Armageddon General Discussion Board

General => World and Roleplaying Discussion => Topic started by: Sanvean on January 19, 2004, 12:56:29 PM

Title: Tuluk
Post by: Sanvean on January 19, 2004, 12:56:29 PM
It's leaner, meaner, etc....

Reactions? Bad? Good? Indifferent?
Title: Tuluk
Post by: Cenghiz on January 19, 2004, 12:59:17 PM
Indifferent.... NAK NAK NAK!!!
Title: Tuluk
Post by: JollyGreenGiant on January 19, 2004, 01:05:20 PM
I love the changes.  It's much easier to navigate now.  There are a couple places I found where the roads weren't hooked up correctly, but I bugged the ones I found.
Title: Tuluk
Post by: Lazloth on January 19, 2004, 01:13:11 PM
Much more manageable.  Lazloth sits happy.
Title: Tuluk
Post by: X-D on January 19, 2004, 01:13:16 PM
Same as JGG, bugging as I find em.

Though I did end up someplace I did not want to be saturday night, teach me to skip the motd.
Title: Tuluk
Post by: Krath on January 19, 2004, 01:13:19 PM
It is really nice, I enjoy it. It is a lot easier to get from point A to Point B. However, it was nice knowning how big we were ;-) Good work and Kudos to the IMMS. Keep it up.
Title: Tuluk
Post by: Anonymous on January 19, 2004, 01:19:46 PM
I'm ecstatic.

Maybe it's just my point of view, but I'm really happy to think that a lot of recent major changes have been the result of player feedback.

It's encouraging to see.
Title: Tuluk
Post by: Forest Junkie on January 19, 2004, 01:34:50 PM
Love the changes. Alot easier to navigate through the city, overall.

Job well done. =P
Title: Tuluk
Post by: Sakra on January 19, 2004, 02:32:31 PM
Everybody thank Myrdryn for eating the roads!
Title: Tuluk
Post by: sacac on January 19, 2004, 02:42:40 PM
less rooms.. :(
Less I get to tair down when me and my brother tek take over the filthy skinny filled skinny town and knock shit over and blow the rest up :)
Title: Tuluk
Post by: Quirk on January 19, 2004, 02:55:50 PM
I'd just like to add that there's a derailment thread for those who have nothing constructive to say and wish to indulge in pointless Tuluk-bashing.

Myself, I'm not currently playing in Tuluk, but anything that shortens the roads will make it vastly less of an OOC annoyance to get around and enhance the experience for everyone who plays there, in my opinion.

Quirk
Title: Tuluk
Post by: Cuusardo on January 19, 2004, 05:10:42 PM
Very nice.  Before travelling between certain places in Tuluk would take quite a long time.  Now travelling's much quicker and easier.
Title: Tuluk
Post by: Sandstorm Phoenix on January 19, 2004, 05:58:31 PM
Very nice, thank you.  Love the change.  Much, much less of a hassle to get from Point A to Point Tooth.
Title: Tuluk
Post by: spawnloser on January 19, 2004, 06:56:53 PM
Travelling is much nicer...though, getting trapped in the museum for a quarter hour until someone could help me out was annoying.  Thanks to the staff member who rescued me from that one.
Title: Tuluk
Post by: Ring-a-ding Kid on January 19, 2004, 07:19:00 PM
I haven't been to Tuluk since the change, but I played there quite a bit before.  I have to say, I really really really enjoyed the size of Tuluk, for many reasons, despite the many ooc and ic complaints.  I admit that when I saw the notice on the update, I was heavily disappointed.

But... I can't be totally against it until I've seen it myself.
Title: Tuluk
Post by: The7DeadlyVenomz on January 19, 2004, 08:19:28 PM
Quote from: "Cenghiz"Indifferent.... NAK NAK NAK!!!
You back?!? Welcome.

