Neat little things

Started by fourTwenty, November 16, 2008, 10:14:13 PM

Warning. Using 'exits' to determine the viable exits from your room takes stamina.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

Quote from: Riev on February 21, 2010, 08:01:32 PM
Warning. Using 'exits' to determine the viable exits from your room takes stamina.

I had completely forgot about that.

Good lookin out.
Quote from: NyrYou know what would stop people from complaining all of the time?

Nothing.  Nothing ever will.

Quote
QuoteCan I have my old character back?

Sure! But he'd be dead.

Quote from: RRiplash on February 22, 2010, 01:09:26 AM
Quote from: Riev on February 21, 2010, 08:01:32 PM
Warning. Using 'exits' to determine the viable exits from your room takes stamina.

I had completely forgot about that.

Good lookin out.


Only when your visibility is reduced however.
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

Quote from: AmandaGreathouse on February 20, 2010, 04:18:29 AM
I like to use a two line prompt.

[HP:%h/%H|STM:%v/%V|STN:%t/%T]\n[%A|%e|%O|%s|%w]\n\n

Makes it nice and neat.

[HP:96/99|STM:123/145|STN:84/99]
[unarmed|late afternoon|neutral|standing|walking]

And keeps it nicely spaced with the text scroll.

[HP:96/99|STM:123/145|STN:84/99]
[unarmed|late afternoon|neutral|standing|walking]

If that's what you like.

That prompt is the bomb diggity.
If you gaze for long enough into the abyss, the abyss gazes also into you.

www.j03m.com

heh, looking at the above prompt makes mine seem sad now. %h/%v/%t %w %L>
Quote from: Olgaris
Entering the Labyrinth is definitely not illegal.
Being a desert elf is not illegal.
A Templar can kill you for both.

February 23, 2010, 08:33:06 AM #280 Last Edit: February 23, 2010, 08:40:11 AM by Spoon
Quote from: jmordetsky on February 22, 2010, 02:24:08 PM
Quote from: AmandaGreathouse on February 20, 2010, 04:18:29 AM
I like to use a two line prompt.

[HP:%h/%H|STM:%v/%V|STN:%t/%T]\n[%A|%e|%O|%s|%w]\n\n

Makes it nice and neat.

[HP:96/99|STM:123/145|STN:84/99]
[unarmed|late afternoon|neutral|standing|walking]

And keeps it nicely spaced with the text scroll.

[HP:96/99|STM:123/145|STN:84/99]
[unarmed|late afternoon|neutral|standing|walking]

If that's what you like.

That prompt is the bomb diggity.

"Yoink!"


Nice one.

Quote from: Spoon on February 23, 2010, 08:33:06 AM
Quote from: jmordetsky on February 22, 2010, 02:24:08 PM
Quote from: AmandaGreathouse on February 20, 2010, 04:18:29 AM
I like to use a two line prompt.

[HP:%h/%H|STM:%v/%V|STN:%t/%T]\n[%A|%e|%O|%s|%w]\n\n

Makes it nice and neat.

[HP:96/99|STM:123/145|STN:84/99]
[unarmed|late afternoon|neutral|standing|walking]

And keeps it nicely spaced with the text scroll.

[HP:96/99|STM:123/145|STN:84/99]
[unarmed|late afternoon|neutral|standing|walking]

If that's what you like.

That prompt is the bomb diggity.

"Yoink!"


Nice one.

Thanks. I always 'want' to use an infobar, but it usually leads to me not paying enough attention to my pcs stun to keep them conscious.

Neat little things: 'land', and 'vis'.
Quote from: Wug
No one on staff is just waiting for the opportunity to get revenge on someone who killed one of their characters years ago.

Except me. I remember every death. And I am coming for you bastards.

Quote from: AmandaGreathouse on February 20, 2010, 04:18:29 AM
I like to use a two line prompt.

[HP:%h/%H|STM:%v/%V|STN:%t/%T]\n[%A|%e|%O|%s|%w]\n\n

Makes it nice and neat.

[HP:96/99|STM:123/145|STN:84/99]
[unarmed|late afternoon|neutral|standing|walking]

And keeps it nicely spaced with the text scroll.

[HP:96/99|STM:123/145|STN:84/99]
[unarmed|late afternoon|neutral|standing|walking]

If that's what you like.

I love to keep mine a simple one liner.

Prompt HP%H/%h ST%t/%T MV%v/%v %n/%A/%w/%e >

HP 100/100 ST150/160 MV65/100 Amos/armed/walking/early morning >

Makes it easy to scan, and easy to keep track off
Quote from: BleakOne
Dammit Kol you made me laugh too.
Quote
A staff member sends:
     "Hi! Please don't kill the sparring dummy."

prompt      HP:%h/%H | STA:%v/%V | STN:%t/%T\n     %A | %e | %s | %w\n>

     HP:100/100 | STA:110/119 | STN:98/98
     unarmed | dawn | standing | walking
>

I like this way, because the stats stand out, but I can also ignore it when I need to, and just read what starts at the left.
Quote from: NyrYou know what would stop people from complaining all of the time?

