New Code: Moods

Started by Morgenes, November 01, 2006, 02:14:32 PM

With the reboot this morning a new option for role playing your character has gone in.  You can now change your character's mood, which helps staff realize what your character is up to and why they are acting the way they are.

Here's the new helpfile 'Change Mood':

Change Mood                                                        (General)

  Your character's mood is a persistent feeling describing your character's
general state of mind.  This is intended to be a role play tool to help you
be mindful of your character's moods and use them in your depiction of
your character.

Syntax:
   change mood <mood>
   change mood

Examples:
   > change mood very happy
   You are very happy.

   > change mood depressed
   You are depressed.

   > change mood
   Resetting your mood to a neutral state.

Bad Examples:
  > change mood suicidal because I love my best friend's girlfriend
  (Don't include why, just the mood)

  > change mood lost in a sad reverie, remembering those happy days
  from long ago, when gwoshi ruled the earth.
  (No exposition, just the mood)

Notes:
  Your mood will stay until you change it again.  There are a few mood
altering affects in the game that will reset your mood, including
fighting.  You will need to reset your mood after fighting to set it
back.

  To prevent people from setting a mood and having it never change,
your mood will always reset back to neutral when you enter the game.

  You can see what your current mood is with the 'stat' command.

See Also:
  change, feel, stat
Morgenes

Producer
Armageddon Staff