Author Topic: New skill ideas  (Read 764 times)

  • Guest
New skill ideas
« on: May 13, 2003, 03:01:21 PM »
If there isnt already skills for it:
axe making
and
mace/club/hammer making

if its pretty easy to duplicate the code from the other weapon crafts I could start writing up submissions for things that should be craftable with these new skills.

And obviously they'd go with the Weaponcrafting sub-guild.

X-D

  • Posts: 5817
New skill ideas
« Reply #1 on: May 13, 2003, 03:29:19 PM »
Currently axe/halberd is covered in  spear/knife/sword

But you cannot make blunt weapons...at least not with weaponscrafter sub...sigh, as I've stated, much to my dismay I can chip out a fine spearhead and attach it to a shaft and make a spear but I can't remove the twigs from a big stick and call it a club....also can't take that pole that I turned into a spear and make it into a simpler item called the staff....go figure, a weaponscrafter can make complicated weapons but not the oldest most primative known to man.
A gaunt, yellow-skinned gith shrieks in fear, and hauls ass.
Lizzie:
If you -want- me to think that your character is a hybrid of a black kryl and a white push-broom shaped like a penis, then you've done a great job