Armageddon General Discussion Board

General => General Discussion => Topic started by: MeTekillot on March 18, 2019, 08:37:11 AM

Title: Skill bumps on subsequent characters for days played
Post by: MeTekillot on March 18, 2019, 08:37:11 AM
What the title reads. Let people put more skill bumps (and possible bumps to off/def(lmao as if)) into a subsequent character if their previous character had a significant amount of playtime. Encourages people to be less risk-averse with their long-lived beefcake characters. You know what I mean.
Title: Re: Skill bumps on subsequent characters for days played
Post by: Veselka on March 18, 2019, 04:03:59 PM
The grind is real.

On one hand, I think Classes are very well suited right out of the gates to be more 'fuck shit up' than before. The newbie curve definitely has a higher minimum.

However, I was always a fan of karma = skill bumps, though the system has changed much and was really dependent on Staff at the time. I do believe Sponsored Roles are still given considerable skill love besides their starting skills, so a Byn Sergeant isn't going to be a scrub right out of the gates. The downside? You are a Byn Sergeant for life. So...If you want both independence for your PC and great skills, it takes time and patience.
Title: Re: Skill bumps on subsequent characters for days played
Post by: Namino on March 18, 2019, 05:42:13 PM
Regardless as to my feelings on the matter, it's been made very clear by senior staff that the current school of thought is that overly skilled characters are a detriment to the game and should not be encouraged. As this suggested change would be anti-thetical to the stated desire of keeping player characters at a reduced level of aptitude, I anticipate this idea seeing precisely zero traction.