I've dipped my toe in the stolen version of Arm, played it for a bit, Apoc. They did have some interesting things though. One I thought I would hate, but actually found refreshing was when you gain in a skill, say you fail at foraging, it will put something like, "You learned something about foraging." (That's not it, but you get the idea.)
Initially I didn't really like it, but as I played a few days, I found it refreshing, I didn't have to go hunt a bunch or fuck around just for the "hope" I might have gotten better at X or Y combat skill, I knew because during my fight with X critter, I saw all the learning ticks for all the skills. I then went and looked for people to engage with versus needlessly grinding.
Now I know how to advance most skills "realistically" by arm standards too in this game, but I just felt that it was refreshing to know when you hit those gains.
Would that ever be anything we'd see here?