Jewelrymaking - General and simple crafts using various documented gemstones such as diamond, rubies, emeralds, sapphires, spinels, aventurine, tourmaline, sunstone, beryl, moss agate, lapis lazuli, and more. These would be basic, polished pieces of jewelry that wouldn't in any capacity compete with the Clans that should have supremacy in such fields. It would be cool if said items reflected their lower quality in having cracks and flaws or other imperfections.
Jewelrymaking - Crafts for charm bracelets and recipes for carving new charms for said jewelry such as with wood, bone, and some basic stones.
Territory - It would be cool if more item recipes were location specific due to their materials used or styles that would be one City State over the other in popularity.
Candlemaking - Preferably using 'cooking' but likely 'brew' might be a better fit considering soap. Could be super cool.
Clayworks - Ability to make stuff with clay.
Toolmaking - More tools such as stills, kilns, portable grills, roasting spits, etc.
Moonshine - Ability to brew really shitty, horrible tasting moonshine-style liquor without any clan affiliation.
Grains - Ability to forage grains in the wild and make into a coarse grain for those non-city goers.
Sea - Ability to forage Sea-specific foods with a Zalanthan twist. How terrifying do you think a Zalanthan mollusk would look and imagine eating it? The ink could be used for tons of different things and open up a lot of fun potential crafts like ink-making, dyes, paints, used in poisons, cures, etc.
Obsidian - Volcano... obsidian deposits... enough said?
Game - More balance in the animal kingdom. Some animals are just ridiculous to get to because they are picked off by other beasts. Example: Vestric.
Other:
- Echoes or NPCs for other documented animals in the world such as mice, rats, birds, desert owls, lizards crawling across the sand, insects flitting/buzzing by or stinging you.
- Echoes or NPCs of raider groups in the distance snaking through the dunes and disappearing behind one.
- Echoes or NPCs of muggings and thugs in sketchy parts of cities and outposts to deter the meek.
- Documentation fleshed out for some basic animals such as giving names to the half dozen pet birds available to differentiate rather than color. It might also deter players from using 'raven' if those black birds had some specific name that could then be used as a descriptor.
Last but not least - probably a code want... for some items or materials to have an adverse effect when worn/used by magickers. An example would be maybe salts having some anathema like reaction with Whirans so that if they wear a salt-ring, they might have a seriously hard time focusing on casting or if they pick up a chunk of salt out in the salt flats they might lose their invisibility. I read a series of books that had such natural oppositions with their magickers and it seemed really neat.