Armageddon General Discussion Board

General => Code Discussion => Topic started by: Inks on July 10, 2022, 05:50:15 AM

Title: Mundane skill caps +5
Post by: Inks on July 10, 2022, 05:50:15 AM
Mundanes should have skillcaps of +5 to all primary class skills, to represent a profession undistracted by the energies that shape the universe flowing through you. It is objectively a cool idea.

Edit to say I am a 2 karma player.
Title: Re: Mundane skill caps +5
Post by: X-D on July 10, 2022, 09:49:32 AM
You realize that means they would just lower the skill caps of non-mundane.

Not that I agree at all mind you.

Because the suggestion is no different from saying that a fighter should have -5 to all his combat skills because he took a master craft sub because he is distracted with the things that shape the world, design and making.
Title: Re: Mundane skill caps +5
Post by: Inks on July 10, 2022, 11:16:40 PM
If XD disagrees it means it is a good idea.

Also mastercraft is not the same as forces that shape the universe. Unless a mastercrafted pot is your universe.

I also said raise not lower. You created a completely different thing to argue against.
Title: Re: Mundane skill caps +5
Post by: Brokkr on July 10, 2022, 11:58:49 PM
XD is correct in that the caps for a number of skills have reasons that they are where they are.  We wouldn't just raise the caps across the board.
Title: Re: Mundane skill caps +5
Post by: Inks on July 11, 2022, 04:50:06 AM
Sure, but there are plenty that could be raised for mundanes, stealth/backstab/sap/charge not withstanding.
Title: Re: Mundane skill caps +5
Post by: Brytta LĂ©ofa on July 11, 2022, 07:49:12 AM
The mundane boost is all those sweet skills in your mundane subguild. ;D

(skinning. it's skinning.)