Nothing.  Nothing ever will.

Quote
QuoteCan I have my old character back?

Sure! But he'd be dead.

Quote from: RRiplash on February 26, 2010, 01:22:45 PM
prompt      HP:%h/%H | STA:%v/%V | STN:%t/%T\n     %A | %e | %s | %w\n>

     HP:100/100 | STA:110/119 | STN:98/98
     unarmed | dawn | standing | walking
>

I like this way, because the stats stand out, but I can also ignore it when I need to, and just read what starts at the left.


I like the way you think. I'm now using something similar, though I'll admit I like brackets of some sort around my prompts. Mine's lookin' like this:

   [ Name | HP: 103/103 | MV: 113/121 | ST: 105/105 ]
   [ unarmed | standing | walking | early afternoon ]
>

One day that wall is gonna fall.

February 26, 2010, 02:10:27 PM #285 Last Edit: February 26, 2010, 02:12:09 PM by spawnloser
I still prefer mine:
xxx/xxx xxx/xxx xxx/xxx standing-walking-sirihish-southern (late afternoon)
xxx-ldesc : stands here.>

...or to better describe it...
h/H s/S t/T position-speed-language-accent (time)
m-ldesc>

h is current hp with H being the max, s for stamina and t for stun.  m for current mana.  I don't need max mana in my prompt.  For non-magickers, remove the 'm-' at the beginning of the second line.
Quote from: MalifaxisWe need to listen to spawnloser.
Quote from: Reiterationspawnloser knows all

Quote from: SpoonA magicker is kind of like a mousetrap, the fear is the cheese. But this cheese has an AK47.

My normal prompt, when I'm not experimenting with other ones, is a little something like this:

< %n | HP %h/%H | MV: %v/%V | ST: %t/%T | %o/%a | %e >

I usually don't have much of a problem remembering if I'm standing, sitting, walking, or running, but I imagine the instant I take one of those for granted, I'll wish they'd been in my prompt.

For mages:

< %n | HP %h/%H | MP: %m/%M | MV: %v/%V | ST: %t/%T | %o/%a | %e >

With a fake name and some numbers, that ends up lookin' a bit like:

< Amos | HP: 105/105 | MP: 97/97 | MV: 120/120 | ST: 108/108 | sirihish/southern | late afternoon >

I dunno. I dig it. It's aesthetically pleasing to me, I suppose.
One day that wall is gonna fall.

%h/%Hh, %m/%Mm, %v/%Vv, %t/%Tt>%o %a>%w>%s>%O>%e

105/105h, 120/120m, 237/237v, 133/133t>allundean tribal>running>standing>blood hungry>late morning

My standard prompt with mana being left out or included depending on if my character is a gicker or not, of course.
Quote from: Dalmeth
I've come to the conclusion that relaxing is not the lack of doing anything, but doing something that comes easily to you.

Enough about prompts. Go get MUSHclient and use the infobar. :-D

Neat little thing:

This has been mentioned before, but it was MANY pages ago. You can sit ON things. Certain bars, chests, and such.
The man asks you:
     "'Bout damn time, lol.  She didn't bang you up too bad, did she?"
The man says, ooc:
     "OG did i jsut do that?"

Quote from: Shalooonsh
I love the players of this game.
That's not a random thought either.

Something that probably gets overlooked-

help faq 12

How common are the various guilds?
----------------------------------

   There are sixteen guilds in Armageddon currently.  These guilds are
listed, in approximate order of frequency, below (the most commonly
encountered guild is listed first).

Warriors:
   The guild of warriors is a typically honourable crowd, whose chief
pursuit is that of a good fight.

Rangers:
   Desert wanderers, demiwarriors, who have a keen sense of direction
and who spend much of their time hunting and travelling.

Pickpockets:
   Con artists, excellent thieves, who can as easily steal the sword
from your side as they can walk down the street.

Burglars:
   Experts at breaking-and-entering, who plunder the homes of the
wealthy or rob tombs of the long dead.

Assassins:
   Hired killers, masters of the first strike, who are able to deal
quick deadly blows from the shadows.

Merchants:
   Those that deal in every-day trade, who are much quicker to the
tongue, than a blade.

Templars:
   The warrior-priests of the city-states, who are the embodiment of
the law.

Water Elementalists:
   Spellcasters with the power over life and death, who are the most
respected and honoured among the mages.

Stone Elementalists:
   Solid, solitary, these mages are able to call up the very strength of
the earth for protection.

Wind Elementalists:
   Mages of the air, adept at moving unseen and travelling great
distances with the utterance of a spell.

Sun Elementalists:
   Deadly, fierce combat-mages whose magicks sear the very life from the
bones of their enemies.

Lightning Elementalists:
   Mages of lightning, able to maneuver the paths of energy in quick blasts.

