What Concepts Don't Work?

Started by Manhattan, November 26, 2009, 06:03:43 AM

November 26, 2009, 06:03:43 AM Last Edit: December 29, 2009, 02:56:23 AM by Manhattan
I might add to this list later on.

After the death of my last PC (good grief, he was SUCH a bore to play), I got to thinking about player concepts that just don't work for Armageddon. Before you guys counterpoint that by saying we have the freedom to play all sorts of PC's, cmon let's be realistic...there are some PC types that just do not fit with the world. You're either gonna be bored out of your mind, or you're gonna die so quick that you won't have sufficient time to enjoy it.

Here's some stuff I came up with from personal experience:
1. Your regular joe, laborer PC with nothing special going on. Sooner or later you're gonna want to start rousing up some plots...because playing the average Zalanthan is sheer boredom. Leave the boring shit to the NPC's, let them be average. In an escapist fantasy, you'd just be killing yourself by playing a normal dude.

2. A buff, hardcore badass type from the get go. Because of code limitations, it NEVER makes sense to write your PC's background as a hardened warrior, elite assassin, deadly mage, or anything like that...unless you special app, which is rare. These types you have to build slowly while you play the game.

3. A quadriplegic. Imagine playing one. Seriously, imagine it. No? That's why.

4. PC's that cannot socialize, or PC's that have an IC reason not to interact with other PC's. Unless you love solo RP, you might end up storing/suiciding/doing something ridiculous. This game is all about interaction. Lack of it will suck the fun out. On the other hand, it would work to make an ICly antisocial PC that is OOCly very social...if that even makes sense. The creeper dude in the dark corner of the Gaj won't talk to your PC because he's playing with his imaginary friend in his own fucked up dreamworld. But he can interact with you as a player by throwing out interesting emotes or says! The concept that I'm claiming won't work at all, is the PC that cannot provide those OOC-type of interactions. For instance, PC slaves that absolutely must stay indoors...

5. Having in your background that you're an ex-member of any clan. Will never work, trust me. Established clannies already in-game will PWN you. And there goes your concept.
A foreign presence contacts your mind.

A hand to hand martial artist, monk type character. The code is weighted entirely in the favor of wielding weapons.
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

A crafter of almost any sort who fights. That one definitely bugs me.

I mean, you can do it, but subguild crafting frequently sucks.

Quote from: jstorrie on November 26, 2009, 06:17:10 AM
A crafter of almost any sort who fights. That one definitely bugs me.

I mean, you can do it, but subguild crafting frequently sucks.

Does it bother you because you think that it's unrealistic RP wise...? Or because you think that the coded combo is retarded?
A foreign presence contacts your mind.

I've found that concepts for middle-aged+ PCs don't really work if you plan on doing many types of coded jobs. The stat penalties applied to PCs past a certain age threshold are very severe. It's codedly possible, but the bottom-rung stats will make it a painful process if you plan to play a fighter or sneaky type.

I think there's a reason why most of the geezer PCs we see are mages.
And I vanish into the dark
And rise above my station

Someone with severe handicap - blind, paralyzed, no hands, no limbs. (not counting benders, sorcs or any special app or high end karma guilds)

Beggars.

Whores. I personally find it's SO hard to be a whore without ending up becoming someone's assistant/aide. So props to anyone who could manage to play a good ol' Zalanthan whore and stick with it for a long long time, rping out STDs zalanthan style.

A dumbass. Literally a dumbass and no, not a half-giant, but a pure-blooded human/stump/elf that is mentally handicapped.

Although I'd probably put whores and dumbasses under the category of what concept is HARD to play.
Quote from: Majikal on August 20, 2009, 05:53:09 PM

Running after Carru, catching them, then eating them while they are still breathing is a Red Fang's version of 'fast food'.


Quote from: Manhattan on November 26, 2009, 06:21:32 AM
Quote from: jstorrie on November 26, 2009, 06:17:10 AM
A crafter of almost any sort who fights. That one definitely bugs me.

I mean, you can do it, but subguild crafting frequently sucks.

Does it bother you because you think that it's unrealistic RP wise...? Or because you think that the coded combo is retarded?

