What type of character roles do you find it difficult to play?
For me, it's the quiet, listening type. The calm ones who seem to know what's going on all around them at all times.
Clanned roles. I -can- play them, but I dislike the way that, even with the Byn, a clan will eat up SUCH a majority of your time and have SO many restrictions to things you can or cannot do. As an explorer type who plays when there's 3 other people on (usually who aren't in my clan) it is unbelievably frustrating to be relegated to being alone in the city. So I wind up either avoiding clans, looking for the few roles where I can still leave, or breaking the rules and doing it anyway.
Also, elves. I'm not big on pk or stealing from other pcs. I think it's all fine and good when other people do it, but would prefer to avoid it unless there's such IC circumstances as to make avoiding it something that would be a total break with character. As such, I tend to avoid elf roles.
Warriors. The extra doubleplusgood combat skills don't make up for the lack of utility skills. I've played 1 warrior that lived more than 4 hours. And meh. Give me a ranger or assassin instead. Decent combat with a shitload of utility trumps awesome combat with no utility for me any day. Perhaps if I had a really long lived gladiator pc it would be different but... it's not different now, heh.
Dwarves. I like to be flexible in pursuing different stuff. I tend to be dwarflike in thought patterns IRL, flitting from focus/obsession to focus/obsession without much break between. Getting stuck in that with bigger and harder to achieve stuff IC is just too much like being stuck in my own head.
Half-giants. I can play somewhat simple-minded people, but it takes a kind of smarts to intentionally play "stupid" that I just don't have.
Dwarves. I still think this should be a karma-required option. I'm too scatter-brained to be able to wrap my mind around a focus for more than a few hours at a time.
Leaders who are required to hire a "crew." I'm okay having an assistant, or paying piecemeal or contractual stuff. Just not so great when it comes to picking and choosing a whole bunch of people that I'd have to be responsible for, and give them all tasks, and expect them to earn their keep, etc. I'm just too impatient. One or two trusted employees, sure. A crew? Nah. So, no Byn Sergeant role for me any time soon.
A truly F-me character or femme fatale. I'm just not interested enough in IG romantic/sexual relationships to play one of these.
An active, successful assassin. And by assassin I mean vocation, not skillset. I have nothing at all against PK and in fact I'm all for it. I'm just very cowardly and would rather be influential enough to get someone else to do it on my behalf, than be the one to shove the blade in.
I am just so bad at playing mages. I've had one that lived for like 6 days of playtime and that's the best I've ever done. Not a whole hell of a lot of interest in playing most of the mage guilds, either. Enjoy Whirans. Enjoyed Nilazi. Haven't ever really clicked with anything else.
Primarily social, heavy politics roles. I can do it part time, but not all the time.
Scruffy explorer/crafter/semi-isolationist for life.
Im not sure there is anything I cant do. If there is I have yet to find it personally, but I am sure its out there somewhere. It could be half giants that do it, it might not be.
Political roles / aides, because playtimes :'(
Any nonhumans except half-giants. With nonhumans I always feel like I'm not doing the race justice, and I prefer to focus on personality rather than racial roleplay.
Outdoorsy roles - no direction sense. Staff might know how many times I take wrong turns in Allanak, in areas I know like the back of my hand by now. :P
Dwarves - Fuck I hate dwarves. I try them every so often and then immediately feel very dirty.
Breeds - Because I start to feel breedy OOC'ly as I constantly question "am I being breedy enough? Am I being too breedy? Do others think I am being breedy enough?!"
A native of Luir's outpost. I just require more social interaction than nod/spar/bar repeat. Call me kookie.
Quote from: Akaramu on January 14, 2017, 05:26:03 PM
Any nonhumans except half-giants muls. With nonhumans I always feel like I'm not doing the race justice, and I prefer to focus on personality rather than racial roleplay.
Outdoorsy roles - no direction sense. Staff might know how many times I take wrong turns in Allanak, in areas I know like the back of my hand by now. :P
The above is accurate. Don't tell staff I -still- can't get to Luir's from Allanak. Even Red Storm's a stretch.
I'm gonna make one hell of a sarge someday.
I don't find racial roleplay that difficult. But I have nearly no interest in playing dwarves, half-giants or desert elves.
Any future mages of mine will be with the subguild randomly rolled for after I've come up with background/concept.
I really like dwarves and desert elves are pretty fun too but I haven't tried anything else non-human.
I can't seem to find the thrill in a pickpocket or city-based thief of any sort. Pickpockets are really neat and they become pretty playable in like a day or two but I have never figured out what to do with them during the daytime.
Crafters. Holy cow it bores my brain numb. Lots of people love it but not me.
Facial roleplay.
Quote from: Malken on January 14, 2017, 08:26:23 PM
Facial roleplay.
I do indeed suck at describing faces.
I like where this thread went.
I dont play magickers or stealthy. It just doesn't vibe.
Men.
Things without parry.
Quote from: BadSkeelz on January 14, 2017, 09:01:20 PM
Things without parry.
(http://m.memegen.com/aqzo5u.jpg)
I didn't think I'd be able to play a half-elf very well, but when I did I found the mindset disturbingly natural.
I don't think I could ever play a leadership position again. Too much responsability and drama. Painfully reminded me of work.
I love to play city elves, but I seem to get them killed at around 7 days played from talking to much shit or stealing from the wrong guy.
Quote from: chrisdcoulombe on January 15, 2017, 02:48:29 PM
I love to play city elves, but I seem to get them killed at around 7 days played from talking to much shit or stealing from the wrong guy.
What's fun is to create a character whose whole purpose is to talk shit and see how long that lasts.
Quote from: Marauder Moe on January 14, 2017, 09:22:14 PM
I didn't think I'd be able to play a half-elf very well, but when I did I found the mindset disturbingly natural.