BTW, I think it'll be great. I know that the old Tuluk was just way too big. Good descision, staff.
Title: Tuluk
Post by: mansa on January 19, 2004, 09:29:56 PM
Mansa's opinion will come in a weeks' time.
Title: Tuluk
Post by: ashjpd on January 19, 2004, 09:43:09 PM
How do we react to the new changes icly? I mean the will kind of notice if a road is half as long..
Title: Tuluk
Post by: spawnloser on January 19, 2004, 09:51:16 PM
RP it as nothing changed.  It is an OOC change.
Title: Tuluk
Post by: Lerl on January 19, 2004, 10:52:10 PM
Anyone have a better map made of Tuluk?  And is it ok to share if one does?  I'm not talking ultra secret IC spot info--just like where all the shops are or something similar.
Rick


THE NORTHLANDS  



                            G
             |==============G========|
             |      1SS11   G        |
     Grey    |SSSSSSSSSSSSSSG        |
    Forest   |S     S   |===G====|   |    Northeastern plains      
             |S     S   | Ruins- |   |
             |S     S   |Tuluk(2)|   |    
      NNNNNNNNNNNN3 S   |        |   *
      N      |S     S   |        |   |
      N      |SS6SSSS   |        |   |
      N      |S S   S   |========|   |
NNNNNNNN      |S S   S  9 10 G        |
             |SSSSSSSSSSSSSSG        |
             |  S  S        G        |    
             |  S  S   8    G        |
             |  7  SSSSSSSSSG        |
             |==S===========G========|
                5          4    
                         

Legend: 1 - Freil's Rest, a trading village run by the Kadians. Contains
shops, stables, an inn, and the estates of Merchant Houses. 2 - The ruins of Tuluk. Highly dangerous. 3 - The Sun King's Sanctuary, an inn which contains provisions,
accomodations, spice, and other entertainment. Beside it is
a stable. New players start just outside of this inn. 4 - Silverwood, a privately-held estate. 5 - The Vineyard, which contains a number of buildings in addition to
its winery and fields. A Nenyuk bank is here, as well as a
mountseller, the Northlands Fletcher, a supply shop, the
Blue Chalice Gamehouse, and several other shops. 6 - Red Sun Commons, a broad field within the center of the city. 7 - Commoners' Quarter, the area of the city in which the vast majority
of the commoners reside. It is currently still under construction. 8 - Nobles' Quarter, where the nobility of Tuluk have their estates.
It is illegal for any but the nobility and their servants to be
within the walls of the quarter. 9 - The Arena, currently it is still under construction and is not
open to the public. 10 - The Templars' Quarter, where the Templarate of the city live and
where the city prisons are located. 11 - Tribal Market, numerous tribal shops and stands can be found here.

Notes:


The constant chaos of the Northlands has begun to give way to the
order required to rebuild not only a weakened economy, but the physical
city itself.
See also:


GEOGRAPHY, MAP, NORTHLANDS
Title: Tuluk
Post by: sacac on January 19, 2004, 11:01:57 PM
Quote from: "ashjpd"How do we react to the new changes icly? I mean the will kind of notice if a road is half as long..

But it isn't half as long.. just you don't push the button as  much:)
everything that was there before is still there, but less room descs :)
Title: Tuluk
Post by: Dan on January 19, 2004, 11:55:33 PM
The road isn't half as long, it was never that long to begin with. That is how you rp it. So the subject never comes up in the game. Ever.
Title: Tuluk
Post by: ashjpd on January 19, 2004, 11:58:25 PM
Oh, got ya. I don't remember anyone saying it was an ooc change until now.. right?
Title: Tuluk
Post by: Dan on January 20, 2004, 12:11:40 AM
Any change of this magnitude is definately an OOC one. If IC events didn't lead up to a moving of every building, condensing the city... well, its just OOC heh.
Title: Tuluk
Post by: ashjpd on January 20, 2004, 04:52:57 PM
Got ya  :wink:
Title: Tuluk
Post by: Callisto on January 20, 2004, 05:47:01 PM
Loving the changes.
Title: Tuluk
Post by: Anarchy on January 20, 2004, 07:44:12 PM
In all honestly, before the changes Tuluk left me in a dazed state that just made me want to throw up, i dont know why, but every time i made a PC in Tuluk i instantly lost the desire to play the mud. Granted i have not given the area a fair shot, since when i did make a serious PC i got sick *rolls her eyes* Shorter roads is always a good thing anyway, but give me the old faithful 'rinth and Allanak thank you very much.