Armageddon General Discussion Board

General => Code Discussion => Topic started by: Mills on August 17, 2024, 09:57:32 AM

Title: Random Aggression
Post by: Mills on August 17, 2024, 09:57:32 AM
For the times when you just don't care who you lash out at.

Add the capability to randomly target PCs or NPCs that are visible and in range of the aggressor with actions such as kill and shoot.

kill random
shoot random east
Title: Re: Random Aggression
Post by: CalmThyPalm on August 17, 2024, 10:36:47 PM
Would be nice for Muls.
Title: Re: Random Aggression
Post by: Lotion on August 18, 2024, 10:14:19 AM
I would use shoot random a lot when playing an outdoorsy menace such as a gith or raider.
Title: Re: Random Aggression
Post by: Mills on August 18, 2024, 12:35:10 PM
It may also be useful for staff animating aggressive npcs. Saves some time not worrying about keyword for pcs and npcs rooms away and the target is chosen by rng not staff specifically.
Title: Re: Random Aggression
Post by: frankjacoby on August 21, 2024, 01:48:16 AM
Why is something like this needed in the first place? So someone can die from random luck after reaching 10 days on a character?
Title: Re: Random Aggression
Post by: Markku on August 21, 2024, 08:56:10 AM
From my perspective, it isn't so much intended to kill someone as it is to lash out without the player having to intentionally choosing a target.  Like... if I am animating a gith archer, I can't just shoot into a group and it roll the dice. I have to intentionally choose a character to attack on an OOC level when my gith archer doesn't give an eff, s/he just wants some BLOOD!

A PC having a mental breakdown and everyone around them telling them to calm the eff down would be an example I can think of from the PC side.
Title: Re: Random Aggression
Post by: Tuannon on August 21, 2024, 09:04:42 AM
I think it's a weakness of the code, animals that would attack each other if it is just them in the room assist each other against PCs, what Markku is talking about and a few other things.