Sorcerers Documentation and Questions

Started by Yummri, November 30, 2013, 08:03:04 AM

I was reading the website  and I reread the files on Sorcerers and again thought this sounds really cool.

I was wondering if there was any further documentation on this guild other than what is on the website because it raised a lot of questions for me that the file disn't answer.

Like how does one learn he or she is a sorcerer and not simply a normal gicker. How does one practice abilities and actually learn about their abilities if you can't read, wrie or be found out on pain of death to everyone? How do you hide such a thing if every Templar can just tell? How often are these characters permitted to be played and is it just restricted to veteran players, or is it largely dependent on your concept?

If you could answer these questions or point me to some good documentation to read please. That would be very elpful.

Quote from: Yummri on November 30, 2013, 08:03:04 AM
Like how does one learn he or she is a sorcerer and not simply a normal gicker.

This is largely something that can be determined by a player that has the karma to play one.  There is not any public documentation on sorcerers to that extent.

Quote
How does one practice abilities and actually learn about their abilities if you can't read, wrie or be found out on pain of death to everyone?

This is something that would have to be determined in-character.

QuoteHow do you hide such a thing if every Templar can just tell?

This is a bit false, but hiding it can be figured out in-character.

QuoteHow often are these characters permitted to be played and is it just restricted to veteran players, or is it largely dependent on your concept?

They are fairly rare and restricted by karma.  You have to have 8 karma to play a sorcerer (or 5 karma and an approved special application to play one).
Quote from: LauraMars on December 15, 2016, 08:17:36 PMPaint on a mustache and be a dude for a day. Stuff some melons down my shirt, cinch up a corset and pass as a girl.

With appropriate roleplay of course.