Armageddon General Discussion Board

General => World and Roleplaying Discussion => Topic started by: Erythil on July 15, 2012, 01:48:34 PM

Title: Which ARM 2 idea would you most like to see implemented?
Post by: Erythil on July 15, 2012, 01:48:34 PM
I mean from a lore perspective, not a code perspective.  Personally I'd really like to see that underground city of pale cavedwelling people.  I thought that was a great idea that fit well with the current theme.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Erythil on July 15, 2012, 01:49:16 PM
P.S.: This is meant more as a 'what-if' and less as a please-please begging thread.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Feco on July 15, 2012, 01:52:49 PM
I didn't like it when I first heard about it, but the idea of more widespread literacy ended up growing on me.

Leaving or finding journals, memoirs, etc., or orchestrating the thievery of important and secret Noble/Templar/Merchant documentation would just be too much fun to me.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: A Large Bag on July 15, 2012, 01:57:23 PM
I most want to see rentable clan houses put into Arm. Maybe one of the races from Arm 2 put in as well.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Fredd on July 15, 2012, 02:57:30 PM
Some more explorable area's would be fun, with cool animals
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Jeshin on July 15, 2012, 03:08:54 PM
I wouldn't mind an event which destroys one or both city states and sort of leaves Luir's/Red storm as the last bastions of 'city' life.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Potaje on July 15, 2012, 03:09:28 PM
Those concealable cubby holes that acted as save rooms, to hide items in, but required either knowing of them or having the search skill.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: A Large Bag on July 15, 2012, 03:24:32 PM
Quote from: Fredd on July 15, 2012, 02:57:30 PM
Some more explorable area's would be fun, with cool animals

This one too. More expansion of the wilds with more, never before seen wildlife, plantlife, etc.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Dakota on July 15, 2012, 04:03:49 PM
Quote from: A Large Bag on July 15, 2012, 03:24:32 PM
Quote from: Fredd on July 15, 2012, 02:57:30 PM
Some more explorable area's would be fun, with cool animals

This one too. More expansion of the wilds with more, never before seen wildlife, plantlife, etc.

Add / Flesh out other areas in the game w. new creatures / races that are currently a dead, empty, sparse areas.

Allow players to make coded clans again (don't know if that was apart of Arm2.. but.. heh)\

Alchemy.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Fredd on July 15, 2012, 04:10:04 PM
Quote from: Potaje on July 15, 2012, 03:09:28 PM
Those concealable cubby holes that acted as save rooms, to hide items in, but required either knowing of them or having the search skill.

Dont we already have similar if you know where to look?
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Barsook on July 15, 2012, 04:10:16 PM
Quote from: Dakota on July 15, 2012, 04:03:49 PM
Allow players to make coded clans again (don't know if that was apart of Arm2.. but.. heh)\
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: path on July 15, 2012, 04:17:50 PM
The last five years have felt static to me, both as staff planned the end and shifted to a more player-driven plot policy. Also the turn toward more automated process seems to me to have detracted from the creative element. Some of our best left. We held back from adding to something meant for the trash.

What I want most is the inventive talent lavished on Arm2. The code, the writing, the inspiration.

Yes. Maybe the cities will fall, maybe verdant land will go to sand, or green will seep into some corner. Maybe the Known will grow. Like sleeping beauty kissed from her spell, I hope the world will awaken again. Catch breath and shift and change around us. I'd like to see the history timeline have a growth spurt.




Woops. I meant ghatti. Catfolk ftw. lolz
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Rhyden on July 15, 2012, 04:31:12 PM
Quote from: path on July 15, 2012, 04:17:50 PM
Yes. Maybe the cities will fall, maybe verdant land will go to sand, or green will seep into some corner. Maybe the Known will grow. Like sleeping beauty kissed from her spell, I hope the world will awaken again. Catch breath and shift and change around us. I'd like to see the history timeline have a growth spurt.

Well said! I agree 100%. The past few years of Arm have felt incredibly stagnant especially since the "end of times" plots just kind of stopped. I'm not saying there should be a world war, or a city-state should go to ruin but that would be awesome and at least it would be something.

As for ideas being implemented, I'm not really picky. I'd just like to see something new, and feel like current Arm desperately needs some change.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Nyr on July 15, 2012, 04:50:24 PM
Quote from: Nyr on July 13, 2012, 01:53:33 PM
I'm just gonna communicate in this thread entirely with quotes staff have made previously, especially since the points brought up are the same ones.

Quote from: path on July 15, 2012, 04:17:50 PM
The last five years have felt static to me, both as staff planned the end and shifted to a more player-driven plot policy.

Quote from: Adhira on May 15, 2012, 11:45:02 PMIf you've been playing the game and haven't noticed staff involvement in the player originated plots and other things that have been going on then you might want to take a long around and get yourself involved. 

Quote from: stagnant history of the past 5 years*1579 (Year 39 Age 21)

    An army of gith holds Allanak in an extended period of loose seige, using the citystate's extensive sewer system to infiltrate the city from beneath the ground. An organized defense effort consisting of the Arm of the Dragon, the T'zai Byn, and the Great Merchant Houses beats back the majority of gith forces within the city. A large portion of the gith threat claims the Borsail estate, however, despite House Tor's concentrated defense of the noble's quarter. The farming villages, responsible for much of the city's grain production, are attacked at roughly the same time, though the gith hoarde is defeated with a counterattack, led by Lord Templar Samos Rennik. The besieged Borsail estate, declared to be treacherous, is sunk into a pit of lava shortly thereafter by the Black Robe Tarith Kasix, effectively ending the gith threat.
    *1580 (Year 40 Age 21)

    At the party which marks the choosing of a Hlum Chosen in Tuluk, Muk Utep Himself appears. After delivering a cryptic message, He returns to the Ivory Pyramid.
    *1585 (Year 45 Age 21)

    A successful political campaign by House Oash leads to the closure of the Council of Allanaki Mages by the Allanaki Senate.
    *1591 (Year 51 Age 21)

    Quietly and discreetly, House Kurac pulls all personnel and possessions from Allanak, leaving behind only a bare estate.
    *1595 (Year 55 Age 21)

    A warparty led by Allanaki blue-robe templars and including soldiers of House Tor and gemmed from House Oash makes a foray into the Tablelands, striking for an oasis. They apparently meet no resistance, and do not stay at the oasis long before turning back for Allanak. Within hours, magickal creatures of stone strike in the streets of Luirs and Allanak, overtaking portions of the cities until they can be beat back. Simultaneously, the earth rumbles, and large swathes of the North Road between Allanak and Luir's crumble off the Shield Wall; while cliffs which border the North Road between Luir's and Tuluk collapse and cover it.
    *1596 (Year 56 Age 21)

    An earthquake strikes the whole Known, being felt everywhere and by everyone. Then, a large shape crosses the sky and seems to settle over Suk-Krath, bringing complete darkness to the world. In the darkness, moisture falls from the air, and for a brief time, rain comes to the Known.

    As the darkness stretches on over days and into a week, the streets of the cities become dangerous. In Allanak, rioters set fire to buildings and lynch gemmed; in Tuluk, crime runs rampant. Nobles and templars for the most part remain huddled in safety.

    At the end of a full week of darkness, the shadow lifts from Suk-Krath to take its own place in the sky as a black moon which emits no light. Shortly, a series of further crises strikes both cities. In Tuluk, repeated waves of murky water crash in from west of the Scaien Gates, leveling Red Sun Commons, destroying many buildings, leaving thousands dead, and flooding UnderTuluk. While in Allanak, the city comes under attack from fire elementals as a volcano rises in the southwest, obliterating the critical farming villages of Menos and Taki and destroying the nearby camp of the Al'Seik tribe. In and around Luir's, creatures of stone cause death and destruction while fierce, tearing winds kick up.

