Squeeeeeeeeeeeeal!
Quote
Updated Help Campfire Making to account for new process.
--Akariel, Xalle
http://www.armageddon.org/help/view/Campfire%20Making
Thank you, thank you, thank you, thank you.
A aah. That explains some things I saw yesterday. Thanks!
Is dung kindling or is it the equivalent of firewood?
Dung should act as both kindling (as you can craft certain kinds into tinder, then into kindling) or firewood (since the old recipes for poopfires still exist). It can also still be used to fuel fires, if memory serves?
Quote from: Akariel on December 02, 2016, 05:06:49 AM
Dung should act as both kindling (as you can craft certain kinds into tinder, then into kindling) or firewood (since the old recipes for poopfires still exist). It can also still be used to fuel fires, if memory serves?
Thanks! (Poop is what I expect most people use in Allanak for fires).
Bone also burns if dried properly Iheard somewhere, not sure if its a legit thing though.
It might be unrealistic, but could we make campfire objects gettable (i.e., you can pick them up)? Two reasons:
1. You can then analyze campfire to learn the recipe. (I've found through trial and error with various objects at least three ways to make a campfire. This was before the code change.)
2. You could then junk extra campfires in save rooms.
But let this cast no shade on how pumped I am about the new campfires. No shade!
Quote from: nauta on December 02, 2016, 05:31:36 PM
It might be unrealistic, but could we make campfire objects gettable (i.e., you can pick them up)? Two reasons:
1. You can then analyze campfire to learn the recipe. (I've found through trial and error with various objects at least three ways to make a campfire. This was before the code change.)
2. You could then junk extra campfires in save rooms.
But let this cast no shade on how pumped I am about the new campfires. No shade!
Or perhaps we could make analyze work on objects both in your inventory, and in the room.
Quote from: Reiloth on December 02, 2016, 06:00:16 PM
Quote from: nauta on December 02, 2016, 05:31:36 PM
It might be unrealistic, but could we make campfire objects gettable (i.e., you can pick them up)? Two reasons:
1. You can then analyze campfire to learn the recipe. (I've found through trial and error with various objects at least three ways to make a campfire. This was before the code change.)
2. You could then junk extra campfires in save rooms.
But let this cast no shade on how pumped I am about the new campfires. No shade!
Or perhaps we could make analyze work on objects both in your inventory, and in the room.
I want to be able to 'clean room broom' to sweep up ashes from a campfire.
Sweet!
But what I really want to know is... can we set half-elves on fire? Will they light up the room? ;D
can we get '>enter bonfire' as a valid command for suicidal characters?