I like the idea of clayworks. And no it has nothing to do with having a still - not sure where that came from. It's also not stonework, because you're not cutting stone or shaping stone. You're taking the equivalent of finely ground mud, shaping it, and setting it out to dry. Then tossing it in a hot oven to bake it further. Called "pottery" everywhere else but you don't have to only make pots, you can make jewelry, plates, cups and saucers, sanding tools, knife sharpeners, stucco wall surfaces, mud huts, all sorts of things, most of which are very Zalanthan in nature.
Since Adhira isn't looking for more code, but rather just objects, I'd say - any objects that require clay as the main ingredient would be great, as long as it fits within the current list of crafting skills. And maybe at some point they could add a "clayworks" skill and switch all those clay-made objects over to need that skill, and add pottery to the list of craftables at that point.
NPCs: I'd love to see the code that causes duplicates after crashes get fixed before we add new NPCs to the game. Just the other week I bugged one NPC that had duplicated itself to around a dozen, all within a 6-block area in the city. And no, it wasn't a soldier. It was an NPC with a unique description. Once that's fixed, then I'd like to see another elf who hides and sneaks around Luir's like there used to be, one or two in the Bazaar in Allanak, another one in a market in Tuluk.
I'll third a shop in Tuluk that buys semi-precious and precious stones and any magick components that would have reason to pass for "mundane" purposes - such as statues and pendants of that ilk. I had a character who used to wear a pendant because it was very pretty, and she was mundane and had no reason to know it was a component. Surely there's a market for stuff like that among the mundane characters who wouldn't know better (even if their players do).