Shadow Elementalists:
   Secretive, elusive, mages that use the shadows in their struggle against
Suk-krath.

Void Elementalists:
   Hated universally, elementalists of Nilaz strive to oppose all the
elements.

Psionicists:
   Mindbenders that are able to manipulate the Way to serve their designs.

Sorcerers:
   Life-draining mages who gamble away health for power in the pursuit
of mastery over magick.

No way pickpockets are ahead of assassins.

Quote from: spicemustflow on February 27, 2010, 02:38:41 PM
No way pickpockets are ahead of assassins.
You'd be surprised how many nobles are pick-pockets.  Seriously.
Quote from: MalifaxisWe need to listen to spawnloser.
Quote from: Reiterationspawnloser knows all

Quote from: SpoonA magicker is kind of like a mousetrap, the fear is the cheese. But this cheese has an AK47.

I'm kinda shocked to see assassins and burglars higher on the list than merchants. Seems really odd to me.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

Quote from: jhunter on February 28, 2010, 12:01:19 AM
I'm kinda shocked to see assassins and burglars higher on the list than merchants. Seems really odd to me.

Seems to me as if the list is taking into account all those VNPCs who would fit into said guild, had they any.  There are probably a lot more Burglars, Assassins, Pick-pockets, etc, than there are Merchants..at least of the sort I think it's referencing.  The types that travel from city to city, town to town.  As for your city-bound, shop keeper type merchants..well, I couldn't really say, one way or the other.
Quote from: Dalmeth
I've come to the conclusion that relaxing is not the lack of doing anything, but doing something that comes easily to you.

Quote from: Pale Horse on February 28, 2010, 12:06:57 AM
Quote from: jhunter on February 28, 2010, 12:01:19 AM
I'm kinda shocked to see assassins and burglars higher on the list than merchants. Seems really odd to me.

Seems to me as if the list is taking into account all those VNPCs who would fit into said guild, had they any.  There are probably a lot more Burglars, Assassins, Pick-pockets, etc, than there are Merchants..at least of the sort I think it's referencing.  The types that travel from city to city, town to town.  As for your city-bound, shop keeper type merchants..well, I couldn't really say, one way or the other.

This, I think, is pretty accurate. I believe it's a measure of VNPCs/population demographics as a whole. I don't believe it refers necessarily to someone's occupation either as much as what they excel at. That is, an unskilled laborer who constantly moves bricks all day, goes to the bar, and gets into fights more identifies with the warrior guild. The waiter at whatever high-end restaurant, who needs to be unseen and unheard, identifies closer to burglar or pickpocket. I could easily see shopkeepers fitting into pickpocket/burglar skillsets just due to the fact that they may be the sellers and not the actual crafters themselves. The list doesn't come out and say exactly how much of each though. There could be fifty psionicists to every one sorcerer, or fifty to forty-nine.

It's kind of fun going back and reading over the helpfiles again every once in a while. I really never grasped just how much certain docs gave away until I'd seen things in game and looked them over again.

Wait, there are more templars than elementalists? That looks wrong.

We must have a lot of low play time templars. That's the only explanation.
Quote from: Morrolan on July 16, 2013, 01:43:41 AM
And there was some dwarf smoking spice, and I thought that was so scandalous because I'd only been playing in 'nak.


Jane you're discounting all those NPC templars who you see -frequently- whenever you walk around the cities. I can think of five uniquely sdesc'ed templar NPCs that hang around somewhere between the Gaj and Red's Retreat, alone. Then there's the half-dozen or more in the Nakki bazaar, plus the waterseller chick, plus the other half-dozen or so who walk around between Trader's and the Tor estate..

and that's just Allanak.
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

It's not commenting at all on number of templars vs combined number of all elementalists. What it's saying is that there are more templars than Vivaduans. There are more templars than Rukkians, and so on.

It's also, as far as I know, a list of the demographics including virtual people. Basically, if every player in the game played Vivaduans and outnumbered all the PC and NPC templars in game, the list would still likely remain the same. It's just a breakdown of the demographics of the entire population.

Guys, this is not a discussion thread. If you want to discuss something here please take it to Random Arm thoughts. The neat little things get lost in this thread often enough without other chatter going on. Thanks. :-)


Neat little thing:

brief

brief room, brief combat, ect. Brief is AMAZING. Just uh.... Don't turn on brief room when you're in the wilderness. You might miss a hole.....
The man asks you:
     "'Bout damn time, lol.  She didn't bang you up too bad, did she?"
The man says, ooc:
     "OG did i jsut do that?"

Quote from: Shalooonsh
I love the players of this game.
That's not a random thought either.

Contrary, I have brief room on WHILE I'm in the wilderness. You might miss the bahamet.
Quote from: Niamh on September 24, 2009, 02:28:12 PM
Remember, you're never in trouble if you don't get caught!

Quote from: Wyx on June 28, 2009, 07:59:17 PM
Besides, the players know best