Zmud script to STOP

Started by UnderSeven, August 26, 2004, 10:57:53 AM

It's always erked me on arm how some commands you enter and you can't STOP if you have any queued to go.  Like walking.  I'm sure part of why this is, is to prevent people from spamming directions.  BUT, would it be against the rules to have zmud script that saved any walk directions you type into a var and feed them to the mud slowly and allow the player to STOP?  I'm not talking walk paths here, I'm talking about adding a delay to input and giving the parser a command to stop feeding it, so a char wouldn't be trapped in their trecking places should they enter more than one direction.

"would it be against the rules "


No, it would not.  We have no rules governing what clients you use and how you use them.

Obviously we advice against people using scripts to powergame spells or skills.  But what you described, we don't have rules against.  Heck, I think it's a good idea.  You're setting up a pre-determined path to walk along, and intend on doing it, but you want to be able to stop it along the way in case you wanna RP or something?  Sounds great, good luck!
Halaster