Using the stop command to stop stacked movements.
Nifty idea good enough for me! Idea wasn't from me though.
It'll never happen, sorry. Consider Armageddon a game that requires strategy. If you preplan your strategy with no ability to adapt and change to new incoming information by presending commands, then you've made a choice for your character...just don't do it unless you know you won't be stopping.
That's easy. Don't spam commands.
I stack commands a lot of times, but only when it has to do with something mundane that I don't want to spend half a RL-day doing. Like emptying out a bunch of the same things from a chest or, well, that's all I can think of.
I don't think concessions should be put in for people who want to spam walk or what have you as it's akin to encouraging it.
When I do the mistake of stacking too many commands, I've found that simply reconnecting clears it up. Though, I'd love to see a command to clear the stack in game.
A non-twinky example of stacked commands are walking commands. It would be absolutely great to have a stop command that would stop stacked, delay-ridden commands. It can be put into so many senarios, and it would be useful in every single one. Two thumbs up.
Just say no to spam-walking.
I believe someone said that with the way the code works, that would be problematic.