It bothers me that I can't do it. Subguild crafting skills always seem like they have awfully low caps. Dude who is an awesome maker of <thing>, but also swings around an <other thing> is a great fantasy trope!

November 26, 2009, 11:48:07 AM #7 Last Edit: November 26, 2009, 12:08:06 PM by Akoto
Anti-social characters, more so when based in a city. You can play one, but if you habitually sit separately from everyone and wait for them to initiate the dialogue, you're going to end up bored. I've played leaders who certainly would've interacted, but had no IC excuse to strike it up with random quiet commoner #4071, who insists upon giving nonspecific emotes to work with.

Unless that's what you enjoy, of course. If so, more power to you. ;) It has just been my experience that the 'mysterious tough guy who sits in the dark corner' concept doesn't fly well.

Quote from: jstorrie on November 26, 2009, 06:17:10 AM
A crafter of almost any sort who fights. That one definitely bugs me.

I mean, you can do it, but subguild crafting frequently sucks.

I've done that multiple times and it has worked out very well for me. It just takes a while on the crafting end, and no, you will not be as good as a merchant-crafter, but you can get pretty damned good.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

Quote from: musashi on November 26, 2009, 06:08:38 AM
The code is weighted entirely in the favor of wielding weapons.

Well, not -entirely-.

Quote from: Manhattan on November 26, 2009, 06:03:43 AM
2. A buff, hardcore badass type from the get go.


It's -so- much fun when you can make one of these last long enough to be as badass as they act though.

Quote from: Qzzrbl on November 26, 2009, 12:49:29 PM
Quote from: Manhattan on November 26, 2009, 06:03:43 AM
2. A buff, hardcore badass type from the get go.


It's -so- much fun when you can make one of these last long enough to be as badass as they act though.

Laurentide?
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

Quote from: Fathi on November 26, 2009, 06:23:05 AM
I've found that concepts for middle-aged+ PCs don't really work if you plan on doing many types of coded jobs. The stat penalties applied to PCs past a certain age threshold are very severe. It's codedly possible, but the bottom-rung stats will make it a painful process if you plan to play a fighter or sneaky type.

I think there's a reason why most of the geezer PCs we see are mages.

I disagree with this.  I played a fairly long-lived (I think he was over twenty-something days) character back in 2002-2003 (I think) by the name of Ivor Tome.  He was an old man. Warrior/lumberjack.  He became bad-ass enough to take on two halflings at once (without ever sparring or having clan training).

The only reason he died is because some ranger snuck into the room, stole his mount, ran away until he was out of stamina, and then filled him with arrows (it took almost fifteen of them).
Quote from: ZoltanWhen in doubt, play dangerous, awkward or intense situations to the hilt, every time.

The Official GDB Hate Cycle

How did they steal your mount when it was hitched to you?
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

Quote from: musashi on November 26, 2009, 05:02:47 PM
How did they steal your mount when it was hitched to you?

I think it was because I was fighting something else at the time.  I dunno if that automatically unhitches mounts, or if they wished up for it to happen (no complaints from me if they did, fighting with two weapons AND holding reins seems unrealistic), but they pulled it off somehow.
Quote from: ZoltanWhen in doubt, play dangerous, awkward or intense situations to the hilt, every time.

The Official GDB Hate Cycle

Quote from: Riev on November 26, 2009, 02:27:53 PM
Quote from: Qzzrbl on November 26, 2009, 12:49:29 PM
Quote from: Manhattan on November 26, 2009, 06:03:43 AM
2. A buff, hardcore badass type from the get go.


It's -so- much fun when you can make one of these last long enough to be as badass as they act though.

Laurentide?

The masculine, muscle-bound man shouts, in southern-accented sirihish:
    "To the LEYJAX!"

The masculine, muscle-bound man walks north, dragging the curvaceous, honey-eyed woman behind him.
Child, child, if you come to this doomed house, what is to save you?

A voice whispers, "Read the tales upon the walls."

