Armageddon General Discussion Board

New Player Forum => New Player Questions => Topic started by: roobee on August 20, 2015, 01:32:55 AM

Title: Ideas for Player Interactions
Post by: roobee on August 20, 2015, 01:32:55 AM
Ones that don't end in death are a plus. Also ones that one can do when tired in real life (so not too complicated, etc.) are plus too.
Title: Re: Ideas for Player Interactions
Post by: RogueGunslinger on August 20, 2015, 01:42:41 AM
Overly devoted fan of another, somewhat powerful character. Like an innocent stalker looking for a father/mother figure.
Title: Re: Ideas for Player Interactions
Post by: Barzalene on August 20, 2015, 09:17:53 AM
Father/mother figure offering unsolicited advice with great forcefulness and conviction
Title: Re: Ideas for Player Interactions
Post by: Desertman on August 20, 2015, 10:32:28 AM
Beggar that really is just a beggar.
Title: Re: Ideas for Player Interactions
Post by: Delirium on August 20, 2015, 10:42:35 AM
Scrappy fighter joining the Byn for 'sid and glory. Except they're genuinely terrified of the desert.
Title: Re: Ideas for Player Interactions
Post by: Desertman on August 20, 2015, 11:15:47 AM
Prostitute that really is just a prostitute.
Title: Re: Ideas for Player Interactions
Post by: Delirium on August 20, 2015, 11:29:03 AM
Aide who really is just an aide.
Title: Re: Ideas for Player Interactions
Post by: Delirium on August 20, 2015, 11:31:59 AM
Right-hand wo/man who isn't secretly planning on betraying all that your boss holds dear.
Title: Re: Ideas for Player Interactions
Post by: Malken on August 20, 2015, 01:18:08 PM
Quote from: Delirium on August 20, 2015, 11:29:03 AM
Aide who really is just an aide.

So.. a beggar turned prostitute?
Title: Re: Ideas for Player Interactions
Post by: Delirium on August 20, 2015, 01:20:28 PM
Quote from: Malken on August 20, 2015, 01:18:08 PM
Quote from: Delirium on August 20, 2015, 11:29:03 AM
Aide who really is just an aide.

So.. a beggar turned prostitute?

(http://www.reactiongifs.com/r/stfn.gif)
Title: Re: Ideas for Player Interactions
Post by: bcw81 on August 20, 2015, 02:57:33 PM
Quote from: RogueGunslinger on August 20, 2015, 01:42:41 AM
Overly devoted fan of another, somewhat powerful character. Like an innocent stalker looking for a father/mother figure.

Theft.
Title: Re: Ideas for Player Interactions
Post by: solera on August 20, 2015, 03:06:02 PM
Storyteller. Too old to be able to do what you used to do in your stories.  Or, liar.
A young grasshopper wanting to learn a talent, skill or knowledge.
Title: Re: Ideas for Player Interactions
Post by: nauta on August 20, 2015, 03:54:20 PM
Bar drunk.  Someone pulled this off brilliantly within the last few months.

I also found that having a hobby or even a tiny virtual business helps motivate you to interact with people: something where you buy and sell, e.g., have a virtual bakery, an interest in plants, be a lumber jack. Purportedly, grebbing is actually a social activity, but I can't stand the forage spam, so I avoid it like the plague.
Title: Re: Ideas for Player Interactions
Post by: Delirium on August 20, 2015, 04:27:39 PM
I used to hunt Anakore, but then I took an elf arrow to the knee.
Title: Re: Ideas for Player Interactions
Post by: Desertman on August 20, 2015, 05:10:34 PM
Pick a standard low-status profession and actually survive via that profession without the goal of becoming wealthy.

A miner that only goes to mine when he knows he won't have money for food  in a couple of days if he doesn't.

A salt grebber who is down to his last skin of water so he finally has to go do some work.

The rest of your time you just hang out, smoke spice/drink, play card games/dice, try to get laid, eat, and just try to have a good time.

Basically, play a commoner that is extremely common. They aren't super motivated. They just want to live, work as little as possible, stay fed, watered, boozed, spiced, laid, laughed, and die.
Title: Re: Ideas for Player Interactions
Post by: Norcal on August 20, 2015, 05:18:56 PM
You want a low stress, not too dangerous role that is fun and allows for a lot of interaction when you feel like it?

Recruit crafter in a GMH, and one that actually abides by the rules.