I don't think I could ever play a leadership position again. Too much responsability and drama. Painfully reminded me of work.
I don't really play my half-elves that much different than my humans. They might have the occasional urge to flip off whoever they're with and set off alone. They might wish they had more friends.
Leaders, I'm terrible at playing leaders. I get my minions
killed/maimed a lot. Actually, scratch that. I'm a great leader.
I had one magicker. Well, two. But I'm pretty sure a certain SLK murdered my Stonebraxat beneath 2 hours played, SO. But I found full guild mages fucking dreeeeary. Barf.
Quote from: TheWanderer on January 14, 2017, 06:23:47 PM
The above is accurate. Don't tell staff I -still- can't get to Luir's from Allanak. Even Red Storm's a stretch.
...
Humans..I am no good at playing humans. They are generally bad when I play them and I can't get into them.
Quote from: dravage on January 15, 2017, 07:39:53 PM
Quote from: TheWanderer on January 14, 2017, 06:23:47 PM
The above is accurate. Don't tell staff I -still- can't get to Luir's from Allanak. Even Red Storm's a stretch.
...
And now -you- are the veteran. Thanks for all your help, *endearing term*. :)
"Where are you, Trooper?"
"Well, fuck. The desert?"
Quote from: Inks on January 15, 2017, 09:15:42 PM
Humans..I am no good at playing humans. They are generally bad when I play them and I can't get into them.
In about fifteen years and forty-two characters...I think I've played three humans. Maybe four. I can't recall anything about any of them.
White knights.
Quote from: TheWanderer on January 14, 2017, 06:23:47 PM
Quote from: Akaramu on January 14, 2017, 05:26:03 PM
Any nonhumans except half-giants muls. With nonhumans I always feel like I'm not doing the race justice, and I prefer to focus on personality rather than racial roleplay.
Outdoorsy roles - no direction sense. Staff might know how many times I take wrong turns in Allanak, in areas I know like the back of my hand by now. :P
The above is accurate. Don't tell staff I -still- can't get to Luir's from Allanak. Even Red Storm's a stretch.
I'm gonna make one hell of a sarge someday.
Haha, I can't even get to Red Storm. Or Yaroch. Or Menos. The Salt Flats would be a stretch since I might suddenly start typoing directions while trying to walk in a straight line.
It took me 3 years and a leadership role looming on the horizon for me to learn 'Nak to Luir's to be fair guys.
I hate playing dwarves. Not because I cant portray them well, but because portraying them is so easy, I begin to feel self-conscious about it. I like to play PCs that 'do' get distracted, that do allow moments of weakness, that do have flexibility of thought. I already have way too many roles that come up with 20 step schemes to achieve whatever and slowly align the entire universe to make them happen.
I don't like playing half-giants. Again, I'm all self conscious about it. My Half Giants end up on extreme ends of the 'wrong' way of playing it. Either they end up being far too intelligent. Or they end up being 'too' much of a comic relief. The latter is fun kinda, but after a little while, starts to jar me and ... meh.
Roles of any whatsoever responsibility. My playtimes are such that I could play the entire day today and then not login for a month.
Dwarves. Never played one. TMF, too many foci.
I'm almost physically incapable of understanding an elven mindset, especially the fractured one of a breed.
I have this overwhelming need to believe that if I'm capable of doing something, you better respect that. You need me to pick a door? I can do that, best there is, never find anyone better. But I'm an elf, so you'll never ask. Then I get mad and broody..
.
.
Maybe I SHOULD play a Breed.
Quote from: Riev on January 16, 2017, 09:36:15 AM
Maybe I SHOULD play a Breed.
Everyone should play a breed. Breed hate is what spawns raptors.
And everyone should play a raptor some time, too.
Quote from: Raptor_Dan on January 16, 2017, 09:53:35 AM
Quote from: Riev on January 16, 2017, 09:36:15 AM
Maybe I SHOULD play a Breed.
Everyone should play a breed. Breed hate is what spawns raptors.
And everyone should play a raptor some time, too.
Only if it has Order code and I can order two other raptors to come with me and we can run in a pack, demolishing the Wastes and pooping in spider dens.
Quote from: Riev on January 16, 2017, 10:01:32 AM
Quote from: Raptor_Dan on January 16, 2017, 09:53:35 AM
Quote from: Riev on January 16, 2017, 09:36:15 AM
Maybe I SHOULD play a Breed.
Everyone should play a breed. Breed hate is what spawns raptors.
And everyone should play a raptor some time, too.
Only if it has Order code and I can order two other raptors to come with me and we can run in a pack, demolishing the Wastes and pooping in spider dens.
family role call?
I can't play elves, dwarves, half-giants, or muls well.
I can't play drovians at all. And thank you for bringing up such a painful subject. :'(
:D
Full mages, also I found the linguist sub-guild not at all fun or interesting. Other than that I guess leadership roles because I don't have the time and the Merchant guild, because I don't enjoy it at all.
There are some roles I've never played because I don't have much interest in playing them. Half-Giants is a notable one.
Quote from: bardlyone on January 14, 2017, 03:28:48 PM
Dwarves. I like to be flexible in pursuing different stuff. I tend to be dwarflike in thought patterns IRL, flitting from focus/obsession to focus/obsession without much break between. Getting stuck in that with bigger and harder to achieve stuff IC is just too much like being stuck in my own head.
I too have real trouble playing Dwarves. I played one Dwarf, Boaz the Malarn, who was wonderful because I had an interesting focus and tribe to work with. Since then the few times I've tried to play a dwarf I've had trouble with the focus. I agree that they're quite a difficult role to play!
