Armageddon General Discussion Board

New Player Forum => New Player Questions => Topic started by: John on February 03, 2019, 03:59:15 PM

Title: Basic code stuff everyone should know
Post by: John on February 03, 2019, 03:59:15 PM
Something that has plagued me for years is how to refill grills. I've tried putting in kindling and wood to no avail. Helpers I've asked have also not known. I finally worked it out:

Thexi sells oil that when you type "pour <container> grill" causes it to refill.

What's some other basic stuff people have struggled with?
Title: Re: Basic code stuff everyone should know
Post by: Marauder Moe on February 03, 2019, 04:26:20 PM
Rolling spice.

Buying water.
Title: Re: Basic code stuff everyone should know
Post by: Medena on February 03, 2019, 05:15:28 PM
"pull quiver"

For a long, long time I wondered how people could get their arrows out and ready so darned quick!  I thought everyone must be really fast typists.
Title: Re: Basic code stuff everyone should know
Post by: roughneck on February 03, 2019, 05:45:46 PM
the 'stop' command
Title: Re: Basic code stuff everyone should know
Post by: KittenLicks on February 03, 2019, 08:48:48 PM
For the merchanty characters, or anyone that has to tidy a clan compound:

empty <container> <target>
Takes everything from one container and puts it in another, without all the spam of doing it manually.

take . container
Takes the first item from a container. Super useful when sorting a fresh bag of stuff.
Title: Re: Basic code stuff everyone should know
Post by: Riev on February 04, 2019, 11:03:10 AM
Quote from: KittenLicks on February 03, 2019, 08:48:48 PM
For the merchanty characters, or anyone that has to tidy a clan compound:

empty <container> <target>
Takes everything from one container and puts it in another, without all the spam of doing it manually.


Be very careful with this command. The number of items in the container directly relates to the lag you experience afterwards. Emptying out a chest of 12 suits of armor? No biggie.
Emptying out a chest of 1200 white rocks? Better to ACTUALLY grill a steak...
Title: Re: Basic code stuff everyone should know
Post by: KittenLicks on February 04, 2019, 04:46:44 PM
Quote from: Riev on February 04, 2019, 11:03:10 AM
Quote from: KittenLicks on February 03, 2019, 08:48:48 PM
For the merchanty characters, or anyone that has to tidy a clan compound:

empty <container> <target>
Takes everything from one container and puts it in another, without all the spam of doing it manually.


Be very careful with this command. The number of items in the container directly relates to the lag you experience afterwards. Emptying out a chest of 12 suits of armor? No biggie.
Emptying out a chest of 1200 white rocks? Better to ACTUALLY grill a steak...

Huh, I didn't know this! Still, unless you're a dwarf with some kind of rock empire, you'll probably be fine. Pretty interesting, though!
Title: Re: Basic code stuff everyone should know
Post by: Cind on February 04, 2019, 06:29:45 PM
Looking up stealth underneath the 'gameplay' menu on the main website will lead you to all(?) of the available commands related to stealth. These include things like palm, slip, latch, unlatch, stow, etc.

http://armageddon.org/help/view/Stealth (http://armageddon.org/help/view/Stealth)

No matter how long you've been playing, you can kill ten minutes looking over helpfiles on the website, especially those new guilds, if you're really that keen on figuring out which one Amos is if he's been dropping hints all over you like he wants you to know. Not just new files; stuff like the Thief's Bible, the one about what sort of lifestyles you might have when you chose the linguist subguild, and subguild files like mercenary or  roughrider, stuff you might have glossed over briefly when it came out but then forgot about.
Title: Re: Basic code stuff everyone should know
Post by: The Warshaper on February 06, 2019, 09:37:20 PM
The 'salvage' command.
Title: Re: Basic code stuff everyone should know
Post by: Namino on February 06, 2019, 10:07:47 PM
To add to the list:

Change hands <ep etwo, etwo ep, es ep>

Throw <subdued victim> <direction of cliff>

Barring a critical neck-snap fail, failing an up climb will not make you fall. Failing a sideways or down climb will (ie, always climb up if you catch yourself after falling over a cliff).

Weather <direction> will tell you what the weather is in the next room if you're at the gates and don't want to risk wandering into a sandstorm.