Eventually you can master craft and learn all kinds of secrets.
Title: Re: Ideas for Player Interactions
Post by: Ath on August 21, 2015, 04:46:04 PM
Tek Zealot that is old, decrepit, but worships the Highlord without question.  Goes to morning devotions every morning, looks upon those that do not go as filth.  Grovels in-front of all Templars, as they devote followers of the Highlord and their words is the word of the Highlord.  He passes ever single bit of information that he has to the Templars.  An absolute fanatic...  will likely die at some point, but the challenge will be to see how long you can survive.
Title: Re: Ideas for Player Interactions
Post by: Rhyden on August 21, 2015, 07:10:25 PM
Quote from: Ath on August 21, 2015, 04:46:04 PM
Tek Zealot that is old, decrepit, but worships the Highlord without question.  Goes to morning devotions every morning, looks upon those that do not go as filth.  Grovels in-front of all Templars, as they devote followers of the Highlord and their words is the word of the Highlord.  He passes ever single bit of information that he has to the Templars.  An absolute fanatic...  will likely die at some point, but the challenge will be to see how long you can survive.

I'll do the female version of this if you give me a bell item. ;D
Title: Re: Ideas for Player Interactions
Post by: roobee on August 22, 2015, 01:28:00 AM
Quote from: bcw81 on August 20, 2015, 02:57:33 PM
Quote from: RogueGunslinger on August 20, 2015, 01:42:41 AM
Overly devoted fan of another, somewhat powerful character. Like an innocent stalker looking for a father/mother figure.

Theft.

I don't understand this connection.
Title: Re: Ideas for Player Interactions
Post by: roobee on August 22, 2015, 01:36:36 AM
A deaf person who can only communicate with the Way. Bonus if you only use pictures/symbols and no words.

A troublemaker who annoys random strangers by Waying them and saying random things.
Title: Re: Ideas for Player Interactions
Post by: bcw81 on August 22, 2015, 11:05:55 AM
Quote from: roobee on August 22, 2015, 01:28:00 AM
Quote from: bcw81 on August 20, 2015, 02:57:33 PM
Quote from: RogueGunslinger on August 20, 2015, 01:42:41 AM
Overly devoted fan of another, somewhat powerful character. Like an innocent stalker looking for a father/mother figure.

Theft.

I don't understand this connection.

I'm stealing it to use in the future.
Title: Re: Ideas for Player Interactions
Post by: Ath on August 24, 2015, 01:26:02 PM
Quote from: Rhyden on August 21, 2015, 07:10:25 PM
Quote from: Ath on August 21, 2015, 04:46:04 PM
Tek Zealot that is old, decrepit, but worships the Highlord without question.  Goes to morning devotions every morning, looks upon those that do not go as filth.  Grovels in-front of all Templars, as they devote followers of the Highlord and their words is the word of the Highlord.  He passes ever single bit of information that he has to the Templars.  An absolute fanatic...  will likely die at some point, but the challenge will be to see how long you can survive.

I'll do the female version of this if you give me a bell item. ;D

You know, I just checked to see if there was a bell I could do with this... no non-metal bell.  Which made me sad... might just have to look into solving that.
Title: Re: Ideas for Player Interactions
Post by: whitt on August 24, 2015, 01:46:28 PM
So you're saying what this game needs is more Chalton Bell?

(http://media.giphy.com/media/whOs1JywNpe6c/giphy.gif)
Title: Re: Ideas for Player Interactions
Post by: Rhyden on August 25, 2015, 08:21:06 PM
Quote from: Ath on August 24, 2015, 01:26:02 PM
Quote from: Rhyden on August 21, 2015, 07:10:25 PM
Quote from: Ath on August 21, 2015, 04:46:04 PM
Tek Zealot that is old, decrepit, but worships the Highlord without question.  Goes to morning devotions every morning, looks upon those that do not go as filth.  Grovels in-front of all Templars, as they devote followers of the Highlord and their words is the word of the Highlord.  He passes ever single bit of information that he has to the Templars.  An absolute fanatic...  will likely die at some point, but the challenge will be to see how long you can survive.

I'll do the female version of this if you give me a bell item. ;D

You know, I just checked to see if there was a bell I could do with this... no non-metal bell.  Which made me sad... might just have to look into solving that.

