Warrior Skill: Bull Rush

Started by IssacF, May 18, 2013, 02:46:57 PM

Hey, I've thrown together a little mock-up of how this skill might look if it was implemented:

http://www.youtube.com/watch?v=fFufoOgCMW8

The warrior uses bull rush around about 00:42.

Quote from: Rathustra on May 21, 2013, 05:40:29 PM
Hey, I've thrown together a little mock-up of how this skill might look if it was implemented:

http://www.youtube.com/watch?v=fFufoOgCMW8

The warrior uses bull rush around about 00:42.

*SNICKER*

"Hey..."
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Quote from: Rathustra on May 21, 2013, 05:40:29 PM
Hey, I've thrown together a little mock-up of how this skill might look if it was implemented:

http://www.youtube.com/watch?v=fFufoOgCMW8

The warrior uses bull rush around about 00:42.

ROOOOOOOOOOOOOOOOOFL
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Quote from: Rathustra on May 21, 2013, 05:40:29 PM
Hey, I've thrown together a little mock-up of how this skill might look if it was implemented:

http://www.youtube.com/watch?v=fFufoOgCMW8

The warrior uses bull rush around about 00:42.

Nice.
Someone says, out of character:
     "Sorry, was a wolf outside, had to warn someone."

Quote from: Wastrel on July 05, 2013, 04:51:17 AMBUT NEERRRR IM A STEALTHY ASSASSIN HEMOTING. BUTBUTBUTBUTBUT. Shut. Up.

May 22, 2013, 12:36:12 AM #54 Last Edit: May 22, 2013, 12:40:11 AM by IssacF
Quote from: hatchets on May 20, 2013, 03:52:44 PM
I just felt compelled to come back her and say, think really hard about how overpowered and abusable it is, cause as much as those terms keep getting thrown around it is unrealistic to be either.

They charge in, with a suggested delay giving them NO CHANCE TO INSTOBASH YOU DOWN so you have time to FLEE they lose a large chunk of stamina, meaning they can use it MAYBE three times before they are completely tired.

Now let's all remember what happens if you are outdoors and tired, and someone in the area has a bow and you gotta sit down for the next 20 minutes to get 8 points of stamina to be able to move one room.

Same pretty much goes in city, you just gotta flee.

The best the ability does is cause the one being charged to panic a moment, giving a small chance to have others surround them in their slight moment of confusion. I still like the suggestion, changes things up a bit. But the terms overpowered or abusable neither fit the skill suggestion.

Ah someone got the gist of it.

No it doesn't allow you to follow with any other attack such as kick, disarm or bash because of the delay after. It doesn't allow the bull rusher to attack at the beginning of that delay either just to put the opponent in engaged combat. The opponent has the initiative so they can either be the ones to use the skills (if BR another warrior that opposing warrior can Bash you) or flee.

Because of the Stamina it can't be spammed either. The idea was a strategic way to quickly engage. I think I'll just do suggest it works one extra room and nothing more. But Stamina would be a much smaller cost then.

Quote from: Rathustra on May 21, 2013, 05:40:29 PM
Hey, I've thrown together a little mock-up of how this skill might look if it was implemented:

http://www.youtube.com/watch?v=fFufoOgCMW8

The warrior uses bull rush around about 00:42.

Then you didn't read the description because it clearly states the BR Warrior does not get the initiative in attack. Nor able to use any skills right after a BR. All they do is get into the fight quicker to engage opponent in melee. They don't stun or affect the opponent or get an attack off immediately after a BR. Opponent does however get the initiative. They can even flee instead.

Even if your target is one room away, that is typically equivalent to about a mile if outside a city.  If you're within a city there are probably at least a few dozen vnpc types in the way.  There are an incredibly small number of scenarios where this skill would make sense, and probably even less where it would add (rather than subtract) to a scene.
Ceterum censeo Carthaginem esse delendam

Quote from: Delirium on August 04, 2014, 10:11:38 AM
fuck authority smoke weed erryday

oh and here's a free videogame.

