I've noticed that of current there are certain trends going around that others don't like, and I decied to start my own page on things I personally don't like but see all the time:
1. Hunters that go around killing every frikkin creature they see.
2. Hunters that carry a crap load of armor around
3. Hunters that walk around hunting with the sword or melee weapon
4. Bandits that kill ppl and take all their clothes leaving a naked body in the road
5. People that pick up languages from over hearing speach and instantly begin speaking them once they have the skill.
6. Constantly using the look comand at every person that enters the room
7. Skinning animals you see dead on the road.
8. Engaging combat abruptly after entering a room while in outside areas
And more....
Quote from: "Trenidor"4. Bandits that kill ppl and take all their clothes leaving a naked body in the road
I think it's hilarious, yet quite realistic. *shrugs*
Quote from: "Trenidor"
7. Skinning animals you see dead on the road.
WTF. What's wrong with skinning animals that twinkish fucks left behind so they can get in ten more kills before Krath sleeps?
yea . . . a lot of that list is just like, "Yea...relax, man."
So . . . yea . . .
Quote6. Constantly using the look comand at every person that enters the room
I don't see anything wrong with that if it comes with emotes or anything other than the simple look spam. If someone comes into the room naked or something like that, you would notice. Unless its some crowded room or your character is doing something that they wouldn't notice people coming in.
Quote from: "Trenidor"1. Hunters that go around killing every frikkin creature they see.
Humans are known for overhunting populations to the point of extinction. Make a nature-loving Akei'ta'Var elf and do something about it :P.
Quote from: "Trenidor"2. Hunters that carry a crap load of armor around
Carry as in wear or keep in their backpack? What's wrong with either scenario?
Quote from: "Trenidor"3. Hunters that walk around hunting with the sword or melee weapon
Hunting in Zalanthas is a far cry from hunting deer or other fauna in real life may be. Most beasts that you may hunt could also be hunting you. As for what weapon they use, we're talking about stone, wood, or bone swords, generally. Aztec indians hunted with wooden swords back in the day, ya know. It's not as unrealistic as you may think since these aren't exactly traditional swords.
Quote from: "Trenidor"4. Bandits that kill ppl and take all their clothes leaving a naked body in the road
Bandits probably even want the crappy shoes on your feet for their worth, this is a world where resources are scarce, man. Hell yeah they're going to strip you naked. They may pull out your teeth too and sell is as ivory!
Quote from: "Trenidor"5. People that pick up languages from over hearing speach and instantly begin speaking them once they have the skill.
Trust me, it's not that simple. Getting a language on your skills list and speaking it are two different things.
Quote from: "Trenidor"6. Constantly using the look comand at every person that enters the room
Some people are curious. I go to a club and I'm checking everyone out too. Though I agree sometimes in game it's a bit much, especially when they do the look and immediately walk into the next room.
Quote from: "Trenidor"7. Skinning animals you see dead on the road.
It depends what you are skinning them for. If you're a scavenger and you want to skin it, go for it. What upsets me more than this is when they skin an animal and leave the skinnings on the road. It just looks powergamish.
Quote from: "Trenidor"8. Engaging combat abruptly after entering a room while in outside areas
And more....
How else do you intent to roleplay out having the element of surprise or attacking first and asking questions later?
In closing, I think you're way over reacting, bub. Sorry.
Petra said:QuoteIn closing, I think you're way over reacting, bub. Sorry.
I agree with you Petra.
Quote1. Hunters that go around killing every frikkin creature they see.
I am with you there. I have dealt with it IC though :)
I basically took younger 'hunters' out on hunts and told them ahead of time 'we are hunting X' today. I would remind them of it when any other creature was pointed out with a 'we dont want to over hunt them' or 'its mating season for them. Leave the females for now.'
There's ways of dealing with it IC. :)
lemme explain things:
1.
YOu know those players that have chars for a few days and the next day their gone... This is one of their faults. This kills the population, but that's not why I don't like it. I don't like it because it's a form of powergaming, going around repitiously killing for training and to obtain money.
2.
Armor is for thos who need protection from certain death. Hunters don't need all that much protection from things that are a distance (if they're a bow hunter) and even if they do fight with say a knife or a spear, they most likely want more agility and moveablility to dodge.
Face it, normal hunters don't walk around with 100 pounds of leather straped all over them.
3.
Like I said, spear hunts and knife fights seam alright, but heading out with a sword? doesn't seam right. When hunting an animal you've got to act like them, crouch over a bit, feel as though you are one with them....(lol I sound a little creepy)
4.
I guess this is alright if you're desperate or a rapist, but taking their clothes and wearing them on yourselves? I know I wouldn't want to wear someone's flee-infested bloody clothes; I wouldn't want to touch their inside let alone the outside.
5.
Pretty understandable...takes a long time to learn a language enough to speak it, and even at that you don't know every word.
6.
This one I don't mind as much as some....But why is it that they don't ever look at the npcs?
7.
Dead animals have disease, most ppl are sensible enough to understand this and stay away from rotting bodys along northroad. Skinning them only shows how desperate you are I guess.
8.
Outside rooms are larger than innerwalled areas. If everyone understood this, we'd all walk slowly while outside instead of doing the n n n n in about thirty seconds. With that, we could emote running at the person and attacking.
Quote2.
Armor is for thos who need protection from certain death. Hunters don't need all that much protection from things that are a distance (if they're a bow hunter) and even if they do fight with say a knife or a spear, they most likely want more agility and moveablility to dodge.
Face it, normal hunters don't walk around with 100 pounds of leather straped all over them.
Some people who hunt don't just hunt, they also work as guards and escorts in addition, so they wear something in between as far as protection goes.
Being outdoors in Zalanthas is fucking dangerous, while your hunting you never know who the fuck is going to come along and try to gut -you- for what you've got on you.
May as well hunt with something you can also use to fend off a humanoid attacker and not be carrying an arsenal in the desert.
Also, Zalanthas is (get this)
a fantasy world , if you really have that much of a problem with people hunting with such things, because it might not be all that realistic...I would think you'd also have a problem with the fact that they are hunting big-ass insects and lizards as well...
Just my opinion of it.
Quote1. Hunters that go around killing every frikkin creature they see.
I agree that this is very troubling to see, especially when all hunters should really know better as denizens of the world. If you're a hunter, chances are very high that you live/have lived out in the wilderness in a fairly small area, leaving it only in minor exploration or to trade and even flee something. Thus, it is in my opinion that all such hunters would really know better than to overhunt an area. If they had eliminated much of the useable wildlife in previous years before their character was "created", these offenders would be quite screwed for food and die or at least be much more mobile. Thus, all who live off the land, and NOT just the elves, should not overhunt if they want to keep surviving, as they most likely have not before.
Then, you have douchebags (sp?) from the city who hunt solely for the purpose of getting hides and other such resources from the animals they hunt. Usually, these are merchant house employees. I could see these people overhunt quite a bit, but they could possibly be curbed by the threat of getting ambushed by some tribe/outlying village for their transgressions. So, it would probably be reasonable for a city-dweller to overhunt...but I would recommend to anybody playing this way that they play their character as NOT extremely wilderness-savy. After all, they didn't always LIVE there, and would always be at a disadvantage in comparison to an indigenous resident.
Quote2. Hunters that carry a crap load of armor around
If they're carrying it around in their packs, I have no problem with that, but I can clearly see that this question has to do with them wearing heavy armor. Unless they're hunting something REALLY dangerous, like a bahamet, mekillot, silt horror, or tembo, I would say that the average hunter should not wear that heavy shell armor. In the wilderness, you need to have some element of stealth and a great amount of flexibility, both of which heavy armor would cut down on significantly. I see nothing wrong with wearing leather, or even accessory pieces of heavier armor (bracers, collars, caps...not full freakin helmets), on the regular hunter. And, more often than not, hunter characters are and should be considered normal hunters like that.
Quote3. Hunters that walk around hunting with the sword or melee weapon
I'd say this is okay, in some cases. IRL, there are hunting swords, which I assume were at one time used for felling deer and larger animals. If someone's trying to kill a tregil with a massive, two-headed granite battleaxe of slaying, I'd say they're being ridiculous. If they were going against a bahamet with that, I'd say they were being cautious. But, then again, anybody in their right mind would consider it absolutely crazy to go against a bahamet with anything less than a sizeable party of hunters...but that's another story. So, some weapons used in combat I view to be just fine in using in hunting. If people would just use their common sense, it would not be so noticeable at times.
Quote4. Bandits that kill ppl and take all their clothes leaving a naked body in the road
This, I think, is realistic. The bandit(s) were probably trying to get as much money as they could off the poor sap they just killed, which is understandable. They're like hunters in that regard, using every piece of the kill useable.
Quote5. People that pick up languages from over hearing speach and instantly begin speaking them once they have the skill.
I've never noticed this as a trend. However, I believe that if someone's character learns a langauge completely from just casually hearing it and not putting anything into context, then the player of that character should have the common sense to not have their char start speaking in that language. From just hearing a completely foreign tongue spoken, with nothing else but audio to go by, one can NOT learn it, but only imitate the sounds.
Quote6. Constantly using the look comand at every person that enters the room
I don't know why, but this just doesn't bother me.
Quote7. Skinning animals you see dead on the road.
As long as they're throwing away the meat from that body, for they don't know how long it's really been there, I see no problem with this. When I encounter a dead animal like that, I assume it's been dead long enough to have the meat spoil and even some of the hide to be ruined.
Quote8. Engaging combat abruptly after entering a room while in outside areas
There are probably a good ten threads out there dealing with something along this line, in the context of twinky PvP combat. I'll not go into it again.
Though many of these qualms seem to be minor, Trenidor does bring up a few good points. All players should use their common sense and discretion when in certain situations. Step into the place of that character, close your eyes if it helps and try to mentally picture yourself in place, with the modifications putting you at the skill/stat level of that char. Do you really think you can get through that dense stand of baobab and thick brush in your heavy shell armor and sneak past those halflings 200 yards away? I think not. If you kill 20 duskhorn in a half a week's time, is the herd just going to keep around, hoping nothing bad happens or willingly provide their predator with easy targets? No. Think about it, think about it again, and once more before you make that call.
That said, I think there should be some code in place where, if a certain animal is killed a certain number of times in a certain area, that animal spawns much farther away or in a completely different (rationally, of course) region. But, this is probably not feasible.
