Armageddon General Discussion Board

General => General Discussion => Topic started by: Sanvean on February 10, 2004, 11:23:10 AM

Title: Weekly Update for 1/31/2004 and 2/7/2004
Post by: Sanvean on February 10, 2004, 11:23:10 AM
We're currently #7 on TopMUDsites - Thanks for voting!

Machine updates:
Paid Ginka's rent for the next 6 months. (Nessalin)

Code Changes:
Crafting updates: CLOTHWORKING (Nine, two from Kai) (Vendyra)
Updates to shop code (Nessalin)
Tor cook and academy guard script updates (Sanura)
Allanak script updates (Sanvean)
New liquid type (Vendyra)
New js function, other stuff tweaked (Xygax)
Code cleanup (Xygax)

World Changes:
Updated Kadian shops (Ashyom)
Clothes and object updates (Ashyom)
Continued skinning updates/modifications/corrections with the help of Nessalin (Gilvar)
Salarr orders loaded, shops updated (Ix Machina)
6 Tesdanyali items (Louten)
Northern plains updates (LOuten)
Kurac orders and updates (Mekeda)
1 object from Praetorian (Myrdryn)
2 objects, 3 rooms, 1 NPC (Myrdryn)
Northlands militia updates (Myrdryn)
Kadian updates (Nidhogg)
Allanak updates (Nidhogg)
1 NPC (Nidhogg)
3 NPCs for assorted plots (Raesanos)
5 items (Sanura)
Allanak updates (Sanura)
Various crafting additions (Sanura)
Cleared Allanak board (Sanvean)
26 rooms (Sanvean)
Cleared Southern T'Zai Byn board (Tlaloc)
2 items from Kai, 1 NPC from Kiddgoth, two items from Pearl (Vendyra)
Winrothol ranks and scripts updates (Vendyra)

Documentation Changes:
major update to Kuraci clan documentation from Danu, Operations Guidelines for Trade Personnel (Mekeda)
Helpfiles updated:
BREAK, GUILD_FIRE_ELEMENTALIST, GUILD_LIGHTNING_ELEMENTALIST, GUILD_SHADOW_ELEMENTALIST, GUILD_STONE_ELEMENTALIST, GUILD_VOID_ELEMENTALIST, GUILD_WATER_ELEMENTALIST, GUILD_WIND_ELEMENTALIST, PUT, SKILL_BASKETWEAVING, SKILL_TOOLMAKING, SKILL_VALUE, SKILL_WOODWORKING (Sanvean)
Update to Wizhelp file (Sanvean)
Updates to staff and Winrothol documentation (Vendyra)

73 Bugs/Typos/Ideas:
Akasha (1), AngelaChristine (3), Arithon (1), Ashjpd (3), Ashyom (3), Callisto (1), Cuusardo (1), HaiWolfe (1), Hoodwink (3), Ix Machina (3), Jaleeza (1), Jcruise (1), Jaleeza (1), Kai (2), Kalden (1), Keiryn (1), Kivan (7), Lazloth (5), Lorain (2), Maglos (1), Mekeda (1), Myrdryn (1), Nari (4), Narlac (2), Nidhogg (1),  Nineveh (1), Paloo (1), Pearl (1), Phoenix (3), Raesanos (4), Sanura (2),  Seril (1), ShaLeah (1), Seril (1), Skeptical (1), Sleazye (1), Sokotra (1), Travis (1), Vendyra (2), Vox (1).
Fixers included Kurano, Louten, Raesanos, Sanvean, and Vendyra.


Current Open Clan Assignments:
Allanak Templarate and Militia: Zhaira@armageddon.org and
Dyrinis@armageddon.org
Anyali: Louten@armageddon.org
Atrium: Vendyra@armageddon.org
Bards of Poets Circle: Sanvean@armageddon.org
House Borsail: Kivan@armageddon.org and Wachabe@armageddon.org
Desert Elves: Gesht@armageddon.org and Savak@armageddon.org
The Guild: Nidhogg@armageddon.org and Xygax@armageddon.org
House Kadius: Ashyom@armageddon.org and Sanura@armageddon.org
House Kurac: Mekeda@armageddon.org and Kivan@armageddon.org
Northern Templarate and Militia: Myrdryn@armageddon.org
House Nenyuk: Kurano@armageddon.org
House Oash: Ashyom@armageddon.org and Nechomacus@armageddon.org
House Salarr: Ixmachina@armageddon.org and Xygax@armageddon.org
Tan Muark: Naephet@armageddon.org
House Tenneshi: Raesanos@armageddon.org
House Tor: Sanura@armageddon.org and Gilvar@ginka.armageddon.org
T'zai Byn: Tlaloc@armageddon.org
House Winrothol: Vendyra@armageddon.org
Special applications should be sent to naephet@armageddon.org.

