Armageddon General Discussion Board

General => Player Announcements and Collaboration => Topic started by: CodeMaster on January 19, 2018, 10:30:27 PM

Title: Guide to Atlantis MUD client
Post by: CodeMaster on January 19, 2018, 10:30:27 PM
The future of the Atlantis client (http://www.riverdark.net/atlantis/) is uncertain (https://www.reddit.com/r/MUD/comments/4djwkc/state_of_the_atlantis_mud_client/) and the official documentation is incomplete.  At the time of this writing, the forums that served as a kind of ad hoc documentation for Atlantis (http://www.riverdark.net/board/) are gone.  You can still access them on archive.org (https://archive.org), but these archives aren't searchable, which makes it really hard to search for specific help on the Atlantis client.

Nevertheless, Atlantis is still a great client for macOS.  So if you use (or have thought about using) Atlantis, this thread might be for you.  This is the incomplete ArmageddonMUD Atlantis tutorial where we post whatever we can dig up.  We'll add more as we go, and feel free to add to this thread if you find out something.

How to stack directions in Atlantis

Try inputting the following into the game:
/sc 1n3e
That will take you 1 room north and 3 rooms east.

How to write an Atlantis alias


How to write an Atlantis alias that targets people

Recently a couple of us ran into a problem: we wanted to write aliases that you could supply a parameter to.  A simple example of this would be a 'bow <noble>' command that would craft you an emote about bowing to the specified noble.

It's all the same business, essentially.  But in the command send text window we type:


em bows to %{command.data}

When you put it into use, you use the normal emote code. So you'd target that with (if your alias to it were bow):

/bow ~templar

If you want to save yourself typing ~, you can instead set the sent text to:

em bows to ~%{command.data}