On a couple of the last comments...
I'd -love- to see anyone IG actually try sneaking past anything in heavy shell armor...as of yet I have not, but it would be funny.
On the subject of the animals....I would think that just because a bunch of coded ones were killed doesn't really mean alot...I would think, that there are vnpc animals as well...
Quote2.
Armor is for thos who need protection from certain death. Hunters don't need all that much protection from things that are a distance (if they're a bow hunter) and even if they do fight with say a knife or a spear, they most likely want more agility and moveablility to dodge.
If you were only hunting animals and if the only things that were hunting you were animals, I would agree with that, but, since you have umpteen number of npc races/tribes and pc races and tribes that hunt others, I would say that extra armor and melee weapons are only prudent.
QuoteFace it, normal hunters don't walk around with 100 pounds of leather straped all over them
Normal hunters where? Earth? Let me see here, last time I checked Zalanthas was not earth, and on earth your not likly to run into little mean fast guys with weapons that are interested in eating you.
Quote4.
I guess this is alright if you're desperate or a rapist, but taking their clothes and wearing them on yourselves? I know I wouldn't want to wear someone's flee-infested bloody clothes; I wouldn't want to touch their inside let alone the outside
But it is not -you- it is another person of that world that is just as flee-infested, dirty, sweaty and bloody as the one they killed for the money and gear.
On many of the other points, when code supports such things as sneaking up on an npc (auto-flee or agro) Then people will be more likly to wear lighter gear and be more interested in hunting in that manner, but for the time being, it only works on pc's.
As for looking at npc's some do, but really no need, npc's don't change much from day to day after all, though look spam does not bother me in the least.
Quote from: "Petra"
Hunting in Zalanthas is a far cry from hunting deer or other fauna in real life may be. Most beasts that you may hunt could also be hunting you. As for what weapon they use, we're talking about stone, wood, or bone swords, generally. Aztec indians hunted with wooden swords back in the day, ya know. It's not as unrealistic as you may think since these aren't exactly traditional swords.
I was about to rant once more about the foolishness of swords in this game, but then I did some extra research on the Aztecs in particular, for this post. Hey, neat, they did use swords!
They did not, however, use them for hunting. This would render any resources you'd want from the animal useless, unless you managed to kill it in one blow. DON'T HUNT WITH SWORDS OR AXES, PLEASE.
I'll put in a clip, because I found
this article to be very interesting. Here's what's most relevant to the discussion:
"Shock weapons were of higher status than projectile weapons for mainly three reasons. One, projectile weapons were often used for hunting, and therefore the tools of commoners." (suggesting that shock weapons were not (shock weapons being the melee weapons))
Quote from: "Petra"
How else do you intent to roleplay out having the element of surprise or attacking first and asking questions later?
You cannot get the element of surprise when you first have to charge half a league across empty desert to get to the guy!
If you want the element of surprise in the wild, use hide or sneak.
Quote from: "Trenidor"lemme explain things:
1.
YOu know those players that have chars for a few days and the next day their gone... This is one of their faults. This kills the population, but that's not why I don't like it. I don't like it because it's a form of powergaming, going around repitiously killing for training and to obtain money.
Uhm... The things come back. You know that right? How is it powergaming anyway? There's no other way to train or get money if you're a... hunter. You kinda... Kill animals and get better at it so you can kill more animals and bigger animals then sell their remains for more money. That's sorta how things work.
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2.
Armor is for thos who need protection from certain death. Hunters don't need all that much protection from things that are a distance (if they're a bow hunter) and even if they do fight with say a knife or a spear, they most likely want more agility and moveablility to dodge.
Face it, normal hunters don't walk around with 100 pounds of leather straped all over them.
Ever seen some of the stuff in the wastes or in the northlands? It's called a Bahamet and they're vicious beyond most things. As for how much they can carry? There's a reason there's this thing called a Strength stat.
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3.
Like I said, spear hunts and knife fights seam alright, but heading out with a sword? doesn't seam right. When hunting an animal you've got to act like them, crouch over a bit, feel as though you are one with them....(lol I sound a little creepy)
Since when? I know plenty of deer hunters. None of them 'act like a deer'. They wait, they look for tracks, they move quietly and then they kill. Pretty simple. There's no 'connection' for most of them.
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4.
I guess this is alright if you're desperate or a rapist, but taking their clothes and wearing them on yourselves? I know I wouldn't want to wear someone's flee-infested bloody clothes; I wouldn't want to touch their inside let alone the outside.
Uh... This is Zalanthas. Not Beverly Hills. If you're robbing and killing it means you probably need the clothes and money badly enough so you aren't terribly concerned about the blood stains. I mean, have you been in the commoners quarter? People starve and drop dead there regularly.
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5.
Pretty understandable...takes a long time to learn a language enough to speak it, and even at that you don't know every word.
There's once again a reason code regulates this. If it shows up on your skill list... It means it's A-Ok to try it out. You come off sounding like an idiot for RL days, but you can try it if you want.
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6.
This one I don't mind as much as some....But why is it that they don't ever look at the npcs?
Because the NPCs are the same people everytime? Regulars at the bar? Do you really want to get look spammed with that anyway?
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7.
Dead animals have disease, most ppl are sensible enough to understand this and stay away from rotting bodys along northroad. Skinning them only shows how desperate you are I guess.
True, dead animals do have disease.... But there isn't a Basha's nearby last time I checked. If you're starving or you need the money, you'll skin that dead thing that's been rotting in the Zalanthan sun for a week or more.
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8.
Outside rooms are larger than innerwalled areas. If everyone understood this, we'd all walk slowly while outside instead of doing the n n n n in about thirty seconds. With that, we could emote running at the person and attacking.
Go ahead and emote it. Some people might actually emote back. Others might just run. That's up to the player and it's argued over in another thread elsewhere.
So in short, yeah, relax. Things are the way they are for a reason. Go make a 'rinth Elf or something and then play that for awhile. See if you still feel the same way about stealing rotting clothes from someones fresh corpse when it means your char starves or eats. 8)
QuoteThis would render any resources you'd want from the animal useless, unless you managed to kill it in one blow. DON'T HUNT WITH SWORDS OR AXES, PLEASE.
Hrrrmmm, didn't native americans use tomahawks for war, hunting, and skinning?
Isn't that basically a crude axe?
Quote from: "jhunter"QuoteThis would render any resources you'd want from the animal useless, unless you managed to kill it in one blow. DON'T HUNT WITH SWORDS OR AXES, PLEASE.
Hrrrmmm, didn't native americans use tomahawks for war, hunting, and skinning?
Isn't that basically a crude axe?
... yes.
Shut up.
But seriously, folks. If you're going to chop something with an axe, keep in mind that it's skin is going to have big fat slashes in it, afterward. Tomahawks are a slot smaller than the axes I was thinking of when I wrote that quote, too.
Quote from: "Pungee"
So in short, yeah, relax. Things are the way they are for a reason.
A lot of the time, that reason is that this is a very old game. Change is good, and if something gets someone's dander up, then there's a chance that it's worth fixing.
P.S. The only reason that I'm attacking your points and not Trenidor's, Pungee, is that you managed it rather succinctly. I agree with you on most points.
Hehe. It's cool Gorobei. It's the GDB, I don't get too excited about it unless I'm terribly bored and too tired to Arm.
Quote from: "Pungee"How is it powergaming anyway? There's no other way to train or get money if you're a... hunter. You kinda... Kill animals and get better at it so you can kill more animals and bigger animals then sell their remains for more money. That's sorta how things work.
So it's okay for me to use the same logic? Steal from all the NPCs cause hey, that's how it works. You're a... thief. You kinda... steal and get better at it so you can steal more things and bigger things and then sell them for more money. That's sorta how things work.
Quote from: "Pungee"If you're starving or you need the money, you'll skin that dead thing that's been rotting in the Zalanthan sun for a week or more.
And then get very sick. Now how many wish up asking for the sickness to be coded onto them?
Quote from: "John"So it's okay for me to use the same logic? Steal from all the NPCs cause hey, that's how it works. You're a... thief. You kinda... steal and get better at it so you can steal more things and bigger things and then sell them for more money. That's sorta how things work.
Go for it. Most NPCs dont have anything worth stealing from what I've seen.
Quote from: "John"And then get very sick. Now how many wish up asking for the sickness to be coded onto them?
You're talking to the wrong guy. I once emoted a near fatal illness just to make things interesting, when my food source wasn't tainted. If they coded in sickness from eating rotten food, huzzah.
QuoteIf they coded in sickness from eating rotten food, huzzah.
Grin, I would not mind, but I don't think it would be worth the time, simply because it would only get a few people a few times.
Quote from: "Trenidor"2. Hunters that carry a crap load of armor around
Not one of the people who've posted on this so far have covered what I'd think would be the most obvious point. This is a desert world. It's
hot out on those sands. People traipsing round in heavy chitin or obsidian are going to dehydrate and die. Maybe it isn't coded that way yet, but that doesn't make it make sense. Naatok posted a very good comment on this in this thread here:
http://www.zalanthas.org/phpBB2/viewtopic.php?t=1986Quote from: "Trenidor"3. Hunters that walk around hunting with the sword or melee weapon
Really, the obvious hunting weapons are the spear and bow, and perhaps the club when killing something with a beautiful hide you want to damage as little as possible. Axes and swords were designed for human vs human combat. When you're facing something that has a huge gaping maw full of teeth and is generally going to savage you in close combat even if you kill it, you want to keep a healthy distance.
Quote from: "Trenidor"4. Bandits that kill ppl and take all their clothes leaving a naked body in the road
I'd see this as one of those things that depends on the desperation of the bandit. What I find far more amusing is to see a nice middle-class House guard with a good upbringing and a cushy job looting every last thing off a corpse.
Quote from: "Trenidor"6. Constantly using the look comand at every person that enters the room
Yeah, this annoys me. A while ago I was in a tavern with about seven or eight other PCs. The coded spam of entering, looking, sitting, standing, eating, etc meant that only perhaps one line of text in four reaching my screen was an emote. It didn't feel like RP. To go a step further, I could have sat in a central location in many "RP-enforced" muds and had a better RP experience with more emoting and fewer coded echoes. The removal of the look echo would please me mightily.
Quote from: "Trenidor"7. Skinning animals you see dead on the road.
