Armageddon General Discussion Board

General => Code Discussion => Topic started by: Tamarin on December 05, 2003, 09:56:43 AM

Title: Shadow
Post by: Tamarin on December 05, 2003, 09:56:43 AM
Just wondering if you're successfully shadowing someone, and they quit, do they get a message of "blankity-blank stops following you" as they quit?  If so, that should be fixed because its not fair.
Title: Shadow
Post by: marko on December 05, 2003, 10:34:24 AM
Speaking of shadow, I've always felt that shadow should check your sneak ability for each room.  If you fail - you are revealed in the next room.
Title: Shadow
Post by: The7DeadlyVenomz on December 05, 2003, 11:34:37 AM
I believe that it does.
Title: Shadow
Post by: marko on December 05, 2003, 02:07:18 PM
Really?  I must have missed that change.  If it already does, that's simply awesome!
Title: Shadow
Post by: Flaming Ocotillo on December 05, 2003, 02:32:50 PM
Quote from: "The7DeadlyVenomz"I believe that it does.

You believe that it was changed to do that very recently, or you believe it always has?

Because it hasn't checked your sneak skill per room since shadow was implemented. As far as I'm aware, no changes have been made.

The ability to shadow without making any rolls beyond the initial hide roll has always struck me as an often abused feature that could do with some fixing. Because the shadow skill seems to exist as a quick modification to the follow command, I'm not sure that anyone is willing to redesign the shadow system in the place of what we have now. Also, because the shadow ability is literally something that keeps people unseen, the issue itself is often left unseen by most players. And when you consider that the staff members watching the mortal world are seeing sneakers/hiders/shadowers as normal walkers, it's easy to imagine that this problem could be overlooked.

The people who are aware of the abusability of shadow are generally the people who abuse it the most, and so you don't have many voices speaking out against it. Especially with all the complaints about how hard it is to escape the criminal code at present. I suppose the present-day shadow ability could be someone's idea of "balancing the scales", by having a no-failure sneak and hide reward to those who pass the first hide check.
Title: Shadow
Post by: Delirium on December 05, 2003, 02:35:27 PM
I'm 99% positive that shadow -does- check your hide skill in each room.

The details I won't go into.. but let's just say that a certain sneaky person was caught by a certain templar because the templar walked into a place that it was virtually impossible to hide in.
Title: Shadow
Post by: Carnage on December 05, 2003, 03:01:45 PM
Hide wears off after a certain amount of time, I believe. It may have just worn off in that instance.
Title: Shadow
Post by: Dan on December 05, 2003, 05:14:30 PM
Yeah Delirium...

I think your wrong, and that the character revealed himself becuase he didnt mean to shadow that templar so far and had been lagged until he got to that spot. The place would have been -impossible- to follow someone into, so, the person in question typed eq, and showed themself. Heh... your a great rp'er by the way.

Also, I've shadowed people into wilderness rooms, expecting to get caught, and I was surprised when I wasnt. City hide doesnt work in the wilderness, and it if checked the hide skill I would have been revealed, and I wasn't. Those are just my observations on the matter.
Title: Shadow
Post by: Ueda on December 05, 2003, 06:27:49 PM
Quote from: "Delirium"I'm 99% positive that shadow -does- check your hide skill in each room.

The details I won't go into.. but let's just say that a certain sneaky person was caught by a certain templar because the templar walked into a place that it was virtually impossible to hide in.

I'm 99% with you too man'g
Title: Shadow
Post by: Delirium on December 05, 2003, 08:37:07 PM
In that case, I retract my statement. 8)

I'm 99% -not- sure!

And suggest that perhaps a 'sneak check' gets implimented.
Title: Shadow
Post by: The7DeadlyVenomz on December 05, 2003, 09:06:47 PM
Hmmm...If it does not, then I agree that it should. I once had a experience where it seemed as though it did. If this is because the hide effect wore off, then that would actually explain it. But if this is fixed, then the crim code should be fixed to allow more innovative solutions when attempting to escape the claws of justice.
Title: Shadow
Post by: Armaddict on December 05, 2003, 11:42:35 PM
It doesn't.  And hide doesn't wear off.  Though there are certain rooms that will take you out of hiding...usually narrow corridors and the like.