Armageddon General Discussion Board

General => Code Discussion => Topic started by: Synthesis on July 05, 2023, 02:27:48 PM

Title: Value Lag
Post by: Synthesis on July 05, 2023, 02:27:48 PM
Now that you can no longer spam the value command to generate a distribution of values from which you can statistically deduce value/weight without actually having a decent value skill (it has been this way for quite some time, so it's likely that many of you haven't experienced this), is there any point in having a delay on the command?
Title: Re: Value Lag
Post by: mansa on July 05, 2023, 06:24:54 PM
I can see a justification for having a delay of 3 seconds.  Perhaps 6 seconds.  But nothing longer.
How long is the delay currently?
Title: Re: Value Lag
Post by: RheaGhe on July 05, 2023, 06:29:06 PM
Quote from: mansa on July 05, 2023, 06:24:54 PM
I can see a justification for having a delay of 3 seconds.  Perhaps 6 seconds.  But nothing longer.
How long is the delay currently?
2 or 3 seconds.
Title: Re: Value Lag
Post by: LindseyBalboa on July 06, 2023, 06:31:00 PM
please get rid of the delay it's just annoying without purpose
Title: Re: Value Lag
Post by: dumbstruck on July 06, 2023, 06:56:12 PM
Quote from: LindseyBalboa on July 06, 2023, 06:31:00 PM
please get rid of the delay it's just annoying without purpose

This. Also, no one's trying to value stuff in combat, and that's the only scenario where a 2-3 second delay would make a difference aside from being mildly irritating to people who use it. And viewing things in shop with their use of view doesn't lag.
Title: Re: Value Lag
Post by: MatisseOrOtherwise on July 06, 2023, 07:12:05 PM
I think at the very least the delay when a failed value happens (e.g. 'value poel' instead of pole) should be wiped
Title: Re: Value Lag
Post by: Lotion on July 06, 2023, 08:04:09 PM
you're going to need to get a prominent character pk'd by using this code quirk to pk them in a really public way