I don't buy the "disease" explanation, as almost any of the animals you see dead on the road would have wounds inflicted by claws or teeth or weapons as a ready explanation of how they got dead. This disturbs me not a bit.
Quote from: "Trenidor"8. Engaging combat abruptly after entering a room while in outside areas.
Not good, not nice, but understandable given that many people will react to an emote indicating a stranger heading towards them by spamming commands to get the hell outta Dodge. Really, if they're heading the way you just came from, unless their mount outruns yours by some silly factor you should be able to cut them off. Code-wise you can't. If they're spamming commands to get up the road, there may be no other option - you don't have time to prepare an elaborate emoted attack.
Quirk
QuoteNot one of the people who've posted on this so far have covered what I'd think would be the most obvious point. This is a desert world. It's hot out on those sands. People traipsing round in heavy chitin or obsidian are going to dehydrate and die
And many times over it has been stated Zalanthas is not earth, these are not earth humans they are zalanthian humans and a lot tougher then earth humans and far from the toughest race of zalanthas either.
Maybe everybody else remembered this fact and decided it was not worth bringing up yet again the desert heavy armor thing.
Besides, None of us know the properties of any of these skins or shells or chitin, on a desert planet with magic and a few thousand years for things to evolve it would not be a far stretch of the imagination to think that the conductive properties or insulation properties of some of the shell/chitin/skin might actually help cool the person or insulate them from the heat. After all, man sized beetles can't exist on earth but they manage it on zalanthas.
Quote from: "Forest Junkie"WTF. What's wrong with skinning animals that twinkish fucks left behind so they can get in ten more kills before Krath sleeps?
I never sleep...
Quote from: "X-D"And many times over it has been stated Zalanthas is not earth, these are not earth humans they are zalanthian humans and a lot tougher then earth humans and far from the toughest race of zalanthas either.
Maybe everybody else remembered this fact and decided it was not worth bringing up yet again the desert heavy armor thing.
Besides, None of us know the properties of any of these skins or shells or chitin, on a desert planet with magic and a few thousand years for things to evolve it would not be a far stretch of the imagination to think that the conductive properties or insulation properties of some of the shell/chitin/skin might actually help cool the person or insulate them from the heat. After all, man sized beetles can't exist on earth but they manage it on zalanthas.
Zalanthas is also a lot hotter than Earth. You know, X-D, this smells like justification. Assuming some kind of magical properties of chitin make wandering round in heavy armour realistic seems just lame to me. However, since you've raised this point, let's go to the docs, shall we?
http://www.armageddon.org/general/fightingstyles.htmlA few choice quotes:
QuoteThus, availability of materials aside, heavy armor is not really practical in most circumstances, for it saps the strength and moisture (via sweat) of the wearer far more than it would in most parts of the real world.
QuoteThe Southlands are generally much hotter and dustier than the Northlands, so heavier types of bone and wood armor tend not to be used except by those fighters based exclusively within Allanak (e.g., the Highlord's soldiers). Independent mercenaries and adventurers of the south tend to favor lighter armors and clothing, suitable for desert wear.
Now, it does acknowledge that the North is relatively cooler, with more shade available particularly in the forested areas, and gives some latitude for heavier armour in that context. It depends very much on the terrain in which your character usually finds himself or herself. However, the initial point made by Trenidor about the unrealistic nature of a hunter wandering round loaded down with heavy armour still has a great deal of validity, and the docs bear this out. Nowhere do the docs suggest any mystical properties of heavy armour to protect the bearer from heat.
Quirk
Quote from: "Quirk"People traipsing round in heavy chitin or obsidian are going to dehydrate and die. Maybe it isn't coded that way yet, but that doesn't make it make sense.
I don't know if weight or certain materials will cause you to dehydrate quicker. But I can say that carrying a lot will make living in the desert a lot harder. I've died quite a few times this way ;)
Quote from: "Quirk"Axes and swords were designed for human vs human combat.
And that's how someone can come up with a pro-sword and axe argument.
I'd see this as one of those things that depends on the desperation of the bandit. What I find far more amusing is to see a nice middle-class House guard with a good upbringing and a cushy job looting every last thing off a corpse. Braxat are one beast that is vaguely humanoid. I'm pretty sure there are others as well. So I agree with Quirk in saying that you should determine your weapon choice based on what your fighting. Braxat, swords and axes are good choices. creatures that are easily startled make projectiles a good choice. Animals with good expensive skin make blunt weapons a good choice. Now the difficulty is being good at all of these weapons. But I reckon if you manage it code-wise it is good RP to use different weapons based on the animal your hunting ;)
Keep in mind that a Braxat is roughly the size of a half-giant as well.
You guys have been busy since my last post...
A note on the dead animals thing:
If you don't know what happened to it leave it alone, it might be on the ground because it was hacked to pieces by someones axe or stabbed too many times with a sword. I know that this can be solved by picking up the body and dropping it with some emote followed, but you've got to know that lots of people don't do that either due to ignorance or speed or whatever. If you're gonna do it please leave remnants of you skinning it to provide RP for the rest of us that aren't around.
-This isn't the main reason I don't like it but it's some more to back it up.
QuoteTrenidor wrote:
8. Engaging combat abruptly after entering a room while in outside areas.
Not good, not nice, but understandable given that many people will react to an emote indicating a stranger heading towards them by spamming commands to get the hell outta Dodge. Really, if they're heading the way you just came from, unless their mount outruns yours by some silly factor you should be able to cut them off. Code-wise you can't. If they're spamming commands to get up the road, there may be no other option - you don't have time to prepare an elaborate emoted attack.
Quirk
It's understandable, but like I said earlier, if we all took our time outside bandits would be able to attack after emoting a while.
perhaps a target command could be used (totally ooc thing); when a target is attached the only way to get out of it is to flee self followed by a direction. It doesn't initiate combat it just keeps people from leaving without flee self <direction>. But make a strict concequence if the code is abused.
With that, there would be emote time, but also a way for people to escape without being harmed. This command could auto lose against flee so that those who want to get away can get away.
I call it: The Emote lock
Dunno, just an idea for discussion
QuoteQuote:
Thus, availability of materials aside, heavy armor is not really practical in most circumstances, for it saps the strength and moisture (via sweat) of the wearer far more than it would in most parts of the real world.
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The Southlands are generally much hotter and dustier than the Northlands, so heavier types of bone and wood armor tend not to be used except by those fighters based exclusively within Allanak (e.g., the Highlord's soldiers). Independent mercenaries and adventurers of the south tend to favor lighter armors and clothing, suitable for desert wear.
Now, that aside, I never stated that chitin/bone whatever DID have any mystical properties, I stated that we did not know, nor do the docs hint in any way, as usual you decide to read things in.
Should a hunter be wearing lighter armor in the desert, Yup, if he is a human, half-elf or elf. The lighter part is subjective after all, to a d-elf many of what a human calls light armors are pretty darn heavy.
As to other races, well, everything is light to a half-giant, and you really have to pile some plate onto a mul before he thinks it is heavy, and most dwarves can handle your lighter chitin armors with ease.
Which I suppose is another point on that subject, you look at a char who is walking around in the desert with plate covered with a greatcloak and go gee, how unrealistic, but that char is a mul or other strong race and has an encumbrance of no problem, meaning he is walking about with the same ease as if he was naked, does that still make it unrealistic?
Half-giant armor should be proportionate to their size...meaning it would be just as heavy, relative to size, as human armor is to a human. I do not know if the code supports this, but it should.
Half-giants are, if I remember right, ussually about ten times the mass as most humans, but I'd say they are WAY stronger then that. So even though the proportion to size and weight from human sized armour, to half giant armour of the same type, they'd be able to handle it easier as their strength isn't following that same proportions. Most likely the weight isn't on the same proportion as size really either. As although it's getting bigger it's most likely not getting TOO drastically thicker, and so on.
Creeper
Quote from: "X-D"Now, that aside, I never stated that chitin/bone whatever DID have any mystical properties, I stated that we did not know, nor do the docs hint in any way, as usual you decide to read things in.
It never said anywhere in the documentation that the people of Zalanthas have to breathe air. You wouldn't believe how pissed off I got when I fell into a pool of silt and drowned. I sent a very strong-worded E-mail to the account, but I'm still waiting on a reply.
If the documentation doesn't say that chitin and bone is a magickal substance, I think we can assume that it's pretty much exactly like the chitin and bone on earth, even if (gasp) the documentation doesn't expressly say that it is. Chitin/bone being expressly unusual is an important fact. The only reason the documentation would have ommited saying anything about it is because there is nothing unusual about it.
Quote from: "X-D"As to other races, well, everything is light to a half-giant, and you really have to pile some plate onto a mul before he thinks it is heavy, and most dwarves can handle your lighter chitin armors with ease.
Yes, but strength and endurance will only take you so far. No matter how strong you are, heavy armor will wear you out after a while, make you hotter than you would otherwise be, and make you sweat more. Half-giants probably have to consume massive amounts of liquid, and so should be especially wary of overencumbering themselves.
QuoteIf the documentation doesn't say that chitin and bone is a magickal substance, I think we can assume that it's pretty much exactly like the chitin and bone on earth, even if (gasp) the documentation doesn't expressly say that it is. Chitin/bone being expressly unusual is an important fact. The only reason the documentation would have ommited saying anything about it is because there is nothing unusual about it.
And if chitin and bone are exactly as they are on earth then 90% of zalanthian fauna cannot exist,(GASP) therefore something is different on zalanthas, wether it be gravity or magickly strong substances or whatever.
But definitly different. Not like there have not been many GDB threads in the past talking about how larger then mansized insects can exist, for a kank to exist either, A, his exoskeleton has to be very thick, to the point he would basicly be unable to move or B, the gravity of the planet is low enough to allow a thinner exoskeleton or C: The material of the exoskeleton is amazingly strong and light, or D: a combination of the above. Then you have to wonder things like, How does a plate encased creature stop from cooking in his shell? It does not sweat, so maybe it gets rid of extra heat like a dog, from the inside by panting or something, if it does then it needs something to insulate the outside from heat getting through....Well, not like kanks have fur to insulate, no, they have chitin, would it make any sense for the chitin to insulate, yup, do the docs say it does, nope, do the docs say it does not, nope.
