Armageddon General Discussion Board

General => General Discussion => Topic started by: Jihelu on December 12, 2021, 04:28:00 PM

Title: Help Death Update Discussion
Post by: Jihelu on December 12, 2021, 04:28:00 PM
"Starvation/thirst death when in a clearly supported location, such as a tribe/clan hall."

Glad this is being accepted as being 'dumb' and something we can get rezzed for.

Looks like a good update overall.

Thoughts?

Here (https://www.armageddon.org/help/view/Death) is the helpfile and here (https://gdb.armageddon.org/index.php/topic,57505.msg1070600.html#new) is the forum post about it
Title: Re: Help Death Update Discussion
Post by: mansa on December 12, 2021, 04:58:54 PM
The help file/policy added this section

Notwithstanding the below not res-worthy items, when a death occurs due to situations that, when agreed upon by at least two senior staff members, does not make any realistic sense, a resurrection will be considered and the death retcon'd. Things that may fall into this category are
* Being killed by crime code when the clear intent was to not trigger it.
* Starvation/thirst death when in a clearly supported location, such as a tribe/clan hall.
* Being lead into death in some capacity while your chances to react are taken away (i.e. Link-dead)
And so on. These will not be entertained if they are done by the /dead/ players own actions. Typos, callousness, intent of PK and so on will all remain valid death causes. However, if the player of the dead PC has had those options removed due to unrealistic means, that will be considered as a separate category. Examples of things to not be entertained
* Attacking a PC/NPC (or being attacked) and then dropping link when losing, to try and seek a res from a clear, incoming death.
* Anywhere considered 'unsafe to be' in the game world. If you went there and then die, even if having dropped link, you realistically set yourself into that situation as a potential outcome.
* Any other 'Non-res worthy reasoning as listed.




Which, I think can be formatted like this:

When a death occurs due to situations that, when agreed upon by at least two senior staff members, does not make any realistic sense, a resurrection will be considered and the death retcon'd.

Things that may fall into this category are:
* Being killed by crime code when the clear intent was to not trigger it.
* Starvation/thirst death when in a clearly supported location, such as a tribe/clan hall.
* Being lead into death in some capacity while your chances to react are taken away (i.e. Link-dead)
And so on.

These will not be entertained if they are done by the /dead/ players own actions. Typos, callousness, intent of PK and so on will all remain valid death causes.
However, if the player of the dead PC has had those options removed due to unrealistic means, that will be considered as a separate category.

Examples of things to not be entertained:
* Attacking a PC/NPC (or being attacked) and then dropping link when losing, to try and seek a res from a clear, incoming death.
* Anywhere considered 'unsafe to be' in the game world. If you went there and then die, even if having dropped link, you realistically set yourself into that situation as a potential outcome.




As Brokkr said, they are simply adding additional rules to the policy of resurrections in ArmageddonMUD that allow for characters to come back from the dead.

This is good for the continual storylines of the game.
Title: Re: Help Death Update Discussion
Post by: Brokkr on December 12, 2021, 05:12:46 PM
Our interface to maintain helpfiles is really wonky.  Do not expect that we can format things like a normal website.
Title: Re: Help Death Update Discussion
Post by: Brytta LĂ©ofa on December 12, 2021, 10:22:41 PM
This is a fantastic change; thanks so much.

Don't think this would have affected any of my past PC deaths, but it's really sad to see a PC bite it in a dubious manner. Great for staff to untie their hands a bit here.
Title: Re: Help Death Update Discussion
Post by: wizturbo on December 13, 2021, 03:24:59 AM
This is a great change.
Title: Re: Help Death Update Discussion
Post by: Jahash on December 13, 2021, 08:02:57 AM
I'm proud to be a member of staff during a time where such reasonable policies are being introduced to the game. We would do well to remember that games are for fun.
Title: Re: Help Death Update Discussion
Post by: Lotion on December 13, 2021, 11:17:11 AM
Quote from: Jahash on December 13, 2021, 08:02:57 AM
I'm proud to be a member of staff during a time where such reasonable policies are being introduced to the game. We would do well to remember that games are for fun.
for real! There's lots of things that felt like immutable ancient lore policy that just totally sucked. Knowing that staff is committed to making things better is such a boon.
Title: Re: Help Death Update Discussion
Post by: zealus on December 13, 2021, 02:06:52 PM
Exceedingly happy to see this shift in "Rules are immutable" to "Just trying to build a fun story together".
Title: Re: Help Death Update Discussion
Post by: wizturbo on December 13, 2021, 04:09:42 PM
Quote from: Jahash on December 13, 2021, 08:02:57 AM
I'm proud to be a member of staff during a time where such reasonable policies are being introduced to the game. We would do well to remember that games are for fun.

