Author Topic: Neat little things  (Read 202581 times)

Reiteration

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Re: Neat little things
« Reply #400 on: March 01, 2011, 09:20:03 PM »
Just to play devil's advocate, if a player only understands the beep as something very IC (i.e. - the grim face of death), then I think tucking tail and running with nary a look back is a reasonable response when you hear a beep and can't even tell where it is coming from. For all they know, it could be an unfamiliar aspect of magik. One could equate it with 'Someone rustles in the bushes nearby' but even more sinister.

I think that is not a reasonable response, as that implies you are reacting to a death you didn't see.
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brytta.leofa

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Re: Neat little things
« Reply #401 on: March 01, 2011, 11:32:26 PM »
Moreover, if they literally typed "flee self," they were probably being funny/roleplayish.  "ru;n;e;n;e" is far more efficient amirite.

No, you're not right.  Whoever did that knew exactly what they were doing.

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Synthesis

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Re: Neat little things
« Reply #402 on: March 02, 2011, 12:31:29 AM »
Moreover, if they literally typed "flee self," they were probably being funny/roleplayish.  "ru;n;e;n;e" is far more efficient amirite.

No, you're not right.  Whoever did that knew exactly what they were doing.

Ahhh.  Helpfile is my friend.

Wow, that's in the helpfile?  And here I was being obtuse about it....
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Drayab

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Re: Neat little things
« Reply #403 on: March 02, 2011, 12:43:45 AM »
You get the beep when something dies, an IC event. Unless staff say otherwise, it is debatable whether it's an OOC construct to warn the player, and not to be taken as IC.  It's not the first time something like this has come up, because people debate whether keyword is IC or OOC as well.

Who's to say that the beep doesn't represent your character's sense of being in the presence of death? By observation of the reality our characters live in, I think it's a perfectly reasonable interpretation (if fruity).

Do you resist the urge to make your character look if you get a beep during heavy combat? If you think the beep is OOC, then you are taking IC action based on OOC information. You're just as guilty as the guy who typed 'flee self.' YOU HYPOCRITE.

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HavokBlue

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Re: Neat little things
« Reply #404 on: March 02, 2011, 12:56:00 AM »
Taking the "beep" as something IC would make me want to climb through the internet and punch you. Just saying.

Some clients don't even support a beep. Does that mean my choice of client affects my character's "sense of being in the presence of death?"
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Drayab

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Re: Neat little things
« Reply #405 on: March 02, 2011, 01:04:11 AM »
Yes, it does.

HavokBlue

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Re: Neat little things
« Reply #406 on: March 02, 2011, 01:05:28 AM »
That is silly and you should feel silly.
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Chettaman

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Re: Neat little things
« Reply #407 on: March 02, 2011, 01:17:55 AM »
Do you resist the urge to make your character look if you get a beep during heavy combat?

FYI: Don't take me too serious about this derail. I just like to argue.
I sort of do take offense to your arguements. Please start a new thread.
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Drayab

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Re: Neat little things
« Reply #408 on: March 02, 2011, 01:31:19 AM »

Cindy42

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Re: Neat little things
« Reply #409 on: March 02, 2011, 04:01:41 PM »
I appreciate being able to forage for food. That s*&t is so much fun!
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Ocotillo

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Re: Neat little things
« Reply #410 on: March 02, 2011, 05:46:56 PM »
I appreciate being able to forage for food. That s*&t is so much fun!

I also find this perversely entertaining. Especially when it lets you have lines of ants in your inventory - that always leads to emoting fun.
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Re: Neat little things
« Reply #411 on: March 05, 2011, 09:30:16 AM »
I really appreciate craft fails which don't end with "you're screwed out of all your work"
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Marauder Moe

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Re: Neat little things
« Reply #412 on: March 17, 2011, 10:11:02 AM »
You can eat food that's not in your inventory.

Marc

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Re: Neat little things
« Reply #413 on: March 17, 2011, 12:44:46 PM »
You can craft items not in your inventory  :-*
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Taven

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Re: Neat little things
« Reply #414 on: March 23, 2011, 02:42:03 PM »
You can craft items not in your inventory  :-*

I think Synth already posted this in this very thread, but if you do "craft x" on something in the room, it moves that item to the top of the item list. This is great for organizing things without the need to pick anything up and redo arranges.
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Yam

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Re: Neat little things
« Reply #415 on: March 23, 2011, 02:42:45 PM »
help scribble

NOFUN

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Re: Neat little things
« Reply #416 on: March 23, 2011, 09:53:16 PM »
>Help me helpfile: "it's too late, you're too far gone"
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Barsook

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Re: Neat little things
« Reply #417 on: March 24, 2011, 08:23:58 AM »
Wear pouch on belt

hyzhenhok

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Re: Neat little things
« Reply #418 on: March 24, 2011, 09:58:31 AM »
Wear pouch on belt

close cloak -> things on the belt are no longer visible

Cindy42

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Re: Neat little things
« Reply #419 on: March 25, 2011, 01:28:58 AM »
Wear pouch on belt

close cloak -> things on the belt are no longer visible

containers and sheaths no one suspects are such. they are godsends, and the demise of many an unwitting player to shadows in the night <3
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Marc

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Re: Neat little things
« Reply #420 on: March 25, 2011, 01:51:13 AM »
You can craft items not in your inventory  :-*

I think Synth already posted this in this very thread, but if you do "craft x" on something in the room, it moves that item to the top of the item list. This is great for organizing things without the need to pick anything up and redo arranges.

After looking, he did, about 15 months ago.  He also mentioned the crafting x bit to rearrange rooms.  But so long ago!  We both get credit for reminding people.  hi5 o/\o

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Re: Neat little things
« Reply #421 on: April 12, 2011, 11:08:15 PM »
Don't want people to call you by your real name? Are you a spy, raider, sneak, or just plain shy? You don't have to have to pull out some random keyword from your sdesc or design your sdesc to give you a code name.

Just use 'addkeyword'.

Want people to call you Tarn?

> addkeyword Tarn
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Gunnerblaster

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Re: Neat little things
« Reply #422 on: April 13, 2011, 03:02:50 AM »
Same with throwing someone off a cliff. If I codedly subdued you, emoted dragging you to a cliff's edge, and typed 'throw man west' (while he was subdued) - I would promptly push your silly ass over the edge.

Ha, awesome. I didn't know that throw works on people too.

All the syntax related to Skill_Subdue are as follows:
>subdue <target>                  Self explanatory.
>release <target>                  Releases subdued target.
>release <target> <target>    Releases subdued target to targeted recipient.
>throw <target> <direction>  Releases subdued target towards direction.
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Reiloth

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Re: Neat little things
« Reply #423 on: April 16, 2011, 05:09:03 AM »
Same with throwing someone off a cliff. If I codedly subdued you, emoted dragging you to a cliff's edge, and typed 'throw man west' (while he was subdued) - I would promptly push your silly ass over the edge.

Ha, awesome. I didn't know that throw works on people too.

All the syntax related to Skill_Subdue are as follows:
>subdue <target>                  Self explanatory.
>release <target>                  Releases subdued target.
>release <target> <target>    Releases subdued target to targeted recipient.
>throw <target> <direction>  Releases subdued target towards direction.

I had a character that used to make common use of the last bit in the Labyrinth. I found it more fun for both parties than just straight out killing them.
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MeTekillot

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Re: Neat little things
« Reply #424 on: April 18, 2011, 07:04:50 PM »
Walk into a room. 'key .'. Those shelves that like to hide themselves without any mention in the roomdesc are now revealed for you to be looting.
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