QuoteYes, but strength and endurance will only take you so far. No matter how strong you are, heavy armor will wear you out after a while, make you hotter than you would otherwise be, and make you sweat more. Half-giants probably have to consume massive amounts of liquid, and so should be especially wary of overencumbering themselves
Um, A half-giant with poor strength can wear the heaviest gear you can find in the game, carry a giant backpack full of rocks plus a few large corpses in inv (assume over shoulders or something) And still be at light encumbrance. A half-giant with poor str in normal heavy armors and with normal amounts of other items is at no-problem or less, now, I don't know about anybody else, but I take an encumbrance of no porblem to mean basicly not noticed, light means slightly more encumbered then naked, easy but manageable means you will get tired slightly quicker, etc etc, So, any char with an enc of light or less, regardless of what they are wearing is moving pretty darn easy, easier then somebody in sandcloth but at managable enc.
Otherwise, look at creeper's post up there:)
Besides, it would be silly for any low agi race to go out with less armor then they can handle with at least reasonable ease, and I'm not talking about ooc knowledge either, every dwarf knows he is a lot stronger and a lot slower then any elf, elves dance around and dodge and dwarves stand in place and rely on strength endurance and armor.
Quote from: "X-D"And if chitin and bone are exactly as they are on earth then 90% of zalanthian fauna cannot exist,(GASP) therefore something is different on zalanthas, wether it be gravity or magickly strong substances or whatever.
But definitly different. Not like there have not been many GDB threads in the past talking about how larger then mansized insects can exist, for a kank to exist either, A, his exoskeleton has to be very thick, to the point he would basicly be unable to move or B, the gravity of the planet is low enough to allow a thinner exoskeleton or C: The material of the exoskeleton is amazingly strong and light, or D: a combination of the above. Then you have to wonder things like, How does a plate encased creature stop from cooking in his shell? It does not sweat, so maybe it gets rid of extra heat like a dog, from the inside by panting or something, if it does then it needs something to insulate the outside from heat getting through....Well, not like kanks have fur to insulate, no, they have chitin, would it make any sense for the chitin to insulate, yup, do the docs say it does, nope, do the docs say it does not, nope.
That is simply a gray area. Yes, chitin would have to be light for gigantic insects to survive, but if you've ever gotten an average piece of chitin armor weighed then you'd notice it was very heavy indeed. No, it doesn't make very much sense, but you can't simply ignore one piece of contradictary information (chitin armor is heavy), in favor of the one that supports your arguement (chitin would have to be light for kanks and scrabs to survive).
Quote from: "X-D"Um, A half-giant with poor strength can wear the heaviest gear you can find in the game, carry a giant backpack full of rocks plus a few large corpses in inv (assume over shoulders or something) And still be at light encumbrance. A half-giant with poor str in normal heavy armors and with normal amounts of other items is at no-problem or less, now, I don't know about anybody else, but I take an encumbrance of no porblem to mean basicly not noticed, light means slightly more encumbered then naked, easy but manageable means you will get tired slightly quicker, etc etc, So, any char with an enc of light or less, regardless of what they are wearing is moving pretty darn easy, easier then somebody in sandcloth but at managable enc.
And what I'm saying is that it has nothing to do with how easy it is to lift. Heavy armor will get HOT out in the desert, quite possibly hotter than a level at which humans, dwarves, or half-giant could expect to tolerate. For this reason, it states in the documentations that heavy armor is NOT practical out in the desert. How much clearer does it need to be?
Quote from: "XX[quote="X-D"And if chitin and bone are exactly as they are on earth then 90% of zalanthian fauna cannot exist,(GASP) therefore something is different on zalanthas, wether it be gravity or magickly strong substances or whatever.
But definitly different. Not like there have not been many GDB threads in the past talking about how larger then mansized insects can exist, for a kank to exist either, A, his exoskeleton has to be very thick, to the point he would basicly be unable to move or B, the gravity of the planet is low enough to allow a thinner exoskeleton or C: The material of the exoskeleton is amazingly strong and light, or D: a combination of the above. Then you have to wonder things like, How does a plate encased creature stop from cooking in his shell? It does not sweat, so maybe it gets rid of extra heat like a dog, from the inside by panting or something, if it does then it needs something to insulate the outside from heat getting through....Well, not like kanks have fur to insulate, no, they have chitin, would it make any sense for the chitin to insulate, yup, do the docs say it does, nope, do the docs say it does not, nope.
That is simply a gray area. Yes, chitin would have to be light for gigantic insects to survive, but if you've ever gotten an average piece of chitin armor weighed then you'd notice it was very heavy indeed. No, it doesn't make very much sense, but you can't simply ignore one piece of contradictary information (chitin armor is heavy), in favor of the one that supports your arguement (chitin would have to be light for kanks and scrabs to survive).
Quote from: "X-D"Um, A half-giant with poor strength can wear the heaviest gear you can find in the game, carry a giant backpack full of rocks plus a few large corpses in inv (assume over shoulders or something) And still be at light encumbrance. A half-giant with poor str in normal heavy armors and with normal amounts of other items is at no-problem or less, now, I don't know about anybody else, but I take an encumbrance of no porblem to mean basicly not noticed, light means slightly more encumbered then naked, easy but manageable means you will get tired slightly quicker, etc etc, So, any char with an enc of light or less, regardless of what they are wearing is moving pretty darn easy, easier then somebody in sandcloth but at managable enc.
And what I'm saying is that it has nothing to do with how easy it is to lift. Heavy armor will get HOT out in the desert, quite possibly hotter than a level at which humans, dwarves, or half-giant could expect to tolerate. This will cause your endurance to wear down quickly, and your body to sweat profusely and demand far more water than it otherwise would. For this reason, it states in the documentations that heavy armor is NOT practical out in the desert. How much clearer does it need to be?
Quote from: "X-D"Besides, it would be silly for any low agi race to go out with less armor then they can handle with at least reasonable ease, and I'm not talking about ooc knowledge either, every dwarf knows he is a lot stronger and a lot slower then any elf, elves dance around and dodge and dwarves stand in place and rely on strength endurance and armor.
It isn't silly to not do something that can't reasonably be done. However, it is silly to refuse to take into account the difference in strategy in the city versus travelling in the wastes. All your logic really comes down to is that quick, maneuverable races will have the advantage in the wastes when compared to slow, powerful races.
There is no Desert Dwarf race for a reason.
Heavy Armor.
Heavy.
Heavy compared to what?
Heavy compared to sandcloth? Well sure, but sandcloth isn't armor.
Heavy compared to iron? Nope. There isn't much metal armor in the game now, but there used to be. Crude metal armor might indeed be significantly heavier than chitin and bone armor.
Heavy compared to stone and obsidian? Nope, stone armor is heavier than bone and chitin.
Genuinely heavy armor is rare, and rarely shows up in shop inventories. Most of the armor you run into is light to medium weight armor. It would be absurd for Salaar to focus on armor that no one but the occasional mul or half-giant would want, since most of their customers are human.
AC
Quotein the documentations that heavy armor is NOT practical out in the desert. How much clearer does it need to be?
And again I state that weight is subjective, How much clearer does -that- need to be?
Light-weight leather armor (as some people state is alright for the desert) Covers just as much and prevents just as much circulation of air as chitin/bone/stone, Or have you spent no time looking at descriptions?
A chitin plate cuirass is a -leather- cuirass with chitin plates to reinforce more vulnerable areas, which increases weight and maybe makes it less comfortable, but for purposes of coverage and heat it is almost exactly the same.
The only real difference comes with the strength of the wearer, if that weight is too much then the wearer must expend more energy and will get hotter and tire more quickly (reflected by code) But if somebody is strong then it encumbers as much or even -less- then that light armor does for weaker people. Also, you tend to forget that both wearers usually wear a desert style cloak to stop the sun from directly beating on the armor.
QuoteIt isn't silly to not do something that can't reasonably be done. However, it is silly to refuse to take into account the difference in strategy in the city versus travelling in the wastes. All your logic really comes down to is that quick, maneuverable races will have the advantage in the wastes when compared to slow, powerful races.
There is no Desert Dwarf race for a reason.
First, How do you know that all dwarves are not desert dwarves? Or that they did not evolve in a manner to make them fit for the desert in a particular way, everything has a nitch, if you can not go one direction, you go another. You don't know any more then I do. All elves are desert elves, all elves are tribal, Elves did not start in city then move to desert, it was the other way around, there is only one elven race, it is lifestyle that makes them different, nothing more.
And I do not care about advantage, the game does have a balance, some is coded, some is RP, the things you see as advantage I see as difference because using the advantage of another type can cancel the other out leaving balance. Heavy armor to an elf is barely there to a dwarf, this is a balance.
Recently I encountered two PCs with "handsome" and "beauty" in their sdesc. I dont care about eye color in sdesc, but that annoys me, and makes me struggle hard to not be biased against them OOCly.
Quote from: "Akaramu"Recently I encountered two PCs with "handsome" and "beauty" in their sdesc. I dont care about eye color in sdesc, but that annoys me, and makes me struggle hard to not be biased against them OOCly.
Well, it is -possible- to have attractive people even in deathly harsh climates. Though I am right there with you on that struggle, I'm just playing devil's advocate a bit. However, the beauty is in the eye of the beholder argument aside, I think if someone's going to be 'attractive' that they should at least be from a situation that allows them to be more or less protected from the elements. I.e. Nobility or Merchant class who have money enough to afford their own places or who have access to things that let someone be 'pretty' or primped up.
But yeah, in general that annoys me a bit too. Im more a fan of the disfigured and battle scarred types. I'm still waiting to see a mostly toothless and saggy faced tavern whore.
It mainly bugs me because attractiveness is relative, they should the heck make up a nice description about their features and let our characters decide if they find them attractive. Forcing us to view their characters as a "beauty" with the sdesc is just lame. Very lame.
Quote from: "creeper386"Half-giants are, if I remember right, ussually about ten times the mass as most humans, but I'd say they are WAY stronger then that.
More than ten times? We already had this discussion. Strength is in proportion to the cross-sectional area of muscle in the limb, weight is in proportion to volume. Half-giants would be at most about six times stronger, likely less. I can dig out the old thread link if you're really interested.
Quirk
Oh god, I feel a physics discussion coming on. Please, lets avoid the weight/mass/velocity stuff.