Get stool will make a space for you to stand at the bar if it's got tons of unoccupied stool.
Title: Re: Basic code stuff everyone should know
Post by: Mercy on February 08, 2019, 05:00:50 AM
keyword <word> | keyword <word> <container>
will give you a list of all items that share that word as a keyword, the corresponding number, as well as where they are located. the room, your inventory, or your equipment. I can get easily lost in a lot of text so this command is invaluable to me.

also: count <item> | count <item> <container>
Title: Re: Basic code stuff everyone should know
Post by: Cind on February 09, 2019, 04:35:18 AM
Get stool bar and put stool bar allow you to make space at a bar or put the stool back, but the stool must be in the room and not in your inventory for this to work.
Title: Re: Basic code stuff everyone should know
Post by: Akariel on February 12, 2019, 10:55:45 AM
Quote from: John on February 03, 2019, 03:59:15 PM
Something that has plagued me for years is how to refill grills. I've tried putting in kindling and wood to no avail. Helpers I've asked have also not known. I finally worked it out:

Thexi sells oil that when you type "pour <container> grill" causes it to refill.

What's some other basic stuff people have struggled with?

This shouldn't be the case, and grills should use wood. This was a fix that was implemented about a year, maybe two, ago.
Title: Re: Basic code stuff everyone should know
Post by: Namino on February 12, 2019, 11:05:04 AM
Quote from: Akariel on February 12, 2019, 10:55:45 AM
Quote from: John on February 03, 2019, 03:59:15 PM
Something that has plagued me for years is how to refill grills. I've tried putting in kindling and wood to no avail. Helpers I've asked have also not known. I finally worked it out:

Thexi sells oil that when you type "pour <container> grill" causes it to refill.

What's some other basic stuff people have struggled with?

This shouldn't be the case, and grills should use wood. This was a fix that was implemented about a year, maybe two, ago.

put firewood grill
A length of firewood is too small, you would ruin it if you put an ashen bone and tile grill in.

129/129h 108/124m 108/110st| manageable | walking | dawn Dzeda

put dung grill
You put your lump of dried dung into an ashen bone and tile grill.

129/129h 69/129m 103/110st| light | walking | unarmed | late at night Dzeda
light grill
All the wood is spent.

129/129h 69/129m 106/110st|

As the dung crumbles away into nothing, the robust, dark eyed young man simply stands up, picking up
an ashen medium-sized bone and tile grill He moves to the window, and pushes aside the draperies in
order to throw the entire structure out of the apartment where it smashes in the street.


Negative.
Title: Re: Basic code stuff everyone should know
Post by: Akariel on February 15, 2019, 02:38:28 PM
Poop is codedly not wood, therefore the wood-burning fireplaces won't recognize it to start a fire.

The rest of it would really be better off being bugged IC (or WISH up) and we'll be able to take a look at that specific item. It may be an old item from before the fix went through.
Title: Re: Basic code stuff everyone should know
Post by: Namino on February 15, 2019, 04:05:53 PM
That was a truncated log.

I tried quite a few different wood, I believe agafari branches and the other type of firewood (bundles, I think, this was over a year ago)? As you those able to infer context might be able to surmise, that log was the tail effort of probably 2 ooc hours of throwing various combinations at the grill and having nothing work, spending 3-4x the grill's value in possible fuel-sources, before my poor lad snapped.

In short: if there's any wood that works in a grill, I couldn't find it.

But oil, yes. Oil/alcohol does work. I think I ended up fueling the next one with agave.
Title: Re: Basic code stuff everyone should know
Post by: Namino on February 15, 2019, 04:07:33 PM
Quote from: Namino on February 15, 2019, 04:05:53 PM
That was a truncated log.

I tried quite a few different wood, I believe agafari branches and the other type of firewood (bundles, I think, this was exactly a year ago)? As you those able to infer context might be able to surmise, that log was the tail effort of probably 2 ooc hours of throwing various combinations at the grill and having nothing work, spending 3-4x the grill's value in possible fuel-sources, before my poor lad snapped.

In short: if there's any wood that works in a grill, I couldn't find it.

But oil, yes. Oil/alcohol does work. I think I ended up fueling the next one with agave.
Title: Re: Basic code stuff everyone should know
Post by: John on February 15, 2019, 10:35:28 PM
Quote from: Akariel on February 15, 2019, 02:38:28 PM
Poop is codedly not wood, therefore the wood-burning fireplaces won't recognize it to start a fire.

The rest of it would really be better off being bugged IC (or WISH up) and we'll be able to take a look at that specific item. It may be an old item from before the fix went through.
This is good to know, but there should be zero wood burning grills in Allanak outside of special ones in estates (that exist in addition to pop fueled options).

