Armageddon MUD General Discussion Board

General => General Discussion => Topic started by: Iiyola on April 04, 2021, 06:33:30 PM

Title: Idea: Distinguish bloodied gear with "dried" and "fresh" blood
Post by: Iiyola on April 04, 2021, 06:33:30 PM
Why?

Because dried blood is brown, fresh blood is red.

Fresh blood would turn to dried blood in half a day or so. It may provide RP opportunities in case of a murder, hunting, etc.

Needless to say, NPC's would NOT be triggered by fresh blood.

Thoughts?
Title: Re: Idea: Distinguish bloodied gear with "dried" and "fresh" blood
Post by: Brytta Léofa on April 04, 2021, 07:14:55 PM
1) love it love it love it
2) ...There are NPCs that are triggered by blood?
3) Terrible addition: cleaning fresh blood with soap prevents stains; cleaning dried blood with soap doesn't.
Title: Re: Idea: Distinguish bloodied gear with "dried" and "fresh" blood
Post by: rinthrat on April 04, 2021, 08:44:11 PM
While we're at it, make insect blood look different from mammal/humanoid/bird blood.
Title: Re: Idea: Distinguish bloodied gear with "dried" and "fresh" blood
Post by: Iiyola on April 04, 2021, 09:23:26 PM
1) love it love it love it
2) ...There are NPCs that are triggered by blood?
1: :D
2: Lol no, but in case someone opts that soldiers would react to it...
Title: Re: Idea: Distinguish bloodied gear with "dried" and "fresh" blood
Post by: DesertT on April 07, 2021, 06:45:08 PM
For some reason, my mind went straight to Pitch Black.

 ::) :o 8)
Title: Re: Idea: Distinguish bloodied gear with "dried" and "fresh" blood
Post by: The7DeadlyVenomz on April 07, 2021, 07:34:44 PM
I support this wholeheartedly. And yes ... I would love seeing things happen now and then to fresh-blooders. Swarms of kankflies, some lizard risking alick as you sleep, packs of predators hunting based on fresh-blood scent .... yeah. Love it.
Title: Re: Idea: Distinguish bloodied gear with "dried" and "fresh" blood
Post by: Fernandezj on April 08, 2021, 10:49:29 AM
I don't really like this because it would only really work if done well, and I don't think it can be done well without lots of code.

There are too many questions that would need resolving that would essentially make it its whole own coding thing. For example:

You get stabbed with a spear, this creates some fresh blood, how much blood is there? Does it spread? Did I apply pressure to stop the bleeding? Did I bandage it? Does bandaging a fresh-blood wound stop it from bleeding?

What if I get bit, the wound bled but doesn't spread, in fact its pretty small, but there IS still fresh blood on my sleeve. A small amount of fresh blood. Does this show up to other people?

I skinned a bahamet, i'm covered in blood AND guts - this should have a variety of coded things like blood, smelly, etc. But is their blood the same color?

I smash someone's brains in and get splattered in blood. This would be a much different blood effect than if someone had stabbed ME, or if I had blood on my gloves from skinning, etc.

I don't see how it could be implemented, so I'd rather not see it just take current existing blood code and add a timer to it. Or other nuisances. Like "oh I cut in sparring a few days ago now I'm covered in flies" thats not how it would really work either.
Title: Re: Idea: Distinguish bloodied gear with "dried" and "fresh" blood
Post by: DesertT on April 08, 2021, 07:44:37 PM
Feel free to use tdesc as you desire.