Armageddon General Discussion Board

General => Code Discussion => Topic started by: Crashloft on November 28, 2003, 12:04:31 PM

Title: Trackers...
Post by: Crashloft on November 28, 2003, 12:04:31 PM
Perhaps trackers should be able to cover their tracks or other tracks.

ie:  

prompt>hunt
Less than an hour ago a humanoid moved swiftly in from the west.

prompt>hold branch
You hold a long, bushy loreshi branch.
prompt>cover tracks
You slow down and begin covering your tracks.
prompt>north
You slowly move north, attempting to cover your tracks.

Now, your movement will be slowed.  Every time you move, there is a check on the the hiding tracks skill.

I could add lots more to this, but you get the general idea??  8)
Title: Re: Trackers...
Post by: Quirk on November 28, 2003, 12:14:25 PM
Quote from: "Crashloft"Perhaps trackers should be able to cover their tracks or other tracks.

Perhaps they already can.

Quirk
Title: Covering Tracks
Post by: Crashloft on November 28, 2003, 12:18:15 PM
Ya well, I can't find any documentation on it, care to point me in the right direction?

And don't tell me a high % of sneak.
Title: Trackers...
Post by: The7DeadlyVenomz on November 29, 2003, 10:13:55 PM
Heh. What you have proposed is no different in basis than the typical sneak skill, other than the ability to use a branch or some simular implement.
Title: Trackers...
Post by: Quirk on November 29, 2003, 11:42:13 PM
I suggest help use, and a little logic.

:twisted:

Quirk