    In the aftermath, Allanak suffers massive, devastating starvation; Tuluk struggles to rebuild, while UnderTuluk and its people are no more. The halflings seem to be gone from the Grey Forest, and kryl and things previously unknown move in to take their place in the vastly changed landscape. The Al'Seik are nearly completely lost and must take up residence in the tents of the Arabet. And it is rumored that even in the alleys of the Labyrinth, changes were seen after the dark.
    *1598 (Year 58 Age 21)

    In post-flood Tuluk, His Gloriousness Muk Utep sees fit to elevate a new High Precentor, Precentor Ardith Lyksae, of the Order of Jihae. The Jihaens ascend to power as the leading Order of Tuluk.
    *c.1607 (Year 67 Age 21)

    Over the period of a year, the Red Fangs clash with the Sun Runners. Vicious war begins between the two elven tribes. After bloody battles ranging from the steppes of the Tablelands to the sands of the Red Desert, the Red Fangs have been all but destroyed.


Quote
Also the turn toward more automated process seems to me to have detracted from the creative element.

???  Can't think of any response or quote because this is pretty open-ended and also non-specific.

Quote
What I want most is the inventive talent lavished on Arm2. The code, the writing, the inspiration.

Quote from: Adhira on May 15, 2012, 10:36:53 PM
The staff that are working on Armageddon 1, or the 'game', have never been working on the other project.  You will not be seeing a sudden drastic change in output of staff etc as every storyteller working on the game has had this game as their sole focus.  Some producer and admin time has been spent on Arm 2 but in the last couple of years it has been minimal, at best.

Quote from: Nyr on May 17, 2012, 11:43:32 AM
Quote from: A Large Bag on May 17, 2012, 10:49:04 AM
Yeah, I don't know how many times I thought to myself: If only the efforts weren't being put forth toward Arm 2 and were being put into flushing out a few things and adding a few things to -this- game.

This may be a bit of a logical fallacy.  Admittedly, people as a resource added to Armageddon would have resulted in more people working on Armageddon, but that assumes that we needed the extra builders and coders on the current game in the first place.  Without a Reborn project, we would have had no need for the extra people.  We also weren't adding in whole new zones and areas for shiggles (henceforth, "shits and giggles" shall be abbreviated to this term) in the years prior to Reborn's announcement.  We wouldn't have been adding in whole new zones and areas for shiggles had there not been an announcement.  The existence of work on the project doesn't mean a 1:1 conversion of equal work being done on Armageddon.  While none of us possess a TARDIS, my own best guess is that we would simply have had a different focus for the past five and a half years, and not 9000 new rooms added to the game (some without descriptions, but all without the flags, scripts, etc that are on rooms in the current game). 

However, coding focus from any coding staff would have been directly on the game as it exists now.  This by no means points to the possibility of more code, but it is what it is.  Actually, I'd almost hazard a bet that some code in Arm 1 wouldn't have been done without considering it for Arm 2 or using Arm 2 ideas to implement scripts instead of hard code. 

We could have already had pee code for mounts by now.  :(

Quote from: Nyr on May 17, 2012, 02:31:19 PM
Quote from: Schrodingers Cat on May 17, 2012, 01:48:02 PM
I guess I was hoping something good would come out of all the work done and all the sacrifices made.

I can think of several things that came to fruition largely because "this is something we want to do in Reborn" happened to mesh with "this is something we can actually start on now with current code."

anyway I thought this thread was to be stuff you wanted to see not veiled complaints that have already been covered in official responses from staff members

carry on, though, if you want!  :)
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: KankWhisperer on July 15, 2012, 05:13:32 PM
Quote from: Barsook on July 15, 2012, 04:10:16 PM
Quote from: Dakota on July 15, 2012, 04:03:49 PM
Allow players to make coded clans again (don't know if that was apart of Arm2.. but.. heh)\

Quote from: A Large Bag on July 15, 2012, 01:57:23 PM
I most want to see rentable clan houses put into Arm. Maybe one of the races from Arm 2 put in as well.


Crafting stuff.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Rhyden on July 15, 2012, 05:36:19 PM
Quoteanyway I thought this thread was to be stuff you wanted to see not veiled complaints that have already been covered in official responses from staff members

The difference is you see a veiled complaint and I see a plead for change, evolution, and making ArmageddonMUD superior. :) (Which would be best left to another thread)

What do I want implemented from Arm 2? Cendi and those lizard-like cave dwellers. They sounded cool.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Barsook on July 15, 2012, 05:37:14 PM
Those Lizard people sounded cool from those blog posts.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Feco on July 15, 2012, 05:37:51 PM
Quote from: Barsook on July 15, 2012, 05:37:14 PM
Those Lizard people sounded cool from those blog posts.

I was just looking up their name to post that.  Beat me to it.

I would be really, really, really okay with them being introduced, even just as antagonist NPCs.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: AmandaGreathouse on July 15, 2012, 05:50:05 PM
Killing all the elves and breeds in favor of the new Adevari. I was so looking forward to playing one of those guys.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Maso on July 15, 2012, 07:01:56 PM
Tons of stuff really! I had really got pretty excited about Arm 2.0...

The crafting system streamlined (everything being craftable).

New and interesting races and cultures (though if it's a question of what would you like to see implemented to Arm 1...then I would shoot for just one new race/culture - the underground one probably being the most viable, unless there's something over the silt sea etc)...

Would be great to have a new area to explore, with some form of civilisation attached to it...I'm totally bummed I never got to explore UnderTuluk before it got flooded...

Literacy opened up to the common classes. Included with a couple of guilds/subguilds to a degree, with limitations on languages etc and a slow learning curve past the initial language (linguist sub could do with something to make it worthwhile!).

There were really so many awesome ideas in there....
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Recharge on July 15, 2012, 07:15:53 PM
Quote from: Rhyden on July 15, 2012, 05:36:19 PM
Cendi and those lizard-like cave dwellers. They sounded cool.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Riya OniSenshi on July 15, 2012, 07:20:00 PM
Quote from: AmandaGreathouse on July 15, 2012, 05:50:05 PM
Killing all the elves and breeds in favor of the new Adevari. I was so looking forward to playing one of those guys.

There's no reason we can't still get a Cleansing War or two going. ^_~
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: path on July 15, 2012, 08:22:16 PM
Nyr, you've got me all wrong. You see me all nitpicking and complaints. I see you all staff-hours and awesome. You plug it in like no one else. I'm not blind. That doesn't stop my passion for the game and where I'd like to see it headed. So I want a renaissance. What's to cry over.

No one can deny that a lot of gorgeous concepts and creativity went into Arm2. It wasn't a black hole. It's an abortion, but the sex was good. I'm startled to find you snarking back on what's only an open ended embrace toward what made armageddon great in the first place. A love for the creative process and a basis in storytelling. We're rooted in D&D, after all.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Feco on July 15, 2012, 08:26:38 PM
Quote from: path on July 15, 2012, 08:22:16 PM
It's an abortion, but the sex was good.

D:
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Dresan on July 15, 2012, 08:48:40 PM
I for one am glad Arm 2 isn't going to happen. The mere idea that the new game world would have come out of the box as deep and richly written as this world currently is in only six months is sheer lunacy. If the staff managed to do in 6 months what has taken players and staff 20 years to accomplish then they are wasting their time and talent doing this for free. The current world is beautiful and deep, with many small items and details in its database which were slowly created over years and years. I don't even think a new code base is worth losing all that over.

That said, when i look at Tuluk i often think that someday literacy might be promoted there. It is something I think the player leadership can someday manage to accomplish actually since I've seen them accomplish so much more in hopes of winning the love of the people. I do think the game world would be richer if PCs with half decent jobs and positions would be taught to read and write. The books would need to be approved but at least finding out history and stories ICly wouldn't be a complete and total joke then. I think even with the current code base and apartment codes, putting in the code to support clans is very doable and may probably happen someday in the future. A couple of small compounds in each city state, five large to rent each month with up to ten people being able to rent it, with its own pc guards and boards, done. I think direction the code has been taken lately in this game is utterly amazing and i can't wait to see where the staff takes it next. Flee code killed me, and i couldn't be happier.

