Armageddon General Discussion Board

General => General Discussion => Topic started by: Blah on June 07, 2004, 03:52:36 AM

Title: Blackwing Encampment
Post by: Blah on June 07, 2004, 03:52:36 AM
I'm sure this isn't very great IC information so I'll ask...

How friendly is the elves in the Blackwing Encampment? Are outsiders able to enter the encampment for trade, or will they be attacked by 50 uber elves upon entry?
Title: Blackwing Encampment
Post by: Callisto on June 07, 2004, 06:18:29 AM
It is a trade outpost, people who are interested in trade are welcome.

Since there is no racial unity, humans and dwarves are as welcome as elves, as far as I know.
Title: Blackwing Encampment
Post by: Angela Christine on June 07, 2004, 06:57:01 AM
It's a trading post, and open to traders.  I wouldn't try to live there if you aren't an elf, but it is perfectly reasonable to stop and shop.  

However, while the Blackwing themselves are friendly to traders, some of the visiting elves from other tribes are not.  Don't be surprised if you get attacked by "raiders" near the Blackwing outpost.  Some elves are xenophobic to a pathalogical degree, and will kill you simply for being on the trade road.  You'd think the mercantile elves would want to keep the trade routes clear and object to behavior that impedes trade, but NPCs aren't that clever.  :roll:


AC
Title: Blackwing Encampment
Post by: Sanvean on June 07, 2004, 11:42:07 AM
There is a trading outpost, run by the Blackwing, which is open to all sorts of trade.  There is an actual Blackwing encampment as well, and its occupants do not like visitors.
Title: Blackwing Encampment
Post by: Vettrock on June 07, 2004, 01:17:23 PM
Is it safe to say that when I see an encampment or out post and I look at it and there are no obious signs that it is hostile, I should be able to take a look inside safely, or should I take the other approach if it doesn't say trading or something like that assume they are going to kick my ass as soon as I enter?  (this is my current approach)
Title: Blackwing Encampment
Post by: Savak on June 07, 2004, 01:25:09 PM
USUALLY, yes, but as with all things Zalanthan, there is no such thing as safe.  Typically we -do- try to describe the exterior of places to include visual warnings (skulls, angry looking guards, lots of apparent weapons, etc.), but the decision for your PC is not meant to be black & white.  But we don't try to set these things up as blind death traps, either... your character just has to be smart, at the least.  Paranoid at the worst.

-Savak
Title: Blackwing Encampment
Post by: Vettrock on June 07, 2004, 01:29:29 PM
One more related question can you flee out after entering an encampent, or am I just gonna flee futher in and get myself killed?
Title: Blackwing Encampment
Post by: MSM on June 07, 2004, 02:10:05 PM
This may or may not be great advice...So I await the impending slap from the Imms if this warrants.

That said:

1) Think before you enter anything you've not been in before...Maybe look inside. :)  Remember if it's a NOT major outpost,  you are most likely not welcome there.

2) From a code point of view.....In my experience...using the 'enter' command to go into any encampment, structure or settlement is much, much more dangerous then just going in a direction through a set of open gates.  I don't think you can flee leave...you may be able to flee o, but I've not tried.
Title: Blackwing Encampment
Post by: Ghost on June 07, 2004, 02:33:31 PM
Quote from: "MSM"...I don't think you can flee leave...you may be able to flee o, but I've not tried.

You can flee leave.  You can use the flee command alone, and it might let you "leave".  It is realistic, and the code supports that.
Title: Blackwing Encampment
Post by: Gar on June 08, 2004, 03:58:52 PM
Quote from: "Vettrock"One more related question can you flee out after entering an encampent, or am I just gonna flee futher in and get myself killed?
"Flee out" works.