I really think some documentation on using pop for cooking would be highly beneficial. Seeing food cooked with pop should be something almost everyone not in Tuluk grew up with. It should be easily accessible (even just a detailed explanation here would be awesome).
Title: Re: Basic code stuff everyone should know
Post by: Bogre on February 25, 2019, 11:12:37 AM
The 'exits' command. Because getting lost in dark ancient tunnels....

<exits> will make your character stumble and grope around, showing you an idea of where you might be able to head, at the cost of 1 movement.
Title: Re: Basic code stuff everyone should know
Post by: perfecto on March 02, 2019, 06:23:41 PM
Quote from: Namino on February 15, 2019, 04:05:53 PM
That was a truncated log.

I tried quite a few different wood, I believe agafari branches and the other type of firewood (bundles, I think, this was over a year ago)? As you those able to infer context might be able to surmise, that log was the tail effort of probably 2 ooc hours of throwing various combinations at the grill and having nothing work, spending 3-4x the grill's value in possible fuel-sources, before my poor lad snapped.

In short: if there's any wood that works in a grill, I couldn't find it.

But oil, yes. Oil/alcohol does work. I think I ended up fueling the next one with agave.

We've all smashed our fair share of grills over the years LOL I think I emoted actually setting fire to the grill once in agony of its inability to burn anything.
Title: Re: Basic code stuff everyone should know
Post by: Cerelum on March 25, 2019, 08:36:01 AM
Keyword KEYWORD all

So keyword wood all will check every container in the room that's open for anything with that keyword.

Huge help for apartments and or clan storage rooms/kitchens to find food or a certain material.

Only complaint about the command is it will just show you a plain chest, even if there is seven of them in the room, so you have to count down the list to figure out that it's 5.plain to get your thing.

Title: Re: Basic code stuff everyone should know
Post by: Jihelu on March 25, 2019, 01:10:09 PM
Quote from: Cerelum on March 25, 2019, 08:36:01 AM
Keyword KEYWORD all

So keyword wood all will check every container in the room that's open for anything with that keyword.

Huge help for apartments and or clan storage rooms/kitchens to find food or a certain material.

Only complaint about the command is it will just show you a plain chest, even if there is seven of them in the room, so you have to count down the list to figure out that it's 5.plain to get your thing.

This is my fucking plague.
It also doesn't help SOME items report what is in them when you use keyword. So if you use 'keyword wood' and you have logs in your net thats in the room, AND in the chest in the room, you'll only see the logs in the net and may think you have no logs in the chest.
Title: Re: Basic code stuff everyone should know
Post by: Feco on March 26, 2019, 10:47:27 AM
Also "keywork ." will return a numbered list of everything.
Title: Re: Basic code stuff everyone should know
Post by: Cerelum on May 07, 2019, 01:22:23 AM
hold bow
sheath bow back

This is how you can store a bow on your back.

If you try wear bow back, it will only work if you're not wearing a backpack, but no matter what, you can sheath one thing on your back.

Title: Re: Basic code stuff everyone should know
Post by: Cerelum on May 07, 2019, 01:33:06 AM
Also, in regards to outdoor or potentially dangerous dark areas.

Hold torch
Toss Torch Area
Look Area

This can illuminate other rooms without putting you in danger of walking into them.  Better to lose a torch and see there is fifty aggressive critters than to lose your life.
Title: Re: Basic code stuff everyone should know
Post by: ignealea on May 07, 2019, 03:57:12 AM
Quote from: Namino on February 12, 2019, 11:05:04 AM
Quote from: Akariel on February 12, 2019, 10:55:45 AM
Quote from: John on February 03, 2019, 03:59:15 PM
Something that has plagued me for years is how to refill grills. I've tried putting in kindling and wood to no avail. Helpers I've asked have also not known. I finally worked it out:

Thexi sells oil that when you type "pour <container> grill" causes it to refill.

What's some other basic stuff people have struggled with?

This shouldn't be the case, and grills should use wood. This was a fix that was implemented about a year, maybe two, ago.

put firewood grill
A length of firewood is too small, you would ruin it if you put an ashen bone and tile grill in.

129/129h 108/124m 108/110st| manageable | walking | dawn Dzeda

put dung grill
You put your lump of dried dung into an ashen bone and tile grill.

129/129h 69/129m 103/110st| light | walking | unarmed | late at night Dzeda
light grill
All the wood is spent.

129/129h 69/129m 106/110st|

As the dung crumbles away into nothing, the robust, dark eyed young man simply stands up, picking up
an ashen medium-sized bone and tile grill He moves to the window, and pushes aside the draperies in
order to throw the entire structure out of the apartment where it smashes in the street.


