What would make the game more realistic for you?

Started by Radioactive Age, December 21, 2004, 05:50:43 PM

I'd love an element of random discovery and adventure, especially, as Shoka posited, of artifacts and places from 1.Arm that remain in their ruined states in 2.Arm.  Obviously, none of us know what the "end of the world" entails, but the idea of potentially stumbling upon the ruins of Luir's Outpost, five hundred years later, would be extremely exciting, to say the least.

Giving options like that for improvising ways in and out of situations would be absolutely excellent, too, so long as they're realistic.  I'd love to play a Zalanthan Indiana Jones crossed with MacGyver.
"Life isn't divided into genres. It's a horrifying, romantic, tragic, comical, science-fiction cowboy detective novel. You know, with a bit of pornography if you're lucky."

--Alan Moore

When Gazarsgo and myself were attempting to make our own mud way back in 97-98, I was really keen on the idea of making a very large desert area where there would be a 'base' level, and then 'tides' of sand that would move up and down and shift position with the weather.  This would create an ever-changing labyrinth of dunes, as well as allow for certain formations and ruins to be hidden or accessible at random times.  You could even devise a system of digging within a layered area...

I definitely think it would be great... But I doubt it is something we will see.
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You know me, I hate everyone!

Wish there was something real!
Wish there was something true!
Wish there was something real,
in this world full of YOU!