Again many of the coded ideas for Arm 2 are still very possible with this code base so the thing i wanted to see from arm 2 wasn't coded, it was lore wise:

I hate the all powerful sorcerer kings, and i wanted to see them gone. I hate the upper levels of powerful Templar too. I really want to see the all powerful upper level of virtual leadership in each city-state disappear. Not that I hate virtual leadership but i just wish they weren't all supernaturally powerful. Sadly getting rid of them, the dragon, and everything to do with ultra powerful sorcery ICly doesn't seem feasible.  Its funny because it doesn't and wouldn't effect the every day life of the PC very much regardless, but I  still personally feel the world would seem more open to possibilities, even if nothing really changes for you average everyday PC.  
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Nyr on July 15, 2012, 09:07:07 PM
Quote from: path on July 15, 2012, 08:22:16 PM
Nyr, you've got me all wrong. You see me all nitpicking and complaints. I see you all staff-hours and awesome. You plug it in like no one else. I'm not blind. That doesn't stop my passion for the game and where I'd like to see it headed. So I want a renaissance. What's to cry over.

No one can deny that a lot of gorgeous concepts and creativity went into Arm2. It wasn't a black hole. It's an abortion, but the sex was good. I'm startled to find you snarking back on what's only an open ended embrace toward what made armageddon great in the first place. A love for the creative process and a basis in storytelling. We're rooted in D&D, after all.


Not really an attempt to snark; when I want to snark, I will absolutely do it in order to prove a point (and I won't put a smiley face in it most of the time).  I like your post here for the most part.  I'd like to explain:  if you take issue with the way things are in the current game or the way they have been, if you're not careful about how you do it, you're going to raise some hackles.  I'll get back to that in a moment.

Your original post implied several things that have already been addressed by staff in the thread we used to dialogue with players about things.  Chiefly among those things we discussed in that thread (and maybe a couple of other threads):

1.  There was not an overlapping staff for Arm 2 and Arm 1 in the majority of cases.
2.  There were a lot of things that came about from Arm 2's development and cancellation that would not have come about without even the attempt for Reborn.  (A lot of you are the beneficiaries of those implementations in some fashion!)

Now--I can totally get the idea that something "feels" stagnant.  You're perfectly entitled to that opinion.  In fact, on a short-term basis, any role can feel that way (in my humble opinion), and I've had to struggle through it when I play characters.  However, you're referring to the game itself as a whole, not any individual and more addressable parts.  Hopefully you can also totally grok that when you bring that up in a discussion board, you open yourself up to having evidence of the contrary pointed out to you.  You can't really argue with evidence, just like I can't really argue with your feelings.  (In other words, a measurable amount of "stuff" definitely happened and you cannot deny that fact.  However, I cannot deny that your feelings are such that the "stuff" that did happen doesn't rise above the level of "stagnant play," at least in your opinion).  That's all I wanted to do.  You put up your side of it, I tossed up our side of it.  It doesn't really need to become a poopy storm.

In conclusion:  we've definitely got some plans that we are actively working on as a team.  However, we have learned a lot of lessons about putting the cart before the horse.  Stay tuned, enjoy what you have right now, and you'll be seeing even more stuff that we hope will blow your minds (because we want tasty brains).  Back to the thread at hand!
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Pale Horse on July 15, 2012, 09:17:43 PM
Things I would have liked to have seen in Arm.2?

The crafting system.
The new way the guilds were described.
The destruction of the city-states and implementation of more, smaller villages/towns.
The underground civilization.
Greater literacy.

Really, it was the implementation of smaller population areas that had my attention.  I like our city-states, but I have grown jut a bit bored with them.  I'd like to see a new power-structure take over the Known.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Patuk on July 15, 2012, 09:25:58 PM
Quote from: Dresan on July 15, 2012, 08:48:40 PM
That said, when i look at Tuluk i often think that someday literacy might be promoted there. It is something I think the player leadership can someday manage to accomplish actually since I've seen them accomplish so much more in hopes of winning the love of the people. I do think the game world would be richer if PCs with half decent jobs and positions would be taught to read and write. The books would need to be approved but at least finding out history and stories ICly wouldn't be a complete and total joke then.

I'm hijacking a thread here, and people might hate me for it, but here, I think you're taking on a completely faulty view of the world.

Basically.. Tuluk is by no means a modern civilisation. The nobility could care less about the love of the people. The templarate could care less about the love of the people. The Highlord could care less about the love of the people. In no way does Tuluk's ruling class care more about the common folk than the Allanaki upper class does, nor will they ever consider gaining the favour of the people a goal onto its own. The nobility, templarate, and Highlord of either city care about but one thing: power.

Yes, power. Power over the commoners, power over the rest of their house, power over the other noble houses, power over the templarate if they can manage it, power over anything they can handle. The north isn't a more gentle place because the nobles are nicer. The northen nobles don't mingle with the commoners to a certain degree because they like them. The only reason they socialise and befriend people they consider beneath them is because it means extra hands and heads for them to employ in whichever task they might try to do. Even if a noble might genuinely like a commoner, he won't ever forget his search for more influence while befriending him.

But spreading literacy? Forget it. There is no way anybody would ever spread that. The power I just mentioned? Handing out literacy to any commoner at all goes directly against all I just mentioned. The nobility and templarate alike guard every privilege, right and secret they have, all in order to ensure that they remain powerful and the commoners remain common and unassuming. Sharing literacy? It would mean a great blow at the foundation of the upper class' power. It would vaguen the entire border between who is common and who isn't. It would bring the common folk dangerously close to seeing how powerful they could be. For any noble or templar to share it would be directly against their own interests and everything they stand for and would mean a severe weakening to their position as the ruling class of their city. For it to happen through IC motivations is.. Inconceivable.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Fredd on July 15, 2012, 09:32:14 PM
Quote from: Nyr on July 15, 2012, 09:07:07 PM
Quote from: path on July 15, 2012, 08:22:16 PM
Nyr, you've got me all wrong. You see me all nitpicking and complaints. I see you all staff-hours and awesome. You plug it in like no one else. I'm not blind. That doesn't stop my passion for the game and where I'd like to see it headed. So I want a renaissance. What's to cry over.

No one can deny that a lot of gorgeous concepts and creativity went into Arm2. It wasn't a black hole. It's an abortion, but the sex was good. I'm startled to find you snarking back on what's only an open ended embrace toward what made armageddon great in the first place. A love for the creative process and a basis in storytelling. We're rooted in D&D, after all.


Not really an attempt to snark; when I want to snark, I will absolutely do it in order to prove a point (and I won't put a smiley face in it most of the time).  I like your post here for the most part.  I'd like to explain:  if you take issue with the way things are in the current game or the way they have been, if you're not careful about how you do it, you're going to raise some hackles.  I'll get back to that in a moment.

Your original post implied several things that have already been addressed by staff in the thread we used to dialogue with players about things.  Chiefly among those things we discussed in that thread (and maybe a couple of other threads):

1.  There was not an overlapping staff for Arm 2 and Arm 1 in the majority of cases.
2.  There were a lot of things that came about from Arm 2's development and cancellation that would not have come about without even the attempt for Reborn.  (A lot of you are the beneficiaries of those implementations in some fashion!)