Quote from: Fathi on January 14, 2017, 03:38:27 PM
I am just so bad at playing mages. I've had one that lived for like 6 days of playtime and that's the best I've ever done. Not a whole hell of a lot of interest in playing most of the mage guilds, either. Enjoy Whirans. Enjoyed Nilazi. Haven't ever really clicked with anything else.
I too am bad at playing mages. Most were short lived. I had fun playing a Drovian but the areas of magick I was interested in exploring were not what others wanted my character to focus on! I've not played any of the new sub-guild mages so perhaps that might be interesting. Truthfully thought magick confuses me IRL and my brain starts to hurt when I try thinking about it!
Quote from: Refugee on January 14, 2017, 07:55:30 PM
Crafters. Holy cow it bores my brain numb. Lots of people love it but not me.
This! Crafters bore me incredibly, except for cooks, and I really don't enjoy playing characters that focus on crafting. When Master Traders were introduced as a subguild I was super-stoked since I could play an old-fashioned Dune Trader again without people begging me to MC jeweled doo-hickies.
I love playing dwarves. Love 'em. In every campaign setting from Faerun to Dark Sun to Harn Isle.
They are absolutely the easiest non-human for me to fall into.
I hate dwarves.
I hate that they are stocky and short and hairless.
I appreciate when someone plays a really good dwarf though, it's just not something I can do or like to do.
Half-giants. I think I'd have to drink a few shots every time I sat down to play in order to do it right.
The thing about dwarves is that they aren't human. They aren't stocky humans, bald humans, or very, very strong humans.
They aren't the same species as everyone else. Unlike a breed, they have no angst that they're not like anyone else. They may occasionally be shocked that someone expects them to react in a human way to something instead of the dwarf way. Their brains work entirely different from a human. They aren't crazy. They aren't broken. They are their own thing.
Some of my dwarves have not done well at sticking to their focus, but a dwarf is pretty long-lived so you can play it off as just a brief interlude of rest, recovery, and planning before getting back on track. Others have done well at the focus but it led them off into the weeds of social inactivity.
The hardest part I have with dwarves in this setting is the lack of a history and culture. All of that tradition and lore which makes them really stand out in so many other settings can't be introduced here. That infuriates me every time I play one. Mostly because there's such a rich lore to draw on from every world in the multiverse and we've got to stick to the 'bald miners who are usually slave stock'.
Hrmmm
Dwarven Focus, "Unit all dwarves (boorin ...) by introducing a new unifying culture amongst all kin, creed, and tribe. Make up the culture if you gotta.
Dwarven Bull Shitter/Preacher/Storyteller.
I can get behind that. Yeah.
There is no reason that dwarves are excluded from the player-created tribes/families that other PC races get to enjoy. We have some history of tableland dwarvish clans. I was briefly part of a wicked, skanky dwarvish clutch of PCs in the 'rinth. Figuring out how Zalanthan dwarves work together communally (especially in a place like the deep wastes or in the resource impoverished labyrinth) is a hoot.
Just because all dwarves don't belong to a widely shared racial culture doesn't preclude some clumps of dwarves out there in the Known from having very rich, deep thang going on.
Extroverts. I feel I can tackle genders, races, ages, if I put the work in. An extrovert, I don't know what goes on inside their head. Any suggestions of novels/stories/ logs which include the PV of an extrovert protagonist?
I have played a laid back risk taker, but that's not the same thing, is it?
Red Shirt. I've tried, but the throwaways tend to become the most long-lived.
Half-Elves. Too emo. I can play selfish pricks, but I can't play people that emotionally obsessed with themselves. Also the mood swings. Yeah. Just can't. Appreciate the people who can! I think i've played either 0 or 1 half-elf in total.
Magickers. I'm alright with them, but the temptation to endlessly spam-cast to branch second and third tier spells is overwhelming for me. I've found this severely lessened by having the sub-guilds in place, though i've only tried a couple. I also find I make retarded mistakes on every Magicker i've played. Like Bantos the Oashi Krathi, who drank cleaning fluid. Just stupid stuff not even typically related to magick, just happens to happen to my magickers. I don't think i've had one live past 4 or 5 days played, if that.
Rangers. Took me several Rangers to finally 'get it' when I played Gazel of Kadius. After i've played him, I sort of got/get how to be a ranger, but now Tuluk's closed and i'd be confused again.
I feel better. Some of you come across as uber-competent here on the forum and to hear that you can't play a class I do really well at or that you don't know how to get from point to point when I've got it all mapped ... heh ... thanks for sharing your incompetence. :)
That comes across as rude and arrogant, but I'm not meaning it that way. I'm really grateful that everyone is sharing openly what they feel they can't do. Especially considering how long some of you have been here. Makes me feel like my own incompetence in some areas isn't that big of a deal after all.
I've yet to survive on an outdoorsy type character beyond a few days. and I mean RL days, not game days.
Ive yet to do an explorer guy, I just cant work up the courage to go fuck it and ride off into the sunset.
I suck at half-giants. I'll probably have to give it another go, sometime, though.
Antagonist roles, definitely. I'm a sensitive person irl, so having everyone hate my PC would probably have me store sooner or later. I've yet to actually
try, though.
Non-combat roles. I tried, for a while. Ended up sneaking some combat in, later on, anyway. With little to no combat usually comes a lot of social RP, which can make me pretty antsy.
I've yet to try a ton of things IG, so I'll probably stumble upon other concepts that'd be difficult for me to play out.
Quote from: Miradus on January 18, 2017, 09:44:28 AM
I feel better. Some of you come across as uber-competent here on the forum and to hear that you can't play a class I do really well at or that you don't know how to get from point to point when I've got it all mapped ... heh ... thanks for sharing your incompetence. :)
Also, this. So true. It's nice to know I'm not the only one who struggles, awful as that might be.
I suppose I can't play someone who finds brunettes unattractive either.