My very first character was a man in his thirties who had extensive experience fighting.  Before he settled down and became a farmer with his mate and children.  Then circumstances pushed him back into merc work.  That's how I could use my description of his stance and the advise he would give, yet code wise still sucked.  And I didnt live long enough for the stats to become an issue anyway.
You'll never find a more wretched hive of scum and villany.  Except for maybe Allanak."

-Anonymous

ATV lumberjack.

Narcoleptic mantis.

Merciful templar.
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I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.


Non-annoying gypsy.
Roses are #FF0000
Violets are #0000FF
All my base
Are belong to you

Suddenly I foresee this thread being closed.

For me?

Most roles which don't allow you to leave the city when you want to.

I've had a few enjoyable ones that didn't, but when I'm playing nonpeak and -no one- is around, and my pc has little to nothing to do, I tend to want to take them exploring. Even though that sometimes means they will die.

Luckily, it's no longer 'always means they will die' since I've learned a good bit of the wilderness and safer routes through it.
Quote from: Wug
No one on staff is just waiting for the opportunity to get revenge on someone who killed one of their characters years ago.

Except me. I remember every death. And I am coming for you bastards.

Quote from: Me on November 26, 2009, 07:01:08 AM
A dumbass. Literally a dumbass and no, not a half-giant, but a pure-blooded human/stump/elf that is mentally handicapped.

It is pretty easy and incredibly fun to play a moron. My most successful PC was moronic and batshit crazy. You just have to make sure not to go full retard–never do full retard.

Quote from: jstorrie on November 26, 2009, 10:57:05 PM
Quote from: Me on November 26, 2009, 07:01:08 AM
A dumbass. Literally a dumbass and no, not a half-giant, but a pure-blooded human/stump/elf that is mentally handicapped.

It is pretty easy and incredibly fun to play a moron. My most successful PC was moronic and batshit crazy. You just have to make sure not to go full retard–never do full retard.

I laughed ... a lot. Awesome back-reference.
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

Thanks to Lizzie on another thread...but it's the word I was looking for, "filler" characters. These can be incredibly boring. How can you be creative playing a Red Shirt?
If you got too creative with it, you'd cease to play just a filler character.
A foreign presence contacts your mind.

Half-giant burglar, pickpocket, or merchant who makes a living with their main guild. 

... I still -really- want to get marked by a well-played HG burglar, though.  It would be majorly kudosworthy.
Quote from: manonfire on November 04, 2013, 08:11:36 AM
The secret to great RP is having the balls to be weird and the brains to make it eloquent.

That's not a bad thing. PCs as filler characters that develop into full-blown awesome PCs are... well, awesome.
↑ ↑ ↓ ↓ ← → ← → b a

A big one:

PC's that cannot socialize or have an IC reason not to interact with other PC's.
Unless you love solo RP, you might end up storing/suiciding/doing something ridiculous.
This game is all about interaction. Lack of it will suck the fun out.

However, I understand that interaction includes beyond just sitting at the bar talking to people. You can interact for example by throwing out antisocial emotes (em glances around with shifty eyes, hugging his knees), or watching somebody from another table with a creeper smile on your face, or doing handstands on a busy street, etc and people would respond accordingly...but I still think that these are gimmicks that would wear themselves out pretty quickly.
A foreign presence contacts your mind.

Autobots and Decepticons.   >:(
Quote from: nessalin on July 11, 2016, 02:48:32 PM
Trunk
hidden by 'body/torso'
hides nipples

Quote from: Zoltan on December 03, 2009, 05:00:16 PM
Autobots and Decepticons.   >:(

lulz
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

Malikon supierior - Amosbot inferior.
どんと来い、生活の悪循環!!1!11
Quote from: Yam on March 18, 2011, 09:57:04 AM
There's really nothing wrong with a pretty boy in a dress.

Quote from: jstorrie on November 26, 2009, 06:17:10 AM
I mean, you can do it, but subguild crafting frequently sucks.
I must disagree.  Subguild crafting just starts off crappy.  I have never played a subguild crafter that wasn't eventually able to make profit off those subguild crafting skills.