Shame.
Title: Re: Ideas for Player Interactions
Post by: LauraMars on August 25, 2015, 08:32:23 PM
(http://lovelace-media.imgix.net/uploads/273/a705a110-fe34-0132-4fc0-0ec273752cbd.gif)
Title: Re: Ideas for Player Interactions
Post by: Ath on August 27, 2015, 11:54:21 PM
Shame!  --  So freaken <3 you guys!  LOL
Title: Re: Ideas for Player Interactions
Post by: whitt on August 30, 2015, 04:17:25 PM
An assassin / weaponsmith that sits beside their victim crafting the weapon they're about to use to kill 'em.
Title: Re: Ideas for Player Interactions
Post by: Alesan on August 30, 2015, 04:46:36 PM
A retired Byn sergeant that tells outlandish stories about old contracts and "the good old days."
Title: Re: Ideas for Player Interactions
Post by: WarriorPoet on September 05, 2015, 01:59:47 AM
Corpse handler. Haul the rotting carcasses from Meleth's out into the desert after they get putrid. Take contracts from friends and of deceased people to hurry along their disposal and ensure they get a decent send-off.

Defile corpses.
Title: Re: Ideas for Player Interactions
Post by: Rhyden on September 05, 2015, 01:14:56 PM
Quote from: Alesan on August 30, 2015, 04:46:36 PM
A retired Byn sergeant

In my experience, there is no such thing. Please refer to WP's post above for more info. :)
Title: Re: Ideas for Player Interactions
Post by: The Silence of the Erdlus on September 05, 2015, 02:34:43 PM
Picnics. Foreign language/skill lessons. Hanging out somewhere looking shady together (harder to do with non-elves.)
Title: Re: Ideas for Player Interactions
Post by: roobee on January 26, 2016, 03:41:18 PM
time for another request. interactions that can be done with anyone or nearly anyone (so maybe not nobles and templar).
Title: Re: Ideas for Player Interactions
Post by: whitt on January 26, 2016, 03:51:14 PM
Mistaking someone else as the person that stole/killed your mate.

Mistaking someone else as a long lost friend who you thought was dead.  Bonus points if they roll with it even though it's totally not true.

Trying to return something to a cloaked/hooded/facewrapped person that you "just saw an elf pick-pocket" from them, bonus points again for ganging up with this PC to go after this imaginary thief.

Title: Re: Ideas for Player Interactions
Post by: valeria on January 26, 2016, 03:54:58 PM
Quote from: whitt on January 26, 2016, 03:51:14 PM
Mistaking someone else as a long lost friend who you thought was dead.  Bonus points if they roll with it even though it's totally not true.

One of my characters mistook someone for their cousin once, and it was awesome. I endorse this.
Title: Re: Ideas for Player Interactions
Post by: Beethoven on January 26, 2016, 07:04:20 PM
Quote from: valeria on January 26, 2016, 03:54:58 PM
Quote from: whitt on January 26, 2016, 03:51:14 PM
Mistaking someone else as a long lost friend who you thought was dead.  Bonus points if they roll with it even though it's totally not true.

One of my characters mistook someone for their cousin once, and it was awesome. I endorse this.

:)
Title: Re: Ideas for Player Interactions
Post by: Culinary Critic on January 30, 2016, 10:33:22 AM
Quote from: Desertman on August 20, 2015, 05:10:34 PM
Pick a standard low-status profession and actually survive via that profession without the goal of becoming wealthy.

A miner that only goes to mine when he knows he won't have money for food  in a couple of days if he doesn't.

A salt grebber who is down to his last skin of water so he finally has to go do some work.

The rest of your time you just hang out, smoke spice/drink, play card games/dice, try to get laid, eat, and just try to have a good time.

Basically, play a commoner that is extremely common. They aren't super motivated. They just want to live, work as little as possible, stay fed, watered, boozed, spiced, laid, laughed, and die.

HIGHLY endorse this.  I had one last almost a RL year.  He did wind up getting involved in minor stuff going on, but the mix of calm, casual RP and the going out to do whatever he wanted, whenever he wanted was both engaging and relaxing.
Title: Re: Ideas for Player Interactions
Post by: roobee on January 30, 2016, 12:41:02 PM
Quote from: whitt on January 26, 2016, 03:51:14 PM
Mistaking someone else as the person that stole/killed your mate.

Mistaking someone else as a long lost friend who you thought was dead.  Bonus points if they roll with it even though it's totally not true.
A spin on this. Be mentally damaged so you mistake everyone for someone you know or something.
Title: Re: Ideas for Player Interactions
Post by: Kol on January 30, 2016, 04:28:26 PM
Or play Ten Second Tom....