Negative.

So, and I could be wrong, but pretty sure kindling or tinder works for the grills. Don't quote me. :)
Title: Re: Basic code stuff everyone should know
Post by: MeTekillot on May 07, 2019, 11:32:05 PM
Bash is no joke.
You can 'flee self' to shake a tail.
Elves are dummy fast.
Half-elves are fast too.
Different weapons have different strengths beyond stun and hp damage.
Climb gear is essential if you don't want to parkour yourself into a juicy unconscious loot crate. (Unless you're an elf. Those skinnies climb like spiders.)
Prioritize strength if you wanna wrassle.
If you're at 50% hp, you're in trouble.
Alias ds disengage
'Light' encumbrance is best for fighting and being SNEAKY.
It's hard to be sneaky in heavy armor even if you're light.
Title: Re: Basic code stuff everyone should know
Post by: IntuitiveApathy on May 09, 2019, 12:36:41 AM
Quote from: Cerelum on May 07, 2019, 01:22:23 AM
If you try wear bow back, it will only work if you're not wearing a backpack, but no matter what, you can sheath one thing on your back.

Except for shields, you can't sheath/sling a shield  :'(  (they can be "worn" on the back only).

Also, about climbing - if your character has failed a check and is falling through rooms that have a climbable surface (like a tall cliff), you can try climbing a direction (you'd presumably want to climb upward and you would do this simply by typing the direction ie. "up", or just "u"), and if the climb skill check is successful it will actually arrest the fall, potentially saving your character's life.  Each attempt takes stamina, but the direction command can be spammed to spam attempts.   I'm not sure if the spamming attempts is frowned upon in the way that repeatedly spamming combat commands and such is frowned upon, but I play it off as justifiable desperate scrambling by my character trying to preserve their life (which they actually are!).
Title: Re: Basic code stuff everyone should know
Post by: Delirium on May 09, 2019, 12:43:19 AM
Be careful with that. It also takes hit points when you scramble.
Title: Re: Basic code stuff everyone should know
Post by: Namino on May 09, 2019, 12:48:21 AM
Quote from: IntuitiveApathy on May 09, 2019, 12:36:41 AM
Quote from: Cerelum on May 07, 2019, 01:22:23 AM
If you try wear bow back, it will only work if you're not wearing a backpack, but no matter what, you can sheath one thing on your back.

Except for shields, you can't sheath/sling a shield  :'(  (they can be "worn" on the back only).

Also, about climbing - if your character has failed a check and is falling through rooms that have a climbable surface (like a tall cliff), you can try climbing a direction (you'd presumably want to climb upward and you would do this simply by typing the direction ie. "up", or just "u"), and if the climb skill check is successful it will actually arrest the fall, potentially saving your character's life.  Each attempt takes stamina, but the direction command can be spammed to spam attempts.   I'm not sure if the spamming attempts is frowned upon in the way that repeatedly spamming combat commands and such is frowned upon, but I play it off as justifiable desperate scrambling by my character trying to preserve their life (which they actually are!).

Fun potentially incorrect fact, but it appears in robust testing that scramble is based on strength, not on climb skill. So just because you're falling off a cliff on your no-climb-skill halfgiant doesn't mean you're in trouble.

Edit: Though your master-climb below average str elf might be fuuuuucked.
Title: Re: Basic code stuff everyone should know
Post by: Cerelum on May 09, 2019, 12:50:55 AM
Quote from: Namino on May 09, 2019, 12:48:21 AM
Quote from: IntuitiveApathy on May 09, 2019, 12:36:41 AM
Quote from: Cerelum on May 07, 2019, 01:22:23 AM
If you try wear bow back, it will only work if you're not wearing a backpack, but no matter what, you can sheath one thing on your back.

Except for shields, you can't sheath/sling a shield  :'(  (they can be "worn" on the back only).

Also, about climbing - if your character has failed a check and is falling through rooms that have a climbable surface (like a tall cliff), you can try climbing a direction (you'd presumably want to climb upward and you would do this simply by typing the direction ie. "up", or just "u"), and if the climb skill check is successful it will actually arrest the fall, potentially saving your character's life.  Each attempt takes stamina, but the direction command can be spammed to spam attempts.   I'm not sure if the spamming attempts is frowned upon in the way that repeatedly spamming combat commands and such is frowned upon, but I play it off as justifiable desperate scrambling by my character trying to preserve their life (which they actually are!).

