Armageddon General Discussion Board

General => Code Discussion => Topic started by: LindseyBalboa on September 20, 2023, 08:33:18 PM

Title: Improving Language!
Post by: LindseyBalboa on September 20, 2023, 08:33:18 PM
There is code to allow players to select words/characters to be ignored by language code.

Suggestion:*

(* the entire suggestion is assumed to exist within the confines of the rules of the game)

At every increasing skill tier of a language a player can pick a list or then add to a list of words they have been taught.

They will always say these words correctly and hear them correctly.

ex. when PC first pops a language skill at novice they can "addword language word."
They can do this 3 times in this example, picking out 3 words they know.
These can be any words. Useless, useful, swear words, etc.

check the list with "addword language list."

ex. 2 when a PC raises their new language skill to apprentice they can add to the addword list.
For this example let's say they can add 5 words.
They'll have a total of eight words they'll know.
They will always say this word correctly and always hear it.

I think this will be more reflective of how learning a language works, but also more engaging for roleplay.

A raider PC might only know how to say, "Loot," "Death," and "Durritshit." But that scene will become a lot more engaging now because of that.

A tribal in the city. An elf around humans. A GMH Agent out in the desert surrounded by figures they can't quite see.

A few words add a lot of flavor and depth to the scene even if all the GMH agent knows how to say in Bendune is "fuck," "ass," and "spice."
Title: Re: Improving Language!
Post by: dumbstruck on September 20, 2023, 09:57:46 PM
I like that over the way that the language works now. I like that they tried to make something with the parser to capture something similar, but all the syntax and stuff required makes it such a pain I don't know if I've ever seen someone use it as intended. The above I feel like might get used more, and I feel like definitely is a bit simpler, and I like that it's got the room to be sorta custom for each pc to choose what their words are (to go with the RP of lessons maybe?).
Title: Re: Improving Language!
Post by: Dracul on September 21, 2023, 09:03:30 AM
I like this idea.

While it seems complex. I totally dig it. I think with the code we can hack our way around it (for proper words like name, I forget the syntax though), and even at present I would support that.