Hi, I'm Tom.
Title: Re: Ideas for Player Interactions
Post by: The Silence of the Erdlus on February 09, 2016, 02:13:23 PM
I've played someone with short term memory loss before. It was neat. Soldiers were a little suspicious of me.
Title: Re: Ideas for Player Interactions
Post by: roobee on May 11, 2016, 01:10:20 AM
Ideas for competing with others? Preferably something I can do either without needing to wait for the other person to be online at the same time, or something I can do with most people I find so that waiting won't be a problem.
Title: Re: Ideas for Player Interactions
Post by: Inks on May 11, 2016, 04:52:21 AM
Sure but you may end up the target of violence. Find someone who has the same profession and undercut them. Make passive agressive comments that sound like compliments about the quality of their work. "She certainly spends a lot of time on those trinkets she makes. " Become friends with their friends as your character obsessively attempts to become your mark. Nobody but your mark knows something is off unless psi. Strive to be more reliable then the mark and hire competant shady types to undermine his/her private life and deflect assassins (pay on time pay above asking price). Then as your mark is in the pit of despair you have dug either: (a.) dissapear to find a more worthy rival to usurp (b.) Make a dress out of their skin and walk around in it in front of a mirror (c.) both.
Title: Re: Ideas for Player Interactions
Post by: Grimlight on May 12, 2016, 03:30:23 AM
Quote from: RogueGunslinger on August 20, 2015, 01:42:41 AM
Overly devoted fan of another, somewhat powerful character. Like an innocent stalker looking for a father/mother figure.

Only allowed with elf characters, and you have to have pointy, flame-yellow hair.  You also need to be extremely chipper.

Title: Re: Ideas for Player Interactions
Post by: Norcal on May 12, 2016, 11:52:57 AM
Quote from: roobee on May 11, 2016, 01:10:20 AM
Ideas for competing with others? Preferably something I can do either without needing to wait for the other person to be online at the same time, or something I can do with most people I find so that waiting won't be a problem.

Spread a rumor about them having been seen hanging out with gickers.  Or having an elf/breed lover.
Title: Re: Ideas for Player Interactions
Post by: whitt on May 12, 2016, 03:11:12 PM
Quote from: roobee on May 11, 2016, 01:10:20 AM
Ideas for competing with others? Preferably something I can do either without needing to wait for the other person to be online at the same time, or something I can do with most people I find so that waiting won't be a problem.

Competing how?  For affections?  For bragging rights?  For champion of the Arena?  Are you looking at skill v skill competitions?  Or just ways to make something competitive.
Title: Re: Ideas for Player Interactions
Post by: Jihelu on May 12, 2016, 05:12:42 PM
Just man up and shank them to death using a chisel like they secretly want you to
Title: Re: Ideas for Player Interactions
Post by: roobee on May 14, 2016, 01:59:14 AM
Quote from: whitt on May 12, 2016, 03:11:12 PM
Quote from: roobee on May 11, 2016, 01:10:20 AM
Ideas for competing with others? Preferably something I can do either without needing to wait for the other person to be online at the same time, or something I can do with most people I find so that waiting won't be a problem.

Competing how?  For affections?  For bragging rights?  For champion of the Arena?  Are you looking at skill v skill competitions?  Or just ways to make something competitive.

Just something competitive. I'm trying to find something fun to do, and I figure competition usually makes things fun.

Also, any ideas for interactions that reward or require strategy? Because being rewarded for superior intelligence or plans also usually makes things more fun. I know politics is one, but that might be hard to get involved in if you are not a leader.
Title: Re: Ideas for Player Interactions
Post by: Jihelu on May 14, 2016, 11:50:40 AM
Merchantry without coded skills is something that is rewarded with strategy.
Buying X and selling it for X to a friend that needs it and making X profit.
Other than that, it's hard.
Title: Re: Ideas for Player Interactions
Post by: roobee on May 28, 2016, 09:00:48 PM
Another player interaction idea, but not competitive or requiring smarts, is playing a character that thinks he is an animal.
Title: Re: Ideas for Player Interactions
Post by: little chicken woman on May 28, 2016, 10:20:21 PM
Be a really pushy trader like they have in some parts of the world. Push your wares too hard on the wrong people. And make it something stupid and (relatively) useless (to our mostly fighting-type players) to boot, like clay pots or sandcloth bracelets.

A non-dwarf who is obsessed with something is kind of adorable--- and even better in my opinion because you can actually take a break from the obsession once in a while.

An obsession that just blankets most or all aspects of the person's life. A desire for dinnerware. A love of small clay pots. Something like that.