Fun potentially incorrect fact, but it appears in robust testing that scramble is based on strength, not on climb skill. So just because you're falling off a cliff on your no-climb-skill halfgiant doesn't mean you're in trouble.

Edit: Though your master-climb below average str elf might be fuuuuucked.
Yup, I had a weak master climb human and he fell once, and I tried to scramble like crazy to no avail.
Title: Re: Basic code stuff everyone should know
Post by: Cabooze on May 09, 2019, 03:37:14 AM
Quote from: IntuitiveApathy on May 09, 2019, 12:36:41 AM
Quote from: Cerelum on May 07, 2019, 01:22:23 AM
If you try wear bow back, it will only work if you're not wearing a backpack, but no matter what, you can sheath one thing on your back.

Except for shields, you can't sheath/sling a shield  :'(  (they can be "worn" on the back only).

Also, about climbing - if your character has failed a check and is falling through rooms that have a climbable surface (like a tall cliff), you can try climbing a direction (you'd presumably want to climb upward and you would do this simply by typing the direction ie. "up", or just "u"), and if the climb skill check is successful it will actually arrest the fall, potentially saving your character's life.  Each attempt takes stamina, but the direction command can be spammed to spam attempts.   I'm not sure if the spamming attempts is frowned upon in the way that repeatedly spamming combat commands and such is frowned upon, but I play it off as justifiable desperate scrambling by my character trying to preserve their life (which they actually are!).

Has anyone ever actually tried to climb down instead of up when falling? Like... This might be a philosophical solution to falling deaths.

(https://i.imgur.com/rTpfcfH.png)
Title: Re: Basic code stuff everyone should know
Post by: Namino on May 09, 2019, 08:56:02 AM
Quote from: Cabooze on May 09, 2019, 03:37:14 AM
Quote from: IntuitiveApathy on May 09, 2019, 12:36:41 AM
Quote from: Cerelum on May 07, 2019, 01:22:23 AM
If you try wear bow back, it will only work if you're not wearing a backpack, but no matter what, you can sheath one thing on your back.

Except for shields, you can't sheath/sling a shield  :'(  (they can be "worn" on the back only).

Also, about climbing - if your character has failed a check and is falling through rooms that have a climbable surface (like a tall cliff), you can try climbing a direction (you'd presumably want to climb upward and you would do this simply by typing the direction ie. "up", or just "u"), and if the climb skill check is successful it will actually arrest the fall, potentially saving your character's life.  Each attempt takes stamina, but the direction command can be spammed to spam attempts.   I'm not sure if the spamming attempts is frowned upon in the way that repeatedly spamming combat commands and such is frowned upon, but I play it off as justifiable desperate scrambling by my character trying to preserve their life (which they actually are!).

Has anyone ever actually tried to climb down instead of up when falling? Like... This might be a philosophical solution to falling deaths.

(https://i.imgur.com/rTpfcfH.png)

Well, when already falling it appears you might be boned no matter what, though there is an interesting feature that only lateral or down climb failures result in falls. If you fail an up climb you'll not move but you won't fall either.
Title: Re: Basic code stuff everyone should know
Post by: PriestlySiren on May 09, 2019, 11:53:40 PM
Quote from: Namino on May 09, 2019, 12:48:21 AM
Quote from: IntuitiveApathy on May 09, 2019, 12:36:41 AM
Quote from: Cerelum on May 07, 2019, 01:22:23 AM
If you try wear bow back, it will only work if you're not wearing a backpack, but no matter what, you can sheath one thing on your back.

Except for shields, you can't sheath/sling a shield  :'(  (they can be "worn" on the back only).

Also, about climbing - if your character has failed a check and is falling through rooms that have a climbable surface (like a tall cliff), you can try climbing a direction (you'd presumably want to climb upward and you would do this simply by typing the direction ie. "up", or just "u"), and if the climb skill check is successful it will actually arrest the fall, potentially saving your character's life.  Each attempt takes stamina, but the direction command can be spammed to spam attempts.   I'm not sure if the spamming attempts is frowned upon in the way that repeatedly spamming combat commands and such is frowned upon, but I play it off as justifiable desperate scrambling by my character trying to preserve their life (which they actually are!).

Fun potentially incorrect fact, but it appears in robust testing that scramble is based on strength, not on climb skill. So just because you're falling off a cliff on your no-climb-skill halfgiant doesn't mean you're in trouble.

Edit: Though your master-climb below average str elf might be fuuuuucked.
I believe agility or climb skill has something to do with it for in-character reasons I can't talk about.