Looking over the different classes, to finalize idea for new character and I am honestly not sure the difference between the two. They seem very similar. Same for Craftsperson and artisian.
Primarily, it is the levels to which they receive skills.
An artisan (in addition to natively being able to custom craft items) achieves mastery in more skills than does a craftsperson.
A stalker receives mastery in more utility skills than does a scout, which is more focused on the combat side of things.
Even if they receive similar skills, look to their 'maximum' amounts to see the differences. In a lot of Arm's skills, the difference between Advanced and Master is "reliability".
Click for a larger image:
(https://i.imgur.com/DBty6fY.png)
and
(https://i.imgur.com/HtT2JVF.png)
Thanks to you both
Have staff stated that the heavier-combat classes improve offense and defense faster than the lighter-combat classes, as well as starting at higher levels? Or is that just in my head?
Stalker/Scout: https://tristearmageddon.github.io/arma-guild-picker/guild-compare/?guild1=stalker&guild2=scout (https://tristearmageddon.github.io/arma-guild-picker/guild-compare/?guild1=stalker&guild2=scout)
Artisan/Craftsperson: https://tristearmageddon.github.io/arma-guild-picker/guild-compare/?guild1=artisan&guild2=craftsperson (https://tristearmageddon.github.io/arma-guild-picker/guild-compare/?guild1=artisan&guild2=craftsperson)
I do like a good side-by-side comparison!
Thank you, as most have figured out I am trying to find the most interesting option for me to RP and I appreciate all the help.