Armageddon General Discussion Board

General => Code Discussion => Topic started by: Cordon on April 04, 2022, 02:42:08 PM

Title: Watch/Look/Assess Foe
Post by: Cordon on April 04, 2022, 02:42:08 PM
Suggesting that there be 'watch foe' 'look foe' 'assess foe' commands.
Purpose is to create the ability to target your current opponent.
Creating the syntax 'foe' to target someone else's current opponent.

Title: Re: Watch/Look/Assess Foe
Post by: Brytta Léofa on April 04, 2022, 02:55:13 PM
I approve of "foe" joining "me" in the list of special keywords.

cast 'sul un witchy hexat sumbitch' foe
Title: Re: Watch/Look/Assess Foe
Post by: mansa on April 04, 2022, 03:16:24 PM
What if we changed it slightly, so...

While you are watching someone, the game defaults that person you're watching to the simplified keyword.   I don't quite like 'foe', and would prefer 'target', but perhaps there is a better (and shorter) word out there.


examples with 'target' as a keyword:
>watch elf.crimson.mohawk

>assess target

>steal coins target

>give iron.dagger target


examples with 'foe' as a keyword:
>watch elf.crimson.mohawk

>assess foe

>steal coins foe

>give iron.dagger foe
Title: Re: Watch/Look/Assess Foe
Post by: Cordon on April 04, 2022, 04:01:14 PM
Agreed, 'target' is universal. Had not considered steath side of it.
While fighting off a skinny thug, your boss calls out for a hand with the brute.
em turns and snaps a leg out towards  ~boss's foe.
>kick boss's foe
>disarm boss's foe

*Foe came to mind because I do not recall seeing the word used/keyed anywhere*
*There is a shield with keyword target that I recall*
Title: Re: Watch/Look/Assess Foe
Post by: Brokkr on April 04, 2022, 05:02:34 PM
Sort of disagree because what is the reaction going to be about the HG that just sees a bunch of hooded figures and smashes one of them, sort of without knowing who is who?  I imagine the reaction would be "use foe omg you killed Kenny!" and similar situations where maybe the player -intended- not to kill the foe.
Title: Re: Watch/Look/Assess Foe
Post by: mansa on April 04, 2022, 05:13:59 PM
Quote from: Brokkr on April 04, 2022, 05:02:34 PM
Sort of disagree because what is the reaction going to be about the HG that just sees a bunch of hooded figures and smashes one of them, sort of without knowing who is who?  I imagine the reaction would be "use foe omg you killed Kenny!" and similar situations where maybe the player -intended- not to kill the foe.

I think if it was tied to the watch skill, that would allow skillful characters to keep track of people as they come and go, and less skillful characters to lose their attention.  Like a general 'observation' skill.


:edit:
Which, I think, the watch skill should have a timer on it, that will automatically 'lose' attention on it's person, similar to scan/listen skills.   The more proficient you are, the longer you can pay attention.  (if it doesn't already)
Title: Re: Watch/Look/Assess Foe
Post by: Cordon on April 04, 2022, 05:18:41 PM
I like the coded way of making it difficult now that I look at it from a HG point of view.
Having this 'perk' branched off at a high skill of watch sounds like a good balance.
Title: Re: Watch/Look/Assess Foe
Post by: Ulga on April 04, 2022, 06:43:43 PM
advocating for the special keyword be tgt rather than target, for speeeeed.
Title: Re: Watch/Look/Assess Foe
Post by: Brytta Léofa on April 04, 2022, 06:53:35 PM
Quote from: Brokkr on April 04, 2022, 05:02:34 PM
Sort of disagree because what is the reaction going to be about the HG that just sees a bunch of hooded figures and smashes one of them, sort of without knowing who is who?  I imagine the reaction would be "use foe omg you killed Kenny!" and similar situations where maybe the player -intended- not to kill the foe.

It's the same problem as "mercy," innit? It makes fatal accidents less likely, but also makes it more likely that you'll be blamed for a fatal accident.

On the whole I think the save-to-blame ratio of mercy has been worth it. :D
Title: Re: Watch/Look/Assess Foe
Post by: Brytta Léofa on April 04, 2022, 06:55:50 PM
Quote from: Cordon on April 04, 2022, 05:18:41 PM
Having this 'perk' branched off at a high skill of watch sounds like a good balance.

I disagree with treating it as a perk or skill. It's just a reliable way of referring the code to the person that I'm watching. That's something I should never be confused about; or, if I am confused, it should be reflected by dropping the watch status. Your access to the "me" keyword isn't based on skill either. :)