Quote from: Aaron Goulet on November 26, 2009, 04:55:46 PM
Quote from: Fathi on November 26, 2009, 06:23:05 AM
I've found that concepts for middle-aged+ PCs don't really work if you plan on doing many types of coded jobs. The stat penalties applied to PCs past a certain age threshold are very severe. It's codedly possible, but the bottom-rung stats will make it a painful process if you plan to play a fighter or sneaky type.

I think there's a reason why most of the geezer PCs we see are mages.
I disagree with this.  I played a fairly long-lived (I think he was over twenty-something days) character back in 2002-2003 (I think) by the name of Ivor Tome.  He was an old man. Warrior/lumberjack.  He became bad-ass enough to take on two halflings at once (without ever sparring or having clan training).
Aging code didn't work in 2002/2003.

Quote from: Ourla on November 30, 2009, 01:32:01 PM
Half-giant burglar, pickpocket, or merchant who makes a living with their main guild. 

... I still -really- want to get marked by a well-played HG burglar, though.  It would be majorly kudosworthy.
I've done HG merchant twice, and both times, quickly made money.  In fact, the HG merchant has some advantages that make it not too bad at all.
Quote from: MalifaxisWe need to listen to spawnloser.
Quote from: Reiterationspawnloser knows all

Quote from: SpoonA magicker is kind of like a mousetrap, the fear is the cheese. But this cheese has an AK47.

Just thought of another one.

Writing ex-anything into your background. Like ex-militia, ex-Byn, ex-Salarr, etc. I don't think this flies well with the other clanned PC's that are already established in-world.
A foreign presence contacts your mind.

The above her can be a problem. I had an older pc start out, having done a short tour in the legions when he was younger (to justify the warrior guild). Anyhow, the first time I ever mentioned that in game, I had some old legionaire pc jump down my pc's throat about how he'd been around for decades and my character was nothing but a dirty liar.

'cause, y'know, that pc knew every single one of the 10,000 tuluki soldiers by name and face.
<Morgenes> Dunno if it's ever been advertised, but we use Runequest as a lot of our inspiration, and that will be continued in Arm 2
<H&H> I can't take that seriously.
<Morgenes> sorry HnH, can't take what seriously?
<H&H>Oh, I read Runescape. Nevermin

'tis true. By design, some concepts just won't work in this game.

I've always wanted to play a retired executioner haunted by his past and the souls he's taken...but can't think of a way to justify that kind of background.
A foreign presence contacts your mind.

Quote from: Manhattan on December 03, 2009, 02:50:47 PM
A big one:

PC's that cannot socialize or have an IC reason not to interact with other PC's.
Unless you love solo RP, you might end up storing/suiciding/doing something ridiculous.
This game is all about interaction. Lack of it will suck the fun out.

This.  THIS.  In particular, though I've not seen this too much on ARM, get so tired of the character that's either too cool or too emotionally unstable to talk to people.

Also, people who try to play some kind of variation on Guts from Berserk.  I'm sick of that.

Quote from: spawnloser on December 04, 2009, 02:46:35 PM
Quote from: jstorrie on November 26, 2009, 06:17:10 AM
I mean, you can do it, but subguild crafting frequently sucks.
I must disagree.  Subguild crafting just starts off crappy.  I have never played a subguild crafter that wasn't eventually able to make profit off those subguild crafting skills.

Especially with the addition of tools.  Does anyone remember back when we didn't have tools?
Quote from: ZoltanWhen in doubt, play dangerous, awkward or intense situations to the hilt, every time.

The Official GDB Hate Cycle

QuoteAlso, people who try to play some kind of variation on Guts from Berserk.  I'm sick of that.

I like how I didn't know what you were talking about, so I searched for it in google, to find that Guts is described as "a tall, muscular male". Wyn. (Do kids still say wyn?)

Anyway, about this:
QuoteWriting ex-anything into your background. Like ex-militia, ex-Byn, ex-Salarr, etc. I don't think this flies well with the other clanned PC's that are already established in-world.

So long as you don't overextend yourself, I think this is perfectly okay. What I mean is, don't make your previous rank and choice of clan impossible for your character. Kinda hard to be an ex-AoD sergeant, for example, without dying. If your PCs are just spending their virtual time as runners/recruits, you shouldn't get any trouble at all.

