What are some languages and accents you'd like to see in game?

Started by Adj, November 10, 2012, 02:14:09 AM

Quote from: Chettaman on December 23, 2012, 07:39:05 AM
Agreed.
I want someone to speak with a more curved to the asian broken-english accent.
"Herrow dare."
"You get out my store now, or I caw da mawitia!"
"Oh, you tink I won'!? Gawds! Gawds!"


When a Northerner and a Southerner get into a fight: http://www.youtube.com/watch?v=omfO6ooInP4
Light RP is like light beer: It fucking sucks and makes me fall asleep.


I miss Tuluk....

BAHAHAHAHAHAHAHAHA... That's.. awesome.
I have learned that one can, in fact, typo to death.

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Bahahahahahaha!
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say (sneering sarcastically) I don't understand what the fuck you are saying. 'A poople a purpur pehpeh!'
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Goat porn is not prohibited in the Highlord's city.

I kind of wish there was more than one tribal accent, one for each significanly environmentally different part of the world, and each would have its own type of tribal accent. Like the flats accent for the salt flats, and the sea accent for tribes dwelling close to the silt sea. And the silt sea tribals would have a noticeably better time in a storm than other kinds of tribals, guild notwithstanding.

What we have is pretty good, it just sort of irks me that the Gol Krathu purple and blue band inked tribal is unavoidably codedly identical to the silt sea tribal when speaking, if neither one has identifiable sirihish slip-ups. Sure, in your mind, in the game with its flexibility, they can and probably do sound different, but the code doesn't care, A male voice shouts from the west, "Something," in a tribal accent sounds the same with everybody.

I don't like the fact that this would cause tribals to lose their unique complete political neutrality, if done a certain way.

I wonder what accents halflings were privy too, or could gain without playing outside the norms.
https://armageddon.org/help/view/Inappropriate%20vernacular
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Quote from: musashi on November 16, 2012, 08:40:54 AM
Quote from: palomar on November 16, 2012, 06:48:35 AM
Quote from: Morrolan on November 13, 2012, 06:18:15 PM
Quote from: The flaming ham sandwich says, in lame-ass supernatural accented English
I miss the lame ass supernatural accents  :-\

They were officially removed?  ???

I think the things that used to have them just stopped talking altogether.

God I missed the accents. Those are the coolest ones in the game in my humble opinion
The sound of a thunderous explosion tears through the air and blasts waves of pressure ripple through the ground.

Looking northward, the rugged, stubble-bearded templar asks you, in sirihish:
     "Well... I think it worked...?"

Highborn accent.

Seriously. Why are nobles and merchant House family members speaking with the same accents as the common peons? For a lot of the nobles in game I actually have to look up some of the words they are using out of character just to know on an OOC level what they are talking about. People tend to roleplay that nobles and "highborn" people speak differently in general anyways. I don't see how putting in a coded "highborn-accented sirihish" would hurt anything.

In game I actually change my accents when I change my accents.

Southern Accent - How's about you an' me get on down ta' tha' bar and find us some ripe dames for draggin' inta' tha' dorms. (Southern US Redneck)

Northern Accent - Lets go to the bar and find some potential bed mates for the night eh? (More proper.)

Rinthi Accent - It'd be a right fine thing ta' get us'a pair'a gallies for kankin' tonight wouldn'cha know? (Stole it straight from Gang's of New York. Old world Irish influence.)

Tribal Accent - I don't play tribals, I havent come up with one yet. I refuse to just skip words like I'm mentally handicapped and pretend that's an accent though. Language barrier does not equal accent.

I would imagine my "Highborn" accent would sound something like the Queen's English and would of course use more intellectual words.


Quote from: James de Monet on April 09, 2015, 01:54:57 AM
My phone now autocorrects "damn" to Dman.
Quote from: deathkamon on November 14, 2015, 12:29:56 AM
The young daughter has been filled.

Quote from: Adhira on December 03, 2007, 03:22:48 PM
2. Do NOT post information that is IC-sensitive. While debates over definitions of this term have raged in the past on the discussion boards, one fact has emerged: some people really prefer to experience things in the game, rather than inadvertently have the experience spoiled for them from reading this board. Therefore, when asking yourself whether or not what you're posting is too IC-sensitive, err on the side of caution.

