Armageddon General Discussion Board

General => Code Discussion => Topic started by: sosaria on July 24, 2004, 09:39:15 PM

Title: Stopping
Post by: sosaria on July 24, 2004, 09:39:15 PM
Using the stop command to stop stacked movements.

Nifty idea good enough for me! Idea wasn't from me though.
Title: Stopping
Post by: spawnloser on July 24, 2004, 09:55:13 PM
It'll never happen, sorry.  Consider Armageddon a game that requires strategy.  If you preplan your strategy with no ability to adapt and change to new incoming information by presending commands, then you've made a choice for your character...just don't do it unless you know you won't be stopping.
Title: Stopping
Post by: Cuusardo on July 24, 2004, 11:24:52 PM
That's easy.  Don't spam commands.
Title: Stopping
Post by: Anonymous on July 24, 2004, 11:51:38 PM
I stack commands a lot of times, but only when it has to do with something mundane that I don't want to spend half a RL-day doing.  Like emptying out a bunch of the same things from a chest or, well, that's all I can think of.

I don't think concessions should be put in for people who want to spam walk or what have you as it's akin to encouraging it.
Title: Stopping
Post by: Mr.Camel on July 25, 2004, 12:16:22 AM
When I do the mistake of stacking too many commands, I've found that simply reconnecting clears it up. Though,  I'd love to see a command to clear the stack in game.
Title: Stopping
Post by: The7DeadlyVenomz on July 25, 2004, 12:33:12 AM
A non-twinky example of stacked commands are walking commands. It would be absolutely great to have a stop command that would stop stacked, delay-ridden commands. It can be put into so many senarios, and it would be useful in every single one. Two thumbs up.
Title: Stopping
Post by: Delirium on July 25, 2004, 12:34:28 AM
Just say no to spam-walking.
Title: Stopping
Post by: spawnloser on July 25, 2004, 03:09:35 AM
I believe someone said that with the way the code works, that would be problematic.