Now--I can totally get the idea that something "feels" stagnant.  You're perfectly entitled to that opinion.  In fact, on a short-term basis, any role can feel that way (in my humble opinion), and I've had to struggle through it when I play characters.  However, you're referring to the game itself as a whole, not any individual and more addressable parts.  Hopefully you can also totally grok that when you bring that up in a discussion board, you open yourself up to having evidence of the contrary pointed out to you.  You can't really argue with evidence, just like I can't really argue with your feelings.  (In other words, a measurable amount of "stuff" definitely happened and you cannot deny that fact.  However, I cannot deny that your feelings are such that the "stuff" that did happen doesn't rise above the level of "stagnant play," at least in your opinion).  That's all I wanted to do.  You put up your side of it, I tossed up our side of it.  It doesn't really need to become a poopy storm.

In conclusion:  we've definitely got some plans that we are actively working on as a team.  However, we have learned a lot of lessons about putting the cart before the horse.  Stay tuned, enjoy what you have right now, and you'll be seeing even more stuff that we hope will blow your minds (because we want tasty brains).  Back to the thread at hand!

This wont happen often, But I agree with Nyr. Although we are now slightly off topic.

Things really really are not stagnant. Take it from someone that has played 2 clan leader pc's recently. Staff are majorly involved. So much so I was very shocked at the amount of interaction I got. They helped me with many differant plots for the people i lead, and the people who were against me politically, while still, in the majority of cases, letting me do my own thing, and make my own choices.

Can things feel stagnant? Yes. My current pc isn't connected to anything in any way, and yes, things can feel stagnant at times. But I know that if I wanted to, I could go out, and find 'plots' so to speak. But the time isn't right for my pc yet.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Dresan on July 15, 2012, 10:33:55 PM
Quote from: Patuk on July 15, 2012, 09:25:58 PM
Quote from: Dresan on July 15, 2012, 08:48:40 PM
That said, when i look at Tuluk i often think that someday literacy might be promoted there. It is something I think the player leadership can someday manage to accomplish actually since I've seen them accomplish so much more in hopes of winning the love of the people. I do think the game world would be richer if PCs with half decent jobs and positions would be taught to read and write. The books would need to be approved but at least finding out history and stories ICly wouldn't be a complete and total joke then.

I'm hijacking a thread here, and people might hate me for it, but here, I think you're taking on a completely faulty view of the world.

Basically.. Tuluk is by no means a modern civilisation. The nobility could care less about the love of the people. The templarate could care less about the love of the people. The Highlord could care less about the love of the people. In no way does Tuluk's ruling class care more about the common folk than the Allanaki upper class does, nor will they ever consider gaining the favour of the people a goal onto its own. The nobility, templarate, and Highlord of either city care about but one thing: power.

Yes, power. Power over the commoners, power over the rest of their house, power over the other noble houses, power over the templarate if they can manage it, power over anything they can handle. The north isn't a more gentle place because the nobles are nicer. The northen nobles don't mingle with the commoners to a certain degree because they like them. The only reason they socialise and befriend people they consider beneath them is because it means extra hands and heads for them to employ in whichever task they might try to do. Even if a noble might genuinely like a commoner, he won't ever forget his search for more influence while befriending him.

But spreading literacy? Forget it. There is no way anybody would ever spread that. The power I just mentioned? Handing out literacy to any commoner at all goes directly against all I just mentioned. The nobility and templarate alike guard every privilege, right and secret they have, all in order to ensure that they remain powerful and the commoners remain common and unassuming. Sharing literacy? It would mean a great blow at the foundation of the upper class' power. It would vaguen the entire border between who is common and who isn't. It would bring the common folk dangerously close to seeing how powerful they could be. For any noble or templar to share it would be directly against their own interests and everything they stand for and would mean a severe weakening to their position as the ruling class of their city. For it to happen through IC motivations is.. Inconceivable.

Well at the risk of derailing this thread further (and i think someone may need to take this elsewhere soon), let us not forget that Tuluk is the way it currently is because the people did something unthinkable. Nobility with the support of the people rioted against the Templarate and militia once upon a time. I think you underestimate the power of public support in Tuluk just a tad, mind you its not as great as being a sun-king but it can help you get some things done. At the very least, with public support you will accumulate the best toys (PCs) and that will help you aquire better social standing amongst your peers which means a lot more in Tuluk then it does in other places in the known, i feel. Its kinda funny because even in today's age do you really think your politicians care about you, like you, or want to spend time listening to you? Maybe some, but most just want your vote and then want you to fuck off.  Now that said, your point of view may not be necessarily wrong so since there are some people who think it would be oocly great to have more literacy, let me throw some other reasons then:

1. Each house may benefit from having more literate PC. More educated loyal PCs may mean more power for the house as they record more data, experiences, ideas and technologies for the house to use after they die. Thus power for the house especially over other houses, especially as an additional benefit for attracting talent people or bards. This doesn't mean everyone will be taught to read (heck do you even know what the literacy rates for Detroit are in our age?). Seriously forget virtual, don't even expect every PC to learn to read either, just like a lot of PC don't learn ever language in the game.

2. There is a super power to the south which collects atomic bombs called magickers. There are some who may want to find more ways of strengthening their people. Or using reading as on offensive tool, teaching its people to read so they can in turn teach the enemy, and then using new book called "The bible of muk-utep" to begin converting people in the south. Religion (which to my surprise amusement i feel is emerging in Tuluk but that is also another thread) is excellent weapon against any enemy just ask the Roman Emperor Constantine.

3. Everything about Tuluk is propaganda, sure there aren't any books, but alot of songs, painting, dawing and poems. Some people might consider being able to read about the greatness of the Sun-king over and over a good thing. Its not like any book will be mass published without the templarate approving it.  The people thinking about anything negative might somehow disappear.

Anyways, before everyone burns these ideas down, I'm sure there are people who can come up with better reasoning. The idea that learning reading and writing would decay the power of the nobility and templarate hold over the people is simply not true, and the real sad part is that our world and modern age has plenty of examples of how the rich and influential keep power regardless of what any of us might say or write despite our freedom of speech.  At the end, who cares why it is promoted, again if it makes 'Find out ICly' less of a joke, I'm all for it.

Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Patuk on July 15, 2012, 11:09:34 PM
I'm going to go over these points in the most civilised manner that I can, so I really am hoping I'm not coming across as abrasive or sarcastic in here.

Quote1. Each house may benefit from having more literate PC. More educated loyal PCs may mean more power for the house as they record more data, experiences, ideas and technologies for the house to use after they die. Thus power for the house especially over other houses, especially as an additional benefit for attracting talent people or bards. This doesn't mean everyone will be taught to read (heck do you even know what the literacy rates for Detroit are in our age?). Seriously forget virtual, don't even expect every PC to learn to read either, just like a lot of PC don't learn ever language in the game.

Even if having literate PCs will benefit a House on a level you and I can see.. In the NPC and vNPC world, it makes no difference. The literate employees of any house, if they are slaves or commoners, are highly secret and nobody anywhere knows them; they certainly aren't going to show up in bars to brag about the books they wrote. Your point about languages isn't applicable, either - if you speak sirihish, you can communicate with anyone who isn't a highly isolated desert elf. If you can't read.. Good luck asking that noble what's in the book he's reading right now.

Quote2. There is a super power to the south which collects atomic bombs called magickers. There are some who may want to find more ways of strengthening their people. Or using reading as on offensive tool, teaching its people to read so they can in turn teach the enemy, and then using new book called "The bible of muk-utep" to begin converting people in the south. Religion (which to my surprise amusement i feel is emerging in Tuluk but that is also another thread) is excellent weapon against any enemy just ask the Roman Emperor Constantine.

As an offensive tool.. I don't see this happening either. The vast majority of humanity has always been illiterate up until this year, and even then, I'm not sure, and during this time, people have come up with ways to spread information. Epic poems and songs that can last hours on end rhyme for a reason - it allows a single poet to remember a story spanning hours to tell and centuries to recount all by himself. Tuluk has a powerful bardic culture; if it wishes to convert people, it could tap into that with far greater ease and effect than with books. To use your example of emperor Constantine - Constantine certainly didn't have his people read, either. All was good as long as they knew he was in charge by god's will.

