Luir's Outpost and Crime

Started by LauraMars, October 26, 2013, 03:58:18 PM

On the topic of Tuluki refugees, I wonder if that isn't a piece of documentation that needs to be updated too. During the Occupation and the Liberation and other times in Tuluk's tumultuous past, I can see refugees fleeing for Luir's, sure, but that's all more than a King's Age ago now. Would those people have moved on, gone home, or died by now? Keep in mind, since the Fall of Tuluk (where the helpfile for Luir's mentions the population swelling), Luir's itself has been taken over and subsequently reclaimed by mantis. Assumedly all those refugees would have either left or been eaten at that point.

So, have they come back and re-refuged? Given the recent turmoils in Tuluk, especially even recently, I could see people fleeing again. The question is just how welcoming Kurac would be, given Luir's is much much smaller to begin with and there's only so much room outside the walls. Could there be refugee camps popping up outside Luir's as the Bailey overflows? Maybe this is all food for thought as staff work on the coming updates!
subdue thread
release thread pit

As a general rule, refugee populations that settle into new territory tend to increase in numbers over time, not decrease. Unless actively thrown out, killed, or persecuted of coruse, none of which has been the case with Kurac's handling of it so far. Over time such refugees become residents and adopt the land as their own, by whatever means possible. The relative protection of the Outpost's outer walls makes it a very attractive settlement for people looking to eke out a living, not much different than those struggling in the Warrens of Tuluk or the 'rinth of Allanak.
Quote from: Nyr on September 30, 2013, 11:33:28 AMYes, killing them is possible, but leaving someone alive can create interesting roleplay.

Right, but if you assume the "refugees" happened during events surrounding the Fall/Occupation/Liberation of Tuluk, that's before the mantis came in and kicked everyone out / ate them. The question is just, have there been any major refugee migrations since? I can't recall any, but only staff would know.
subdue thread
release thread pit

More recently there may have been refugees from Allanak when the volcano popped up there at that time.
"It's too hot in the hottub!"

-James Brown

https://youtu.be/ZCOSPtyZAPA

Quote from: Jherlen on October 28, 2013, 09:08:48 PM
Right, but if you assume the "refugees" happened during events surrounding the Fall/Occupation/Liberation of Tuluk, that's before the mantis came in and kicked everyone out / ate them. The question is just, have there been any major refugee migrations since? I can't recall any, but only staff would know.

Not only staff would know - there was the (relatively) recent issue with Red Storm East, which had an impact on food in Allanak, which caused a bunch of refugees to head north. They went north mostly to Tuluk though, I don't recall whether or not any of them made Luir's anything more than a rest stop on the way.

It also stands to reason - that any people who -do- live in Luir's, are subject to the same temptations of the flesh as anyone who doesn't - and as such, it isn't out of the realm of possibility that there are residents having children, whose fathers were outsiders. And now - those children are being reared in Luir's or the Bailey - and will grow up as residents - if not citizens - of Luir's Outpost.

Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

Pretty sure there is/was a minor migration of southern refugees northward as a result of the volcano, and famine/riots Allanak experienced a couple years ago.
All the world will be your enemy. When they catch you, they will kill you. But first they must catch you; digger, listener, runner, Prince with the swift warning. Be cunning, and full of tricks, and your people will never be destroyed.

I don't see the bailey as a semi-lawless zone. Not with the inner wall manned and looking down into it.

Quote from: Eyeball on October 30, 2013, 01:53:55 AM
I don't see the bailey as a semi-lawless zone. Not with the inner wall manned and looking down into it.

A disturbance as a commoner attacks another.

Ten thousand crossbow bolts shoot BOTH of them.

"Yeahp... crime solved."
Quote from: Adhira on January 01, 2014, 07:15:46 PM
I could give a shit about wholesome.

Quote from: Eyeball on October 30, 2013, 01:53:55 AM
I don't see the bailey as a semi-lawless zone. Not with the inner wall manned and looking down into it.
Lawless might not be the right word. It is under less protection that the actual Outpost. Beatings and such shouldn't merit any reaction at all. Only murder, or assault on visitors. At least, that is the way it was portrayed to me at the time I played in Kurac.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

Ohoho, I like this. The Hate Cycle has mutated into a mix of both 'city elves can't do no crime' and 'Luirs sucks' at the same time!
Quote from: Agameth
Goat porn is not prohibited in the Highlord's city.

Well, no, because this thread is a month old.
All the world will be your enemy. When they catch you, they will kill you. But first they must catch you; digger, listener, runner, Prince with the swift warning. Be cunning, and full of tricks, and your people will never be destroyed.

The masked frowning Kuraci sergeant exclaims "I AM THE LAW!" and turns his bone sword to full auto in response to petty crime.

If I see the little thing next to it that says I haven't read it yet, it's new.
Quote from: Agameth
Goat porn is not prohibited in the Highlord's city.

I was thinking that trolls were supposed to be on point with forum events, then I remembered ...  Oh yeah, they rez threads, too.  :-\
"Taking a new step, uttering a new word, is what [people] fear most."  --  Raskolnikov, Crime and Punishment

"people who disagree with me or like different things than me" =! trolls

December 07, 2013, 06:27:40 AM #65 Last Edit: December 07, 2013, 06:30:04 AM by Gunnerblaster
Eh. I've always viewed Luirs as a bugged out area that I just don't care to really play in anymore. The coding for the area is all fucked but it's justified to keep it that way via IC reasons, which always struck me as silly.

But there are some things you just can't fix - I had this conversation many times in the past, on the Kurac forums, and I've simply decided to just never join House Kurac, based out of Luirs.