Again ...

> run
> e
> e
> bash figure

Will currently accomplish what you're after.
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

Quote from: IssacF on May 22, 2013, 12:43:07 AM
Quote from: Rathustra on May 21, 2013, 05:40:29 PM
Hey, I've thrown together a little mock-up of how this skill might look if it was implemented:

http://www.youtube.com/watch?v=fFufoOgCMW8

The warrior uses bull rush around about 00:42.

Then you didn't read the description because it clearly states the BR Warrior does not get the initiative in attack. Nor able to use any skills right after a BR. All they do is get into the fight quicker to engage opponent in melee. They don't stun or affect the opponent or get an attack off immediately after a BR. Opponent does however get the initiative. They can even flee instead.

My bad! I'll call Mr. Cleese & Co. and we'll get to filming a more accurate version this weekend.

Quote from: Potaje on May 20, 2013, 06:07:37 PM
Well if warriors get bull-rush I want functional caltrops.

Edited out. Just realized not everyone has seen this when I read the thread a little further.
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My phone now autocorrects "damn" to Dman.
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The young daughter has been filled.

Quote from: evil_erdlu on May 20, 2013, 05:37:10 AM
[rant]
Armageddon can be 'won', in a sense. When you have high karma, you proved to yourself and to the staff that you are dependable, active and three dimensional role player. I want to 'win' armageddon in that sense. Even with my first character, after reading the documents, my aim was to 'win' armageddon.

Once, my third character, a Tuluki met a magicker outdoors. She froze. No I did not, she did. I quickly started emoting how she froze, how she cowered with no willpower to fight back or even to flee etc. The other character played along pretty well. We enjoyed it. Then I ran, I spammed all the directions because that's what my character would do. Result: "Did a good job of roleplaying a scared-shitless Tuluki commoner (over magickers).", +1 karma.

I've never met an auto-fleer because I don't raid, but I've never met an autoattacker either. They come, emote, I respond, we RP, then most possibly the scene ends with me giving some coins and riding the f**k out of there. I will keep on doing the same because not only it's more fun, it also approaches me closer to 'winning'. I cannot understand why anyone would do otherwise.
[/rant]

Back to the topic; maybe we can reverse the logic? Let's say...


3987/3987hp 3611/3620mp 3966/3966st>l
The person you want dead is here.
3987/3987hp 3611/3620mp 3966/3966st>l n
Through a door, a deserted room is here.
[Near]
*A strange shadow is here*
3987/3987hp 3611/3620mp 3966/3966st>tell person (pointing northwards) Why don't we talk over there?
Pointing northwards, you say to the person you want dead, in Sirihish:
   "Why don't we talk over there?"
3987/3987hp 3611/3620mp 3966/3966st>
The person you want dead says, in southern-accented Sirihish:
   "Nah.. Here's fine..."
3987/3987hp 3611/3620mp 3966/3966st>think No you will, sirrah!
You think:
   "No you will, sirrah!"
3987/3987hp 3611/3620mp 3966/3966st>say (growling, then charging forward) GET... IN!
Growling, then charging forward, you exclaim, in Sirihish:
   "GET... IN!"
3987/3987hp 3611/3620mp 3966/3966st>bullrush person n
You succesfully bullrush the person you want dead northwards.
A deserted room [n quit]
This is a deserted room. It's really deserted.
The person you want killed is resting here.
*A strange shadow is here*
3987/3987hp 3589/3620mp 3966/3966st>close door
3987/3987hp 3589/3620mp 3966/3966st>
3987/3987hp 3589/3620mp 3966/3966st>close door
You close the southern door.
3987/3987hp 3589/3620mp 3966/3966st>
It's already closed.
3987/3987hp 3589/3620mp 3966/3966st>
The person you want killed coughs blood as someone stabs him between the ribs.
3987/3987hp 3589/3620mp 3966/3966st>hit person
....