Quote3. Everything about Tuluk is propaganda, sure there aren't any books, but alot of songs, painting, dawing and poems. Some people might consider being able to read about the greatness of the Sun-king over and over a good thing. Its not like any book will be mass published without the templarate approving it.  The people thinking about anything negative might somehow disappear.

You're.. Really disproving your own argument here. There is songs, paintings, drawings, poems, murals, stories, carvings.. Everything in either city state can be used for propaganda. The problem is that allowing the commoners to read won't just make them be able to read propaganda, it'll allow them to do a whole array of things the rulers would -not- enjoy; for that reason, they stick to what crowd-control methods they already have.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Patuk on July 15, 2012, 11:24:35 PM
As an added thought, though.. If so many people want for more literacy simply because 'find out IC' is impossible 99% of the time, maybe the list of things made OOCly available should be expanded rather than that an ICly unlikely change be made.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Jingo on July 15, 2012, 11:42:09 PM
The only reason that literacy is tightly controlled is because the documentation says that literacy is tightly controlled. :/

Realistically, illiterate classes would start to utilize their own inscriptions as necessity dictates. Which would eventually evolve into some sort of written form. A chalton rancher wouldn't be able to keep track of more than a hundred chaltons without without writing something down. How many new chaltons were born this year, how many should I cull for leather, maybe I should trade a few to rancher amos for a bag of tubers, I'll mark down a receipt for him.

And honestly, it wouldn't take more than a few generations for a system of inscriptions are widely adopted among the merchant class when there is nothing but a vacuum already in existence. So either just about all those stalls and shops in the cities  are run by exclusively the literate GMHs or the templarate is constantly breaking up new writing systems as they appear.

But like status quo and omnipotent god-kings or whatever.

Edit: I think expanding literacy in Tuluk would be a cool new thing. It would give the center of art in the known world an even more renaissance flair.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Dresan on July 16, 2012, 12:24:35 AM
Quote from: Patuk on July 15, 2012, 11:24:35 PM
As an added thought, though.. If so many people want for more literacy simply because 'find out IC' is impossible 99% of the time, maybe the list of things made OOCly available should be expanded rather than that an ICly unlikely change be made.

I didn't read your arguments against each of my ideas detail because its moot. The Roman emperor reference had to do more with the power of religion converting an enemy then reading but that is another topic all together so i digress again. Now that doesn't mean i think the argument you wrote are bad,I'm sure they are good just that its not the point of my post.  In retrospect it was probably a waste of time to write down those ideas off top of my head. However i stated that before anyone bothered to waste their time shooting them down, that main idea was that IC literacy could be promoted ICly. That is my fault for making a post that did not get right to the point, i apologize. 

Frankly if some PC tuluki noble feels like they want to try to promote literacy for some half-assed reason i think they might pull it off or they might get axed by the staff. Who knows. I do believe that reading and writing would not erode the power of the nobility or templarate. We see still see tyranny in our world despite of it and i think it would be a breeze to control in a world where some people can read you mind, never mind a piece of paper.   I can see reading and writing being more of a problem in Allanak, but not so much in Tuluk.

Lastly, i want to be able to find out ICly not OOCly. Perhaps there is another way, maybe bard NPC or special clan boards that players could submit stories to. Depending on your rank and position, you could have access to these NPC and learn the stories of past players and learn what really happened ICly in the past during certain events. These stories would be scattered across the known, kept by NPC or special boards as stories once told by long dead pc, told again and again by bards and people through the ages.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Riya OniSenshi on July 16, 2012, 12:25:49 AM
Seriously - take the derail to its own thread, please.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: FantasyWriter on July 16, 2012, 02:48:10 AM
The end of established monopolies and centuries-old immovable powers and a chance for players to build up a world and its documentation as it evolved naturally rather than being restrained by unchangable social, political, cultural, economical, even style norms that have existed unchanged for Zalanthan centuries.

Reminds me of the Stargate episodes where worlds that the Asgard had protected were still at the exact same point of social/cultural/style evolution as they were in the Viking age, just over a millennia ago on Earth, despite spending a thousand years on an alien world completely protected from outside threats to hinder social and technological evolution.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Voular on July 16, 2012, 06:10:41 AM
Tobacco, god damnit.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Morrolan on July 16, 2012, 08:31:20 AM
A tobacco-like, near-ubiquitous drug that people smoke for RP purposes.

(beat)

Otherwise, probably (licensed and limited) literacy, with professional scribes.

And if I needed a third option? The new, more complex language code/system.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: palomar on July 16, 2012, 09:41:03 AM
Ghaati. Crafting. Adevari.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Morrolan on July 16, 2012, 10:16:57 AM
Quote from: Morrolan on July 16, 2012, 08:31:20 AM
A tobacco-like, near-ubiquitous drug that people smoke for RP purposes.

Though, on that note, I would like to see Allanak allow one, and only one, type of spice for common consumption.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: greasygemo on July 16, 2012, 10:37:54 AM
Quote from: Voular on July 16, 2012, 06:10:41 AM
Tobacco, god damnit.

Word. Smoking is badass.

Oooh, maybe use it like bioshock, where it increases stamina (instead of eve) at a cost to health??
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Erythil on July 16, 2012, 11:48:30 AM
Quote
A project I've been working on for nigh two years now will likely never be finished...at least not in its intended form...the Sea of Silt revamp.

But I have great hopes that my work will be put to good use in the new game, and in fact, starting from scratch offers a lot of opportunities to do things better this time around.

For a little background, the Sea of Silt was built and expanded over a number of years by different imms, all with different visions and styles. When I started on the project with Eniriah, it was a bit messy. Subjective room descs, typos, and such gems as "The sea continues in all directions" and "There is nothing of note here." And don't even get me started on the mapping.

The Sea is composed of over 1500 rooms in 6 different zones, and I went through and fixed them all, as well as adding a number of new features...logical mapping, varying depths, consistent room descriptions. Daigon wrote up a number of new creatures to fill out the food chain, and a number of crafts were written up for their skinning products and the forageables found in the Sea (like silt pearls).

Ironically, while this took months of work, the really cool feature was done by Morgenes in the space of a couple of weeks: a revamped silt skimmer which could be pirated. The first leg of this came when tables were made stand-at-able. With another wave of his wand, Morgenes made skimmers into a furniture object which could be sat or stood at. One could go from skimmer to skimmer as easily as swapping tables in a tavern (well, with a bit more risk). We envisioned the Sea as a harsh place of exploration and piracy, with rare resources and no shelter from the elements.

Another couple of small code projects and Sea piracy would have been implemented.

But I have to say I'm really glad that I have a chance (if approved) to start over with a new and probably different concept. I never really bought into the concept of silt as a terrain which could swallow you up yet somehow could be navigated through non-magickal means (i.e. skimmers). It's not water (nor will it ever be, I hope) but it had the properties of water.

I also think this move will give me a better chance to implement death-by-drowning in a more interesting way than BEEP you're dead.
Maybe this has been implemented, since I've not been to the area to check it out, but it sounds cool.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Refugee on July 16, 2012, 01:54:13 PM
I really miss being able to keep IC journals, my PCs have usually done that on other RPIs.  How cool it is to find someone's journal from years past.  Also it's a great way for staff to start up little (or not so little) plots for players who love solving puzzles/mysteries.

Unofficial clans/crews being able to rent or buy a large place to live or at least store stuff that they could all get to would be so helpful.  Warehouses?

