Tuluki Population

Started by Desertman, February 04, 2014, 05:32:01 PM

People have real friends in this game?!

Whaaaat.

Y'all, this isn't happy fun time game. It's Zalanthas!

Whether you're being OBVIOUSLY shanked or ganked in the middle of the street in Allanak, or are subtly, verbally cut down from a social ladder rung in Tuluk, you're gonna gain and lose friends. I mean, that's just how it works!

I guess I'm perplexed. Allanak and Tuluk are both harsh in different ways. But to say you can make more "friends" in one place or another, I suppose, isn't a great argument as to why the south is better than the north or vice versa.

And god dammit, 7DV is making me feel like a pariah, because I really enjoy every area in the game and just tend to mix it up so I don't stay somewhere too long with successive character.
Case: he's more likely to shoot up a mcdonalds for selling secret obama sauce on its big macs
Kismet: didn't see you in GQ homey
BadSkeelz: Whatever you say, Kim Jong Boog
Quote from: Tuannon
There is only one boog.

February 09, 2014, 01:17:16 PM #126 Last Edit: February 09, 2014, 01:24:33 PM by Harmless
Ehh... I just decided not to post this because... well, someone's gonna yell at me, threaten to ban me or whatever. Typical GDB stuff. gg tuluk.
Useful tips: Commands |  |Storytelling:  1  2

I get that some people jive better in one place compared to another.

There's nothing wrong with that!

I just don't know that it's proper to denigrate one place over another for little things. That's all. :)
Case: he's more likely to shoot up a mcdonalds for selling secret obama sauce on its big macs
Kismet: didn't see you in GQ homey
BadSkeelz: Whatever you say, Kim Jong Boog
Quote from: Tuannon
There is only one boog.

and I am NOT giving up on Tuluk.

Tuluk represents something really important to Zalanthas. Unfortunately, I don't know exactly what it is. I'm still trying to learn.
Useful tips: Commands |  |Storytelling:  1  2

Quote from: Harmless on February 09, 2014, 11:44:37 AM
Quote from: Lizzie on February 09, 2014, 07:54:51 AM

Now granted, those same friends could turn around a month later and hand you over to the templars, or set their pet gith on you, or run you through with their sword. But that's how the game is supposed to work, so if that's what is happening, then everything is groovy in Zalanthas.


This is exactly what I was getting at. The only times I wasn't eventually betrayed by my so-called Tuluki friends was when I had stored or gotten killed before it could happen. As soon as someone betrays you like that, they cease being your friend, retroactively. They were just waiting for the right time to use you.

In Nak? I dunno. Maybe I've been betrayed by my friends as often in Nak, but somehow, I don't think so. I think I had real friendships in Nak. It's a cultural difference. It's like friendships that form in the hood, versus what wasps do all day, cattily plot each others' ruin.

Betray them first.

Profit.
"Everything was all right, the struggle was finished. He had won the victory over himself. He loved Big Brother."

"Do not become addicted to water, it will take hold of you and you will resent its absence."

Quote from: Knight of Knives on February 09, 2014, 02:15:39 PM
Quote from: Harmless on February 09, 2014, 11:44:37 AM
Quote from: Lizzie on February 09, 2014, 07:54:51 AM

Now granted, those same friends could turn around a month later and hand you over to the templars, or set their pet gith on you, or run you through with their sword. But that's how the game is supposed to work, so if that's what is happening, then everything is groovy in Zalanthas.


This is exactly what I was getting at. The only times I wasn't eventually betrayed by my so-called Tuluki friends was when I had stored or gotten killed before it could happen. As soon as someone betrays you like that, they cease being your friend, retroactively. They were just waiting for the right time to use you.

In Nak? I dunno. Maybe I've been betrayed by my friends as often in Nak, but somehow, I don't think so. I think I had real friendships in Nak. It's a cultural difference. It's like friendships that form in the hood, versus what wasps do all day, cattily plot each others' ruin.

Betray them first.

Profit.

That's kind of the point of the game, so yeah :)
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

Quote from: Harmless on February 09, 2014, 11:44:37 AM
Quote from: Lizzie on February 09, 2014, 07:54:51 AM

Now granted, those same friends could turn around a month later and hand you over to the templars, or set their pet gith on you, or run you through with their sword. But that's how the game is supposed to work, so if that's what is happening, then everything is groovy in Zalanthas.


This is exactly what I was getting at. The only times I wasn't eventually betrayed by my so-called Tuluki friends was when I had stored or gotten killed before it could happen. As soon as someone betrays you like that, they cease being your friend, retroactively. They were just waiting for the right time to use you.

