-y things, e.g. cleaning the barracks or selling extra crap for money, that's fine. In the old days, the "clerk" role was also the clan paymaster, but that's no longer necessary.
Quote from: Decameron on September 16, 2010, 04:47:50 PM
Character: "I've been working on building a new barracks for some tim-"
NPC: "Yeah, that fell through, sucks but YOUR HOUSE IS ON FIREEE!! FIRE-KANKS!!"

Too much has been automated to make it a well-defined role anymore, in my opinion.

Pay is dispensed by NPCs.
Food and water are dispensed by NPCs.
Clan-specific equipment is dispensed by NPCs.
Combat decorations are dispensed by NPCs.

Crafting skills aren't as useful in that context as you might think. Salaar still has the goodies.

Maybe it could be made like the Byn, where you can be both a medic and a mercenary at the same time.

Quote from: Eyeball on October 18, 2014, 05:15:01 PM
Maybe it could be made like the Byn, where you can be both a medic and a mercenary at the same time.

It's already like this, insofar as if a player wants to do this, they can. The AoD in fact has had in the past soldiers who play the medic role, or soldiers who are also aides, or soldiers who concentrate on unit supply issues. All that needs to be done is for the PC to talk to superiors in game, and/or for the player to send in a request to clan staff. The role of soldier is not really as restricted as players seem to think it is.
Quote from: Decameron on September 16, 2010, 04:47:50 PM
Character: "I've been working on building a new barracks for some tim-"
NPC: "Yeah, that fell through, sucks but YOUR HOUSE IS ON FIREEE!! FIRE-KANKS!!"

October 18, 2014, 05:59:49 PM #18 Last Edit: October 18, 2014, 06:01:58 PM by Eyeball
Quote from: Talia on October 18, 2014, 05:23:34 PM
Quote from: Eyeball on October 18, 2014, 05:15:01 PM
Maybe it could be made like the Byn, where you can be both a medic and a mercenary at the same time.

It's already like this, insofar as if a player wants to do this, they can. The AoD in fact has had in the past soldiers who play the medic role, or soldiers who are also aides, or soldiers who concentrate on unit supply issues. All that needs to be done is for the PC to talk to superiors in game, and/or for the player to send in a request to clan staff. The role of soldier is not really as restricted as players seem to think it is.

The Byn at least have a shoulder patch to acknowledge their medics though. Also, if it were an appointed position (the code already supports this I believe), it could figure into the pay scale. As things stand, there's little motivation to do the extra work, other than being the person with the lowest threshold of tolerance for disorganization in the unit.

got it, we'll make patches pronto.
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With appropriate roleplay of course.

AoD medic patch: A needle and thread over a leaf of bimbal?


An AoD medic patch is everything I've ever wanted.
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I'm pretty sure there's already a medic accolade for AoD.

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