A coded skill that makes you bullrush folks to another room. It branches from 'bash'. It triggers crimcode if either of the rooms is crimflagged. It doesn't initiate combat but NPCs become aggressive to your character as if attacked. Its delay is 'after' and based on your skill, you may remain delayed before the other person stands and runs away/gets the first hit. The other person also gets a delay based on your skill, but the combat is not initiated so you can't take advantage of it before 'hit'ting him. Failed attempt results in a light health loss and falling because the person you tried to bullrush tossed you away/tripped you.

Discuss?

Didn't see this. This actually sounds a lot better than my suggestion. And I assume this BR type can only be used in cities? Would make sense to only work in cities.

Quote from: Rathustra on May 22, 2013, 08:43:47 AM
Quote from: IssacF on May 22, 2013, 12:43:07 AM
Quote from: Rathustra on May 21, 2013, 05:40:29 PM
Hey, I've thrown together a little mock-up of how this skill might look if it was implemented:

http://www.youtube.com/watch?v=fFufoOgCMW8

The warrior uses bull rush around about 00:42.

Then you didn't read the description because it clearly states the BR Warrior does not get the initiative in attack. Nor able to use any skills right after a BR. All they do is get into the fight quicker to engage opponent in melee. They don't stun or affect the opponent or get an attack off immediately after a BR. Opponent does however get the initiative. They can even flee instead.

My bad! I'll call Mr. Cleese & Co. and we'll get to filming a more accurate version this weekend.

Err, sorry, sir ...  mistake at the copiers, we filmed you Bunny Rush.

May 22, 2013, 04:08:42 PM #62 Last Edit: May 22, 2013, 04:10:41 PM by IssacF
Quote from: Kismetic on May 22, 2013, 02:14:08 PM
Quote from: Rathustra on May 22, 2013, 08:43:47 AM
Quote from: IssacF on May 22, 2013, 12:43:07 AM
Quote from: Rathustra on May 21, 2013, 05:40:29 PM
Hey, I've thrown together a little mock-up of how this skill might look if it was implemented:

http://www.youtube.com/watch?v=fFufoOgCMW8

The warrior uses bull rush around about 00:42.

Then you didn't read the description because it clearly states the BR Warrior does not get the initiative in attack. Nor able to use any skills right after a BR. All they do is get into the fight quicker to engage opponent in melee. They don't stun or affect the opponent or get an attack off immediately after a BR. Opponent does however get the initiative. They can even flee instead.

My bad! I'll call Mr. Cleese & Co. and we'll get to filming a more accurate version this weekend.

Err, sorry, sir ...  mistake at the copiers, we filmed you Bunny Rush.

This one was very good! I laughed so hard!

Anyway I get it. No one wants to discuss strategic skill options for Warriors. Guess they are all about kick-disarm-bash.

I personally think that the current combat skills, while basic, are enough to work off of and supplement with strategy-related roleplay. In fact, they're most likely set up that way on purpose, so that you can roleplay a bull rush by doing "run, an emote, east, east, another emote, bash" instead of just typing bull amos east, and roleplay a whole host of interesting maneuvers with the basic skills of all the classes in a similar fashion. Warriors aren't just tied to a handful of skills. Through creativity on the player's part, they can be about a whole lot more.

Quote from: lordcooper on May 22, 2013, 05:22:22 AM
Even if your target is one room away, that is typically equivalent to about a mile if outside a city.  If you're within a city there are probably at least a few dozen vnpc types in the way.  There are an incredibly small number of scenarios where this skill would make sense, and probably even less where it would add (rather than subtract) to a scene.

I envision half-giant warriors bull-rushing  in cities: In the wake of the charging monstrosity that is the armor clad giant, small children, frail people old and young lay scattered, broken and writhing in pain about the city street. A few bodies have found themselves impaled upon jutting bone poles from broken carts, slashed up from shattered pottery shards and a trail of gore and bloody long striding foot prints lead east.

