Giving to thine Children

Started by Pungee, June 12, 2003, 06:32:52 AM

One of my friends who I'm trying to lure back to Arm wanted to know something. He's too busy to get on the GDB at the moment so I'm asking for him. If you have a character, is it wrong when the character dies of old age to special app his/her son/daughter so you can continue the family line?

I boggled when he wanted to know this... "You plan on your character living long enough to have children? Wow... that's ambition. Wait... AND die of old age? Woah... I think some templars might have to start investigating how you lived that long...Maybe start stocking the streets of 'Nak with the occasional Mek or Mantis to ensure that sort of thing stops happening."

Heh.

Though not a staff member, I've done this in the past.  You would probably need staff approval and a concept that is unique enough so as not to be a mere ressurection of the previous character.

Though if you played a character and got it to live that long (which takes a good 3 real years if the character began young), I imagine you just might want a break from anything to do with the original concept by then.

There's no inherent problem with playing the children of your own characters; we just ask that you make this blindingly clear in your application (that the character is the child of a previous *PC*).  You should play with your previous PC actually HAVING children (rather than making one up afterwards).  It also becomes slightly more complicated when you've made children with another PC -- here we want both players to be aware that someone has taken one or another child to run as a PC.

In these cases we primarily want to make sure there aren't inconsistencies or potential coordination problems, rather than having much issue with playing the child of a former PC of yours per se.

-Savak
i]May the fleas of a thousand kanks nestle in your armpit.  -DustMight[/i]

Thank you to the honorable Savak and our Mystery Poster. I'm sure he'll be interested to know this as what has been said actually fits in with his plans... which I tell you are QUITE grandiose. Sad thing is... I could see him pulling it off... Which scares me a lot. A great deal more than a lot actually. I just can't come up with a word for how much this scares me.
Anywho, thank you!

Please also make sure that things are consistent, age-wise. Having the teenage son, for example, of a character too young to have conceived one would be problematic, as would having the adolescent child of someone who died decades agos.

While Sanvean and Savak both outrank me in the Grand Scheme of Things(tm), I feel I should add that creating children characters and passing along the ic attributes of your parents (such as knowledge of who killed them, or other 'revenge'-type things) is amazingly frowned upon.

-Shinigami, Simply Shinigami
Quote from: DeliriumA hunched shinigami prowls around here, gnashing its teeth.

Nah, I don't think he was planning on any revenge scenarios. I can't reveal his plan in even a semi-public situation in case it does come to fruition IC. It is a rather well-thought out plan, not sure if anyone can pull it off but it'll give him an interesting time in the game for sure. I'll inform him to let the staff know about it before he starts putting things into action.

I would also suggest as a player that if it were known you were the child of a person who had let us say IC problems with various houses...that your parents actions could and should be a detriment to you.

You would also have to consider and inquire whether or not the person responsible for your death have killed your entire family...thereby making it impossible to have a child...

Although I only speak for myself...the staff/imms/and clans should be given some sense of this ahead of time as to decide whether or not your family was killed along after you for your previous character's actions.

I don't think he was planning on dying. That's why I found his plan so ambitious.  8)

Quote from: "Dazed and Confused"You would also have to consider and inquire whether or not the person responsible for your death have killed your entire family...thereby making it impossible to have a child...

Although I only speak for myself...the staff/imms/and clans should be given some sense of this ahead of time as to decide whether or not your family was killed along after you for your previous character's actions.

I disagree.  While I do think killing someone's entire virtual family should be possible, I don't think it happens all that much that people would have to check as you suggest.  In fact, I would think it should work in the reverse way.

If you kill a character and then role play out killing his or her family, after contacting the staff first to ensure it is possible and done appropriately, the player of said character should then be notified their virtual faimly was killed, rather than attempting to establish or decide this months or even years ex post facto.  

Staff changes and characters who may have killed others do die.  Attempting to establish the death of virtual characters a significant ammount of time later rather than immediately at the time it may have occured when certain people who were a party to the would be event may no longer be present seems very hazy in my opinion.
iva La Resistance!
<Miee> The Helper Death Commando is right.