Issue of Merchants and sub-guilds with related skills

Started by Incognito, April 12, 2005, 02:33:16 PM

What's the deal with the Merchant Guild skillset?

Merchants? Do they exist? Do people even play them? I sure dont!
11 (28.9%)
Why play merchants, when you can play another Guild with a sub-guild which has merchant-like skills?
3 (7.9%)
No! I'm a hardcore merchant fan, and I'll play the Guild, even if it isnt as powerful as most others.
16 (42.1%)
I'd play merchants more, if the other sub-guilds didnt have most of the skills I'm supposed to be a master of!
8 (21.1%)

Total Members Voted: 37

Voting closed: April 12, 2005, 02:33:16 PM

That isn't true.

Where would you get such an idea?
quote="mansa"]emote pees in your bum[/quote]

You basically said it all, AC.

Quote from: "Angela Christine"That said, I'm not opposed to low-cap weapon specialist subguilds.  I've even suggested some in the past.

Spearman - spear-making, throw, piercing weapons  (like archer, but with spears)
Savage -  spear-making, throw, skin   (like hunter, but with spears)
Swordsman - sword-making, slashing weapons, disarm
Axeman - axe-making, chopping weapons, lumberjacking
Blunty Mcblunter - club-making, blunt weapons, sap

-Awesome idea. I really like these subguilds a lot. Now that I think about it, these subguilds seem like common sense.

Actually, it was more of a joke than anything.
Quote from: Shoka Windrunner on April 16, 2008, 10:34:00 AM
Arm is evil.  And I love it.  It's like the softest, cuddliest, happy smelling teddy bear in the world, except it is stuffed with meth needles that inject you everytime

Quote from: "Maybe42or54"Actually, it was more of a joke than anything.

Then why would AC suggest it in the past? Why is it such a good idea if it's a joke?

Quote from: "Maybe42or54"And I'm still mad you can't be good at using whips unless you are a warrior.

Heh. Try harder.