I really enjoy the huge world to explore, with all its flavors.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: marko on July 16, 2012, 02:41:59 PM
Quote from: Refugee on July 16, 2012, 01:54:13 PM
I really miss being able to keep IC journals, my PCs have usually done that on other RPIs.  How cool it is to find someone's journal from years past.  Also it's a great way for staff to start up little (or not so little) plots for players who love solving puzzles/mysteries.
Use biography.  Perhaps it doesn't leave a record after your death for all to read but it is there and you can access it yourself from the website which is very cool.    :)
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: solera on July 16, 2012, 02:56:14 PM
Quote from: marko on July 16, 2012, 02:41:59 PM
Quote from: Refugee on July 16, 2012, 01:54:13 PM
I really miss being able to keep IC journals, my PCs have usually done that on other RPIs.  How cool it is to find someone's journal from years past.  Also it's a great way for staff to start up little (or not so little) plots for players who love solving puzzles/mysteries.
Use biography.  Perhaps it doesn't leave a record after your death for all to read but it is there and you can access it yourself from the website which is very cool.    :)


Was there a suggestion from staff, when Arm 2 was coming up, that Bios may become open (with players permission)?
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Morrolan on July 16, 2012, 03:11:12 PM
I think a "commune with the dead" spell that pulls a random entry from a database of dead people's bio entries would be a cool little feature.

The Year of Lirathu's Flamboyance, 76th age, 23rd day of the ascending moon:

I was in the tavern down south, again, when this dame walks up to me. She had this really nice dragon necklace on. She looked like something was bothering her, and we got to chatting.

She talked funny as anything, but she was super-cute. Nice robe, too. It really matched her blue eyes.

Anyway, like I was saying, something was bothering her. There's good news, though! I think she's into me. She wants me to come with her...something about cuddling...
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: FantasyWriter on July 16, 2012, 04:08:07 PM
Quote from: Morrolan on July 16, 2012, 03:11:12 PM
I think a "commune with the dead" spell that pulls a random entry from a database of dead people's bio entries would be a cool little feature.

The Year of Lirathu's Flamboyance, 76th age, 23rd day of the ascending moon:

I was in the tavern down south, again, when this dame walks up to me. She had this really nice dragon necklace on. She looked like something was bothering her, and we got to chatting.

She talked funny as anything, but she was super-cute. Nice robe, too. It really matched her blue eyes.

Anyway, like I was saying, something was bothering her. There's good news, though! I think she's into me. She wants me to come with her...something about cuddling...


Oh... f'in... wow.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Feco on July 16, 2012, 06:21:15 PM
Quote from: FantasyWriter on July 16, 2012, 04:08:07 PM
Quote from: Morrolan on July 16, 2012, 03:11:12 PM
I think a "commune with the dead" spell that pulls a random entry from a database of dead people's bio entries would be a cool little feature.

The Year of Lirathu's Flamboyance, 76th age, 23rd day of the ascending moon:

I was in the tavern down south, again, when this dame walks up to me. She had this really nice dragon necklace on. She looked like something was bothering her, and we got to chatting.

She talked funny as anything, but she was super-cute. Nice robe, too. It really matched her blue eyes.

Anyway, like I was saying, something was bothering her. There's good news, though! I think she's into me. She wants me to come with her...something about cuddling...


Oh... f'in... wow.

I'd become the worst spam-caster.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Morrolan on July 16, 2012, 06:32:35 PM
Quote from: Feco on July 16, 2012, 06:21:15 PM
Quote from: FantasyWriter on July 16, 2012, 04:08:07 PM
Quote from: Morrolan on July 16, 2012, 03:11:12 PM
I think a "commune with the dead" spell that pulls a random entry from a database of dead people's bio entries would be a cool little feature.

The Year of Lirathu's Flamboyance, 76th age, 23rd day of the ascending moon:

I was in the tavern down south, again, when this dame walks up to me. She had this really nice dragon necklace on. She looked like something was bothering her, and we got to chatting.

She talked funny as anything, but she was super-cute. Nice robe, too. It really matched her blue eyes.

Anyway, like I was saying, something was bothering her. There's good news, though! I think she's into me. She wants me to come with her...something about cuddling...


Oh... f'in... wow.

I'd become the worst spam-caster.

We could solve that by giving it an IG hour lag-time, and have it lower max health for another while.  ;)
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Maso on July 16, 2012, 07:41:30 PM
Quote from: Morrolan on July 16, 2012, 03:11:12 PM
I think a "commune with the dead" spell that pulls a random entry from a database of dead people's bio entries would be a cool little feature.

The Year of Lirathu's Flamboyance, 76th age, 23rd day of the ascending moon:

I was in the tavern down south, again, when this dame walks up to me. She had this really nice dragon necklace on. She looked like something was bothering her, and we got to chatting.

She talked funny as anything, but she was super-cute. Nice robe, too. It really matched her blue eyes.

Anyway, like I was saying, something was bothering her. There's good news, though! I think she's into me. She wants me to come with her...something about cuddling...


That would be increddddibly awesome.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: timb on July 17, 2012, 12:34:30 AM
Did I read something about killing off all Dark Sun races? How about just Muls and dwarves.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: AmandaGreathouse on July 17, 2012, 02:06:35 AM
I could go with seeing dwarves, elves, half-elves, muls, and even half-giants all bred out. I'd love to see the Adevari, and I was really looking forward to the basani culture and the basani (iirc) cave dwellers and the adevari (again, lol). As well as the farming aspect and the easier to create player clans and clan hall rentals and so on. I love this world, but I was really looking forward to some of the stuff for Arm2.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: musashi on July 17, 2012, 03:19:56 AM
I was soooo looking forward to the furry fandom.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Qzzrbl on July 17, 2012, 09:05:29 AM
Cendi and Dursa.

All I want.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Morrolan on July 17, 2012, 12:53:13 PM
Quote from: musashi on July 17, 2012, 03:19:56 AM
I was soooo looking forward to the furry fandom.

I think an influx of furry players characters would be awesome.

>draw sword
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: kayza on July 17, 2012, 01:18:55 PM
You would have to destroy quite more than the races to get rid of the dark-sun aspect of it.  But honestly it isn't like Dark-sun or like 90% of all other fantasy settings are completely original. 

When you have aspects of your world be related to other settings it makes it easier to attract players and grasp what is going on.   Sure you can argue it causes problems but I think the positive out weigh them.

Besides I still sad over halfings being dead.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: audrey on July 17, 2012, 01:27:35 PM
Quote from: Morrolan on July 17, 2012, 12:53:13 PM
Quote from: musashi on July 17, 2012, 03:19:56 AM
I was soooo looking forward to the furry fandom.

I think an influx of furry players would be awesome.

>draw sword

Furries would make a fun replacement for elves (and the communalism might be a little OOC too) :P
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Ender on July 17, 2012, 02:41:41 PM
Quote from: Qzzrbl on July 17, 2012, 09:05:29 AM
Cendi and Dursa.

All I want.

My Little Cendi
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: jstorrie on July 17, 2012, 06:33:16 PM
I want that whole 'custom compound' package, so I can make my own clans.

I also want the mythical 2.Arm crafting system.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Barsook on July 17, 2012, 06:34:18 PM
Quote from: jstorrie on July 17, 2012, 06:33:16 PM
I also want the mythical 2.Arm crafting system.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: musashi on July 17, 2012, 06:42:59 PM
Yeah the crafting and magick system both sounded boss.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Twilight on July 17, 2012, 07:34:51 PM
Cendi.  Different crafting.

I was probably reading my own hopes into things, but it seemed like it was going to be a place where we could more routinely get permanent changes to the gameworld, be it buildings, roads, whatever, without the same level of political capital as is typical currently.  And if we couldn't, some of the things that players really seem to want, like PC driven shopkeepers, clans (coded clan, banking, housing, crafts), would be automated rather than having to be unique, permanent instances.  I was really looking forward to the change in codebase facilitating an improved ability to do such things.