Quote from: Marauder Moe on January 14, 2017, 09:22:14 PM
I don't think I could ever play a leadership position again. Too much responsability and drama. Painfully reminded me of work.
Same here. I feel like I'm the sort of player who needs to put a lot of effort in otherwise I feel like I'm letting people down. Some people thrive on that and I love them for it. Thank you, Leaders.
Non combat roles. I get very bored. Very very. I really wish I was good at them and I try., but I have yet to succeed. :(
I can't play any role that is totally reactive. This means a role that really needs a partner/companion to make things interesting and flow. I am overjoyed when my characters have someone to interact with, but because of my playtimes and the types of concepts I enjoy, it gets tough to both have interaction and be sustainable/survivable.
Examples: A role that is hard to train into a good combatant if their goal is to become one. There are lots of situations that lead to a combative character being unable to advance in combat; examples include being gemmed (lack of access to training once gemmed), not having an IC reason to hunt critters, or having social responsibilities such as examples of concepts I tried before with fighters in merchant house positions.
I love non-combatants that have non-combative abilities; this basically means Merchants. The stealth guilds without a combative focus (pickpocket/burglar) are really hard to enjoy because using those skills stirs up so much shit in game. I don't want to twink-train their skills to hell because that kind of gameplay is just a chore. There aren't too many other role types out there, though. In general crafting is my fall-back for non-combatants; if I have enough crafting to distract myself with the sluggish times are more tolerable, and I can wait and see if the character has hope to make interesting storylines with other players who might intersect with me.
The best combatants have a favorable set of conditions to grow into good fighters; rangers, warriors, and MAYBE assassins (but that requires specific situations/subguilds or allies). The worst combat roles are not adequately positioned geographically/socially to grow and develop. Combative characters who have sub-par stat rolls are also a chore to work with. I enjoy these failed combatants most when they have cool/interesting deaths, but waiting around for death isn't as fun as it sounds, at all. The game is most enjoyable when you want to work hard for something and the uncertainty of whether you will succeed or fail at reaching your character's goals is addicting. Therefore rather than continue to play a non-workable role to completion I often store; of my last 10 characters, I think I stored around 8. The ones I look back fondly on all had a death that meant something to someone or to the setting even in a small way, or lived long enough to see someone else they cared about die before I stored them, satisfied that their life had told a good story.
I cannot for the life of me play nice people for great intervals. I'm super chill IRL because every bit of my dirtbag soul gets wrung out into Armageddon. Some of my PCs start out nice, but they're inevitably mere IC years away from turning into little antagonistic assholes.
Quote from: Comfortably Dumb on January 21, 2017, 11:38:59 PM
I cannot for the life of me play nice people for great intervals. I'm super chill IRL because every bit of my dirtbag soul gets wrung out into Armageddon. Some of my PCs start out nice, but they're inevitably mere IC years away from turning into little antagonistic assholes.
I guess I'm the opposite - I can't play antagonists for extended amounts of time. In 13 RL years on this MUD I've PKilled once, and that was at a templar's behest.
Quote from: Akaramu on January 22, 2017, 05:48:42 PM
Quote from: Comfortably Dumb on January 21, 2017, 11:38:59 PM
I cannot for the life of me play nice people for great intervals. I'm super chill IRL because every bit of my dirtbag soul gets wrung out into Armageddon. Some of my PCs start out nice, but they're inevitably mere IC years away from turning into little antagonistic assholes.
I guess I'm the opposite - I can't play antagonists for extended amounts of time. In 13 RL years on this MUD I've PKilled once, and that was at a templar's behest.
Hahahaha you played with my nicest character ever and she still cut a dude's eyeballs out with a knife made from your character's body parts.
It takes all kinds, though!
Quote from: Comfortably Dumb on January 22, 2017, 08:23:24 PM
Hahahaha you played with my nicest character ever and she still cut a dude's eyeballs out with a knife made from your character's body parts.
I'm sure she had good reasons!
Love4ever. :-*
City Elves and Breeds..... I think I have only ever made two at most in my entire crackageddon career?
Merchants drive me crazy too because I am way too OCD for those crafting rooms!!! One thing goes out of place and I go crazy and have to resort the entire damn room all over again!
Politics.
Knowing that Lord Fancy Pants and Lady Fluffy Skirt don't like each other because, a King's Age ago, their Houses had a disagreement about the proper colour of an aide's underwear and how it impacts the deliverables of the interactions between House Slapmesilly and House Whyhaveyounotchoppedmeupwithaboneswordyet.
Tried to be an aide several times and was so, so, so horribly painfully overwhelmingly mind alteringly bored that I started watching Roswell.
Can't wear red because Lord Spankybottom thinks it's garish. Can't wear black because Lady Chokesalot will think I'm a prowler. Can't get the carru hide boots because Aide Sugertits thinks anyone wearing them is a northie sympathizer!
UGH!!!! Give everyone a bone sword, put the last skin of water on top of a tall pole and stand back? I'm front and centre.
Quote from: Culinary Critic on January 28, 2017, 04:52:41 PM
UGH!!!! Give everyone a bone sword, put the last skin of water on top of a tall pole and stand back? I'm front and centre.
Uhhhh, I smell a new arena game: thirsty elves.
I enjoy merchants and hate them at the same time.
On one hand I enjoy money.
On the other hand I dislike having to branch the ability to craft (insert whatever item here)
Heh. I like merchants for just that reason. It's like a mini-game.
What I dislike about them is that there doesn't seem to be any way to build one to make them less fragile.
I mean you can... You shouldnt but you can.
Quote from: Miradus on January 28, 2017, 05:40:09 PM
What I dislike about them is that there doesn't seem to be any way to build one to make them less fragile.
Fragility is all that stands between my PCs and death. Give me a skill I can kill them with, ranger, burglar, thief, and I will.
