acrobats

Started by assassin, April 09, 2003, 05:05:57 AM

Do acrobats add to youre agility?

Sorry I don't know the answer, but I hope you will play the assassin in South. Noone's backstabbing me and it's boring.

>emote kneels polishing his shoes as he murmurs a song.

Waiting for you :)
quote="Ghost"]Despite the fact he is uglier than all of us, and he has a gay look attached to all over himself, and his being chubby (I love this word) Cenghiz still gets most of the girls in town. I have no damn idea how he does that.[/quote]

Quote from: "Cenghiz"Sorry I don't know the answer, but I hope you will play the assassin in South. Noone's backstabbing me and it's boring.

>emote kneels polishing his shoes as he murmurs a song.

Waiting for you :)
how did you know i was gonna be an assassin?

Quote from: "assassin"how did you know i was gonna be an assassin?
No idea.  :roll:

And yes Acrobats do add to your agility. I've been told about every subguild gets 3 bonus's (there are probably exceptions). These bonus's are either a skill or an increase in something.

Huh? I didn't think any guild/subguild affected your stats, just your skills.
Quote from: tapas on December 04, 2017, 01:47:50 AM
I think we might need to change World Discussion to Armchair Zalanthan Anthropology.

Really? I thought someone in the IRC room said Acrobats does affect your agility.

Quote from: "John"Really? I thought someone in the IRC room said Acrobats does affect your agility.
I'd take alot of things said in there with a grain of salt.  This is one of those game mechanics issues I don't think anyone on the player side of things will really know for sure, or should know and spread around for that matter.  If the subclass fits for your character and background, pick it.  Otherwise don't.
iva La Resistance!
<Miee> The Helper Death Commando is right.

No subguild affects your stats.

Thanks for the clarification Sanvean. Knowing I probably remembere'd what I had heard wrong anyway  :roll:

As for spreading around info, I agree with most things. Although I don't see anything wrong with knowing the _starting_ skills you get (excluding Karma guilds) mainly because skills are important that and it's fairly easy to find out what each sub/guild gets anyway (excluding Karma guilds of course).

I'm not sure. While some people might be twinkish and get the ones with the best skills, it does give an unfair, not really deserved advantage to experienced players.

I've found one of my temptations to be twinkish come because I desperately want to see a skill branch, and see what kinds of skills I can get.

I think he means no one would pick the Acrobat subguild if the skills it gave were Diving and Swimmingpool-craft.

Knowing what skills a guild offers is good in deciding if thats what you want to play. I mean if I wanted to play an Acrobat/Preformer character, and the acrobat subguild gave Bomb-making, while the Fisherman subguild gave backflips, Id pick Fisherman, even though Im playing an acrobat.

Anyways... its all confusing. Just that in a game where skills do depend alot on what you can do... (I mean how fun would the game be with just emoting, go play a MUSH I say.) You want to actually be able to do things, learn, improve, and so forth. So knowing what skills you'll get to work with might affect people's picking of a subguild, and the creation etc.


Another thing might be that people dont have a concept set when they start out to make a character, but read through the list when they arrive at it. Like hmm... a merchant might be fun, no wait, Ill try a warrior, conceptualize it, then so on.

The help files really work.  For instance, as I cruise 'help subclass' I realise that acrobats get kick, climb and can flee better (note: I've never had the acrobat sublass).
'help guild assassin' shows me that the assassin class gets backstab, sneak, hide and throw to begin with.  Later, they branch parry, poison, climb and sap.
Warriors seem to start with all the weapon skills, disarm, throw and can branch archery and bandage.
Of course, the help files don't show the entire skill tree of the class, but they manage to rob the oldbies of most of the unfair advantage that God complains of.
_____________________
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Quote from: "Gorobei"Warriors seem to start with all the weapon skills, disarm, throw and can branch archery and bandage.

Warriors do not start with the throw skill or all weapon skills.
quote="Teleri"]I would highly reccomend some Russian mail-order bride thing.  I've looked it over, and it seems good.[/quote]