In Nak? I dunno. Maybe I've been betrayed by my friends as often in Nak, but somehow, I don't think so. I think I had real friendships in Nak. It's a cultural difference. It's like friendships that form in the hood, versus what wasps do all day, cattily plot each others' ruin.

I find your perspective interesting, since usually Tuluk detractors will say that the city is too soft, too friendly. (In other words, the argument that it's impossible to find conflict.) Seeing someone say the exact opposite (that it's impossible to avoid conflict, especially with characters your PC trusts) as a reason for their dislike is a bit of a surprise.


I love Tuluk and I love Allanak. I tease both cities equally - it's just that Tuluk's *easier* to tease, in a tongue-and-cheek way. We're all in on the joke, which makes it funny. It doesn't diminish the environment; we've all played several characters there, I'm sure.

Tuluk doesn't need to be Allanak, nor does Allanak need to be Tuluk. They should be as different as can be conceived, to allow us to appreciate a different culture and experience within Zalanthas.
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February 09, 2014, 05:10:44 PM #133 Last Edit: February 09, 2014, 05:18:00 PM by Harmless
Quote from: Cutthroat on February 09, 2014, 02:53:42 PM
Quote from: Harmless on February 09, 2014, 11:44:37 AM
Quote from: Lizzie on February 09, 2014, 07:54:51 AM

Now granted, those same friends could turn around a month later and hand you over to the templars, or set their pet gith on you, or run you through with their sword. But that's how the game is supposed to work, so if that's what is happening, then everything is groovy in Zalanthas.


This is exactly what I was getting at. The only times I wasn't eventually betrayed by my so-called Tuluki friends was when I had stored or gotten killed before it could happen. As soon as someone betrays you like that, they cease being your friend, retroactively. They were just waiting for the right time to use you.

In Nak? I dunno. Maybe I've been betrayed by my friends as often in Nak, but somehow, I don't think so. I think I had real friendships in Nak. It's a cultural difference. It's like friendships that form in the hood, versus what wasps do all day, cattily plot each others' ruin.

I find your perspective interesting, since usually Tuluk detractors will say that the city is too soft, too friendly. (In other words, the argument that it's impossible to find conflict.) Seeing someone say the exact opposite (that it's impossible to avoid conflict, especially with characters your PC trusts) as a reason for their dislike is a bit of a surprise.



I think both cities can definitely be "too soft, too friendly."

In Allanak, the too soft, too friendly may be that there are so many easy ways to be integrated into a group of like-minded, like-concept, like-ethnic/racial group people, with some conditions. There is plenty of heelstomping around, and groups are often mean to each other, but within your group, you can expect soft and friendly.

I know this, because I feel more comfortable in Allanak, and I am a very sensitive person. I have a very good radar for friendliness, and I know trust and warmth when I see it.

Tuluk rarely has faked warmth, but it does far more often than Allanak. Moreover, Tuluk has a motivation not to be friendly. It knows its stereotypes, and it knows what it can feel like if things get -too- friendly.

Edited to add: I speak only for the groups I've played in for both cities. So, for instance, I've yet to play a magicker. I bet that there are parts and groups that have plenty of the infighting I speak of.

But in Tuluk, I have trouble avoiding that inner-conflcit no matter where I play on the social ladder. I think this may indicate that the lower tiers of the ladder are underdeveloped.



Btw. Undertuluk, <redacted>, doesn't stay that way forever, etc.
Useful tips: Commands |  |Storytelling:  1  2

Quote from: Scarecrow on February 05, 2014, 06:32:19 PM
I would like to comment on the gemmed quarter thing. There is perfectly good IC reasons for why things are being done how they are, and it seems kinda rude to complain it isn't getting done soon enough. I'm not trying to be mean or hostile, but Voular you tend to come off seeming really entitled and pointlessly argumentative. I say this only because if you want folks to listen to you, best way is to be more moderate and negotiable.

For that I apologize.
Modern concepts of fair trials and justice are simply nonexistent in Zalanthas. If you are accused, you are guilty until someone important decides you might be useful. It doesn't really matter if you did it or not.

I suck at playing politically in Tuluk, I admit that. So I tend to play muscle and brawn there instead of playing someone actively involved in the social structure, I'm happy to sit right down there at the end of everybody's downward turned noses.

I rock at the political side of Allanak, therefore I do enjoy playing characters who lead and who push things in that culture. I suck at playing, say, a merchant in Allanak because its such a drawl for me within the social "sophisticated side" of Allanak. I always have been rough and tumble, I always will be.

No matter where I go, I know my place. :)
Respect. Responsibility. Compassion.

Whores. Same both places.

Problem solved.
I'm taking an indeterminate break from Armageddon for the foreseeable future and thereby am not available for mudsex.
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