Half-giants were magically made by combining humans with a race that doesn't exist in the world where YOUR physics is based. So bugger off. I'm pretty sure, from what I've seen in game. That half-giants are stronger proportionately then they are bigger. You have physics that state otherwise? Who gives a flying fuck? I don't, as they most likely aren't true. As, by the laws of physics ... they wouldn't exist in the first place. So bugger off.
Creeper
Quote from: "creeper386"Half-giants were magically made by combining humans with a race that doesn't exist in the world where YOUR physics is based. So bugger off. I'm pretty sure, from what I've seen in game. That half-giants are stronger proportionately then they are bigger. You have physics that state otherwise? Who gives a flying fuck? I don't, as they most likely aren't true. As, by the laws of physics ... they wouldn't exist in the first place. So bugger off.
Creeper
Thank you for that polite and well-informed response. Actually, if you play a half-giant and investigate a half-giants carrying capabilities and damage caused in combat, I think you'll find the factor of difference in strength in game is rather less than ten. They're not necessarily impossible under the laws of physics, though I suspect they'd probably need a bit of internal replumbing over the basic human form to be workable.
Quirk
Don't be hating. :) Seriously, hate is bad for your health. If you need to hate, hate nazis and childmolesters, not folks with slightly different play styles.
Sure, in our world hunters don't wear heavy armor. Even hunters from small scale societies who may be trying to engage a wild boar in melee combat don't cover themselves head to toe in heavy armor. On the other hand, few hunters in our world have to deal with the "if you leave the village you are meat" attitude from their fellow hunters. You may be going out to hunt tregils with your bow, but you know that you could be attacked without notice by halflings, tembos, bandits, savages, and opportunistic bastards. So you wear armor and carry weapons appropriate for fighting off those dangers, with the goal of keeping yourself alive long enough to run away. Some merchants traveling with mounted caravans wear heavy armor even though they aren't looking for a fight at all and have hired swords that are supposed to protect them, because without any armor at all they can easily be cut down (insta-killed) before anyone has a chance to help. As long as there are aggro PCs and NPCs out there, travellers have to wear armor, even if all they want to do is shoot a tregil.
It is just as odd for people inside the city to wear heavy armor, because the city is often just as hot or hotter than the open desert. Yet no one scoffs at guards, mercenaries or militia that wear their armor while off duty. Some kinds of armor should probably only be worn when going to war, not for routine hunting or guard duty. Remember Fatty Tor? A very well RPed character, but he should have sweated himself down to a stick-figure in the massive armor he routinely wore to sit around in the Trader's Inn. :P
Most PCs only have one outfit that they use for all occasions. Even those with several outfits and a place to store them don't change clothes as often as they might realistically be expected to do. Changing clothes is a pain in the ass, and takes longer than it should unless you have clothes-changing macros (and those macros get embarassing if you accidentally hit one in public). So many people end up wearing their worst-case-senario clothing all the time, even when there are not armies of gith mounted on mekillots attacking the city. No big deal.
Cutting up corpses of opportunity? Why not? Yes, the corpse could be diseased, it could be poisoned, it could be rotted to an unpleasant degree (although the extreamly dry climate would stave off rot to some degree). First you face the skinning test, if you fail to skin the beast you can explain it as the corpse being too rotted or torn up to have anything useful. If you succed, then you found a couple hunks of meat, out of an entire scrab, that look ok. If you aren't starving you may decide not to risk eating them yourself, hey they could be poisoned, but instead try to sell them to someone else. You know the body isn't -that- old because corpses eventually disappear, ie: become to wasted to use or get completely picked appart by vnpc scavengers. Besides, many people prefer meat that is aged (in other words rotted) for a while, because it is "tender" and easier to chew. There are PCs who play scavenger-types, and scavengers try to scavenge all sorts of unsavory things. It would usually be odd for a wealthy or fastidious character to bother trying to skin a found corpse, but there are plenty of characters for whom it would be a-ok.
I'm not going to go through the whole list, my point is that there are characters for whom most of the things on the list would be perfectly IC. The shadier things tend to be self-correcting. A hunter that kills everything from vestrics, to tembos, to gith is an odd duck, but luckily those tend to aim too high and get eatten by an uber-duskhorn before too long. And these aren't exactly new trends either, these things have been going on for years, maybe forever.
It's a good thread. It give us a change to look at our character's behavior and evaluate it, but I wouldn't assume that everything on the list is going to be bad RP for every character.
AC
Quote from: "Akaramu"Recently I encountered two PCs with "handsome" and "beauty" in their sdesc. I dont care about eye color in sdesc, but that annoys me, and makes me struggle hard to not be biased against them OOCly.
Maybe that's the PCs intent. I view the sdesc as being the most distinguishing features of a character, if your blue eyes are your most distinguishing feature then use that as an sdesc. If a character is physically attractive wouldn't that stand out in a place like Zalanthas? And I have to ask, do you have the same problem with characters with "ugly" in their s-desc because I can think of a few of those I've seen.
My biggest problem is with people with generally vague s-descs (the tall, lean man) when their characters have features that clearly stand up in their L-descs.
But thats just how I look at things.
I don't like subjective words like handsome or ugly in descriptions. Here's an example to support why (using a character I had awhile back)
My character is a noble's aide. She's also a commoner from out of town, and feels uncomfortable surrounded by silks and extravagance. She lives with it and learns to enjoy it, but it doesn't spoil her, and she retains her appreciation of the more simple things in life. Her preferences extend to her tastes in men.
Then she meets a man...his description:
This man has gleaming silver eyes and pearly white hair that flows magnificently down his shoulders in tumbles of waves. He is extremely handsome, from his smooth flawless skin to his rippling muscles. Not a single scratch mars his tawny soft skin, and his fingernails are manacured and immaculately clean.
I read the word handsome and I think - WTF??? My character does NOT think this guy is handsome. She thinks he's crazy scary as hell looking. Unnatural, something out of a child's horror story. Not ugly, but most definitely, without a doubt, not handsome. She would recoil from someone who looked like this. He doesn't turn her on, he isn't handsome, he isn't anything other than very unnatural and scary as hell.
And yet - I'm seeing that he's handsome. But he isn't. Not to my character. And certainly not to a dwarf, who would think all that hair is pretty damned hideous.
That's why I hate subjective terms. Don't tell me what you want me to feel when I look at you. Just tell me what you look like. Let me decide what my character thinks about it.
I can see this line of argument and now am a little embarrassed that I've made it in the past without thinking.
My only request is for those that do see this ingame (handsome, ugly, pretty, beautiful, whatever) is to OOCly view it as conforming to earth standards of beauty (which are more the standards of Zalanthian nobles I would think) and leave it at that. ICly let your character make up their own mind.
Its kinda the same principle behind the seeing their eye color 3 leagues away, you ultimately have freedom of choice in how your character percieves things. Beautiful here is an adjective, not a command -want to have sex with me-
My embarrassed 2 sids,
No reason to be embarrassed SpyGuy! I'm not judging the person who writes the description. I'm just slamming on the word itself :)
As for handsome vs. blue eyes - blue eyes aren't anything other than blue. It's not a subjective term, it isn't up to the reader to decide that they are seeing red or yellow (unless they're colorblind - another interesting character concept hm? )
Handsome is entirely subjective. It can't be supported by any possible fact, and relies only on the viewer to determine whether or not they consider it a valid application or not.
A suggestion for the future though - instead of saying "he's handsome" - why not describe what you feel makes him handsome instead? Tell me about those luxurious silken white tresses. Use a splash of "pretty talk" in the flow of your sentences. Give me the "feeling" of beauty. That way, you're not forcing my character to see something she doesn't see, but instead, you're allowing her to decide if she likes white hair on a guy or not.
Quote from: "Pungee"However, the beauty is in the eye of the beholder argument aside, I think if someone's going to be 'attractive' that they should at least be from a situation that allows them to be more or less protected from the elements. I.e. Nobility or Merchant class who have money enough to afford their own places or who have access to things that let someone be 'pretty' or primped up.
Are you saying that only rich people can be attractive? That makes about as much sense as a raving spice whore.
First of all, I still hold that even nobles and merchants are going to be dark-skinned. Zalanthians are NOT dark skinned because spending all that time in the sun tans them. They are dark skinned because they are born dark skinned. It's a hereditary trait that would prove extremely useful to them due to the fact that it protects them from the full force of the sun.
Second of all, people should quit trying to be pretty by earth standards and begin thinking about Zalanthian standards. Would a Zalanthian care if somebody has weathered skin? If everybody else has weathered skin too, then probably not. Maybe a Zalanthian might be considered disfigured by earth standards, but according to Zalanthian standards they are simply the norm. On Zalanthas, piercings and tattoos are what make people beautiful, and not skin texture.
I also saw someone with a word like beautiful or handsome or another one of those words.
But the LDesc only had what the head looked like.. (I kill you)
Quote from: "Angela Christine"Even those with several outfits and a place to store them don't change clothes as often as they might realistically be expected to do. Changing clothes is a pain in the ass, and takes longer than it should
I actually use this to stop myself from changing my character's mind on what he is going to do. If he has changed into his city clothes he isn't going to suddenly go hunting cause no PCs are in taverns. I also don't have macros, and can get changed within 2 OOC minutes :)
Quote from: "SpyGuy"for those that do see this ingame (handsome, ugly, pretty, beautiful, whatever) is to OOCly view it as conforming to earth standards of beauty (which are more the standards of Zalanthian nobles I would think) and leave it at that. ICly let your character make up their own mind.
Ultimately I wish I could do that. But in all likelihood I'm going to find that character ugly just to spite them. Thankfully I make all my character's see Earth-beauty types as ugly. I like to have my characters see more unique aspects as beautiful (I just feel sorry for those who try to be ugly and don't have flawless skin but instead have scars covering them in head-to-toe).
Yes, it's OOC. But damnit, I find it difficult to stop myself, and luckily I often don't have an IC reason TO stop myself.
Quote from: "EvilRoeSlade"Are you saying that only rich people can be attractive? That makes about as much sense as a raving spice whore.
Uhm. Obviously I was referring to good looking in the sense of personal hygiene. Yeah. So shhh... Silence.
Quote from: "EvilRoeSlade"They are dark skinned because they are born dark skinned. It's a hereditary trait that would prove extremely useful to them due to the fact that it protects them from the full force of the sun.