Quote from: Cutthroat on December 29, 2009, 07:02:44 AM
So long as you don't overextend yourself, I think this is perfectly okay. What I mean is, don't make your previous rank and choice of clan impossible for your character. Kinda hard to be an ex-AoD sergeant, for example, without dying. If your PCs are just spending their virtual time as runners/recruits, you shouldn't get any trouble at all.

Yeah. You're not going to be ex-AoD unless you're quite old, or extremely crippled, because it's a life-oath job for anyone of Private or higher rank.

Ex-Byn or ex-Salarr or ex-anything-not-life-sworn would work, though.
Quote from: Vanth on February 13, 2008, 05:27:50 PM
I'm gonna go all Gimfalisette on you guys and lay down some numbers.

ex gemmers are kick ass
some of my posts are serious stuff

Quote from: Ghost on December 29, 2009, 02:33:13 PM
ex gemmers are kick ass

especially when sacrificed
"You will have useful work: the destruction of evil men. What work could be more useful? This is Beyond; you will find that your work is never done -- So therefore you may never know a life of peace."

~Jack Vance~

Like 10+ years ago, I knew an ex southern Templar playing in Tuluk, but at some point he was promptly "teleported" back by I think Nessalin, and beheaded in Allanak.

I don't know why I remember that, but I'm pretty sure the Templar's name was Nathaniel.
"When I was a fighting man, the kettle-drums they beat;
The people scattered gold-dust before my horse's feet;
But now I am a great king, the people hound my track
With poison in my wine-cup, and daggers at my back."

Quote from: Manhattan on December 28, 2009, 11:09:35 PM
Just thought of another one.

Writing ex-anything into your background. Like ex-militia, ex-Byn, ex-Salarr, etc. I don't think this flies well with the other clanned PC's that are already established in-world.

If the ex-whatever part of the concept is a key thing, I'd get it cleared with the staff first.

If it's just some flavor in your background, who cares? If people can't handle the idea that there is a vNPC population, and that population is where our PCs are drawn from, just file a player complaint.

Quote from: hyzhenhok on December 29, 2009, 04:48:58 PM
Quote from: Manhattan on December 28, 2009, 11:09:35 PM
Just thought of another one.

Writing ex-anything into your background. Like ex-militia, ex-Byn, ex-Salarr, etc. I don't think this flies well with the other clanned PC's that are already established in-world.

If the ex-whatever part of the concept is a key thing, I'd get it cleared with the staff first.

If it's just some flavor in your background, who cares? If people can't handle the idea that there is a vNPC population, and that population is where our PCs are drawn from, just file a player complaint.

Also, I don't think you should have ever gotten past the absolutely bottom rung of any clan at all: ie. runner/recruit/etc.
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

Ex-anything will be rejected unless you get clearance from that clan's staff. Even something as inconsequential as "he had a brief stint in the Byn" essentially takes a sepcial app.

The above isn't true, either that or I slipped by. Used ex-legionaire as the specific reason for having the combat skills my character did.
<Morgenes> Dunno if it's ever been advertised, but we use Runequest as a lot of our inspiration, and that will be continued in Arm 2
<H&H> I can't take that seriously.
<Morgenes> sorry HnH, can't take what seriously?
<H&H>Oh, I read Runescape. Nevermin

Quote from: BuNutzCola on January 02, 2010, 03:03:47 PM
The above isn't true, either that or I slipped by. Used ex-legionaire as the specific reason for having the combat skills my character did.

If you used the Legions for the background, and yet the Legions are a life-sworn clan, and PCs are not ever allowed to leave it--then you can't really blame the players or the game world for your PC's failure to conform to the documentation  ???  It would be no surprise for PCs to react realistically to your PC by disbelieving the story. It's a concept that "doesn't work" because it doesn't follow the docs, much like a metal-skinned PC would not follow the docs.