Within our current codebase, I think the coder(s) do wonders.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: MeTekillot on July 18, 2012, 01:37:23 AM
I just really wanted the different positions and enterable containers man.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Maso on July 18, 2012, 01:42:12 AM
Quote from: MeTekillot on July 18, 2012, 01:37:23 AM
I just really wanted the different positions and enterable containers man.

What??  ???
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Nyr on July 18, 2012, 08:35:16 AM
Quote from: Maso on July 18, 2012, 01:42:12 AM
Quote from: MeTekillot on July 18, 2012, 01:37:23 AM
I just really wanted the different positions and enterable containers man.

What??  ???

Those are two actual ARM 2 ideas that MeTekillot would most like to see implemented.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: FantasyWriter on July 18, 2012, 08:44:55 AM
Hahahah, I nearly pee'd myself.

Dursa, Dursa, Dursa.

I was sooo looking forward to them.  Overall, I do hope a lot of the race/cultural things eventually find their way here.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: The7DeadlyVenomz on July 18, 2012, 08:51:54 AM
I was looking forward to the idea of metal being a little more common. I was looking forward to the hopeful eradication of obsidian coins as well. I liked the idea of a little more literacy. I think I really liked the idea of the world moving forward just a bit technology wise.

On the other hand, if I'm completely honest, I was less excited about the new game than I was sad that this world I grew to care about would be gone. So in the end, I am glad that this is the game that survives, despite the archaic code.

I would have liked to see Cendi and Ghaati. Of course ... well ... those aren't impossible things here.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Maso on July 18, 2012, 11:23:02 AM
Quote from: Nyr on July 18, 2012, 08:35:16 AM
Quote from: Maso on July 18, 2012, 01:42:12 AM
Quote from: MeTekillot on July 18, 2012, 01:37:23 AM
I just really wanted the different positions and enterable containers man.

What??  ???

Those are two actual ARM 2 ideas that MeTekillot would most like to see implemented.

Ohhh....no shit!

Can you expand on those, or link...because I've never heard about them and I'm super curious?
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Kieandatu on July 18, 2012, 11:35:37 AM
Mostly I was looking forward to a new, more robust code base.

Isn't there any way that Arm1 could be transferred to the new code base? I mean, lengthy and annoying as it would be?
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Nyr on July 18, 2012, 01:07:20 PM
Quote from: Maso on July 18, 2012, 11:23:02 AM
Quote from: Nyr on July 18, 2012, 08:35:16 AM
Quote from: Maso on July 18, 2012, 01:42:12 AM
Quote from: MeTekillot on July 18, 2012, 01:37:23 AM
I just really wanted the different positions and enterable containers man.

What??  ???

Those are two actual ARM 2 ideas that MeTekillot would most like to see implemented.

Ohhh....no shit!

Can you expand on those, or link...because I've never heard about them and I'm super curious?

reborn blog (http://brideofson.wordpress.com/) -- should be somewhere in there
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Maso on July 18, 2012, 01:30:52 PM
Holy cow that crafting system looks epic.

Sniff.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: solera on July 18, 2012, 02:18:40 PM
Quote from: Kieandatu on July 18, 2012, 11:35:37 AM
Mostly I was looking forward to a new, more robust code base.

Isn't there any way that Arm1 could be transferred to the new code base? I mean, lengthy and annoying as it would be?

Like this?


QuoteThe code part of the project, which is officially known as JavaMUG, will continue to be developed by Morgenes and his team.  When that codebase comes available we will look to port the existing game world over to a new code base.  We do not think that this will be occurring in the near future and when the time arrives we will give you more information.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: brytta.leofa on July 18, 2012, 03:52:17 PM
I was terribly looking forward to seeing what would be done with the next generation combat and health systems.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: MeTekillot on July 18, 2012, 04:02:19 PM
Maso: http://brideofson.wordpress.com/2011/08/05/like-stuffing-dwarves-in-a-barrel/
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Maso on July 18, 2012, 04:25:39 PM
Quote from: MeTekillot on July 18, 2012, 04:02:19 PM
Maso: http://brideofson.wordpress.com/2011/08/05/like-stuffing-dwarves-in-a-barrel/

Awww....that's so cool.  :'(
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Maso on July 18, 2012, 06:00:35 PM
Just been reading back through the blog....Arm2 was going to be...so good. :(
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: BadSkeelz on July 18, 2012, 06:04:00 PM
I'm rather thankful I was never able to get my newb head out of my own butt and find the Arma 2 webblog. Don't know what I'm missing  ;D
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Maso on July 18, 2012, 06:05:12 PM
I don't think it's gone...I think the staff just decided it was too super awesome and have decided to keep it all for themselves. :(
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Patuk on July 18, 2012, 06:07:33 PM
I'm not going to read the link that was provided. I hate being wistful for what could have been.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Maso on July 18, 2012, 06:10:30 PM
Uncancel it.....please? :(

I want Daja.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: MeTekillot on July 18, 2012, 06:13:30 PM
Man I just want to be able to smuggle a dwarf assassin in a barrel and then have him drown because Bango the half-giant decided he was gonna use said barrel as a waterskin.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Lutagar on August 07, 2012, 06:20:29 AM
Everything about 2.arm's slavery
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: path on August 07, 2012, 09:37:59 AM
Quote from: Lutagar on August 07, 2012, 06:20:29 AM
Everything about 2.arm's slavery

What was their deal with slavery?
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Spoon on August 07, 2012, 03:10:33 PM
I somehow got the idea into my head that Arm 2 was going to have more believable weapons... I think there were art competitions where people were asked to only include axes, spears, clubs etc...

I'd like to see more convincing larger edged/slashing weapons. Broad blades, and obsidian edges set in wood or bone. Less points, too. For anyone that's read Book for the New Sun, flat at the end "...like a sword should be."
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Delirium on August 07, 2012, 03:11:36 PM
It used to bother me too. Now I just assume that bone in Zalanthas has different properties than bone on earth and everything's (mostly) okay.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: X-D on August 07, 2012, 03:17:02 PM
Get rid of muls...bring on the lizard people.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Schrodingers Cat on August 07, 2012, 03:19:45 PM
The mysteries that might be contained within the ruins of Tuluk (and undertuluk).

Salt marshes, with boats that people would use to take them places.  Even if there were no salt marshes or bodies of water, it'd be cool to use silt skimmers to travel to other destinations other than Red Storm.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Jingo on August 07, 2012, 05:08:33 PM
Probably the biggest thing I want to see is more support for independent clans.

Not gonna use the word stagnant, but I find that there has been too much homogeneity in clans.

What I would -REALLY- want to see is a break up of the merchant clans and give players the tools to begins their own individual merchant empires.

Possibly something similar for nobles.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: SpyGuy on August 08, 2012, 04:17:38 AM
Quote from: X-D on August 07, 2012, 03:17:02 PM
Get rid of muls...bring on the lizard people.

Or you know...have both!  Seriously though, Arm needs lizard folk.  It's the only race I really want to see added.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Maso on August 08, 2012, 11:11:18 AM
Varying degrees of light...
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Kismetic on August 08, 2012, 11:24:07 AM
Quote from: Delirium on August 07, 2012, 03:11:36 PM
Now I just assume that bone in Zalanthas has different properties than bone on earth and everything's (mostly) okay.

I dunno, I bet mekillot and bahamet bones are dense.  They're essentially dinosaurs.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: brytta.leofa on August 08, 2012, 11:46:29 AM
Quote from: Schrodingers Cat on August 07, 2012, 03:19:45 PM
Salt marshes, with boats that people would use to take them places.  Even if there were no salt marshes or bodies of water, it'd be cool to use silt skimmers to travel to other destinations other than Red Storm.

We need a silt river, oozing its way down to the Sea.