Read the docs, people are born with all sorts of weird genetic traits. If someone can have purple eyes, I'd say its safe that they might be born a little bit paler than other people. Not to mention, even if you are born dark skinned... If you spend all your time in big Houses and very little time exposed to the sun you will be LIGHTER SKINNED than the rest of the population.
Quote from: "EvilRoeSlade"On Zalanthas, piercings and tattoos are what make people beautiful, and not skin texture.
And you'd know how? I think the issue here is with people using the WORD beautiful in their sdesc.
Anyway, ERS rants aside, it comes down to a fairly big problem with descriptions. At some point, everything is subjective. Some of it is more blatant than other things but in general its tough to come across a description that isn't subjective. If you're a half giant that dwarf is hardly broad-shouldered now is he? Don't stress about it. If it miffs you, ok, move on. Enjoy the game.
Quote from: "Pungee"Read the docs, people are born with all sorts of weird genetic traits. If someone can have purple eyes, I'd say its safe that they might be born a little bit paler than other people. Not to mention, even if you are born dark skinned... If you spend all your time in big Houses and very little time exposed to the sun you will be LIGHTER SKINNED than the rest of the population.
And yet, despite genetic aberrations, logic would dictate that dark skin would the default skin tone of a Zalanthian.
Quote from: "Pungee"Quote from: "EvilRoeSlade"On Zalanthas, piercings and tattoos are what make people beautiful, and not skin texture.
And you'd know how? I think the issue here is with people using the WORD beautiful in their sdesc.
I know because that's what the documentation states. No, don't ask me to find the link, from what I remember it was a quote originating the GDB. Hell, it could have been a forgery. But it does put things together nicely. Not everyone can be supple and pale.
Quote from: "Pungee"Anyway, ERS rants aside, it comes down to a fairly big problem with descriptions. At some point, everything is subjective. Some of it is more blatant than other things but in general its tough to come across a description that isn't subjective. If you're a half giant that dwarf is hardly broad-shouldered now is he? Don't stress about it. If it miffs you, ok, move on. Enjoy the game.
Yes, I agree. I personally would draw the line at forcing reactions on other players. And I'd add that the mark of an experienced player is being able to project a feeling such as "handsome" "beautiful" "intimidating" without actually coming out and saying it.
QuoteAnd yet, despite genetic aberrations, logic would dictate that dark skin would the default skin tone of a Zalanthian.
Quote from: "help_human"...and vary
tremendously in skin and eye colour (hair colour tends to range between
light blonde to black, but peculiar variations on even this feature are
entirely possible). Aeons of life on Zalanthas has warped the human
appearance enough so that physical anomalies are somewhat commonplace:
webbed fingers or toes, hairlessness, pointed ears, long or short limbs, or
skin tones in the faint blues or greys are all possible mutations upon the
basic human form.
You know...
...what we need to do is stop worrying about short descriptions and long descriptions and just play the damned game. Everyone is going to have words they like or dislike, and the staff is going to let some of those in and others, they won't. Does it really matter, I mean, REALLY matter? No. Do you know why? Because, in this game, where there are no pictures, and there are no images, and where there are only words which the PLAYER uses to describe THEIR character as THEY see them, we use a little nifty tool called imagination.
Imagination is a real cool thing. If you don't imagine the handsome guy as handsome, then the MOTHAFUCKA IS NOT HANDSOME. Realistically, if the Immortals allowed it throw, let it go. He may be handsome to that PC's player, but for you, he can be butt-ugly and worthy of gang raping by mekillots.
Take, for instance, me personally. Some females think that I am close to the hottest thing to walk the earth, and some don't think so at all. I'm postiive that there are some think that I'm the ugliest thing to ever see the light of Sol. So, some of those females would describe me as the young, handsome, goateed man, and some would describe me as the dark-haired, rugged young man, and some would describe me as the lithe, goat-faced young n-word, and some would simply describe me as that mothafucka or that dog. Why? Because it is what THEY see that matters to THEM.
But with text, your vision can vary even more. And that's the beauty of imagination, and the beauty of Armageddon. What you see in your mind's eye is what is concrete, in terms of descritpions, and noting else is. It simply does not matter what the words say, because everyone has a different image of what that character or sword or club looks like.
Truthfully, this is the bottom line. You can argue if you like, but it's still true. It simply does not matter what the words say, it matters what YOU see.
Quote from: "The7DeadlyVenomz"You know...
...what we need to do is stop worrying about short descriptions and long descriptions and just play the damned game.
Right there with ya.
What is it with people putting stuff about what they look like they could or could not do in their main descs? Stuff like, "He looks like he's suited to life outdoors" or "She looks like she would be a good lay" just annoy the hell out of me if I see them in someone's main desc. That's just leaving too little to the imagination, if you ask me. You just as soon run around town yelling "Hey, I'm a hunter!" or "Hey, I'm a prostitute!" instead.
If you ask me, that's just plain lack of creativity. I'd much rather draw my own conclusions about a character rather than having them drawn out for me.
QuoteHe looks like he's suited to life outdoors"..."Hey, I'm a hunter!"
Because every character with a weathered and rugged appearance is a hunter.
Wow, you must really hate my character then. 1) My character works for a house that uses everything you can get from any animal in the wilderness. There for, we hunt whatever.
2) My character wears whatever they damn well please. And yes, that is a crap load of armor. It was a gift and it is well appreciated. So therefore it is, worn.
3) Every character I hunt with uses what they are comfortable with. No one wants to die to the hands of a beast. I would think the skins and such would still be able to be used or repaired while being crafted.
4) It's very realistic. I think you've just got a lot of anal retention.
5) If it's a common enough language, perhaps you did learn how to speak it. *shrug* Who knows.
6) I think it's a good thing you can add an action to the look command. But I would be checking out everyone, especially if I had the duty to make sure somebody was safe. Some people are alittle more alert and wary of their surroundings than others. That's part of rp-ing.
7) Resources can be scarce. Maybe you need a little 'sid and the skin from that animal is the way to get it. It's just the way armageddon is.
8) Sometimes everyone needs a suprise. NPC's attack you without warning sometimes, based on how agressive they are. What the differenece if it's a PC?
9) Chill, just relax and play the game. It's meant to be fun. Not to stress you out. Geez.
No offense.. take it easy, kids.
:roll: :x
Actually, I know who you are guest...and as a mater of fact; I -DO- hate you, you and your friends inspired me to start this topic in fact.
Quote from: "Anonymous"Wow, you must really hate my character then. 1) My character works for a house that uses everything you can get from any animal in the wilderness. There for, we hunt whatever.
Good, that must mean that you aren't one of the dumbasses that are going around killing everything that moves and LEAVING THE MEAT LAYING ON THE SAND. That just burns me up. I assume these jokers belong to a clan with a cook-o-matic that produces infinite food from nothing, because ICly this seems absolutely insane. Who throws away food?
Maybe all the cook-a-matics should be abolished, creating a market for hunters to sell their extra meat? Buying, and perhaps cooking, food would give aides and servants in the clan something to do.
QuoteNo offense.. take it easy, kids.
Way to be condesending and alienate people. People don't love being called even when they are kids, and Armageddon has a large population non-kids.
AC
QuoteAnonymous wrote:
Wow, you must really hate my character then. 1) My character works for a house that uses everything you can get from any animal in the wilderness. There for, we hunt whatever.
Good, that must mean that you aren't one of the dumbasses that are going around killing everything that moves and LEAVING THE MEAT LAYING ON THE SAND. That just burns me up. I assume these jokers belong to a clan with a cook-o-matic that produces infinite food from nothing, because ICly this seems absolutely insane. Who throws away food?
I agree AC, this pisses me off as well, it's sooo unrealistic in a harsh world such as this to waste food or water.
Along the lines of people going out into the desert and forgetting water...this is one of my pet peeves, how could -ANYONE- in a world such as this -forget- water of all fucking things.
Quote from: "jhunter"
I agree AC, this pisses me off as well, it's sooo unrealistic in a harsh world such as this to waste food or water.
Along the lines of people going out into the desert and forgetting water...this is one of my pet peeves, how could -ANYONE- in a world such as this -forget- water of all fucking things.
I have had characters that threw away meat. Why? Because they were so damned good and had so damned much they didn't need it. Hell, if you are rich enough to throw away meat, why the hell not? If I have the choice between dragging back a few pounds of meat I don't need or another hide I can sell for 'sid that I do need, guess which one I will pick? That is right, he would kill thing for the hide and not give a damn about over hunting, wasting, or anything of that manner. He wasn't a tree hugger, he didn't give a shit about his fellow men, he was out to make 'sid.
If there is a problem, it is a larger problem with the economy and the general economic status of most poeple in the game. If food is abundent then OF COURSE people are going to just throw it away. That is the realistic thing to do. Putting a rich American in a starving nation isn't going to cause him to go eat out of a trash can. It it the same way in Zalanthas. If everyone is rich, it doesn't matter what the environment is, peopel are going to act like they are rich.
Good point, but that should be the exception not the norm.
I've been running into the meat just lying around too often it seems...sometimes the hides and all lying there as well.
I don't give a shit how rich you are, if you go into the desert...you should have water with you.
Seems to me that would be the MOST IMPORTANT thing for anyone who lives in a desert environment, to make certain of if they were heading into the desert, just in case.
I don't know how many times people have asked one of my pcs for water while out in the wilds, saying that they had forgotten theirs.
I'd still like to see the price of water go up even further and the thirst code a little bit tougher than it is, basically enough so that if you go out into the wilds your going to be dehydrated as hell by the time you get back if you don't have water with you, but that's probably just me. *shrugs*
You must be playing in Tuluk currently.
My characters do make it the most important thing, becuase there have been serious problems before concerning a lack of water. If someone asks you for water next time just say tough shit.
I actually have, basically sorry...perhaps if you keel over and I'm not too dehydrated myself then maybe...but otherwise, I brought enough only for me.
:strokes his smooth leather waterskin, then tips it back downing it greedily.
I'm the same hunter. But generally I bring more then enough for me. I don't take so much that it's too heavy, but you never know a mission might go for longer then usual, you might get poisoned, one of your waterskins might get a leak (okay, so it's never gunna happen code-wise), you might get caught in a sandstorm. Anything can happen, which is why I won't give you my food or water. Basically it's your responsibility, stiff shit if you don't prepare (IC opinion as well as OOC opinion. If I have someone who doesn't live in the desert, then I am likely to have different opinions, but I probably still wont' give you anything cause who knows when I'll need it in the big scary desert ;)).
forgetting water is possible only because we are only playing this game. We can't feel how thirsty our character is automatically. It has to be relayed to us through text.