I am not sure whether the Legions are a life-sworn clan, but if they are, the above is true. The Allanaki militia is a life-sworn clan, and PCs at Private rank or above would only ever be granted dismissal in very, very rare and special circumstances.
Quote from: Vanth on February 13, 2008, 05:27:50 PM
I'm gonna go all Gimfalisette on you guys and lay down some numbers.

An average human from 20th century Earth, who plays muds and mmos,  being dropped into Zalanthas.

There would be a betting pool as to how many seconds that one lasts.
Proud Owner of her Very Own Delirium.

Quote from: Gimfalisette on January 02, 2010, 03:13:30 PM
Quote from: BuNutzCola on January 02, 2010, 03:03:47 PM
The above isn't true, either that or I slipped by. Used ex-legionaire as the specific reason for having the combat skills my character did.

If you used the Legions for the background, and yet the Legions are a life-sworn clan, and PCs are not ever allowed to leave it--then you can't really blame the players or the game world for your PC's failure to conform to the documentation  ???  It would be no surprise for PCs to react realistically to your PC by disbelieving the story. It's a concept that "doesn't work" because it doesn't follow the docs, much like a metal-skinned PC would not follow the docs.

I am not sure whether the Legions are a life-sworn clan, but if they are, the above is true. The Allanaki militia is a life-sworn clan, and PCs at Private rank or above would only ever be granted dismissal in very, very rare and special circumstances.

As far as my experience with the Legions goes, a Private can be dismissed or discharged if they weren't privvy to some f-ed up shit. If they were, eh. They kind of get disappeared instead.
"You will have useful work: the destruction of evil men. What work could be more useful? This is Beyond; you will find that your work is never done -- So therefore you may never know a life of peace."

~Jack Vance~

Female on male stalker, in the style of The Donnas song "I Don't Want To Know (If You Don't Want Me)." I can't conceive of this working in ARM, even if I was playing a filthy 'gicker. Or a 'rinthi. Or a horrendous mutant. Because it doesn't work if the stalkee likes it.
Quote from: Vanth on February 13, 2008, 05:27:50 PM
I'm gonna go all Gimfalisette on you guys and lay down some numbers.

Quote from: Gimfalisette on January 07, 2010, 12:33:05 PM
Female on male stalker, in the style of The Donnas song "I Don't Want To Know (If You Don't Want Me)." I can't conceive of this working in ARM, even if I was playing a filthy 'gicker. Or a 'rinthi. Or a horrendous mutant. Because it doesn't work if the stalkee likes it.

Make the female an amorous half-giant and I think your idea is full of win.

Quote from: Gimfalisette on January 07, 2010, 12:33:05 PM
Female on male stalker, in the style of The Donnas song "I Don't Want To Know (If You Don't Want Me)." I can't conceive of this working in ARM, even if I was playing a filthy 'gicker. Or a 'rinthi. Or a horrendous mutant. Because it doesn't work if the stalkee likes it.

My one long-lived male pc had a couple of female pc stalkers.  I had them both killed.  Sorry, girls!
Child, child, if you come to this doomed house, what is to save you?

A voice whispers, "Read the tales upon the walls."

January 07, 2010, 01:58:21 PM #52 Last Edit: January 07, 2010, 02:01:27 PM by flurry
Quote from: Gimfalisette on January 07, 2010, 12:33:05 PM
Female on male stalker, in the style of The Donnas song "I Don't Want To Know (If You Don't Want Me)." I can't conceive of this working in ARM, even if I was playing a filthy 'gicker. Or a 'rinthi. Or a horrendous mutant. Because it doesn't work if the stalkee likes it.

At one point, I was thinking of making a character like the stalker/fan Mel on Flight of the Conchords. It might not work, but it would be funny to try.

Edit: For those unfamiliar with Mel: http://www.youtube.com/watch?v=e2sa6iHWF8I
"No live organism can continue for long to exist sanely under conditions of absolute reality; even larks and katydids are supposed, by some, to dream." - Shirley Jackson, The Haunting of Hill House

I think a half-giant Nilazi - would be a difficult concept to pull off - coz it requires quite a decent amount of thought, planning and intelligence.
The figure in a dark hooded cloak says in rinthi-accented Sirihish, 'Winrothol Tor Fale?'