Since the other thread got locked under mysterious circumstances...  ???

The biggest systematic change I think would be that accents need to be language specific.

There also probably needs to be a way to keep track of a character's native language, though in non-special-application circumstances I believe that will be entirely a function of race + starting location.

Then accents need to be divided into two categories:
*Linguistic accents like elvish/allundean, dwarvish/mirukkim, or tribal/bendune.  These accents could apply to any language except the one they're named after.  They could be coded as completely separate accents, or just coded in terms of not-allundean, not-sirihish, etc.  These are the default accents you get when learning a new language, based on your native tongue.
*Regional accents, which apply to only one language.  Examples are 'rinthi, northern/southern, or tribe-specific accents.  I think these would always be separated by language. A native sirihish speaker's allundean accent is going to be far more influenced by the language gap than by the subtler regional gap between sirihish accents.  They should not be learnable until you've mastered the language skill for them, and they should probably be even slower to learn than that because losing an accent in a foreign language is pretty hard.

Of course, such an overhaul would probably warrant a revisitation of the list of accents available, but let's consider that beyond the scope of this thread for now.

I have cheated on Arm recently to try another mud. They let you set your own accent on it so like you could always 'gruffly intones', or whatnot thought it was a cool feature.
The sound of a thunderous explosion tears through the air and blasts waves of pressure ripple through the ground.

Looking northward, the rugged, stubble-bearded templar asks you, in sirihish:
     "Well... I think it worked...?"

I always think of accents as how one, "sings," one's words, implying that most deviations from the norm are for reasons of rhythm.  So I have a special hate for people who use strict rules to make theirs.
Any questions, comments, or condemnations to an eternity of fiery torment?

Waving a hammer, the irate, seething crafter says, in rage-accented sirihish :
"Be impressed.  Now!"

Quote from: Bast on January 15, 2013, 05:17:04 PM
I have cheated on Arm recently to try another mud. They let you set your own accent on it so like you could always 'gruffly intones', or whatnot thought it was a cool feature.

Oh my god no. I've seen this in games. You get people who set them to reflect an overall tone - such as someone whose usual manner of speech is sweet, or soft, or gentle...and then you see this:

The red-haired woman sweetly says, coldly, "I hate you because you murdered my mate."

It's the same problem with setting personal movement echoes. Someone who normally moves gracefully...but now they're bleeding profusely from a hole in their leg...is not going to walk gracefully anywhere. But because the player likes his custom personal echo, he doesn't think maybe he should change it every time his pace changes. And the sweet-spoken gal who is pissed off, or suffering from illness, or badly wounded, or really excited about good news -

Speech comes with emotes so that you can embellish it as needed, and as wanted. There's no reason or need to add a permanent or semi-permanent flag to individual speech. What's even worse, is if someone is northern - but sets their accent to southern, even though they don't -have- a southern accent. It's bypassing existing code, and the existing code isn't broken.
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Though I agree that setting any accent (like a free-form text box) is probably not a good idea, I see no reason why we can't pick our accent at character creation from the ones already in existence.

Pick your accent:

a) Northern
b)Southern
c)Tribal


etc. etc. so long as it fits in with the character background submitted.
Fear is the mind-killer.

Quote from: Bast on January 15, 2013, 05:17:04 PM
I have cheated on Arm recently to try another mud. They let you set your own accent on it so like you could always 'gruffly intones', or whatnot thought it was a cool feature.

A douche-bag says, in a subsonic rumbling bass-like tone, "Hi this was an actual voice string from an actual srs RPI mud that wolfsong saw and raged at lol."
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A dark-shelled scrab brandishes its bone-handled, obsidian scimitar.
A dark-shelled scrab holds its bloodied wicked-edged, bone scimitar.

Quote from: benegesseritwitch on January 15, 2013, 06:14:05 PM
Though I agree that setting any accent (like a free-form text box) is probably not a good idea, I see no reason why we can't pick our accent at character creation from the ones already in existence.

Pick your accent:

a) Northern
b)Southern
c)Tribal


etc. etc. so long as it fits in with the character background submitted.