Quote from: Miradus on January 28, 2017, 05:40:09 PM
What I dislike about them is that there doesn't seem to be any way to build one to make them less fragile.
Half giant merchants.
Quote from: Miradus on January 28, 2017, 05:40:09 PM
Heh. I like merchants for just that reason. It's like a mini-game.
What I dislike about them is that there doesn't seem to be any way to build one to make them less fragile.
Some of the subguilds (extended and other) do a pretty good job of addressing this. A merchant/protector (aggressor/lancer/thug/etc) who gets the silt beat out of him in a combat role for a period of time can become more durable that you probably expect.
Especially mul, half-giant or dwarvish merchants.
Really, all you want with a Merchant in combat is to survive long enough to be rescued by your fantastically dangerous and well-paid escort.
Merchant/protector would probably be the boss cheese.
The skill I miss most when I switch to a merchant is flee.
Quote from: Hauwke on January 28, 2017, 06:19:01 PM
I mean you can... You shouldnt but you can.
You shouldn't...? Make a merchant that is not fragile?
With enough twinking a merchant can be a force to be reckoned with is what I mean. But a merchant is a merchant not a warrior is the shouldnt part.
Quote from: Hauwke on January 29, 2017, 02:23:07 AM
With enough twinking a merchant can be a force to be reckoned with is what I mean. But a merchant is a merchant not a warrior is the shouldnt part.
I'm all for trying new things.
I'd like a merchant who can simply survive the normal things traveling between cities. Raptors, tok, etc. I don't expect one to be taking down gith or kryl.
I can't play anything. :'(
Quote from: Hauwke on January 29, 2017, 02:23:07 AM
With enough twinking a merchant can be a force to be reckoned with is what I mean. But a merchant is a merchant not a warrior is the shouldnt part.
I think we just agree to disagree then :)
I don't think having a merchant who is half-decent requires you to be twinky. There are plenty of reasons why a merchant can be able to hold their own against a normal threat.
If a merchant is a merchant, and not a warrior...does that mean that a warrior is a warrior and not a merchant...and all of them with crafting subguilds should stop selling goods and mastercrafting stuff? :)
Quote from: BlackMagic0 on January 29, 2017, 04:14:41 PM
I can't play anything. :'(
You were a good brother once. :)
Quote from: Miradus on January 29, 2017, 09:36:40 AM
I'd like a merchant who can simply survive the normal things traveling between cities. Raptors, tok, etc. I don't expect one to be taking down gith or kryl.
A merchant is powerful because (s)he buys guards, templars, and nobles. Possibly other sorts of people as well. If you're traveling alone you're doing it wrong. :)
Quote from: Akaramu on January 29, 2017, 04:31:09 PM
Quote from: BlackMagic0 on January 29, 2017, 04:14:41 PM
I can't play anything. :'(
You were a good brother once. :)
Yeah, RP with Rakius with my first pc Sira is what hooked me here, their horrible little melodrama which was so fun. <3
Quote from: Akaramu on January 29, 2017, 04:31:09 PM... you're doing it wrong. :)
I reject that and all other arbitrary limitations.
It's not arbitrary, it's their role. They get stinking rich and use all that money to their advantage.
Alternatively, play a ranger with the mastercrafting subguild of choice.
Quote from: bardlyone on January 29, 2017, 04:36:28 PM
Quote from: Akaramu on January 29, 2017, 04:31:09 PM
Quote from: BlackMagic0 on January 29, 2017, 04:14:41 PM
I can't play anything. :'(
You were a good brother once. :)
Yeah, RP with Rakius with my first pc Sira is what hooked me here, their horrible little melodrama which was so fun. <3
Haha. Aww.. Thanks.
And you too Akara. :P
Seen some people without combat skills who got relatively badass, all things considered. But it certainly isn't easy.
I have a very hard time playing dwarves (I get bored with the single-mindedness and social implications that has). I can play half-giants, but not when people are staring at you waiting for the comedic relief; I play them as big dumb brutes who know they're big dumb brutes, so I kinda play them very sparingly as a result. I obviously have a hard time with mages.
I can't play desert elves well. I don't particularly enjoy the balance between iso and non-iso. I enjoyed them a great deal more when you could have your own tribe with your own limitations, so long as you weren't spewing mages out into the world willy-nilly; now they feel far too restricted in what you can and can't do (only in my head; I haven't actually played one in a long time, pretty much since they said no more self-tribe creation and recruiting).
I have, to this day, never played a merchant or craft-heavy character where a majority of their skilldentity was in crafting skills. I get really frustrated whenever I try. I find out a few recipes, then get hungry to find more recipes and get myself killed just out of the desire to find something unique and awesome to make.
Quote from: Armaddict on January 29, 2017, 06:48:12 PM
Seen some people without combat skills who got relatively badass, all things considered. But it certainly isn't easy.
I have a very hard time playing dwarves (I get bored with the single-mindedness and social implications that has). I can play half-giants, but not when people are staring at you waiting for the comedic relief; I play them as big dumb brutes who know they're big dumb brutes, so I kinda play them very sparingly as a result. I obviously have a hard time with mages.
I can't play desert elves well. I don't particularly enjoy the balance between iso and non-iso. I enjoyed them a great deal more when you could have your own tribe with your own limitations, so long as you weren't spewing mages out into the world willy-nilly; now they feel far too restricted in what you can and can't do (only in my head; I haven't actually played one in a long time, pretty much since they said no more self-tribe creation and recruiting).
I have, to this day, never played a merchant or craft-heavy character where a majority of their skilldentity was in crafting skills. I get really frustrated whenever I try. I find out a few recipes, then get hungry to find more recipes and get myself killed just out of the desire to find something unique and awesome to make.
What you have to do is design a bunch of really fucked and weird mc's that have weird recipes so other people have to go out and try to figure out the unique and awesome things.