But sure don't give me water. Just don't get mad when I kill you. Strip you naked and sell all your gear so I can buy lots of delicious water when I get back to town. Oh I'll win because I use very heavy armor and non hunting weapons. Mostly because I am not a weakling human and its light to me ;). I might stop on the way and skin a dead animal and use its chitin but not meat. I might use the hide if my hunting skills say the battle was recent. Then I'll walk into a bar and look at people without emoting since look echo should be taken off unless i actually attatch an emote to it. I can't remember what else I shouldn't be doing so I'll go to sleep.
Its possible to forget water. Mainly because the player of the character isn't perfect. I haven't done it here, but I've played games where you need to drink and eat every so often and there were times I completely forgot to stop by the locale well and fill up. Well, I'm a forgetfull person, so I guess this might not apply to everyone.
Quote from: "Rindan"Because they were so damned good and had so damned much they didn't need it. Hell, if you are rich enough to throw away meat, why the hell not? If I have the choice between dragging back a few pounds of meat I don't need or another hide I can sell for 'sid that I do need, guess which one I will pick?
I don't know, if you don't need the 3-79 'sid you can get a for a hunk of meat, then how much could you need the money from a hide? Most hunters I've seen in-game are fabulously wealthy. (Quite unlike my own grandfather who was a proffesional hunter and trapper in northern Alberta, and cleared $800 a year in cash income for hides and things back in the early 1980s. Well, that's what he claimed anyway, I'm sure he had some things going on under the table. They weren't exactly poor, just terribly rustic.)
Think about people that lived through the Great Depression, your grandparents maybe. These suckers often continue to go to absurd lengths to "clean their plates" or or preserve left-overs. They have been hungry before, and even 50 years later they were pinching pennies and scrimping because it had such a profound affect on them. I think this would affect most Zalanthan hunters too. Even if you aren't hungry, you have probably been hungry before. You've probably seen starving people in the city. Just because there isn't a food shortage today doesn't mean that there won't be a city-wide famine tommorow. It simply seems unusuall to me that anyone that grew up in an area subject to periodic famine and food shortages would wontonly waste food.
If the code encourages unrealistic food wasting, in opposition to the setting, then perhaps the code should be changed.
Food stores should buy unlimited quantitites of food, or at least unlimited quantities of basic raw ingredients, rather than just 5 of anything. I can see them only wanting a few chocolate eclairs or ginka mousse truffles, because there isn't a huge market for those items, but raw meats, fruits and vegetables should always be in demand. If the code requries a limit, maybe the limit could be upped to 99, or some other number that won't be reached within a few hours of a reboot.
NPC cooks that prepare unlimited amounts of food from nothing, without any ingredients, should be recognised as the magicking bastards they are and killed. :P Either eliminate them, or set up some system where the clan has to collect X amount of food to produce X amount of food. Maybe the NPC cooks on the Noble estates would continue to provide food
for the nobles themselves, but the barraks and satalite compounds at least should have to suppy food to get food. They don't have to kill it themselves, they could buy it instead. This would give hunters, quartermasters, servants and aides another avenue of roleplay. [/list]
AC
8. Hmmm... Lately X attacked me without noticing, even tried to subdue me while I just pass by the room. So what? If you would be shattered with only one hit then I don't think you've business in the desert.
And Y (KUDOS ELF!) came in calmly, moved closer, waited till I emoted shivering as I had to turn my back to him circling around the prey. So I would be pleased if I could say KUDOS OOC, but sorry, I fled three rooms first, THEN started emoting looking west panting, then fled to the city with little or no emotes to the place where I can sleep. I didn't want to die. We HAVE TO spam directions after fleeing, if we don't want to lose our newbie hunter to that tough bastard. So I believe it's great if he emotes, but I'll be contented if he emotes after the kill command's lag.
But when it's just;
>k abc
>disarm
>get sword
>bash
>kick
>kick
... you'd better send the log to the MUD.
And for the others I haven't mentioned any; relax man... :)
EDIT: Eek! Wasn't this thing about a few things the first poster hated? I feel off topic... Or maybe you are :twisted: . Sorry I had an urgent thing to do when I responded, so read only the first page and posted the reply.
Quote from: "Angela Christine"\NPC cooks that prepare unlimited amounts of food from nothing, without any ingredients, should be recognised as the magicking bastards they are and killed. :P Either eliminate them, or set up some system where the clan has to collect X amount of food to produce X amount of food. Maybe the NPC cooks on the Noble estates would continue to provide food for the nobles themselves, but the barraks and satalite compounds at least should have to suppy food to get food. They don't have to kill it themselves, they could buy it instead. This would give hunters, quartermasters, servants and aides another avenue of roleplay.
I've always wanted to see a legitimate economy on arm, and this is a good (if primative) suggestion. Thumbs up.
I guess there's no way arguing with you guys, we all have different theories, mine is mainly based on a utopia secioty, but I guess there's no use fighting fools.
Trenidor's Theory: If everyone Role Played, and if everyone accepted losses, we'd all have a hellova time.
The rest of the world's theory as seen from Trenidor's eyes: Screw the man! I'm still alive and with a great deal of coins in my purse, guess I'll survive.
MY PROPOSAL: Too many people are attached to imaginary things, ARM IS A GAME, A FIGMENT OF YOUR IMAGINATION that causes fictional storylines and plots to occur. I'll take a step you take a step and we can meet half way, you agree to have shit happen to ya, and I'll agree to....what is it your fighting for?
Anyway, I'll be a little less tollerant if you guys think things out before doing them; Make decisions before actions.
Note: I've become less tolerant of those people that do stuff I don't like and I've seen the goods and bads to all arguments, I can understand why some people don't want things to happen and respect them; I also would like to see you guys respect why I don't like some of the things that you do.
My most hated trend at this very moment? People disliking or being aggressive towards a character when they find out who plays that character or what other character that person has played in the past.
Quote from: "spawnloser"My most hated trend at this very moment? People disliking or being aggressive towards a character when they find out who plays that character or what other character that person has played in the past.
Reason #1 why I don't tell people who I play, change emoting styles between PCs and choose alernate spellings of words when I can.
Not saying it works or I'm good, but it's why I try.
People actually do this? :roll: Sad. :cry:
Honestly that does suck, I never hide who I am on my clan boards.. but hearing that gives me second thoughts...
Quote from: "sarahjc"Honestly that does suck, I never hide who I am on my clan boards.. but hearing that gives me second thoughts...
Well, I'm not saying it's true, because you'd have to be on staff to even be able to see a trend. But it certainly sounds believable.
I've never imagined myself the target of it, though.
Quote from: "jhunter"People actually do this? :roll: Sad. :cry:
I've never had it happen to me, or really heard of it being done, but I'd rather play it safe than sorry.
Quote from: "spawnloser"My most hated trend at this very moment? People disliking or being aggressive towards a character when they find out who plays that character or what other character that person has played in the past.
That is a pretty easy one to solve, just don't tell people who your character is or who your characters were. It takes all of 5 minutes to set up a hotmail account and new GDB name for clans. From that point on people can only guess who you are based upon style, which at best is going to be a shitty guess that will be made even shittier if you simply change up who and what you play.
In other words, don't play the victim. There are a lot of easy ways to get out of such a situtation. If it is a concern, just spend the five minutes it takes to avoid it.
Honestly, it sucks that anyone would -have- to do it.. It's not playing the Victim. It's just irritating and flat out really crappy that you would have to take extended precautions like that. And for what? Because someone else has anger managment issues and a hard on to find out who you play.
Sorry.. but that's just bull shit.
On the flip side, however, it is just as unrealistic to have your friends know who you play and for their characters to treat your PC more kindly because of that.
I see that as a more common problem, actually, and every bit as potentially damaging to realistic RP.
That being said, though, I find that I -do- like to chat with people about what I like and where I am at in my experience of the game, and have made a few friends from Arm with the use of IM services.
Its a fine line to walk, and I hope that my IM friends will realize that when my PC needs to screw them over royally and OOC explicit permission for the graphic tortue that must follow, that they will be appropriately understanding, and we can still enjoy our little chats. :shock:
Seeker
Quote from: "sarahjc"Sorry.. but that's just bull shit.
And reality.
I'm not saying I like it. But I also lock my door at night.
I'm guilty....
QuoteOn the flip side, however, it is just as unrealistic to have your friends know who you play and for their characters to treat your PC more kindly because of that.
I know which char all my friends play. We all know each other. We also do group RP whenever we can, ones telephones to all others that are suitable to RP with. We even arrange some RP situations OOC like, "hey I'm gonna hunt tonight, if you wanna join, be in Gaj at midnight"...
But one of them killed one of my chars lately.. It was completely IC. So we don't help, we just RP together. Thanks to fortune none of us is a thief. Or it would be too hard to forget about OOC knowledge.
But what you say is true. After a game month passes, we behave like real buddies. We share the tent, the tools and kanks sometimes, we chatter and drink together in tavern, defending each other's character against any agreession.
Are we doing wrong?
Note: I had to watch a newbie friend's game to tell him about emotes. He was brilliant! Do you think I may go on watching him playing, supposed that I'm 100% sure we'll never be friends IC this time, according to the character I applied for?
I like being killed by my friend at highschool and then walking over to him and screaming at him saying, 'why did you kill me you jerk!'
Fun times...
Quote from: "Dan"You must be playing in Tuluk currently.
My characters do make it the most important thing, becuase there have been serious problems before concerning a lack of water. If someone asks you for water next time just say tough shit.
Some of my characters will ask for water, even when they have three full skins hidden in the bottom of their packs. Because water is expensive, why not use somebody elses, if they are stupid enough to give it to you?
QuoteI like being killed by my friend at highschool and then walking over to him and screaming at him saying, 'why did you kill me you jerk!'
He just slapped me to wake me up while I was looking at the screen, at the mantis head blankly. We were in neighbour computers. Then I opened my mail prog, applied for special app, the psionic defiler assassin mul with two steel katanas. Bah! You rejected it. I would avenge!! :evil:
I don't care, generally, if someone knows who I play. I also don't care if they see my name on the clan board. I DO care if they bring any OOC feelings into the game. I don't. If they do, then they are not roleplayers, and so, do not belong here.