I will tell everyone this, though - Nosave combat triggers for passing the gates of Luirs will potentially save your character's life. The Kuraci crim code currently targets on anyone who codedly "attacks", which is the attacker and then, when the defender counters, the defender as well.

So basically, nosave combat triggers set to trigger as you pass the Outpost gates and not attacking players within Luirs is the best way to avoid the infamous 1,000 NPC Insta-death triggers.

Edited to add:
Only bothered to respond to OP. Ignored all other posts so my own thoughts may or may not have anything to do with previous posts. Just randomly throwing out my 2 cents.
Quote from: LauraMars
Quote from: brytta.leofaLaura, did weird tribal men follow you around at age 15?
If by weird tribal men you mean Christians then yes.

Quote from: Malifaxis
She was teabagging me.

My own mother.

I didn't know the guards at Luirs insta-gank both parties. Thanks for the heads up Gunnerblaster, if that happened to me I would be extremely annoyed.
The Devil doesn't dawdle.

Quote from: Scarecrow on December 15, 2013, 04:12:55 AM
I didn't know the guards at Luirs insta-gank both parties. Thanks for the heads up Gunnerblaster, if that happened to me I would be extremely annoyed.

There was a problem and more than one incident with Kuraci recruits attacking long lived PCs (heh, poor Captain Jak), but I thought this had been fixed a long time ago, in part by having a separate coded "clan" created for Kuraci military.

Quote from: Kronibas on December 15, 2013, 04:24:43 AM
There was a problem and more than one incident with Kuraci recruits attacking long lived PCs (heh, poor Captain Jak), but I thought this had been fixed a long time ago, in part by having a separate coded "clan" created for Kuraci military.

Unfortunately, that problem still exists but I can't really elaborate on the coded clan conflictions within Kurac.

I'm not saying don't join Kurac. I'm just saying to not join Kurac if you want to actually have any coded influence as military personnel until you're at the rank of Sergeant or higher.
Quote from: LauraMars
Quote from: brytta.leofaLaura, did weird tribal men follow you around at age 15?
If by weird tribal men you mean Christians then yes.

Quote from: Malifaxis
She was teabagging me.

My own mother.

I can't speak for Kuraci stuff or organization, but in my opinion, the whole 'kill'em both and get the right one' response from Luirs guards needs to be changed, and as soon as possible. It's the sort of thing a suiciding, exploitative character might use to get someone else killed along with them. Plus it's just not realistic. I know we have magick, gith, hairless dwarves and whatnot, but still....guards should have a little more sense than that.
My two cents.
The Devil doesn't dawdle.

Quote from: Scarecrow on December 15, 2013, 06:26:44 AM
I can't speak for Kuraci stuff or organization, but in my opinion, the whole 'kill'em both and get the right one' response from Luirs guards needs to be changed, and as soon as possible. It's the sort of thing a suiciding, exploitative character might use to get someone else killed along with them. Plus it's just not realistic. I know we have magick, gith, hairless dwarves and whatnot, but still....guards should have a little more sense than that.
My two cents.

I've been told by Staff, in the past, that is how they want Luir's to operate.

And, unfortunately, unless you're a "special" character in some sekrit plot, the Staff treats deaths in Luirs like any other normal death, even if suicidal players decides they want to charge and kill another player's character. Worse you can do is submit a player complaint but, by then, there's no real fixing what's happened.

Staff's position on how law and punishment is dealt in Luirs is relatively unchanging, so the only thing left to do is to operate around Luirs as carefully as possible, OOCly.

Said before and I'll say it again - Set a trigger to have nosave combat initiate whenever you're passing into Luirs. I would've saved one long-lived character, had I of taken the initiative, and I've already saved another character twice from instances where they would have normally of been insta-ganked.
Quote from: LauraMars
Quote from: brytta.leofaLaura, did weird tribal men follow you around at age 15?
If by weird tribal men you mean Christians then yes.

Quote from: Malifaxis
She was teabagging me.

My own mother.

My characters are so special and my plots are so sekrit that Staff doesn't even know about them. I do not fear Death when in Luir's Outpost, Death fears me.
Quote
Whatever happens, happens.

Quote from: TheWanderer on December 15, 2013, 09:50:58 AM
My characters are so special and my plots are so sekrit that Staff doesn't even know about them. I do not fear Death when in Luir's Outpost, Death fears me.

Red Fang motto #3152
A staff member sends you:
"Normally we don't see a <redacted> walk into a room full of <redacted> and start indiscriminately killing."

You send to staff:
"Welcome to Armageddon."

Quote from: Majikal on December 15, 2013, 01:17:10 PM
Quote from: TheWanderer on December 15, 2013, 09:50:58 AM
My characters are so special and my plots are so sekrit that Staff doesn't even know about them. I do not fear Death when in Luir's Outpost, Death fears me.

Red Fang motto #3152

Isn't that how the Red Fangs got dead?
Quote from: Adhira on January 01, 2014, 07:15:46 PM
I could give a shit about wholesome.

Quote from: evilcabbage on December 31, 2013, 03:47:53 PM
Quote from: Majikal on December 15, 2013, 01:17:10 PM
Quote from: TheWanderer on December 15, 2013, 09:50:58 AM
My characters are so special and my plots are so sekrit that Staff doesn't even know about them. I do not fear Death when in Luir's Outpost, Death fears me.

Red Fang motto #3152

Isn't that how the Red Fangs got dead?

Of course, we can assume that Kurac was not involved in the death of the Red Fangs.  ;D
"I have seen him show most of the attributes one expects of a noble: courtesy, kindness, and honor.  I would also say he is one of the most bloodthirsty bastards I have ever met."