With today's release we have overhauled our subguilds (aka subclasses). We removed the extended subguilds that require 1 karma and made all non-magickal subguilds require 0 karma. The subguilds that overlapped were consolidated into one and all of them were brought up to be on par with what were the extended subguilds.
- 14 subguilds were eliminated due to redundancy
- 3 new subguilds were added: Bandit, Mountaineer, Poisoner
- this brings us to 39 mundane subguilds plus the option of picking None at startup
Additionally, all mundane subguilds now give a stat bonus, and the main guild stat bonuses have been adjusted.
The main Guilds the bonuses are:
Raider Enforcer Fighter Scout Infiltrator Soldier Stalker Miscreant Laborer Adventurer Pilferer Craftsperson Dune Trader Fence Artisan Full Guild Elementalists
| | 1 str 1 str 1 str 1 str 1 str 1 str 1 end 1 end 1 end 1 wis 1 wis 1 wis 1 wis 1 wis 1 wis 1 wis | | 1 end 1 agil 1 agil 1 end 1 agil 1 wis 1 agil 1 agil 1 str 1 end 1 agil 1 str 1 end 1 agil 1 str |
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Each Subguild gives a +1 bonus to one stat, as follows:
Strength Pit-fighter Bounty Hunter Thug Swordsman Reaver Berserker Bruiser Lancer Stone_Touched
| Agility Archer Bard Thief Hunter House Servant Con Artist Bandit Outlaw Slipknife Rogue Marksman Wind_Touched Elkros_Touched
| Wisdom Armormaker Crafter Physcian Tailor Weaponscrafter Jeweler Master Chef Custom Crafter Master Trader Linguist Fire_Touched Drov_Touched
| Endurance Forester Guard Caravan Guide Mercenary Nomad Wastelander Mountaineer Poisoner Grebber Outdoorsman Water_Touched
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These stat bonuses stack so a Raider/Thug would get +2 strength, +1 endurance.
Note that magickal full aspect subguilds give no stat bonuses, but touched do (another incentive for mundane subguilds).
Helpfiles for all guilds and subguilds have been updated, and there will be a follow-up post to show the final subguild changes in detail.
Q&A Thread: https://gdb.armageddon.org/index.php/topic,59538.0.html
I apologize for the quality of this, we'll improve it later, but I wanted to get the details out here.
(https://i.ibb.co/tQ2zDwX/sg2.jpg) (https://i.ibb.co/WfwnMbR/sg1.jpg) (https://i.ibb.co/gj2kPYr/sg3.jpg)
(https://i.ibb.co/bFfHCsW/sg4.jpg) (https://i.ibb.co/Wcyt884/sg5.jpg) (https://i.ibb.co/M1P95Hw/sg6.jpg)
(https://i.ibb.co/cvQ1fxs/sg7.jpg) (https://i.ibb.co/zJfHsJV/sg8.jpg) (https://i.ibb.co/s5Rw4gw/sg9.jpg)
(https://i.ibb.co/wyqLJ6j/sg10.jpg)
If you have one of the following "old" subguild that have been retired, you can wish up or put in a request to have it converted to a new one. The conversion will add any missing skills, bring your skill up to the starting level of the new subguild if it's below, while retaining all progress in all other skills.
The specific conversions are:
Roughrider -> Bandit
Master Armorsmith -> Armormaker
Minstrel -> Bard
Master Potter -> Crafter
Master Crafter -> Crafter
Apothecary -> Physician
Master Tailor -> Tailor
Cutpurse -> Thief
Master Weaponsmith -> Weaponscrafter
Master Jeweler -> Jeweler
Master Woodworker -> Forester
Aggressor -> Pit-Fighter
Protector -> Guard
Majordomo -> House Servant
If your subguild isn't one on the left, then it means you have a subguild that was kept and updated and you're all set.