The safest method by which to assure complete IC play is to allow no one to ever know your characters, to never speak to another Armer online, and to not attend an APM. Unfortunately, this turns us into the reclusive geeks who supposedly play this game.
I think that, for the most part, folks will stay IC. We have a rather mature player-base. However, you will have your malcontents. The best thing that I can suggest is for you to get to know your OOC freinds before speaking about the game to them in any sort of IC fashion.
I can't tell you to never speak to another player. But I can most certianly tell you to never let your OOC friendships or hatred dictate your IC actions.
Quote from: "The7DeadlyVenomz"But I can most certianly tell you to never let your OOC friendships or hatred dictate your IC actions.
If someone seriously develops OOC hatred over a game... I feel very, very sorry for them.
Crap, I wouldn't even care if someone I knew OOC killed my pc with theirs as long as it was all IC.
In fact, I've often thought of having someone make a pc along with me...start in different locations, but have a history with each other that makes them want the other's head on a platter...play it out and see what happens (if anything) because of it.
I rarely know who plays what (except in annoying clans where everyone announces who plays what and when their play times are) so this has never come up, but I can see it happening.
A character's behavior is infulenced by their player's playstyle.
Sure, it might be IC for your character to stand on the north road and PK anyone who walks by, but it is IC because you -chose- to create that kind of PC. Many players may never play a character who intentionally goes around killing other humanoids (PC or NPC). Killing _people_ is a heavy thing, even for soldiers. So if I knew that a certain player had a penchant for playing murderers, then I might avoid their future PCs, because the chance that that character will be a murderer is much greater than average. Sure, each of his characters may have a good IC reason to be a murderer, but that is only because they wrote up a background designed to create a plausible murder. Likewise if I knew a player was prone to behavior I considered twinky, I would be suspicious that their future characters would also be prone to twinky behavior.
You create the background that creates the kind of character you like to play. Plenty of players like playing outdoorsmen, even though 90% of the virtual population would be terrified of leaving the city, so they create characters that have some reason or excuse to need or want to leave the city. That behavior is not typical of the population, but is typical of segment of the PC population. Likewise you can create a character that is prone to behavior that directly harms other PCs. Most of the virtual population are not raiders or murderers, but a disproportionate segment of the PC population is. Trusting a PC that you know is played by a chronic PKer is like eating a fruit that you know is poisonous: It may be good RP, but how many times do you have to eat the poisonous fruit to prove that you are a good roleplayer?
I don't know. Like I said, I don't know who plays what.
AC
Meh...I know that people know who I play. Some through playing in the clan and seeing my name attached to my character. Oh well...I will not be using this account name for any future clanned characters. That's one thing...however, still, I know of at least one person that figured out who I was without that...and without knowing any of my previous characters were played by myself. That kind of thing can happen...and people are social idiots at times, telling people things thay they maybe shouldn't. Either way, we should all be mature enough to understand that no matter how much you may hate a character, the player nor their future characters are that character...nor is any character of a person's the person, so hating either person or character should not reflect on the other. Grow up, is all I have to say about this situation.
I don't think it's a big deal for people in your clan to know who you play. You have to trust that they are responsible enough not to assume that you and your character are one and the same. Do I think it should be public knowledge.. no. But if who my characters is leaks into the public knowledge a bit.. do I really care.. No. Not really.
It does bother me that there is suspicion in our player base that people would take OOC issues into their IC Pc lives.. To the point where some they feel the need to make alias tag names. I think that is really shitty.
I mean even though I pick on Carnage every chance I get, I'd never think if his PC killed mine that it was due to OOC irritation. And he is one of the angriest guys on the boards.
Maybe I am leaving myself open to be a victim, but I just can't be that cyinical.
It is usually less an issue of PKing then other more subtle factors.
Once I was in role that allowed me to do hiring for a clan, and in the middle of an interview, the player of the person I am interviewing sends me an e-mail stating pretty much: "Hey! This is George. Hire me already you dick-nose!"
The description was different, but I now -knew- how this new character was likely to be played, I now knew that this new character knew all the stuff that George used to, and besides that, I didn't care for George much as a human or trust him as a player.
George and I had RPed together in the past, and it was once necessary for us to exchange info (cc: IMM and Mud account). I really, really wish that I HAD changed my contact points after that. I wish that George had never associated my GDB name with my e-mail, with the character I was playing. It totally ruined my meeting his new character honestly.
I don't think his intent was malicious. But he dorked my ability to be surprised and discover his character for myself.
I didn't hire him, but I had to spend some time checking with myself to make sure it wasn't because I didn't like George, but because my PC didn't find his PC appropriate. I would rather not have to do that extra examination of my motives if I can help it. Takes me out of my own PCs head.
Seeker
Well I understand that, but at that point, why not just tell George, in the most polite way possible. Look, I think your a cool guy, but please don't expect me to hire your pc based on personal OOC association. I'm sorry but it makes me uncomfortable to associate you to your PC's. Then don't think about again. And hope that Gorege learned a valueable lesson.
This is why I don't think that the majority of the players should know who you play. But the ones that you are clanned with, for some reason I am OK with that.
I am gulity of speaking with Mud friends that know who I play currently. And they are pretty trustworthy and my interaction with them OOC has nothing to do with the PC's we play. I agree there is a fine line though. And knowing that a freind of yours plays this PC, can have some kind of effect on play.
I think it's trully best when I don't know.
With my OOC interaction, we all keep our names, desc, and sdesc hidden to each other so that none of us know who we are without research...I don't go out of my way to research who they are, which makes it funner. Sure we tell what funny stuff happens to our chars, and even acidently give away key things that would give away our character, but none of us actually go forth to find out who we are.
I guess it's best to have ooc friends you can trust.
Quote from: "Seeker"On the flip side, however, it is just as unrealistic to have your friends know who you play and for their characters to treat your PC more kindly because of that.
I try to kill my friends off :) Well. Only 1 time. But I only had an IC reason to 1 time :P
Quote from: "Cenghiz"Are we doing wrong?
I'll just say it's not something I would do. Saying who you play (to a degree) is (IMO) alright. However I wouldn't take it beyond that. One time I had
planned to make an apprentice in a certain profession. My friend was playing a character in the profession, so I asked what city she was in. That's all. I didn't learn what her sdesc was, her name, anything. All I knew was what city she played in.
As it turns out, I didn't end up making the role (she died before my character did). But I see nothing wrong with that. People make player-run clans on the GDB all the time. But I prefer to let my relationships either float or sink. I don't work it out so they're more likely to float then sink ;)
So I sort of take back my original statement on this, someone whom I think was pretty cool OOC, figured out who I played IC.. Though all and all I don't really mind them knowing. I would have preferred not to attach them to their PC. I am sort of disappointed in player not so much knowing who I am, but making me aware of who they were in a very clear way. I really didn't need to know nor do I think I wanted to.
But *shrug* It's too late now..
A while back I played a character who had a friendship with a Krathi. My character died and a couple of characters later, my then character ended up with the same Krathi. My first character was psychotic but she genuinely cared for the vile magicker but the second character was just a user and befriended him to get anything she could out of him. One thing led to another and the krathi and my character ended up boyfriend and girlfriend, my character had worked hard on gaining his trust so when she called him over to her apartment (which she shared with her other lover) he came immediately. We killed him.
I have immense respect for the player of this Krathi and we had started having a friendship off game right until that point. Enough time has passed now that when we do speak it's not awkward but it never fails, I always think about what happened with those two characters and how it changed our relationship outside the mud.
I would suggest that people make a new GDB name for each character as well as a new email address.
Expect people who like to roleplaying with you to ask you who you are, I hate the question but always feel compelled to answer, even if it's a downright lie. You also want to expect people calling you out and telling you they know who you play and if it gets to be too much, don't be afraid of telling people to back off and then blocking them. Like someone said, I like discussing Armageddon with people who love it as much as I do, I just keep only the people I trust absolutely on my visible lists and sometimes go into a group setting like IRC.
The way I see it, if someone is going to use OOC knowledge for whatever reason, for/or against my pcs then it is THEIR poor rp and not my problem.
I'm still going to play my pc the way they are regardless and deal with everything IC.
Perhaps not a hated trend but the current thing that I've noticed is all the nomad PCs which have sprung up and taken root in the city. Seems like every second or third PC is an Arabet or whatever :wink:
Anyway, up to people what they play of course but being a nomad sure seems to be the trend of the moment. I just wonder sometimes how many actually are nomadic though...
There's often a PC-flavor-of-the-week thing going on. Sometimes it seems like every other new PC is a nomad, sometimes it seems like magickers, and so on.
I think its that a well-played character of a certain type inspires others to create similar characters. I know I've met several nobles/hunters/magickers/dwarves/etc that made me start to think about creating a smiliar character.
Quote from: "jhunter"In fact, I've often thought of having someone make a pc along with me...start in different locations, but have a history with each other that makes them want the other's head on a platter...play it out and see what happens (if anything) because of it.
I've almost posted asking for the same thing a couple of times now.
A tribal warrior hunting down a betrayer, hardened patriots from opposing city-states that clashed during the war, Krathi and Drovian sisters fighting for the domination of their respective element, a couple of rival hunters fueding over something inane as a kill. Something intensely personal, low-brow and gritty that won't turn into a political pissing contest.
That'd be bad-ass, a serious PC threat from the second you set foot in the game.
QuoteA tribal warrior hunting down a betrayer,
I did this once before about a year or two ago.
Suffice to say, I would say that character is easily up there with some of my favorites.
I don't know about other tribes but I was recruited for the role with mine by the imm and there were a couple people who didn't have characters around the same time so they got pulled in too because the concept was so great they wanted to give it a try.
Yes we are nomadic but if you read the docs on certain tribes you see that they do trade in cities so you'll see us there a lot but we have our own 'homebase' and we live there and spend more time out than we do in the city.
Tribal chick:
Quotewe have our own 'homebase' and we live there and spend more time out than we do in the city.
Is this homebase an actual coded thing? Or just something you RP going to?
Though, I'm not the person who posted that, I know that members of the coded nomadic tribes do have a coded 'homebase' of sorts. I will say no more, since it is IC.