Armageddon General Discussion Board

General => Code Discussion => Topic started by: Patuk on June 25, 2024, 11:09:34 AM

Title: Toolbelts
Post by: Patuk on June 25, 2024, 11:09:34 AM
If you have a toolbelt, any tool inside should count as being in your inventory for the purposes of trying to craft something that requires such a tool.

Please and thank you.
Title: Re: Toolbelts
Post by: zealus on June 25, 2024, 11:10:20 AM
This would be cool, I think.
Title: Re: Toolbelts
Post by: Hindsight on June 25, 2024, 11:26:58 AM
Support.
Title: Re: Toolbelts
Post by: Tailong on June 25, 2024, 11:29:52 AM
Could do toolbelts like a 'key ring' object and the code pulls the appropriate tool for the craft? 

Would make it a nice QoL addition for crafters and a goal for them to attain the appropriate tools. (Ain't never crafted, ain't gonna craft).
Title: Re: Toolbelts
Post by: val on June 25, 2024, 03:52:09 PM
Anything that reduces room spam has my seal of approval. I might still take my tools out to target emotes with them, but that would be a personal choice.
Title: Re: Toolbelts
Post by: CalmThyPalm on June 26, 2024, 06:00:46 AM
Up.
Title: Re: Toolbelts
Post by: Lotion on June 26, 2024, 07:32:51 AM
Anything that makes crafting less terribly unpleasant is something I like, although this change should be more comprehensive. What about toolbags and other containers which contain the word "tool" in their name?