Also dildos.
Anything that isn't Guild: Ranger.
Socializers.
Artists.
Antagonists.
Anything with extreme footlong emote paragraphs, like the social stuff for merchants. I hope being a slate faced git who really does not care for anything but his path in life makes for some nice dwarven characters.
Some people scare me when they drop an entire thesis describing their very simple and insignificant actions.
emote takes a sip from the ale mug
The kafka-inspired, waldesian-bohemian young woman intently savors the drink, as though its poor taste mattered not and her joyous and lovely companions supplement and inbibe the aroma with their pure friendship and distilled camaraderie a the beautifully carved table which reminds her of her late mother who used to also carve wood tables in the Tuluki village of Dudu Oson, as a single tear crosses her face.
tell woman So, uhh, how's your day been?
You don't have to be like that in any role. I never emote like that.
Dwarves.
Not accusing anyone but, in my opinion, I've disliked them on an OOC level that's almost permeated into my IC responses.
Again, not pointing fingers but I've come across some of the most 'twinkiest' players utilizing dwarves as miniature murder houses. They also have two-thirds less the amount of documentation and culture building as elves but still get treated like miniature humans, barred from only the most extremist of organizations but being able to rise to a relatively high level of success in just about any other dwarf-friendly clan (which is every GMH and mercenary organization).
I love dwarves. I get a little kick every time I see a dwarf in a clan they're usually not allowed in, and I enjoy playing their mentality. Unlike elves, their psychology may be useful to humans depending on the person.
I can't play rogues, because every single interaction with mundanes is the most awkward thing I've ever put myself through. I've tried it twice, can't do it. What it seems to be, is that if you do more in public than buy food and leave, the mundanes always seem to think you are out to get them specifically, despite all evidence to the contrary. This is the way it is in Storm; I think they'd bring out the guns anywhere else.
I can't play nobles. I just don't like positions of power and privilege, and you can't get higher than a junior noble.
Those are my standard dislikes, lately though I've been extremely picky about what I want to play.
I love my dwarves. I love the base lore of dwarves in all fantasy settings. I grudgingly acknowledge the lack of culture of these dwarves in Armageddon but I've got a lot of head-canon I bring to it that I don't put in character reports or roleplay. Nyah nyah nyah. :)
They're pretty tough right out of the gate and they're strong, which is why they're a throwaway murder machine for some people. But they get clobbered if they go up against a suitably skilled opponent. Consider that they hit pretty hard, but a reasonable opponent is going to get 10 swings against them for every one the stump gets. If that opponent manages to hit 10 times then the dwarf is in trouble.
But the reality is that all of my dwarves feel kind of similar to me. And all my humans are kind of the same too. I cannot play like a quiet little mousy character.
I hate buyer's remorse for when you were debating a certain subguild or whatever but didn't pick it and you can't change it without dying or storing. Seriously it is the worst. It is usually these times when I say I have had it with this rigid guild/subguild system and just take a break from the game for a few months out of frustration.
I hate elves.
Celves.
Mechnically.
Everything else is fine I guess.
Also can't stand to play Breeds because their fucked mental mentality is horrible.
Anything where you are required to be around more than a couple of people at a time. Kudos to people that do parties and tavern stuff, I absolutely can't tolerate it for very long at all.
Social Butterflies and characters that follow the law.
Mantis. :'(
Any character after my "main" dies, because I'll always end up making sloppy grunts that die in the same day they spawn
Dwarves. I hate them, for whatever reason.
And I really dislike crowds.
And... anything other than a warrior main guild.
So far, any pickpocket/burglar character of mine has been especially short-lived. :D Whether it's player interaction/RP or solo activity I'm happiest keeping active when I'm logged in, and the sneak-thief types seem to require a level of patience and keeping your head down that I, so far, just can't seem to muster.
Quote from: Hi Tech Lowlife on September 09, 2017, 10:04:55 AM
So far, any pickpocket/burglar character of mine has been especially short-lived. :D Whether it's player interaction/RP or solo activity I'm happiest keeping active when I'm logged in, and the sneak-thief types seem to require a level of patience and keeping your head down that I, so far, just can't seem to muster.
Not to say this is the only way to do it, but...even if you're a burglar, you don't need to be constantly burglaring. Even as a pickpocket, you don't need to be constantly stealing. They are the two classes that when acted upon, turn you into the most hated PC at a given time.
Space things out. Make marks. Don't rob people blind, take things you hope they won't notice for a long time. So on and so forth. By the time you're 'known', see if you can have made yourself previously known as useful to someone or another, rather than just a rogue who needs to die.
A lot of these two classes get stamped out early because they see that they have the skills and just start using them constantly without regard to just how noticeable they're being. Leave ripples, not waves.
I tend to gravitate towards the same general area of unimportant city-dwelling semi-socialite.
I've actively been trying to branch out, but with mixed results!
Non-humans don't interest me very much. So that's what I don't play. But I'm not sure that I can't. Eventually, maybe.
It sounds like good advice.
But again the problem is the inability for players to react appropriately.
If you pickpocket the wrong character, they're bring down the fury of God upon you. They'll use ooc deduction to pinpoint who exactly you are and they'll pull out all their power and contacts just to destroy you.
Up until that point it's irrelevant whether you've been playing smart or not.
I cant play smart guys. And its not because I am unintelligent. I am intelligent. (mostly)
Its actually just that I struggle to slow down and plan properly, which I can do if I try. The big issue is that I rush my plans through instead of letting them run their course.
I have a problem with elves. Mostly in the "trust nobodoy, and screw everyone" mindset. If all elves behaved in the manner SOME people (like me) read the docs, its a wonder any last long at all. Especially without a city elf tribe/family to be a part of... you're out to screw everyone and lie, cheat, and steal to get ahead in a world where stealing someone's packet of rolling papers is a capital offense.