Wish I had more free time to devote to Armageddon, honestly this new approach to the game is incredibly refreshing.
Title: Re: Help Death Update Discussion
Post by: betweenford on December 13, 2021, 06:19:22 PM
Really good change.
Title: Re: Help Death Update Discussion
Post by: Barsook on December 13, 2021, 06:20:03 PM
Awesome change.
Title: Re: Help Death Update Discussion
Post by: Saiseiki on December 13, 2021, 06:58:23 PM
This looks like a clear win-win to me.  Good stuff!
Title: Re: Help Death Update Discussion
Post by: Veselka on December 13, 2021, 11:05:25 PM
Mostly because I don't have the old Help Death helpfile in front of me to compare with -- What changed?

From what I can see it's that Staff is more willing to entertain mitigating circumstances for resurrections, while pointing out that user error is not typically a cause for resurrections (going to dangerous places, etc). Whereas before...It was much harder and faster that if you die (even from server wide lag) you are dead. Is that the gist?
Title: Re: Help Death Update Discussion
Post by: Lotion on December 13, 2021, 11:10:13 PM
Quote from: Veselka on December 13, 2021, 11:05:25 PM
Mostly because I don't have the old Help Death helpfile in front of me to compare with -- What changed?

From what I can see it's that Staff is more willing to entertain mitigating circumstances for resurrections, while pointing out that user error is not typically a cause for resurrections (going to dangerous places, etc). Whereas before...It was much harder and faster that if you die (even from server wide lag) you are dead. Is that the gist?
Mansa summarized the new stuff in his post.
Title: Re: Help Death Update Discussion
Post by: betweenford on December 14, 2021, 08:35:59 AM
Basically beforehand if your death wasnt caused by a bug, no matter the realism of the scenario, you'd die. So if your noble dies of dehydration in their own dining hall cuz youre on sleep meds and pass out, you were gone for good.
Title: Re: Help Death Update Discussion
Post by: Halaster on December 14, 2021, 08:44:30 AM
The rule as it was stated before backed us in to a corner where we couldn't make exceptions, period.  The rule now gives us the flexibility to make exceptions in rare circumstances.
Title: Re: Help Death Update Discussion
Post by: Veselka on December 14, 2021, 10:40:31 AM
Awesome! Love it.
Title: Re: Help Death Update Discussion
Post by: perfecto on December 23, 2021, 02:15:08 AM
Quote from: mansa on December 12, 2021, 04:58:54 PM
The help file/policy added this section

Notwithstanding the below not res-worthy items, when a death occurs due to situations that, when agreed upon by at least two senior staff members, does not make any realistic sense, a resurrection will be considered and the death retcon'd. Things that may fall into this category are
* Being killed by crime code when the clear intent was to not trigger it.
* Starvation/thirst death when in a clearly supported location, such as a tribe/clan hall.
* Being lead into death in some capacity while your chances to react are taken away (i.e. Link-dead)
And so on. These will not be entertained if they are done by the /dead/ players own actions. Typos, callousness, intent of PK and so on will all remain valid death causes. However, if the player of the dead PC has had those options removed due to unrealistic means, that will be considered as a separate category. Examples of things to not be entertained
* Attacking a PC/NPC (or being attacked) and then dropping link when losing, to try and seek a res from a clear, incoming death.
* Anywhere considered 'unsafe to be' in the game world. If you went there and then die, even if having dropped link, you realistically set yourself into that situation as a potential outcome.
* Any other 'Non-res worthy reasoning as listed.




Which, I think can be formatted like this:

When a death occurs due to situations that, when agreed upon by at least two senior staff members, does not make any realistic sense, a resurrection will be considered and the death retcon'd.

Things that may fall into this category are:
* Being killed by crime code when the clear intent was to not trigger it.
* Starvation/thirst death when in a clearly supported location, such as a tribe/clan hall.
* Being lead into death in some capacity while your chances to react are taken away (i.e. Link-dead)
And so on.

These will not be entertained if they are done by the /dead/ players own actions. Typos, callousness, intent of PK and so on will all remain valid death causes.
However, if the player of the dead PC has had those options removed due to unrealistic means, that will be considered as a separate category.

Examples of things to not be entertained:
* Attacking a PC/NPC (or being attacked) and then dropping link when losing, to try and seek a res from a clear, incoming death.
* Anywhere considered 'unsafe to be' in the game world. If you went there and then die, even if having dropped link, you realistically set yourself into that situation as a potential outcome.




As Brokkr said, they are simply adding additional rules to the policy of resurrections in ArmageddonMUD that allow for characters to come back from the dead.

This is good for the continual storylines of the game.

Absolutely LOVE THIS!  Thank you to all the powers that be for the love.

One other thing.. (snickers)  The thing that I love the most.. (snickers some more)  If you go to the Armageddon.org home page and click the "Search" button, then type in Help Death.. (Last little snicker)  the City-elf help file comes up above the actual Death help file   ;D
Title: Re: Help Death Update Discussion
Post by: Bogre on December 25, 2021, 08:31:53 PM
Quote from: zealus on December 13, 2021, 02:06:52 PM
Exceedingly happy to see this shift in "Rules are immutable" to "Just trying to build a fun story together".

Absolutely agreed.