Armageddon General Discussion Board

General => Code Discussion => Topic started by: whitt on September 23, 2016, 12:50:14 PM

Title: nosave follow
Post by: whitt on September 23, 2016, 12:50:14 PM
Great code addition that stops a leader from walking folks off cliffs and rooftops.

Can this be expanded to not following through other clearly deadly hazards?  Like Silt and/or Walls of [Redacted]?

Title: Re: nosave follow
Post by: nauta on September 23, 2016, 01:10:52 PM
I'm curious -- and it might help the conversation here as I'm on the fence about expanding 'nosave follow': if the leader gets blown off course in a storm, do the followers follow with?  I forget now.

Also, if you are shadowing someone, and they climb over a cliff, do you stop shadowing them?

Title: Re: nosave follow
Post by: BadSkeelz on September 23, 2016, 01:28:27 PM
Quote from: nauta on September 23, 2016, 01:10:52 PM
Also, if you are shadowing someone, and they climb over a cliff, do you stop shadowing them?

I'll know when I begin to see Templars, Nobles, and other sponsored roles start to periodically  fling themselves up the walls of buildings to shake off potential tails.

Maybe Nenyuk can install rockwalls in the foyers of all the high class apartments.
Title: Re: nosave follow
Post by: whitt on September 23, 2016, 01:39:21 PM
Quote from: BadSkeelz on September 23, 2016, 01:28:27 PM
I'll know when I begin to see Templars, Nobles, and other sponsored roles start to periodically  fling themselves up the walls of buildings to shake off potential tails.

Hilarious.

But part of me wonders... exactly how do you discreetly free climb shadow someone?  So I certainly hope so.
Title: Re: nosave follow
Post by: evilcabbage on September 23, 2016, 01:43:52 PM
how? like so:

(http://67.media.tumblr.com/cd5c8ee90c663609771d3d47b49f5feb/tumblr_inline_o2de66lj3q1sgehss_400.png)
Title: Re: nosave follow
Post by: Molten Heart on September 23, 2016, 02:33:30 PM
.
Title: Re: nosave follow
Post by: Yam on September 23, 2016, 05:16:24 PM
Quote from: Molten Heart on September 23, 2016, 02:33:30 PM
IIRC followers stop following when the leader dies. I think this would make death rooms like silt a non-factor here because the followers would stop just short of the silt. As for the silt sea, the rooms above the sea won't kill anyone but only those who "fall" in, and with the recent addition of not following into falling rooms, I'd think this too would be covered.

Good point about the walls of [Redacted]. It'd be good if it was also applied to this.

The death occurs after the room change (due to the death flag, as some of us have personally experienced), so followers would still follow into the doom room. However I think most deep silt/death flag rooms are also climb rooms so it's a bit moot.
Title: Re: nosave follow
Post by: Reiloth on September 23, 2016, 05:24:32 PM
Quote from: Yam on September 23, 2016, 05:16:24 PM
Quote from: Molten Heart on September 23, 2016, 02:33:30 PM
IIRC followers stop following when the leader dies. I think this would make death rooms like silt a non-factor here because the followers would stop just short of the silt. As for the silt sea, the rooms above the sea won't kill anyone but only those who "fall" in, and with the recent addition of not following into falling rooms, I'd think this too would be covered.

Good point about the walls of [Redacted]. It'd be good if it was also applied to this.

The death occurs after the room change (due to the death flag, as some of us have personally experienced), so followers would still follow into the doom room. However I think most deep silt/death flag rooms are also climb rooms so it's a bit moot.

Yeah, I think anything that is a 'climb' room is a falling room, and that means you wouldn't follow them in. What about on a Skimmer though? You probably shouldn't have a choice.