Armageddon General Discussion Board

General => Code Discussion => Topic started by: Johan on October 20, 2003, 12:31:12 PM

Title: NPc's and Movement Lag
Post by: Johan on October 20, 2003, 12:31:12 PM
Quote<*/* */* */* |>

The stout, bald-headed soldier has arrived from the south.
The stout, bald-headed soldier walks north.
The stout, bald-headed soldier has arrived from the north.
The stout, bald-headed soldier walks east.

<*/* */* */* |>

I see this more and more often. They are quite fast... and I don't like it.
Title: NPc's and Movement Lag
Post by: Silent Bob on October 20, 2003, 02:52:48 PM
Maybe they are speedwalkers in the olympic games!
Title: NPc's and Movement Lag
Post by: adgohan on October 20, 2003, 03:05:25 PM
I don't think anyone likes it. The fact is, this has been brought up a thousand times. NPCs can move very quickly and are not affected by the coded delay and lag based on skills. I was fighting several NPCs last night who constant disarmed, kicked, and bashed me. I don't think this will be changed though..it sort of gives an advantage to the NPCs when PCs have real intelligence. (We hope)