Could anyone please PM me the carving on the izdari assassin? I'm making a flash application to allow us play both usual and assassin's izdari, but I realized I don't know the carving on the izdari assassin. I even didn't have a character with the skill enough to make one. Are knights used as assassins in assassin's izdari? No hints avaliable in helpfiles or in the site.
Good luck :)
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8 | ASSN | WAGON | ARCHR | LIZ | LIZ | ARCHR | TMPLR | ASSN |
|---------------------------------------------------------------|
7 | HALF | DUNE | DUNE | | | DUNE | DUNE | HALF |
|---------------------------------------------------------------|
6 | | | | | | | | |
|---------------------------------------------------------------|
5 | | | | | | | | |
|---------------------------------------------------------------|
4 | | | | | | | | |
|---------------------------------------------------------------|
3 | | | | | | | | |
|---------------------------------------------------------------|
2 | half | dune | dune | | | dune | dune | half |
|---------------------------------------------------------------|
1 | assn | tmplr | archr | liz | liz | archr | wagon | assn |
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a b c d e f g h
Read HELP IZDARI.
Damn please... You read my post first... I asked the carving on the izdari assassin IG, if there's an izdari assassin IG. I'm trying to make it in desert atmosphere, with crudely carved real izdari pieces. I know all the carvings for the usual izdari's pieces. I need the carving for the assassin, if there's such a piece. A dagger carving, a skull carving or whatever...
Just go with a robed, hooded cloak-swishing fishy figure.
Use artistic interpretation.
if (this.hitTest(_root._x,_root._y,true)) {
if (_root.turn==color) {
if (_root.piece=="") {
_alpha=50;_root.piece=_name;
} else if (eval("root."+_root.piece)._currentframe==3) {
x=_x-eval("root."+_root.piece)._x;y=_y-eval("root."+_root.piece)._y;
if ((Math.abs(x)==Math.abs(y) or x=0 or y=0) and x*eval("_root."+_root.piece).ydir==y*eval("_root."+_root.piece).xdir and Math.abs(x/50)>=5-_root.moves and Math.abs(y/50)>5-_root.moves) {
_width/=2;_height/=2;_x+=15;_y+=15;
if (eval("_root."+_root.piece).load[3]!="") with (eval("_root."+eval("_root."+_root.piece).load[3])) {
_width*=2;_height*=2;_x-=15;_y-=15
}
eval("_root."+_root.piece).load[3]=_name;
_root.moves+=.......
It hurts!... It's harder than checking the chess rules.. Sorry, but getting back to the game for some time. I will go on tomorrow and the other days. This piece of code is only to check if a wagon was moving properly, with other pieces on the places it started and ended, without loading/unloading, and it's unfinished. It's not something easy as I guessed. I was planning to finish it in a few hours. :oops:
On most izdari boards, it would be a round stone with a sword inscribed on top.
Other then that it's up to your imagination.
Or in other words, yes it's a knight.
I currently have a full on izdari program in the works. I have the code for doing the move checks for every piece except for the wagon. The gui I've made for it isn't to shabby, though it could do with a lot of work.
If you would like any suggestions, just let me know. Tek knows I've got enough contact info listed.
Isn't there ALREADY a working izdari board for keeping track of things?
Creeper remembers seeing one.
Not for usual Izdari *smirk* And I'm trying an enhanced version where it may figure out wagon roles, killing pieces etc...