And river pirates, obviously.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: path on August 08, 2012, 04:06:51 PM
Quote from: brytta.leofa on August 08, 2012, 11:46:29 AM
Quote from: Schrodingers Cat on August 07, 2012, 03:19:45 PM
Salt marshes, with boats that people would use to take them places.  Even if there were no salt marshes or bodies of water, it'd be cool to use silt skimmers to travel to other destinations other than Red Storm.

We need a silt river, oozing its way down to the Sea.

And river pirates, obviously.

Ew. No. Silt is confusing enough as it is.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Delusion on August 08, 2012, 05:24:02 PM
Quote from: brytta.leofa on August 08, 2012, 11:46:29 AM
Quote from: Schrodingers Cat on August 07, 2012, 03:19:45 PM
Salt marshes, with boats that people would use to take them places.  Even if there were no salt marshes or bodies of water, it'd be cool to use silt skimmers to travel to other destinations other than Red Storm.

We need a silt river, oozing its way down to the Sea.

And river pirates, obviously.
I think I get the reference.  :-X

Re: the thread: I was particularly looking forwards to the demise of all powerful Sorcerer Kings, smaller settlements, buildings to rent and an adjusted travel system.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Drayab on August 09, 2012, 03:04:41 AM
Idle logout.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: kayza on August 09, 2012, 11:35:37 AM
Quote from: Drayab on August 09, 2012, 03:04:41 AM
Idle logout.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Barsook on August 09, 2012, 11:45:20 AM
Quote from: kayza on August 09, 2012, 11:35:37 AM
Quote from: Drayab on August 09, 2012, 03:04:41 AM
Idle logout.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Thunkkin on August 09, 2012, 07:59:22 PM
Ghaati. Dursa. Cendi. I liked all of the new races.

Crafting. Rentable clan compounds. More flexible guilds. 

Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: boog on August 09, 2012, 08:24:05 PM
Quote from: Thunkkin on August 09, 2012, 07:59:22 PM
Ghaati. Dursa. Cendi. I liked all of the new races.

Crafting. Rentable clan compounds. More flexible guilds. 



I'd make a secksee cat 4 u, bbcaekz.

I agree with a lot of the above, though. ESPECIALLY idle logouts. They would be nice, since I feel like such a doucher when I have to go chase my kid down but am kinda hanging out in game but can't properly log out until 800 years later.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: hyzhenhok on August 10, 2012, 12:09:08 AM
Yes, I think it'd be cool to see the Lizard-folk added.

El Ghattos, not so much.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Bast on August 10, 2012, 12:14:56 AM
Please god no cat people...
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: BleakOne on August 10, 2012, 12:15:59 AM
Quote from: Bast on August 10, 2012, 12:14:56 AM
Please god no cat people...
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Barsook on August 10, 2012, 12:23:57 AM
Quote from: BleakOne on August 10, 2012, 12:15:59 AM
Quote from: Bast on August 10, 2012, 12:14:56 AM
Please god no cat people...
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: RogueGunslinger on August 10, 2012, 12:28:33 AM
I lvoe the cat people. What little we knew about them.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: hyzhenhok on August 10, 2012, 12:53:13 AM
Quote from: RogueGunslinger on August 10, 2012, 12:28:33 AM
I lvoe the cat people. What little we knew about them.

Frankly one beast race is pushing it IMO, and the Dursa were infinitely cooler than the cat people...you can try to make them harsh and gritty and Zalanthan as you want, but they're still cat people.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: ShaLeah on August 10, 2012, 12:56:41 AM
I never read anything about Arm 2.0 - That's how sure I was that it'd never get implemented.  8)
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: RogueGunslinger on August 10, 2012, 01:23:13 AM
Quote from: hyzhenhok on August 10, 2012, 12:53:13 AM
Quote from: RogueGunslinger on August 10, 2012, 12:28:33 AM
I lvoe the cat people. What little we knew about them.

Frankly one beast race is pushing it IMO, and the Dursa were infinitely cooler than the cat people...you can try to make them harsh and gritty and Zalanthan as you want, but they're still cat people.

I prefer the races we have now over anything in 2.arm. The dursa were indeed my favorite. But the cat-people idea was right behind them.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: BadSkeelz on August 10, 2012, 01:35:41 AM
But everyone likez teh cats (http://www.youtube.com/watch?v=no1fBQzVKQc&feature=player_detailpage#t=210s)

Where should we go to weep over ARM 2 ideas? I never figured it out on my own where this was being talked about.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Kismetic on August 10, 2012, 02:34:19 AM
Would it be OOC of me to like, have a dwarf with a focus of searching for the Lizard People?
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: FantasyWriter on August 10, 2012, 04:41:25 AM
Quote from: Kismetic on August 10, 2012, 02:34:19 AM
Would it be OOC of me to like, have a dwarf with a focus of searching for the Lizard People?
Would be more IC to leave it open to discovering any new/sekrit sapient race.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: spicemustflow on August 10, 2012, 04:47:43 AM
Basal Shallows. I mean, slums that are actually connected to the city and you have to pass through or near them on the daily basis. In other words, turn the heart of the commoner quarter into the new rinth.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Jingo on August 17, 2012, 04:28:00 PM
Shaloonsh's cat people looked interesting at least. He did a good job of removing the furry problem and making them believably feral. So I wouldn't have a problem seeing them

But I'd love to see some dursa as a replacement for half-giants.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: jstorrie on August 17, 2012, 04:29:37 PM
Quote from: Spoon on August 07, 2012, 03:10:33 PM
For anyone that's read Book for the New Sun, flat at the end "...like a sword should be."

The mercurial blade was flat at the end because it was an executioner's sword.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Rathustra on August 17, 2012, 05:18:46 PM
Quote from: jstorrie on August 17, 2012, 04:29:37 PM
Quote from: Spoon on August 07, 2012, 03:10:33 PM
For anyone that's read Book for the New Sun, flat at the end "...like a sword should be."

The mercurial blade was flat at the end because it was an executioner's sword.

(http://i.imgur.com/Ax2ZG.jpg)
"When this sword I do lift - I wish the sinner the eternal life as gift."
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: BadSkeelz on August 17, 2012, 05:23:07 PM
The Rajputs also thought they were cool (http://en.wikipedia.org/wiki/Khanda_(sword)).
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: kayza on August 17, 2012, 09:58:48 PM
Quote from: Barsook on August 10, 2012, 12:23:57 AM
Quote from: BleakOne on August 10, 2012, 12:15:59 AM
Quote from: Bast on August 10, 2012, 12:14:56 AM
Please god no cat people...
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: jstorrie on August 17, 2012, 10:44:42 PM
I was also kind of anxious to finally get necksnap.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Schrodingers Cat on August 17, 2012, 11:50:09 PM
A web based character generation tool.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: Rathustra on August 18, 2012, 07:31:58 AM
Quote from: jstorrie on August 17, 2012, 10:44:42 PM
I was also kind of anxious to finally get necksnap.

You already got her... twice.
Title: Re: Which ARM 2 idea would you most like to see implemented?
Post by: mattrious on August 18, 2012, 11:57:19 AM
Quote from: Morrolan on July 16, 2012, 03:11:12 PM
I think a "commune with the dead" spell that pulls a random entry from a database of dead people's bio entries would be a cool little feature.

The Year of Lirathu's Flamboyance, 76th age, 23rd day of the ascending moon:

I was in the tavern down south, again, when this dame walks up to me. She had this really nice dragon necklace on. She looked like something was bothering her, and we got to chatting.

She talked funny as anything, but she was super-cute. Nice robe, too. It really matched her blue eyes.

Anyway, like I was saying, something was bothering her. There's good news, though! I think she's into me. She wants me to come with her...something about cuddling...


This is a great idea.

I know this is more of a coded feature and I apologize: I was really excited about the new world layout and design. With the sky grid matching the land grid, etc.