There are 27103 rooms, 18221 objects, and 6392 npcs in the game.
2905 items are craftable. (16% of total database)

64 applications approved, 16 rejected, 43 edited (1/31/2004)
13 applications approved, 2 rejected, 12 edited (2/7/2004)
Title: Weekly Update for 1/31/2004 and 2/7/2004
Post by: Seeker on February 10, 2004, 12:24:31 PM
26 rooms - Sanvean (!)

Oh-boy-oh-boy-oh-boy!


Seeker
Title: Weekly Update for 1/31/2004 and 2/7/2004
Post by: John on February 10, 2004, 03:40:01 PM
Quote2905 items are craftable. (16%)
That's a cool addition to the WU :)
Title: Weekly Update for 1/31/2004 and 2/7/2004
Post by: The7DeadlyVenomz on February 10, 2004, 03:46:06 PM
Quote from: "Whoever actually puts the Weekly Update together"Continued skinning updates/modifications/corrections with the help of Nessalin (Gilvar)

I like what I see thus far. Keep up the good work.
Title: Weekly Update for 1/31/2004 and 2/7/2004
Post by: Gilvar on February 10, 2004, 09:34:13 PM
Thanks, I'll try :)
Title: Re: Weekly Update for 1/31/2004 and 2/7/2004
Post by: sacac on February 10, 2004, 09:37:29 PM
Quote from: "Sanvean"
There are 27103 rooms, 18221 objects, and 6392 npcs in the game.
2905 items are craftable. (16% of total database)

What is that?
Title: Weekly Update for 1/31/2004 and 2/7/2004
Post by: Gilvar on February 10, 2004, 10:05:56 PM
16% of the database (all items) are craftable
Title: Weekly Update for 1/31/2004 and 2/7/2004
Post by: Tamarin on February 10, 2004, 10:22:27 PM
Quote from: "Gilvar"16% of the database (all items) are craftable

Does that mean you guys are systematically going through all items and coming up with crafting recepies for them?
Title: Weekly Update for 1/31/2004 and 2/7/2004
Post by: Gilvar on February 10, 2004, 11:00:06 PM
Where possible yes. But that sometimes is a long process.

Like lets say there was something like...

"an onyx bastard sword"

But by its description it was several cords in length... and then lets say the largest item of onyx out there was only like head-sized. Obviously that wouldn't work. So it then requires the larger onyx item to be created. And then a place decided for it to be put into the world, etc.

But to say again, yes things are systematically made crafteable where possible.
Title: Weekly Update for 1/31/2004 and 2/7/2004
Post by: Vositus on February 11, 2004, 12:20:18 AM
What's a js function?
Title: Weekly Update for 1/31/2004 and 2/7/2004
Post by: Delstro on February 11, 2004, 12:38:02 AM
Tesdanyali How do you pronounce that?
Title: Weekly Update for 1/31/2004 and 2/7/2004
Post by: The7DeadlyVenomz on February 11, 2004, 12:43:58 AM
Quote from: "Vositus"What's a js function?
Java script, used in the scripting of the NPCs, room echoes, and other nifty aftermarket things.

Quote from: "Delstro"Tesdanyali How do you pronounce that?
I'd suspect it would sound like: Tes - dan - yeah'll - e.
Title: Weekly Update for 1/31/2004 and 2/7/2004
Post by: SailorMars on February 11, 2004, 12:52:26 AM
Thank you Nessalin for paying for our little slice of internet heaven.
Title: Weekly Update for 1/31/2004 and 2/7/2004
Post by: Gilvar on February 11, 2004, 03:43:15 AM
Well the Tesdanyali are actually a branch of the Anyali...

so basically however you say Anyali, and then add however you say Tesd before that? Maybe... like 'Tezd-an-yally' at least that's how my mind says it.
Title: Weekly Update for 1/31/2004 and 2/7/2004
Post by: spawnloser on February 11, 2004, 08:35:05 AM
I pronounce Anyali as, "On-yah-ly," and Tesdanyali as, "Tez-dan-yah-ly."
Title: Weekly Update for 1/31/2004 and 2/7/2004
Post by: Lasakar on February 11, 2004, 11:29:27 AM
Pronouncing? You are really try to figure out how to pronounce something for a 100 % pure text based MUD?
Damm, and I thought I am armadiccted and have no real live...
Creepy...
Title: Weekly Update for 1/31/2004 and 2/7/2004
Post by: Lazloth on February 11, 2004, 12:33:57 PM
Try to do it over the telephone with someone who doesn't play.