Very far to the east:

A giant stands here, gore clinging to his ankles and dripping from his spiked shield.
Bodies are scattered broken, stunned  and people cower.
A body of a small man is here
far to the east:
Bodies are scattered broken, stunned  and people cower some begin to cry.

near to the east:
Bodies are scattered broken, stunned  and people cower some begin to cry, pointing east.

in the room:
Soldiers begin to gather


The funny little foreign man

I often hear the jingle to -Riunite on ice- when I read the estate name Reynolte, eve though there ain't no ice in Zalanthas.

Okay, put it in, but only for half-giants.
Ceterum censeo Carthaginem esse delendam

Quote from: Delirium on August 04, 2014, 10:11:38 AM
fuck authority smoke weed erryday

oh and here's a free videogame.

Quote from: Potaje on May 22, 2013, 07:17:13 PM
Quote from: lordcooper on May 22, 2013, 05:22:22 AM
Even if your target is one room away, that is typically equivalent to about a mile if outside a city.  If you're within a city there are probably at least a few dozen vnpc types in the way.  There are an incredibly small number of scenarios where this skill would make sense, and probably even less where it would add (rather than subtract) to a scene.

I envision half-giant warriors bull-rushing  in cities: In the wake of the charging monstrosity that is the armor clad giant, small children, frail people old and young lay scattered, broken and writhing in pain about the city street. A few bodies have found themselves impaled upon jutting bone poles from broken carts, slashed up from shattered pottery shards and a trail of gore and bloody long striding foot prints lead east.

Very far to the east:

A giant stands here, gore clinging to his ankles and dripping from his spiked shield.
Bodies are scattered broken, stunned  and people cower.
A body of a small man is here
far to the east:
Bodies are scattered broken, stunned  and people cower some begin to cry.

near to the east:
Bodies are scattered broken, stunned  and people cower some begin to cry, pointing east.

in the room:
Soldiers begin to gather




That would happen anytime they'd run around the city.

My idea for BR is unnecessary as Simone pointed out I can do:
Alias chrgE run; e; e; bash %1
Alias chrgN run; n; n; bash %1
Alias chrgW run; w; w; bash %1
Alias chrgS run; s; s; bash %1

Only works on targets two room away.

#alias bull run; %2; %2; bash %1

>bull amos e
Useful tips: Commands |  |Storytelling:  1  2

We can make a complex script that reads everything after [near], [far] etc, splits them into keywords, then when you type 'bullrush <keyword>' it finds where you have seen him, runs, moves over there and types 'bash <keyword>'..

If I can have time to read about MushClient's object model, I can do it I guess.
Q  : Where do you piss?
Yam: On elves.
Q  : And if the area, lacks elves at the given time?
Yam: Scan.

I just realized that this MUD Warriors don't have two skills that are usually seen in a lot of other MUDs Warcry and Berserk. I assume it is because of how powerful Warrior already is in a close combat.

And for low fantasy setting reasons.

Mundanes do mundane things. They don't get skills that effectively ape magick buffs by a different name.
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

Quote from: musashi on May 23, 2013, 07:26:03 AM
And for low fantasy setting reasons.

Mundanes do mundane things. They don't get skills that effectively ape magick buffs by a different name.

Warcry is iffy. But Berserk I never saw as a magical buff. Just as an incredible surge of adrenaline. Real people can and have gone 'berserk' with the incredible adrenaline surges making them hard to take down. There is even an incident about a medicinal herb of some sort used to force someone into that state.


Quote from: Delirium on May 23, 2013, 08:23:55 AM
IssacF: check out spice in-game.

It would be cool if one of those narcotics induced a fury. But then again I believe there is already a berserk type: Mul.

Quote from: IssacF on May 23, 2013, 09:41:49 AM
Quote from: Delirium on May 23, 2013, 08:23:55 AM
IssacF: check out spice in-game.

It would be cool if one of those narcotics induced a fury. But then again I believe there is already a berserk type: Mul.

No. Seriously.

Check them out IG.