Armageddon General Discussion Board

General => General Discussion => Topic started by: Cenghiz on March 16, 2004, 07:32:53 PM

Title: Izdari Assassin...
Post by: Cenghiz on March 16, 2004, 07:32:53 PM
Could anyone please PM me the carving on the izdari assassin? I'm making a flash application to allow us play both usual and assassin's izdari, but I realized I don't know the carving on the izdari assassin. I even didn't have a character with the skill enough to make one. Are knights used as assassins in assassin's izdari? No hints avaliable in helpfiles or in the site.
Title: Izdari Assassin...
Post by: Mr.Camel on March 16, 2004, 07:36:02 PM
Good luck  :)
Title: Izdari Assassin...
Post by: Larrath on March 16, 2004, 08:03:32 PM
---------------------------------------------------------------
   8   | ASSN  | WAGON | ARCHR | LIZ   | LIZ   | ARCHR | TMPLR | ASSN  |
       |---------------------------------------------------------------|
   7   | HALF  | DUNE  | DUNE  |       |       | DUNE  | DUNE  | HALF  |
       |---------------------------------------------------------------|
   6   |       |       |       |       |       |       |       |       |
       |---------------------------------------------------------------|
   5   |       |       |       |       |       |       |       |       |
       |---------------------------------------------------------------|
   4   |       |       |       |       |       |       |       |       |
       |---------------------------------------------------------------|
   3   |       |       |       |       |       |       |       |       |
       |---------------------------------------------------------------|
   2   | half  | dune  | dune  |       |       | dune  | dune  | half  |
       |---------------------------------------------------------------|
   1   | assn  | tmplr | archr | liz   | liz   | archr | wagon | assn  |
        ---------------------------------------------------------------

           a       b       c       d       e       f       g       h


Read HELP IZDARI.
Title: Izdari Assassin...
Post by: Cenghiz on March 16, 2004, 08:07:31 PM
Damn please... You read my post first... I asked the carving on the izdari assassin IG, if there's an izdari assassin IG. I'm trying to make it in desert atmosphere, with crudely carved real izdari pieces. I know all the carvings for the usual izdari's pieces. I need the carving for the assassin, if there's such a piece. A dagger carving, a skull carving or whatever...
Title: Izdari Assassin...
Post by: Larrath on March 16, 2004, 09:04:20 PM
Just go with a robed, hooded cloak-swishing fishy figure.
Title: Izdari Assassin...
Post by: Carnage on March 16, 2004, 09:07:23 PM
Use artistic interpretation.
Title: Izdari Assassin...
Post by: Cenghiz on March 16, 2004, 09:12:04 PM
if (this.hitTest(_root._x,_root._y,true)) {
      if (_root.turn==color) {
         if (_root.piece=="") {
            _alpha=50;_root.piece=_name;
         } else if (eval("root."+_root.piece)._currentframe==3) {
            x=_x-eval("root."+_root.piece)._x;y=_y-eval("root."+_root.piece)._y;
            if ((Math.abs(x)==Math.abs(y) or x=0 or y=0) and x*eval("_root."+_root.piece).ydir==y*eval("_root."+_root.piece).xdir and Math.abs(x/50)>=5-_root.moves and Math.abs(y/50)>5-_root.moves) {
               _width/=2;_height/=2;_x+=15;_y+=15;
               if (eval("_root."+_root.piece).load[3]!="") with (eval("_root."+eval("_root."+_root.piece).load[3])) {
                  _width*=2;_height*=2;_x-=15;_y-=15
               }
               eval("_root."+_root.piece).load[3]=_name;
               _root.moves+=.......

It hurts!... It's harder than checking the chess rules.. Sorry, but getting back to the game for some time. I will go on tomorrow and the other days. This piece of code is only to check if a wagon was moving properly, with other pieces on the places it started and ended, without loading/unloading, and it's unfinished. It's not something easy as I guessed. I was planning to finish it in a few hours.  :oops:
Title: Izdari Assassin...
Post by: grog on March 16, 2004, 09:17:17 PM
On most izdari boards, it would be a round stone with a sword inscribed on top.    

Other then that it's up to your imagination.

Or in other words, yes it's a knight.
Title: Izdari Assassin...
Post by: DrunkenSalarr on March 16, 2004, 11:33:09 PM
I currently have a full on izdari program in the works.  I have the code for doing the move checks for every piece except for the wagon.  The gui I've made for it isn't to shabby, though it could do with a lot of work.

If you would like any suggestions, just let me know.  Tek knows I've got enough contact info listed.
Title: Izdari Assassin...
Post by: creeper386 on March 17, 2004, 01:57:46 PM
Isn't there ALREADY a working izdari board for keeping track of things?



Creeper remembers seeing one.
Title: Izdari Assassin...
Post by: Cenghiz on March 17, 2004, 03:58:55 PM
Not for usual Izdari *smirk* And I'm trying an enhanced version where it may figure out wagon roles, killing pieces etc...