     Hm, neat idea.  Would have helped with a few past concepts, in fact.
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Quote from: Wolfsong on January 15, 2013, 06:29:06 PM
Quote from: Bast on January 15, 2013, 05:17:04 PM
I have cheated on Arm recently to try another mud. They let you set your own accent on it so like you could always 'gruffly intones', or whatnot thought it was a cool feature.

A douche-bag says, in a subsonic rumbling bass-like tone, "Hi this was an actual voice string from an actual srs RPI mud that wolfsong saw and raged at lol."

OH GOD NO
Child, child, if you come to this doomed house, what is to save you?

A voice whispers, "Read the tales upon the walls."

I have unlocked this and merged the other accent discussion into it.

If you want to bring up something you think might at all spoil any in game secrets, send a request in first.

If you post something that in any way spoils in game secrets, I will summon Nyr and you will be unhappy.

Quote from: benegesseritwitch on January 15, 2013, 11:16:00 PM
Wasn't sure where to put this, but wanted to say thanks to Desertman for posting that accent rundown. Extremely helpful. Still too chicken to try to approximate it yet IG, but helpful nonetheless.

Thanks.  :)

Just to be clear, those accents are in no way "official" (though if staff would like to add them to the helpfiles, I'm all for that, I bet Nyr can't wait to do that  ;) ). That is just how I choose to potray them. I wish everyone else would do something similar. It bothers me to see people "change their accents" codedly, but keep speaking exactly the same way literally, especially when they speak with an "accent" already, which shows me they have the OOC ability to type out an accent, they are just choosing to not "change" it literally when they "change" it codedly.

The muscular man says in southern-accented sirihish, "Ya' pop off ta' me again, I'm gonna' slap tha' taste out yer' slack jawed yapper!"

The muscular man says in northern-accented sirihish, "Yup, I said I'll slap tha' taste out yer' yapper ya' pop off ta' me again."


Why even bother changing accents codedly?

I may be the only one that this bothers. I don't know. I'm not sure I have ever seen anyone else who changes the way they type when they codedly change their accents. Am I the only one?
Quote from: James de Monet on April 09, 2015, 01:54:57 AM
My phone now autocorrects "damn" to Dman.
Quote from: deathkamon on November 14, 2015, 12:29:56 AM
The young daughter has been filled.

I've done it.

But here's my take on it: when someone adds additional contractions and stuff like that to their speech, they're affecting a lower-class version of that accent.  So if you imagine northern as British and southern as American (personally it's reversed for me), then...

QuoteThe muscular man says in southern-accented sirihish, "Ya' pop off ta' me again, I'm gonna' slap tha' taste out yer' slack jawed yapper!"
Larry the Cable Guy

QuoteThe muscular man says in northern-accented sirihish, "Yup, I said I'll slap tha' taste out yer' yapper ya' pop off ta' me again."
Jason Statham

Well, I really like the concept of changing your speaking pattern when changing accents, or for that matter languages.  It makes sense for a native Bendune or Allundean speaker to change the way they speak when speaking in Sirihish or another foreign tongue.  But word choice =/= accent.  Accent is your pronunciation and stress of words.  So I read "southern-accented sirihish" as just being how they pronounce the vowels and consonants which is fairly difficult to accurately portray in text without mangling a lot of the spelling.  And even then people will read vowel sounds differently in their heads anyways because English spelling rules are absolutely terrible at reflecting the sound of actual words.

Each PC I make I have to grow into and one of the distinct things I work on is their speech patterns, inside their coded accent. I try to base certain approaches on their location, history, and WISDOM [big factor for me]. I do alter my wording upon changing the coded accents and even language too sometimes. You are not alone D-man!

aid luv tuh see thuh en zud aksunt un gaem

nuthun karaktuhraizus betuh thun ledjubal aksuntz

I use speech patterns ... but um. Never accents. Maybe weird ways of saying certain words, but ... never ... accents. Huh. Maybe I should start.
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For the reason spyguy stated, I don't use accents in the text I type save for very modest generally accepted terms like ... gonna instead of going to if my PC is a little more rough around the edges.

I prefer to let accents be represented via the code, rather than via the typist taking spelling liberties with their words and a devil may care attitude towards apostrophe placement.
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