Quote from: Riev on September 10, 2017, 08:27:23 PM
I have a problem with elves. Mostly in the "trust nobodoy, and screw everyone" mindset. If all elves behaved in the manner SOME people (like me) read the docs, its a wonder any last long at all. Especially without a city elf tribe/family to be a part of... you're out to screw everyone and lie, cheat, and steal to get ahead in a world where stealing someone's packet of rolling papers is a capital offense.
Keep in mind that how people read the docs is sort of an OOC concept. They aren't really issues that can be taken as a singular matter in and of themselves, but that need be compared to other general guidelines and made to mesh with them, such as the idea that a person shouldn't play a character whose behavior makes others question how they survived to that age. There is room for trust in elves, but that trust factor is very hard-earned. Elven concept of thievery is also broader than the human practice, and includes things that may be seen as standard business practices.
Some humans I have seen played would have made brilliant elves, untrusting at first, definately ripping you off but there isnt a thing you can do about it, complete assholes in their own way.
You want a guy to start a business for you? I would personally go to an elf, sure he will likely rip me off, but its entirely possible he makes enough cash that being ripped off wouldnt even matter.
Quote from: Hauwke on September 10, 2017, 10:25:17 PM
Some humans I have seen played would have made brilliant elves, untrusting at first, definately ripping you off but there isnt a thing you can do about it, complete assholes in their own way.
You want a guy to start a business for you? I would personally go to an elf, sure he will likely rip me off, but its entirely possible he makes enough cash that being ripped off wouldnt even matter.
You likely wouldn't want to do that, they'd rip you off repeatedly... well, unless you were a "friend" of theirs, and even then, but if they did they'd be violating their own testing process, which isn't forbidden, but the wise would measure benefit vs. cost. Most won't, trouble is, you're stuck with stupid elves, because of short-sighted humans playing them.
Elves make shrewd businessmen, and are always looking for a way to make that one extra coin of profit. I feel like that's why they don't tend to last long... hiring thieves to steal materials and resources, paying raiders to attack and assault supply lines, stealing items they JUST sold to you. It would make high profit quick, and then the elves would get decimated either by an angry clientele or jealous other elves.
Which is why you'd need a family, with at least one person as a decently trained fighter or threatening assassin. And you can't do that without months of work, staff approval, and luck that the person you chose doesn't fall off a roof.
I can't play stupid.
Now, to clarify, I'm not regaling in the glory of my intellect here. I'm not a genius, I'm just an average Jane in that regard. But playing stupid really drives me insane. I don't like it from other players either, but I can at least get through it when it's someone else. When I tried to play stupid once... it was just... ugh, awful.
And I understand that people can be 'playing stupid' and thinking really intense and complicated thoughts. But I'm talking... stupid. Just stupid. I can't handle it. It just irritates the holy bejesus out of me.
Anything that requires a GPS.
Quote from: ShaLeah on September 19, 2017, 01:04:07 PM
Anything that requires a GPS.
Me neither! But I do. ::)
I can't play mean people. I try, but it just doesn't work. I feel horridly guilty and end up making up for it in extremely overt ways.
Quote from: MatisseOrOtherwise on September 20, 2017, 04:30:02 AM
I can't play mean people. I try, but it just doesn't work. I feel horridly guilty and end up making up for it in extremely overt ways.
Its easy! Just say whatever pops into your head and remember, its only a game, until the elf gets horribly maimed. Then, its a victory.
Seriously though, I agree with that for the most part, I feel a pang of guilt anytime I do something assholish. The trick, I think is to just roll with it and let a mean character play itself rather than playing the mean character. Sounds wierd I know, but I do think there is a difference between the two things.
Quote from: MatisseOrOtherwise on September 20, 2017, 04:30:02 AM
I can't play mean people. I try, but it just doesn't work. I feel horridly guilty and end up making up for it in extremely overt ways.
It's easy. Just type 'kill elf'
Quote from: MatisseOrOtherwise on September 20, 2017, 04:30:02 AM
I can't play mean people. I try, but it just doesn't work. I feel horridly guilty and end up making up for it in extremely overt ways.
The best advise or alternative I can give here is have guidelines for your character and have a few tenets or rules that elicit an anger response. That's if you want to try to experiment with being less nice. It's up to you though, the idea is for everyone to progress a story along.
I've been leery lately of playing elves. When you are the only elf in Allanak, it is hard to stay inside the Gaj when they keep kicking you out. And elves in other areas don't seem to do it for me, because they feel like a true city race to me.
The only thing I don't like about playing humans in nak is that some people 'expect' you to magically join the 1%. Sometimes I just don't want to. Usually I don't want to. Most of the time, all of the time. I haven't figured out shit shoveling and I play during lonely hours so I can't really play a city-dwelling 'naki and be self-sufficient at the same time. There's no potter job, no street sweeper, nothing like that that would interest me because no one else is boring like I am.
I can't play "mean" either. I can play vicious, evil, and cruel.
The thing to tell yourself is that without villains and consequences, Armageddon is just playing paper dolls. If you remove the risk from the game, it gets boring very fast. Knowing that there's raiders out in the sands, or muggers roaming southside at night, or the potential that the evil Guild leader that you're about to have a secret meeting with just might turn on you ... that brings the game to its proper fun level.
What Miradus said. Plus the most fun I ever have playing Armageddon is always when I'm taking risks with my PC. There is a temptation not to risk your character when you get attached but that's exactly when you should continue taking risks. Otherwise you end up with "long-term-pc-itis", which is the affliction of having a skilled, well-developed PC that has become boring to play.
Quote from: Miradus on September 29, 2017, 09:08:19 AM
I can't play "mean" either. I can play vicious, evil, and cruel.
The thing to tell yourself is that without villains and consequences, Armageddon is just playing paper dolls. If you remove the risk from the game, it gets boring very fast. Knowing that there's raiders out in the sands, or muggers roaming southside at night, or the potential that the evil Guild leader that you're about to have a secret meeting with just might turn on you ... that brings the game to its proper fun level.
Vicious, evil, and cruel are certainly tolerable qualities to a certain extent, even desirable in an ally. If you need something done to protect your best interests, yet can't bring yourself to do such a thing, can always wash your hands of it and be like, well, at least I didn't do it. This creates a mutually beneficial scenario, provided it's done in moderation and there are boundaries.
Machiavelli warns against crossing certain lines, as doing so is bad for business, trust gets damaged. The enemies of your previous ally might be overjoyed to see you turn on your friend, but they will not often make good allies because they will have learned from the mistakes of their previous enemy. As the mafia well knows, there's a code in place to insure you survive and thrive. Breaking it and getting caught is bordering on suicidal, so it is best done sparingly.
Yeah, but the mafia guys (and Machiavelli) intended to live a long and fruitful life.
When I play one of those scumbag types, I want to make a huge impact. I want to be the one people watch out for late at night on the street, or the one that keeps them looking up and down in all directions when they walk out west gate or sneak over for some water cactus in the Pah.
My goal is never longevity, as that leads to storage. My goal is action, murder, and mayhem until the entire populace knows my name ... at which point death is surely soon to follow.
Crank that terror level up a notch every day you play until the world HAS TO deal with you. That's my suggestion.
Once I received a murder contract for the hardest person in the world to kill. I'd become pretty good at murder in the city, but just couldn't manage to kill this person. Why? Because they only ever existed in two rooms. Red's, and the quit room inside Red's. I tried for WEEKS to get them away from those two rooms and couldn't manage it. For all I know, that person is alive today and here I am like 10 characters later. :)
Never putting yourself in a comprimised position sort of leads to a lack of roleplay opportunities. Whenever I see an opportunity to get apartment-killed I'm like, "Yessssss! Let's go!", never happens that way though, not to me, at least.
Playing it safe ICly is a lot different than playing it safe OOCly. ICly, your character will have to step outside sooner or later to take a dump or something. OOCly you know this is unsafe, but this shouldn't really factor in. You can't always put yourself in a comprimising position however, because sometimes you have to speedwalk to a source of food or a meeting or something, and it's not an effort to avoid the grinning shadow just behind you, but partly because, you just, don't really know they're there.
An unmanifested krathi in nak. I've had people sing to me to try to get me to hang out with them and make friends.
Quote from: Cind on October 04, 2017, 03:17:59 AM
An unmanifested krathi in nak. I've had people sing to me to try to get me to hang out with them and make friends.
Legitimately, I actually played one in Nak recently enough that I can't talk about it... but I chose a Krathi guild that I felt would fit the PCs personality, and they NEVER ONCE cast a spell. There was only one instance where the stress of the situation would've triggered it (in my mind), I rolled for it, and they resisted it.
They died, unceremoniously, without ever having cast a single spell.
Half-giants. I tried a few times over the years and I could never get into them.
i get bored really fast with guilds.
and elves. This is mostly because a lot of players will directly disclude you from rp. Which turns into doing a whole lot of nothing.
I get really sick of the "it's a elf/breed/gick, let's all leave" mentality.
A prostitute.
Quote from: satine on December 02, 2017, 12:25:30 PM
i get bored really fast with guilds.
and elves. This is mostly because a lot of players will directly disclude you from rp. Which turns into doing a whole lot of nothing.
I get really sick of the "it's a elf/breed/gick, let's all leave" mentality.
You mean, the documentation of the game?
I don't really see people leave, per se, when elves and Magickers show up. They mostly just aren't nice to them, and tend to insult them to their face, or dismiss what they have to say because it's from their point of view. That's including you in RP.
Being ignored or walked out on is being included in the roleplay -- they're following the rules of their role. They're just not including you in their reindeer games, so to speak.
But I could totally understand not wanting to play those roles. They can definitely be isolating.
Can be. Just requires more effort to carve out a niche, and more wariness not to get diced at the first chance someone gets.
I can't be evil for too long! Arugh!!! I'm sorry, doods. Maybe if I were evil in bursts, but sometimes I play a lot and I really don't enjoy ruining lives and saying goodbye to people I can't use just to keep the ones that can be used, mostly because I'm pretty much a barbarian OOC and being "civilized" is quite an ordeal for me sometimes.
I'm getting an itch for a pc that would be purposefully temporary, you know, some kind of troublemaker with no complicated surefire plan to survive his/her hijinks. I -never- want to play those, but today I do.
I can't play a rogue witch, period. I mean, I love the shit out of elves, its sort of a communication screw-up with a staff member that made me lose my confidence in being able to portray them properly. But people don't want to kill elves for being elves, -all the time.- They might have something to sell, they might want to buy from you, especially since they're probably forced to give you a better deal, and may have more guts for certain kinds of goods that would be hard to fence or ditch anywhere. They have eyes and ears in places your aide friend and Kadian mate are never going to be. Rogue mages? Nah. People don't seem to want to deal with that shit, and they seem to have ways of knowing you're an untouchable from the moment you get out of chargen. No thanks.
The way it appears is that people come out of chargen unmanifested and make friends/train sometimes for months at a time before learning their own dark secret and going rogue. More power to them, but just thinking about all that effort makes me feel tired, especially when the social life and things to do for a gemmed in 'nak seem to be prolific compared to that.
Lately dwarves have been kind of my antithesis because I feel the need to be able to change my direction in life if I feel like it, even though I tend to play the same exact thing for months at a time, with differences here and there in race or skills.